|Commander / EDH||Legal|
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Creature — Hydra
Mistcutter Hydra can't be countered
Haste, Protection from blue
Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
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Mistcutter Hydra Discussion
6 days ago
As usual I'm just spit balling here. A great addition could be Inspiring Call for indestructible and card draw. Gyre Sage for mana ramp. Llanowar Reborn for graft on a land. And my all time favorite counter card Mistcutter Hydra! Can't be counter, protection from blue, haste and as many damn counters as you have mana! Your deck looks great as usual! Keep it up!
1 week ago
3 weeks ago
Thanks for additional suggestions. Unfortunately, Demonic Tutor is already in there. Some of these are good suggestions, but what would you suggest cutting from the deck? Keep in mind that certain cuts and replacements can have a larger impact on the mana curve. For example, since my average CMC is currently 3.06 I've considered cutting Prismatic Geoscope since I may never need that much mana with all the other ramp in the deck. This deck is untested at the moment though so I'm going to give it a shot tonight at my local game store before I decide. Hopefully it sees some play so I can get a feel for it.
Contagion Engine and Inexorable Tide are great cards for a proliferate theme and I did consider Contagion Engine while building this, but I feel like they may be overkill since I'm only running roughly 17 cards that can provide counters to proliferate. I don't feel like Contagion Engine has a big enough impact with the -1/-1 counters, but it would be an eventual answer to some indestructible, hexproof, or shrouded creature. I run Toxic Deluge for the same reason, but it has a more immediate impact since I can set the strength of it at the moment I cast it.
I'm not a fan of Mistcutter Hydra in EDH because it is just a beater. It may be able to close the game in some cases, but if it gets removed or chumped for days I don't get much use from it. Genesis Hydra is borderline for me because you only get one permanent from it. I do like that it is two cards for one and its a proliferate target, but I feel like Genesis Wave is always going to outclass it in EDH.
I cut Enlightened Tutor while I was constructing the deck because I'm just having a really hard determining what needs to go in versus what I want to go in. I love running that card in a lot of my decks, but here I feel like I'm already trying to build something that will grind out wins as opposed to combo or one-shot. I mean the best card I'm running to one-shot people is Hatred which I can get with Vampiric Tutor or Demonic Tutor. There are lots of other good tutors that I can run if I want to make the deck more like a toolbox of silver bullets than something like Jund where I try to out value my opponents with each card I play. This current build is leaning more towards that Jund style value.
Unfortunately even with a large collection I still don't have an Ugin, the Spirit Dragon. I'll see if I can trade for one locally as I'm currently unemployed. :'(
P.S. A creature I just thought of that may be a decent fit for this build is Angel of Invention because I can proliferate the +1/+1 counters on her, or I can just put out two 1/1 Servos for more triggers if I have Cathars' Crusade in play. Her anthem effect is also nice for my other tokens from Bitterblossom, Awakening Zone, Luminarch Ascension, and Avenger of Zendikar.
3 weeks ago
Absolutely, Inexorable Tide is fantastic, allows much more additional proliferate triggers. Contagion Engine for a way to wipe fields of threats when you drop it and then just for the 2 sources of proliferate after there's no more -1/-1 counters on your enemy's creatures. Pretty much any of the hydras that enter with +1/+1 counters could be good in here, namely Genesis Hydra and Mistcutter Hydra. Enlightened Tutor, Idyllic Tutor to help get you to doubling season, and/or Demonic Tutor. Ugin, the Spirit Dragon just because its good and you can pop his ultimate as soon as your drop him if you have doubling season out
1 month ago
unos said some great things!
I doubt that he will get the mana to abuse Solidarity of Heroes or the Guildmage properly though. I think he should go up some lands if he wants to try that.
Kalonian Hydra is hands down better than Primordial Hydra if you ask me, i love it to bits! Though again...16 lands is more than low to include 5 drops, so further modifications will be neccessary. Master Biomancer could play a similar role whilst beeing a bit cheaper mana- and money-wise, though he doestn pack as much punch as the Hydra
I personally would cut down to 1 Pongify, keep the playset of Rapid H and add 3 lands, perhaps including an Oran-Rief, the Vastwood or even Llanowar Reborn ? And cut the Mistcutter Hydra to add in Kalonian Hydra/Master Biomancer
I know that Oran Rief is kinda anti-synergistic with the Undying, but between Hardened Scales, Oran Rief, and Kalonian Hydra/Master Biomancer...a Geist or Wolf re-entering the battlefield after dying could potentially just become huuuge!
1 month ago
Not to be rude, but this is a weak Werewolves deck. The primary issue is your choice of Werewolves. They are many much stronger Werewolves to run. Here's what I suggest:
Instigator Gang Flip--This guy should be at the top of your curve, being 4 CMC, but he is well worth it. 2/3 with static battle cry that flips into a 5/5 trample with triple static battle cry. (I notice him and Mayor are SB. Why? They should definitely be MB, being stronger than most of your MB WWs.)
Immerwolf--A 3-mana 2/2 intimidate lord for all your creatures that stops nightside WWs from flipping back. This is a real punisher with Vildin-Pack Alpha Flip: all your WWs come in flipped and don't flip back.
Moonlight Hunt--The best spot removal you could ever put in your deck. As long as you have enough creatures (doesn't care dayside or nightside), this will kill anything your opponent has that's not hexproof or indestructible.
What I would recommend taking out:
Huntmaster of the Fells Flip--Don't get me wrong, Huntmaster is good. But the best strategy with him is something that flips him every turn. With you, best strategy is to get WWs on the field, flip 'em and keep 'em flipped. If you really want, you can still run him, but after he flips, he's just a 4/4 with trample that can be buffed by your lords--pretty good, but he takes up room that other cards could.
Rubblebelt Maaka, Slaughterhorn, and Wasteland Viper--Bloodrush is certainly good and it plays well with the deck, but Ghor-Clan Rampager is the only one good enough to see play here (who should be a 3- or 4-of btw). If you lose all your WWs and have to play these guys, you lost a lot of potency, since your lords don't buff any of these creatures. Wasteland Viper is maybe the only other one that could maybe also see play, but SB please. He only comes in against decks that somehow produce bigger creatures than you.
Hanweir Battlements--Not worth paying the two extra mana for a deck that should already be very fast. It's not horrible I guess. If you want to play it, I would say keep it at 1-of only.
Blood Moon--This doesn't help your strategy (even your combat tricks are WW-themed!) and should therefore only be SB.
Garruk Relentless Flip--He doesn't really do anything for you except make Wolves, which you have Arlinn Kord Flip for. He's not horrible, you'd probably just rather run more WWs, another Arlinn, or Domri Rade MB.
As far as your SB goes, I would recommend:
Blood Moon--Previous comments have explained why this card wrecks face in Modern. Gotta be careful with this though--you have a lot of nonbasics yourself.
Silverfur Partisan--He is good. However, you don't use a ton of spells yourself, so you'd rather side him against Control decks with a lot of spot removal--they either kill him first, or if they try to deal with your threats, you at least get an army of buffable tokens.
Witchstalker--I don't know Modern meta that well, but this guy is a 3/3 hexproof that is buffable by your lords and punishes opponents for instant-speed shenanigans.
The rest are ideas based on color hate:
And Savage Summoning is pretty good too.
Sorry, I'm not trying to put you down, I'm just trying to help you improve your deck to a competitive level. I hope this was helpful and not hurtful. :)
1 month ago
Cards I may Remove:
- Mistcutter Hydra
- Heliod, God of the Sun
- Genesis (Honestly a great card, but not worth the money IMO)
- Bonds of Mortality (You don't really target all that much.)
Suggestions for remaining 4 spots- Concordant Crossroads (needed for primal surge win)- True Conviction- Creeping Renaissance- Chameleon Colossus (With as much mana as you have. it can be huge, and most people don't do the math)- Heroes' Bane (same idea, but it stays large forever)
1 month ago
Looks like somebody put some work into heavily upgrading the nissa deck from nissa vs. Ob. Well done, +1 from me.
I think Joraga Treespeaker and Mistcutter Hydra could be good in here. The hydra is a beast already if you cast it for X=4, and the more, the merrier ;) treespeakers first counter is basically free, and if you intend to bring it to level 5, your mana is going crazy with that many elves.