|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Common|
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Servant of the Scale
Creature — Human Soldier
Servant of the Scale enters the battlefield with a +1/+1 counter on it.
When Servant of the Scale dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on Servant of the Scale.
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Servant of the Scale Discussion
1 month ago
Have you considered Hardened Scales? You could cut Mer-Ek Nightblade, the illegal Spiritmonger and a Journey to Eternity Flip. You might also go down to just two Vigor Mortis, cut New Horizons and one Corpsejack Menace for a play-set of Avatar of the Resolute. If you wanted to make the deck lower to the ground and aggressive you could add four Servant of the Scale. You could also improve your mana with a play-set of Woodland Cemetery.
+1 though, I love counters and your deck seems sweet.
2 months ago
Decide if you want to be valuetown goodstuff (and what type of that) or counters synergy.
Get a playset of Caves of Koilos/Llanowar Wastes/checklands, it'll let you play anything in these colours, even if it'll cost a bunch of life. As a stopgap, get a full playset of Crumbling Vestige- its cheap and will let you knock out a 1-off spell.
If you want counters synergy a full set of Winding Constrictor and Hardened Scales, then play a bunch of Servant of the Scale and Simic Initiate. Kudzu only looks amazing with fetches, so let it sit out. Cut abzan charm and Abundant Growth- Golgari Charm in the sideboard if you need it. If you're keeping it budget, Scrounging Bandar and Mindless Automaton can make a good draw engine.
If you want goodstuff valuetown Gurmag Angler, the card tearing up legacy, is your friend. You don't have the fetches to make him and taisugir broken, but Grisly Salvage, Treasured Find and Satyr Wayfinder can help, especially if you exploit some other graveyard synergies. Remember that in this space you will be competing with Tarmogoyf and Grim Flayer, and they will eat most creatures.
Alternatively, go all in on the Siege Rhino plan, and play a blink deck- Staring Contest: A List of Blink-Effect Cards has a good list. Thragtusk and rhino, as soon as possible (manadorks) to stabilize and start getting value from blinks. Eternal Witness and Dusk Legion Zealot/Elvish Visionary will be good engine peices.
Plan your sideboard, and put it up here. It'll help you stay more focussed in the maindeck, deciding when you need 4-ofs and when you need just one copy, and let us judge what needs tinkering a bit better.
2 months ago
That said, this deck is a lot more midrangey than my brews. I'd honestly feel worried playing it without a stronger disruption/lifegain package. Perhaps Gristleback/Aven Riftwatcher and maindeck Scavenging Ooze/Spike Feeder
2 months ago
Cut the nykthos. I know you have the dream draws with it, but the colourless mana can delay a 3 drop, and that is the last thing that you want to be doing with this deck. This deck sits a little higher on the curve than most green devotion, but its still not worth it unless you're running the Genesis Wave plan.
Experiment One and Rancor will really help smooth out draws. More one drops really helps, especially when you want to play aggressive.
If you find yourself running more +1+1 stuff for avatar, consider Tezzeret's Gambit and Inspiring Call. Card draw can really help ease pressure and keep the deck running, while more copies of heroic intervention effects is amazing. I've been running a version with Hardened Scales/Servant of the Scale/Strangleroot Geist/Young Wolf/Bramblewood Paragon
Cards like Scavenging Ooze, Spike Feeder (which threatens that you are about to combo) Obstinate Baloth, Kitchen Finks, Essence Warden etc can vastly improve the burn matchup, but if you want to keep it sideboard and budget friendly, Brindle Boar or Feed the Clan are incredibly valuable. Two copies of Nyleas disciple which can't be hit by company, while on flavour, are too slow.
Not really much more to say than that, its a fun deck, have fun playing with all the options!
4 months ago
first of all i really like the deck and the monstrosities it produces. i personally play EDH casually with a group of friends and therefore is everything i know based on my experiences there. my very first deck i ever built was Varolz, the Scar-Striped and it did similar things with all sorts of hydra's and counter doublers. this deck never won. the reason was that i needed several turns to get out a big dude, only to have it struck by Anguished Unmaking. for these kinds of decks you need explosive turns where once you're set up, you can keep going each turn untill your opponents are trampled over. the first thing that came to my mind was Everflowing Chalice or Gyre Sage. combined with Sword of the Paruns a gyre sage that taps for 4 green mana becomes an infinite mana source. Mistcutter Hydra could now be a hasty 10000/10000 coming at your unsuspecting opponents. Gemstone Array is really usefull when you are producing immense amounts of mana, for you can use it as a converter to make UG for vorel.
now we are creating big mana (remember, there are so many ways of doing this, i just happen to like these ones) its time to look at the creatures that benefit from this and the creatures that are too slow.
i'm just mentioning things that i think need to be replaced, if a card is not mentioned, it can stay imo.
Master Biomancer: currently you have no effective ways of adding power to your creatures that do not generate +1/+1 counters by themself. therefore you should either remove Master Biomancer or add cards like Death's Presence.
Lorescale Coatl, since your carddraw is limited this card is too slow.
Oran-Rief Hydra i smell something of a mini landfall subtheme in the deck as it is, however this isnt what you currently are trying to do so that makes this card way too slow.
Sphinx of the Final Word: are your instants and sorceries the things you win your games with? i think the answer would be: no, my creatures are going to win the game for me. therefore i would replace this card with Archetype of Endurance if protecting is what you want to do.
Zameck Guildmage: probably too slow.
lastly, 37 lands is fine, but the amount of ramp is not. Nature's Lore and Chromatic Lantern are the only cards that make sure you have your lands. you have green, so add cards like Cultivate, Kodama's Reach, Rampant Growth, Explosive Vegetation. also a Simic Signet is nice to have.
this deck can go anywhere and i had lots of fun trying to figure out a path to playing fun games, i realise that i have been rambling on and on so i would really appreciate your opinion on the matter.
4 months ago
4 months ago
Thanks for your suggestion :)
After some testing though, the problem came up, that with this setup there is no interaction with the snakes and the confidants on board. So I kept the Servants, which are placing at least counters on all creatures instead of just on artifacts.
Changing 1-drops for more 2-drops does unfortunately not work, because I already have 21 2-drops in my deck.
Experiment One is an interesting experiment... but after some testing not interactive enough, because the creatures wich are coming in, are often just small and only strengthening after already on the board.