Animating Faerie

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Animating Faerie

Creature — Faerie

Flying

(You may cast Animating Faerie from exile if you sent it on an adventure.)


Bring to Life

Sorcery — Adventure

Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.


(You may cast Bring to Life for from anywhere that you have the permission to cast this, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Bring to Life, this card is treated only as Animating Faerie in whatever zone it is in.)

(Example scenarios for Bring to Life: You may cast this off of Melek, Izzet Paragon. You may not target this with Snapcaster Mage. Thalia, Guardian of Thraben increases the cost of this. Electrodominance requires X=3. If your opponent owns this and you cast it, you may cast their Animating Faerie from exile. You can cast this from a cascade spell if the spell has a cost greater than Animating Faerie's cost.)

Omniscience_is_life on Siege Modification alternatives?

2 years ago

This is certainly a worthy quest! My recommendations are Aerial Modification, Lifecraft Awakening, Animating Faerie, Rise and Shine, and Tezzeret, Betrayer of Flesh. Happy crewing (or lack thereof)!

DreadKhan on Blue Mill/Combat damage

2 years ago

Darksteel Citadel will cost you access to a land if you Ensoul it, but it's another 5/5 indestructible on turn 2. Have you thought about Animating Faerie to add 1 or 2 more Ensoul effects? It only makes a 4/4, but you can still Ensoul it if you want I think (this is order sensitive though), making a 9/9, and if you need it's, it's a 2/2 flyer itself.

You could consider Bonesplitter instead of a blue enchantment buff, the splitter can be reused, and costs the same to use or equip. Not sure if +2/+0 is better than another land drop from the scope. You could also consider Sigil of Sleep in here too, since you have Invisible Stalker, it might not buff your creature, but it's usually better than a buff.

Court of Cunning works well with hard to block creatures, giving you access to card draw and some mill over time. Depends in part on how easily opponents can hit you back if it's worth it.

This is a bit out there, but would x1 or x2 Myriad Landscape work in here? It can find you two islands, which is nice, but it's slow.

If you want a sideboard option, I think Ravenform should be in every budget mono-blue deck's sideboard, exiling creature or artifact is really nice in U.

RaidenShogun69 on The Pioneer Blues

2 years ago

Argy how are you using Animating Faerie twice on the same artifact when it becomes a creature after the first? it would be an illegal target for the 2nd Animating Faerie

Argy on The Pioneer Blues

2 years ago

One other excellent thing about Bring to Life is that it can be used twice on the same Artifact.

None of the other cards that turn Artifacts into Creatures can be.

Of course the downside is that it can't be used on a Creature, but there are plenty of other targets available. The best being Darksteel Citadel

Argy on The Pioneer Blues

2 years ago

itsbuzzi thanks for the comments.

I go quite a bit into why I have stuck with Mono Blue, in the notes above, and I'm not interested in adding another colour.

Basically it will increase the chances of having the wrong mana, increase the chances of losing life, and increase the cost of this deck.

I've been playing a form of this deck since Magic Origins, so I know that it works well with one colour.


I'm sure you know that with Aggro builds, two problems are:

  1. Running out of cards.

  2. Not getting final damage through.

That's where the four drops come in.


I do appreciate you taking the time to playtest this deck. I'll have a play against yours, as well.

Did you Sideboard both decks? How did you Sideboard against this one? That will make my playtest better.


If you look at my Under Consideration button I have tried both The Blackstaff of Waterdeep and Thopter Spy Network (which isn't male - it's a group of people).

As you noticed, I have enough four drops, so Thopter Spy Network couldn't find a place here.


People are really excited about The Blackstaff of Waterdeep as it's a new card, but I think they might find it's not quite as good as it seems.

Of course I can only talk about how it works with this deck.

In the end these are that things with it that didn't work, for this build:

  1. I think of the card as a three drop, because I have so many other things I want to do on Turns 1 and 2. My three drop slot is quite full, and Skilled Animator and Bring to Life proved more useful. Skilled Animator because it can make a 5/5, as opposed to a 4/4. Bring to Life because it adds +1/+1 counters, which can result in a 9/9 creature, when combined with the effects of Skilled Animator or Ensoul Artifact

  2. While The Blackstaff of Waterdeep is quite useful in that it can be reused if the original Artifact it targets dies, Bring to Life is better with Darksteel Citadel , as the +1/+1 counters remain, if it is destroyed. The same can't be said for The Blackstaff of Waterdeep

  3. Since The Blackstaff of Waterdeep is Legendary, it is one and done, as opposed to the other 3 drops mentioned.

  4. The Blackstaff of Waterdeep can't be equipped for with Ghostfire Blade which is useful in my deck.

  5. The Blackstaff of Waterdeep can't be used on the Thopter Tokens which are created with Whirler Rogue in my deck.

  6. I have noticed a lot of Mystical Dispute in Pioneer Sideboards, and they don't get played for less with any of my other Artifacts. They do with The Blackstaff of Waterdeep

  7. The Blackstaff of Waterdeep is a dreadful target for animation. It doesn't have Flying, it isn't Indestructible, and doesn't have the chance to be unblockable. You also can't play a second one without destroying the one you animated.


Thanks for giving me things to think about. I appreciate it.

itsbuzzi on The Pioneer Blues

2 years ago

Seems like you're really into the Ensoul builds. I ran mine from Standard to Modern to Frontier for a week and now Pioneer. I think I landed on a pretty great deck here Jeskai Ensoul (PNR). Just played a mirror match against you, Game 1 was fun but quick in my favor and game 2 was fun where we kept gaining life until my creature got bigger and gained double strike from Boros Charm . Stubborn Denial does wonders against your main board removal.

I like the offset from Izzet to mono blue but you might consider Azorious for All That Glitters . You have a good mass of artifacts and Glitters can make any creature much larger than otherwise possible. Also Stubborn Denial is an amazing card in something like this. You may also like The Blackstaff of Waterdeep . It does the same as Animating Faerie for the same cost (cast and activate) but it recurring in case the target were to die and not as restrictive only targetting nontoken as opposed to noncreature like Faerie but doesn't come down with a body and is legendary.

I like Padeem, Consul of Innovation that's a cool card. I hate running 4 drops though in a deck this quick in the main which is why I run only 3. I may switch out Thopter Spy Network for Padeem though because he doesn't protect the artifact that may be on the field when he hits due to instant speed removal but he protects all the others unless he gets hit as well. Although Spy Network is harder to hit and makes a threat every turn Spy Network may be better that hurts sometimes. I don't run Whirler Rogue because I don't like the 4 drops but I can see where it shines by tapping down equipment that normally don't tap to make your guys unblockable.

The Shadowspear in the main is a sweet addition and when facing any sort of aggressive build I always side mine in. Compared to my build, however, yours seems a little slower with the enabler cards ( Ensoul Artifact , Animating Faerie , Skilled Animator being slightly more mana value than mine and the support cards you run being of 4 drop while mine run at 3 or less for the main. Adding in All That Glitters may make all the difference there and you'll have access to Settle the Wreckage in the side instead of Aetherspouts . That extra mana on the board wipe may make all the difference.

Sweet deck though I would consider taking a look at mine whenever you get the chance I have the entire deck laid out in the description and have been running this stuff for basically as long as it existed.

nathanielhebert on

2 years ago

ChaosJester: I'd be curious to see what additions you've made after play-testing. I just ordered myself a set of the Gingerbrute and Animating Faerie to put it all together, likely as a deck for my wife who's big on the fairy tale themes.

I've got my Ensoul Artifact tied up in an Axe Tribal deck that I've been cobbling together Death and Axes — "The Axe Tribal", so might keep the fairies intact in this one for flavour. Cheers!

abby315 on

3 years ago

Hey! Maybe Thalisse, Reverent Medium and Blind Obedience should be in? I'd also recommend Favorable Winds over Empyrean Eagle or Thunderclap Wyvern since it's an enchantment. Gravitational Shift can be a game-ender, too, and Throne of the God-Pharaoh quadruples your combat damage.

I haven't actually built this in paper, but I brewed up an Alela deck a few months ago, so this might function as a list of cards to consider: Alela fun stuff

Where I might make cuts: Ravenform
Tezzeret's Touch and Ensoul Artifact
Witching Well
Tezzeret the Schemer
Fabricate since you don't have very powerful artifacts to look for
Sharuum the Hegemon
Animating Faerie

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