|Commander / EDH||Legal|
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Creature — Hydra
Mistcutter Hydra can't be countered
Haste, Protection from blue
Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
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Mistcutter Hydra Discussion
3 days ago
5 days ago
I would recommend fewer copies of Mistcutter Hydra and possibly more copies of Protean Hydra as the protection from blue that Mistcutter has is kind of a nonbo with Refocus, Vorel and Hadana's Climb Flip
1 week ago
2 months ago
Mistcutter Hydra. If counterspells are a big deal there are a few other "can't be countered" creatures of size but they don't have haste. Yeah, I know your bear-based mana rebate doesn't work on it but this is an incredible big creature.
Myr Superion for zero mana is hilarious btw. I had forgotten that card.
2 months ago
5 months ago
I think some combination of Metallic Mimic with less Animation Module would be real strong. It just floods the board with 2/2s for all the mana you have. Also, Avatar of the Resolute should likely be an auto include.
Mistcutter Hydra is probably best in the sideboard as maybe a 2 of. Primordial Hydra, although stupid strong, often just doesn't cut it in modern. He's maybe still worth a try, but I'd stick around that 2 mark. Managorger Hydra might benefit extremely from some phyrexian mana spells like Dismember or Mutagenic Growth just to instantly negate lightning bolts flying at it.
Are you set on green and black? It could go either way (Mono-Green or B/G); you definitely get better removal with black and maybe Winding Constrictor.
6 months ago
If you're having a lot of trouble against blue players, Mistcutter Hydra is a great card to keep around in case you need to board it in.
7 months ago
Thanks for the suggestions. The reasoning behind no Mistcutter Hydra is it lacks the above curve stats the other creatures have. It will always pack one less power and toughness than the amount you pay for it, and cards like Steel Leaf Champion pack much more value and a quicker finish. Khalni Hydra wouldn't work too well in this deck because this deck isn't necessarily trying to generate a large amount of creatures but high-value hard-hitting creatures, so it's gonna cost four or five mana most of the time, and this deck is trying to win by turn four or five. As for Ghalta, Primal Hunger, I may have to test it out. This deck can get Ghalta down on turn four on a very consistent basis, which in any matches where the opponent doesn't counter or remove it, you get an easy turn five win. This deck already gets turn four and five wins though, so I don't know how beneficial it will be.