|Commander / EDH||Legal|
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Creature — Hydra
Mistcutter Hydra can't be countered
Haste, Protection from blue
Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
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Mistcutter Hydra Discussion
11 hours ago
2 days ago
I'm building a deck just like this and the linky things that name similar decks sent me here, it's really nice and I would suggest a Managorger Hydra instead of ancient, tho i would run both and I run a Winding Constrictor and Hardened Scales and they both work great for spell triggers and I would put a side board of Mistcutter Hydra for those cheatn blue decks, tho this gets a plus from me, plez check out my deck and tell me whut you think
6 days ago
I think you can ditch two of the Forests. 24 lands is pretty normal and typically provides all the mana you need.
One thing to think about is your mana curve. If you look at the "Mana Curve" infomatic on this page, you'll note that you have very little that can be played on Turn 1 and 2. So let's do a thought experiment and look at your potential plays.
On your first turn, you drop a Mountain... but then there's literally only 3 cards out of your whole deck you can cast, which are your copies of Wild Slash. The odds of you even having one in your opening hand are only 28%, and there won't be much productive you can do with them. What's scary is that this is still the best first turn: if you play a Forest instead of a Mountain, you now have 0 spells in the deck that can be cast first-turn. (So, please, make sure you play a Mountain first. ;D)
On your second turn you have one of 4 creatures you can play (Heir of the Wilds, Whisperer of the Wilds or a 1/1 Mistcutter Hydra), and only a 36% chance of even having one of them in hand. You also have Roast and Magmatic Chasm, but none of them are spells you really want to play on Turn 2 because you aren't going to get optimum value out of them.
Finally it's Turn 3 and you can start doing a lot, especially if you got Whisperer of the Wilds out... but what did your opponent do by Turn 3? Probably "4 damage at minimum" (swing with a 1/1 on turn 2, swing with the 1/1 and a 2/2 on turn 2). If s/he's being really aggressive, it might've been more like "8 damage". If the deck is optimized, it could be "Win the game -- not necessarily by doing 20 damage in 3 turns, but by getting so far ahead that you can never catch up." My friend's $40 Aura Swap Whimsical deck can do that, though he has to have a perfect hand to do it. My wife plays a Green Modern Pauper Ramp deck that can do the same for $15! And yes, these are decks we could be bringing to Friday Night Magic.
I know that you probably haven't been thinking about it in terms of math, at least not the way I'm explaining it. That's okay. You're just starting out, and Magic is a complicated game. I only started thinking about it this way in 2014, a good nineteen years after I entered this game. So don't beat yourself up about it. =)
But, if I were you, I'd make sure in future that you have at least 8 CMC 1 spells in your deck, most or all of them creatures, and at least 6 CMC 2 spells. The cards you'll put there will be, well, boring -- they won't have fancy abilities, they'll just be 1/1s for or that maybe have Haste (Raging Goblin) or maybe ": Add to your mana pool" (Elvish Mystic) or maybe only have flavor text (Mons's Goblin Raiders). But they'll help you not waste your first and second turns. And wasting a turn is the absolute last thing you ever want to do.
Hope this helps and isn't too intimidating. =) Good luck, and may you draw well!
1 week ago
Thank you all for your suggestions.
Sgt.Pickles I have play-tested this deck quite a lot and 20 Forrests seems quite fine for me. On the other hand, I was forced to run Rancor 4x in the mainboard plus I also put in Silhana Ledgewalker, which is more agressive than Troll Ascetic.
The idea of this deck is to run it Mono-Green so other colors are out of debate. TappedOut is full of GW hexproof decks, I wanted to created something different and unique in its own way :)
1 week ago
I like the deck a lot , so +1. I remember a little more than 2 years ago when I had started playing how strong me and my friends thought Heroes' Bane was, I use to use that card all the time from the one you get from the much earlier Theros clash deck in my very first / deck. Still have that card among others today actually.
We just played casually, and over time added cards to improve them, by the end of it, my deck was literally an edh deck almost before I knew what that format even was (It evolved into becoming my Vorel of the Hull Clade edh deck anyways, but now Atraxa, Praetors' Voice). I started to add more hydras to it though anyways like Mistcutter Hydra, Genesis Hydra, Primordial Hydra etc, they had become one of my favorite creature types.
Anyways enough of that, I see you have Ulvenwald Hydra. One thing I like about that card is the fact it simply doesn't have to find a basic, and so I think you might want to consider using Rogue's Passage over one of those forests perhaps. Maybe if I have more time I will later try to think of some other potential additions.
2 weeks ago
PS: As you said that this deck is casual I suppose you don't want a competitive build with the best possible card in every slot, that's why I give you this "keep the idea" recommendations , I hope it helps :D
3 weeks ago
Kalonian Hydra, Utopia Sprawl, Garruk Wildspeaker. Mistcutter Hydra will help against control and Vines of Vastwood is typically better protection than Withstand Death. If you added Utopia sprawl and Garruk you can cut down on your ramping elves to just the ones that untap lands and that will allow you to add the Kalonians and Mistcutters.
3 weeks ago
Hey, there! To add more consistency to your deck, I'd recommend running fewer 1- and 2-ofs, and more 3- and 4-ofs. Stronger mana fixing is also recommended. I'd make the following changes:
- -2 Scourge of Skola Vale
- -1 Polukranos, World Eater
- -1 Death's Presence
- -1 Bow of Nylea
- -1 Inspiring Call
- -1 Genesis Hydra
- -1 Rampaging Baloths
- -1 Tuskguard Captain
- -2 Sylvan Ranger
- -1 Gyre Sage
- -1 Hydra Broodmaster
- -1 Heroes' Bane
- -2 Swamp
- -2 Forest
- +1 Scute Mob
- +3 Experiment One
- +3 Vinelasher Kudzu
- +2 Deadbridge Goliath
- +2 Renegade Krasis
- +3 Mistcutter Hydra
- +4 Jungle Hollow