Mistcutter Hydra

Mistcutter Hydra

Creature — Hydra

Mistcutter Hydra can't be countered

Haste, Protection from blue

Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.

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Mistcutter Hydra Discussion

mpeach1 on Sultai Control (Help Needed)

20 hours ago

Im curious why even run here? As far as I can see the mainboard only has 2x Sultai Charm and 2 more in the side. If you're set on playing green you may want to consider things like Mistcutter Hydra in the side for the control mirrors, as well as Pearl Lake Ancient I should add. Kiora, the Crashing Wave would do well here as well. If you aren't set on utilizing the green, it may be easier and stronger to just build a control. Sultai Control definitely works though, if you need any help feel free to ask, and you can check out Dying to Say Something Unanswerable for more ideas, it has been running really well so far.

Luutamo on Defending your way to infinite damage

1 day ago

GoofyFoot, I actually had Mistcutter Hydra before but I think trample trumps over haste. Most of the time there isn't even need for hydras at all. At this point Helix Pinnacle has won most of the games for me.

GoofyFoot on Defending your way to infinite damage

1 day ago

Fun deck, but wouldn't having a hasted hydra such as Mistcutter Hydra be more effective than Primordial Hydra?

RedGreenOP on mono green aggro

2 days ago

This is very not aggro, Swordwise Centaur is the only specifically aggro card, and there are multiple that are the opposite of aggro, yes you're playing green so drops will likely be higher, but not quite like that. When mono-green aggro was a tiny a thing, I think the curve ended at Kalonian Hydra. Also Shamanic Revelation doesn't really fit it too well. Too many dorks, maybe 6-8. Mistcutter Hydra really belongs in the mainboard, the pro blue effects are just bonus really, haste and being X/X are big upsides. Either way though, not sure it's even really a payable at all deck like it used to be without Experiment One and Kalonian Hydra, and it wasn't even much when it was playable, I enjoyed playing it in my time though

Qozux on Mono Green Devotion with FRF

3 days ago

The thing about Hooded Hydra is that you can flip it for GG when it's manifested. A 5/5 (or bigger with Wildcall) for 2 that dies into as many 1/1 tokens is better than Tarmogoyf. I am trying to figure out how to shove 2 Shamanic Revelation into this deck. I think the combination of cards and lifegain could be unstoppable. Maybe 4 hooded is too many? Or maybe 12 mana dorks and 4 Courser of Kruphix is too many...
I keep bouncing back and forth with Nissa, Worldwaker. When she's good, she's very good, but she is awful with manifest and untapping 4 forests when I already have Nykthos, Shrine to Nyx and Voyaging Satyr just isn't enough to be worth it.
Terra Stomper has been in consideration, as has Mistcutter Hydra to fill the same role after board.
Thanks a ton for the comment! I'm going to keep testing and I think I might have to take out 2 Elvish Mystic or 2 Whisperer of the Wilds for the card draw.

dswidley on Temur 3k comp deck. (Sideboard help needed)

5 days ago

Okay, xenagos I'll agree with. I often don't need his +1 and satyrs are a no big deal. I took him out in favor of another Chandra and the 4th Knuckleblade. The side board saw 1 Destructive Revelry and Burn Away leave in favor of Back to Nature. I also lost the winds for another Whisperwood Elemental and Crater's Claws. The other elemental will stay in the sideboard for wrath heavy matchups but he's to expensive at 5 cmc for the main board. Shamanic Revelation will also come in as a 1 of dropping 1 Mistcutter Hydra

Anything else you can think of?

wylie72 on TEMUR aggro

5 days ago

I playe dhte heck out of Temur when Khans came in and it still is a lot of fun to play. I'd move one Surrack Dragonclaw to the sideboard and put in your third Polukranos, World Eater. I'd pull Temur Ascendancy, it's fun but slow. Also pull Sylvan Caryatid, as they are not really aggro and Heir of the Wilds should be your turn 2 play. Add in 2 more Elvish Mystics, 2 more Crater's Claws or Lightning Strike to boost removal options/reach, 1 Xengos (God or plainswalker, both great here).

For sideboard it would depend on your meta. The three bad matchups I had with my Temur deck were RDW, UW Heroic, and Control. For RDW, Nylea's Disciple buys you the time you need, as does Hornet Nest. Depending on the decks you face Circle of Flame could also be great option against RDW or tokens. UW Heroic needs some more removal, either bounce (Voyage's End/AEtherspouts) or enchantment kill Reclamation Sage. For Control, Nissa and Xenagos (either) are great, but you could benefit from Mistcutter Hydra and Disdainful Stroke.

Although it is not played much, consider Bassara Tower Archer for control matchups and for Goblin Rabblemaster decks. It keeps Rabblemaster at bay while being immune to Lightning Strike and Stoke the Flames.

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