Mistcutter Hydra

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Theros Rare

Combos Browse all

Mistcutter Hydra

Creature — Hydra

Mistcutter Hydra can't be countered

Haste, Protection from blue

Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.

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Mistcutter Hydra Discussion

moonbeee on Abzan Growth

1 week ago

@slimoGMS He is crazy for life gain but does little when he is played onto and open board, I will play test having 1 of them in the 75 though.

@shadow12721 The hydra is great but seems a little slow, and I would have to tap out to cast him on a relevant turn, ramped or not. If you are planning to play a deck like this thought I do suggest the Mistcutter Hydra He has been great for me in the sideboard in an blue or counterspell based strategy.

That1guy69 on Green Meat

1 week ago

You could do Primeval Titan to ramp mana for you, then drop some type of hydra like Mistcutter Hydra or Protean Hydra or Kalonian Hydra

Bhaal666 on Please help: Mana sinks for ...

2 weeks ago

well there are more hydras: Feral Hydra, Genesis Hydra, Heroes' Bane, Hooded Hydra, Lifeblood Hydra, Mistcutter Hydra, Polukranos, World Eater, Primordial Hydra, Protean Hydra, Vastwood Hydra.

other green white mana dumps include: Windstorm, Hurricane (let it not be said that green cant deal with flyers), Decree of Justice, Genesis Wave

I could go on awhile look through this but do note not all of these are worthwhile even some i listed are just goofy to use: http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&color=+![U]+![B]+![R]&mana=+~[x]

demonicgrizzly on One Drop Jund

2 weeks ago

Ethon and MattDovah I know chalice would suck balls. I thought about sideboard Abrupt Decay, and am definitely considering going to two mana in the board because chalice is super lame, in general. Terminate in the sideboard would also be useful.

Also, I love Vexing Devil but it really needs haste. I have a buddy that plays it and I always let him keep it cuz it's just so easy to get rid of,

Mistcutter Hydra is genius. I always forget that card exists.

MattDovah on One Drop Jund

2 weeks ago

Other cards you could think about IMHO are

Gnarlwood Dryad for Deathtouch and the possibility of getting a quick Delirium

Grim Lavamancer for blocking che firing directly in the face

Kird Ape Bigger than the Nacatl

Legion Loyalist for the Battalion trigger

Mistcutter Hydra in SD against blue-based decks

Vexing Devil cause i love this boy xD

LunaticRoom on Mono Green Ramp

2 weeks ago

Maybe try Utopia Sprawl, Overgrowth, and Arbor Elf in place of Market Festival, Verdant Haven, Nemesis of Mortals. You pretty much want to throw Utopia Sprawl, and Overgrowth onto one land, then use Arbor Elf and Garruk Wildspeaker to tap and untap that land for crazy amounts of mana. You also want to run at least 24 lands. What's cool about the ramp I'm suggesting is that you can use any big creature you want. You could even splash some red and toss in a Fireball. Mistcutter Hydra, and Endless One are pretty cool creatures to sink all that extra mana into also.

sqeq on Barely (Modern) Legal ( ͡° ͜ʖ ͡°)

3 weeks ago

You may want to consider Hardened Scales for more counters. Managorger Hydra builds very quickly and gets out of control fast, plus trample. Avatar of the Resolute could be nice. with reach and trample plus counters. Mistcutter Hydra is also pretty good. Nissa, Voice of Zendikar for tokens and counters. Then for late game Kalonian Hydra and/or Mycoloth are good options, (if the game lasts that long.) I like your deck so far, good job.

Hyato on Plantharmony

1 month ago

Just checked the rule on that.

So Avenger + Doubling Season + Pan would generate at least 21 plants (math and the stack order got me a bit confused here)! This works amazingly well with counters too - imagine it on hydras!

So this is how it works: Considering you already had Doubling Season and Pan on the board, when Avenger comes into play it first triggers its own ability (making 7 plants) and it triggers both DS (another 7) and Pan (and 7 again). This alone would get you to 21 plants, but now it gets tricky.

I believe that activating DS effect would trigger Pan a second time (first was for the Avenger) and then it'll double the doubled amount of tokens it'd put in game instead. It'd normally add 7, but then it got triggered again, now adding 14, making a total of 28 plants entering the battlefield with your Avenger.

Long story short, it basically adds 3x more of what would normally be put on the battlefield or on a creature (in case of counters). So a simple Mistcutter Hydra played with only 4 manas (which would normally make it 3/3) will come into play as a 12/12. That's crazy!

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