Servant of the Scale

Servant of the Scale

Creature — Human Soldier

Servant of the Scale enters the battlefield with a +1/+1 counter on it.

When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.

Servant of the Scale Discussion

Suns_Champion on Wait for the kicker - Hallar, the Firefletcher

1 month ago

Okay buddy here we go!

I think we need to fix a lot of things here. Ramp is an easy fix, we'll get some more instant/sorceries that get lands because they are safest. Then we'll work on getting more counters on Hallar in more efficient ways. We'll also swap out some of your kicker spells for other kicker spells that do better things.

Cards to look at:

Cards to maybe cut

So with all that I hope you're mana will be more consistant and your draw will be more powerful, then you'll be able to dump more counters on Hallar and snipe some wins. If not, your kicker spells will have more impact because they'll draw or remove or ramp. Focus on the 2cmc ramp cards, then swap out the kicker spells, then get those draw cards in there.

Here's a Deck you can also look at

Kyle's Budget Hallar-Kicker in the Dick(er)

PurePazaak on How Bernie Sanders Plays Magic

1 month ago

@TallKanz211 - if you can find an EDH tournament with a cash prize, and then you enter and win multiple times...sure :)

@buttmaster420 (a classy username if there ever were one) - Hexdrinker , interesting. When I first read your comment I thought "that's dumb; he benefits from level counters, not +1/+1 counters!"... but then I thought about a hexproof unblockable creature buffed up by Ezuri, and a devilish grin crept across my face! I think I'll take out Servant of the Scale for it. Servant seems really good in a vacuum, but he really hasn't played as well as I had hoped (I usually never put counters on him, as I have better targets). Thanks for the suggestion! :D

Rhadamanthus on Would Rite of Passage cause ...

2 months ago

It would die before it gets the counter.

Rite of Passage triggers when Servant of the Scale is dealt lethal damage, but then right before that trigger is put onto the stack the game checks to see if any state-based actions (SBAs) need to be handled. Destroying a creature that's been dealt lethal damage is one of the game's SBAs, so the Servant will die before the Rite can give it another counter.

Yogei on Would Rite of Passage cause ...

2 months ago

As the title says, would Rite of Passage cause Servant of the Scale to distribute more +1/+1 counters when it dies from combat damage? In other words, if Servant of the Scale received lethal damage would it get extra +1/+1 counters first and then die or would it die and be removed from the battlefield before Rite of Passage triggers?

kamarupa on Little bit of everything Green/Blue

5 months ago

I mean this in the kindest way: I think you're packing too many big guns without enough ramp and utility. I don't think 4 ramp spells, especially Legendary ones, are sufficient to crank out creatures fast enough, let alone protect them and disrupt opponents.

Oran-Rief, the Vastwood seems like a good fit here, as does Utopia Sprawl . And you really can't go wrong with Birds of Paradise , either, but Llanowar Elves or Elvish Mystic will work just was well. I'd encourage you to run at least 6x ramp spells. I'm speaking from my experience trying to build Elf Warrior Tribal, mono-green +1/+1 counters, mono-white +1/+1 counters, Selesnya +1/+1 counters, and Simic +1/+1 counters. In each case, speed and resiliency have been the major factors determining the deck's success or failure. The best of all of those, incidently, is mono-white +1/+1 counters, because it's the fastest, and because white offers so many useful spells at low CMCs. All that said, there are a ton of spells that are relevant here and I wish you the very best of luck in finding a winning assemblage.

So here's a list of spells of varying cost that might be helpful: Rishkar, Peema Renegade , Jiang Yanggu, Wildcrafter , Hunger of the Howlpack , Inspiring Call , Simic Ascendancy , Hydroid Krasis , Tezzeret's Gambit , Incubation Druid , Vinelasher Kudzu , Chasm Skulker , Servant of the Scale , Arcane Adaptation , Metallic Mimic , Tuskguard Captain , Vines of Vastwood , Heroic Intervention , Incubation / Incongruity , Beast Within , Pongify , Turn to Frog , Fog , Harmonize , Return to Nature , Field of Ruin , Scavenger Grounds , Muddle the Mixture , Negate , Cyclonic Rift , Vapor Snag

kamarupa on

6 months ago

I have a lot of suggestions for this deck!

Creatures to consider: Rishkar, Peema Renegade , Avatar of the Resolute , Servant of the Scale , Narnam Renegade , Immaculate Magistrate , Evolution Sage , Vinelasher Kudzu , Predator Ooze .

Supplementary spells: Inspiring Call , Harvest Season - for Evolution Sage & Vinelasher Kudzu, Song of Freyalise

Lands: Oran-Rief, the Vastwood , Temple of Mystery .

Thoughts: In playtesting my Simic Ascendancy deck (Nuclear Proliferation) I found that it was difficult to muster enough mana quick enough to get the deck rolling. The more small creatures you can play, the better. I used to have a mono-green weenie counters deck that could put down an 18/17 Avatar of the Resolute on t4 - so that's the sort of speed I think Simic Ascendancy needs, and I think the best way to achieve that is with very low CMC creatures and spells. That said, Inspiring Call is probably the best way to push the deck over the top. In order for that to work, though, you'll often need 3 mana available on opponent's turns, which means it's really important that your creatures get turned into mana dorks very quickly.

wallisface on Hardened Scales + Citadel Siege

6 months ago

Honored Hierarch and Servant of the Scale don’t work well with Experiment One .

I’d suggest swapping them both with Strangleroot Geist and Pelt Collector . Strangleroot can get your guys big quick, and the Collector can join in the party with Experiment.

TheBloopKing on Reyhan and Ishai's Counterattack

7 months ago

I'd get rid of Ajani's Welcome , Ordeal of Nylea , Ordeal of Thassa , Bloodcrazed Hoplite , and Grateful Apparition .

Ajani's Welcome is extremely slow. It's a okay turn 1 play, but in a 99 singleton card deck, you never consistently get this out turn 1. Gaining 1 life is awesome for triggers, but is extremely slow when you consider you are starting out with 40 life already. I personally feel it's a dud card and will never ever be the card that "put you so far ahead".

Ordeal of Thassa is better off a Brainstorm . Its 1 less mana, instant speed and gains you 1 more card to look at.

Ordeal of Nylea I kinda like, but I personally would just run a Kodama's Reach or Cultivate

Bloodcrazed Hoplite I am not a fan of in this deck. 100% of the time, you are going to wish it was a Sage of Hours and are going to want to put counters onto other creatures. I personally prefer Servant of the Scale as it doubles the amount of counters put from servant to x creature.

Grateful Apparition is straight up better as the OG Atraxa, Praetors' Voice . A 1/1 flying body is quite useless, and I've found it's often a wasted 2 mana and never the card you want to top deck. Atraxa atleast garuntees a proliferate and let's not forget that a 4/4 flying, vigilance, lifelink, death touch for 4 is extremely viable and offers lots of protection. I play the card as often as I can because it's a 'must remove' creature and that's useful for stripping your opponents of answers.

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