Gleeful Sabotage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gleeful Sabotage

Sorcery

Destroy target artifact or enchantment.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a colour with it. When you do, copy it and you may choose a new target for the copy.)

Simerix on Mr Sandman, Man Me a Sand

1 year ago

Dud cards: Conclave Guildmage Conclave's Blessing Rallying Roar + a lot of the convoke cards

Why is Katilda, Dawnhart Prime in the deck?

I've seen Outlaws' Merriment flop a lot in Alex's deck

Consider conspire cards like Gleeful Sabotage and Wort, the Raidmother

Have you considered Plargg, Dean of Chaos  Flip Augusta would ball in this deck?

I always suggest a little bit of creature sacrifice in a deck like this. Here's some suggestions: Perilous Forays Martyr's Cause Goblin Bombardment Fanatical Devotion Evolutionary Leap Tooth and Claw Makeshift Munitions Barrage of Expendables. When you swing out, shit's gonna get killed so it's nice to make the most of your creatures. Plus these cards do great against board wipes.

Consider these land sacrifice cards: Sylvan Safekeeper Squirrel Wrangler Goblin Trenches Constant Mists Aura Fracture

Also consider adding anthems to drive the win home if you think you will struggle with winning.

Prosperous Partnership slaps and I suggest you reconsider it.

Additional card suggestions: Neyali, Suns' Vanguard Roar of Resistance Arasta of the Endless Web Intangible Virtue Divine Visitation Inspiring Leader Legion Loyalty

TheoryCrafter on FUN_GUY

1 year ago

This deck is looking pretty good. I noticed though you don't have a lot of artifact and enchantment hate. Cards you may want to consider include, but are not limited to, Broken Bond, Casualties of War, Caustic Caterpillar, Gleeful Sabotage and Storm the Citadel. Thelon of Havenwood would be a boon for your deck with all the fungus with spore counters on them. As for lands Karn's Bastion would increase your spore counters and Grim Backwoods allows for a reusable sacrifice engine. I hope this helps. Happy Hunting!

Drestlin on G/W +1/+1 counters exile

2 years ago

Chasmolinker the Panglacial Wurm seems great, since you don't even have to draw it, you'd need one or two at the most. i'll probably keep it in mind if i ever try to build this weird ramp counter deck we are discussing about now ahah

lhetrick13 what you found is what i suspected - unfortunately, cards should come next week so i won't be trying much apart from maybe very small changes - i don't want to print more proxies :D

i'll let you know as soon as i try out the new version.

or maybe i'll get around to print the few cards and will be able to try it tomorrow.

FYI, this is what i put together for next try:

Creatures - 4 Conclave Mentor - 3 Duskshell Crawler - 2 Hopeful Initiate - 2 Iron Apprentice - 2 Lion Sash - 2 Oran-Rief Ooze - 2 Savior of Ollenbock - 2 Scavenging Ooze - 4 Servant of the Scale - 3 Willow Geist

Lands - 4 Forest - 1 Karn's Bastion - 2 Llanowar Reborn - 3 Oran-Rief, the Vastwood - 3 Plains - 4 Razorverge Thicket - 2 Sunpetal Grove

//Enchants/Sorc/Instants - 2 Dromoka's Command - 3 Enter the Unknown - 4 Hardened Scales - 3 Swallow Whole - 3 Tezzeret's Gambit

//Sideboard - 2 Gaea's Blessing - 2 Gleeful Sabotage - 3 Mistcutter Hydra - 2 Predator Ooze - 4 Savage Summoning - 2 Wildwood Scourge

lmk if you have any comment on this one

lhetrick13 on G/W +1/+1 counters exile

2 years ago

Drestlin - see comments below...

  1. In terms of removal cards...I agree with you that Inscription of Abundance should go. I looked at it as well and although it does provide options, it is expensive to use it multiple abilities. Swallow Whole is not perfect but it does fit in a +1/+1 deck nicely with the caveat that you need a creature out and you need your opponent's creature to be tapped. You should play around with it and see what you think. I would avoid Gleeful Sabotage personally. I would not want to dedicate 2-4 slots for a card that can only kill artifacts/enchantments and be useless otherwise. Hopeful Initiate I feel like kinda fills this need for me. He is not perfect, but he does give some flexibility.

  2. In terms of the draw potential...I just play MTGO and complain about the prices of some of those cards so I feel you if you are buying some of these in paper. I run two copies of Horizon Canopy and find I almost always end up using its draw ability so it is really nice for that. I am working on getting all four copies of Esper Sentinel still and he is only around 9$ per card in MTGO! Hmmm...so Inspiring Call has been sub-optimal in your experience huh? That is good to know. I will still experiment with it but good feedback still. I could definitely see how Hunter's Insight might provide a more consistent draw potential. Both of those two are situational but I will play with that too. Thanks for the suggestion!

  3. ya...Savior of Ollenbock is a bit of a double-edged sword for offensive creature removal, especially if you are using him to exile cards from the opponent's graveyard! Extremely effective though if you can get him to train once or twice and exiling your own graveyard :) And I feel you with Basri's Lieutenant being slow. I originally ran four copies of him and recently dropped it to three but am considering dropping him down to only two copies. Useful card but not as useful as others...

  4. If it were my deck and I was trying to find some room to fit in some of the stuff we talked about...I would drop 2xBow of Nylea. Your creatures should be bigger than most anything out there so you do not really need the deathtouch. It's activated ability is nice but I feel like for 3 CMC and an additional 2 CMC to activate an ability is pretty steep although the abilities are nice. Like you mentioned, you should most likely just run Gaea's Blessing or Elixir of Immortality for the mill deck. I would also drop Avatar of the Resolute as his ability is only mediocre I feel like even in this deck. You are only running 4 cards that allow you to remove cards from graveyard so I feel like Willow Geist could drop a copy. You could also likely drop a copy or two of Duskshell Crawler. Trample is nice but it is critical to the deck. Those are just some potential ideas for freeing up some space.

  5. In regards to tokens...I am currently running Torens, Fist of the Angels and although he has won me games, I am actually thinking of dropping him. Perhaps he will be better once I am running 4xEsper Sentinel with the Horizon Canopy but right now, I only get one of two tokens out of him and that is it usually. If I could keep more cards in my hand, then he might be better to get out 3-4 tokens typically in a game and he would be worth the slots

Drestlin on G/W +1/+1 counters exile

2 years ago

lhetrick13 thanks a very bunch.

Basically, not caring about competitive at all, tournaments and whatnot, i only play with a group of friends which always use the same decks around.

  • One is an elf tribal deck that closes faster than me with their free mana tap untap shenanigans. I have had limited success if i manage to remove key creatures.
  • One is basically an 8rack deck, with discards, creature removals, which sometimes i manage to beat if something manages to stick to the ground
  • One is a fairies control deck, counterspells, bouncers - hard to get around especially if he manages to counter most of my stuff and then takes control of the one creature i managed to sneak in...
  • One is a mill deck...probably should just put in that Gaea's Blessing since he doesn't run single card deck removals like Surgical Extraction and this would be the easiest way to simply render his deck useless
  • One is a zombie deck with board resets that he can recover better than i do - found that with this, the easiest solution would be to fit a couple of ozolith so whatever gets destroyed simply comes back the same or close to.
  • Last but not least it's an equipment deck with Puresteel Paladin shenanigans. Very quick.

Now, to your answers which ring very true.

  1. You are right. I think i need more flexible removals - the Inscription of Abundance probably need to go. Most likely need to go. Swallow Whole and Hopeful Initiate sound like great ideas. What do you think of Gleeful Sabotage? This is a whole lot of chunk of the deck to dedicate to "counters" tho. I feel this could dilute the win-con and screw me once i'm very quickly topdecked.
  2. This is a big issue that i can't seem to solve: green or white card draws come at a disgusting premium - i can't really afford to either Horizon Canopy or Esper Sentinel (i think especially the second would be a pretty disgusting draw engine ahah. If i can give you a suggestion if you are considering Inspiring Call (which i find could probably net me at most like 3-4 cards at best most games...tho it does provide that invulnerability that our creatures kind of need..) there's also Hunter's Insight which i have run in another deck to a moderate success, which i think as a card draw could probably work better. Again tho, in my specific case, i find that these are somewhat slow and prevent me to cast something else more useful (creatures, usually) which means i'm another turn behind on having another viable creature to attack with. I will try and see if Inspiring Call does solve some of my issues with draw and creature destruction (tho, sacrificing is always an issue...but eh).
  3. Savior of Ollenbock sounds like a pretty good idea, both as a (somewhat dangerous ahah) creature removal and an insurance against explosions. I don't end up with a lot of creatures on the board, usually, so Basri's Lieutenant is a fairly slow (...for my standards at least) card that probably won't do too much.

And we come to the end...what would you cut to put in 8(12?) cards? I can only clearly see 2 cards to cut (the 2 Inscription of Abundance).

3x Inspiring Call (maybe 2?) 1 extra Dromoka's Command (i really like this, since it's so flexible...) 3x Swallow Whole (maybe only 2 again?) 2x Hopeful Initiate or maybe Gleeful Sabotage since training, unless i've got a bunch of Conclave Mentor and/or Hardened Scales down is fairly slow 3x Savior of Ollenbock 3 i feel is the bare minimum to have a chance of having at least one of them down, training and etcetera at the right time.

this would make for 10 or 12 cards - maybe 8 dropping swallow whole and the extra dromoka's. Nothing that would really make this deck any faster tho.

Thanks a bunch...please let me know your thoughts!

p.s. should i just restructure the deck to go wide with tokens with stuff like Torens, Fist of the Angels and other stuff that drops tokens/boosts all creatures? That would probably break my heart ahahahah

Gattison on Bryar Fury, King of Iron Fist

2 years ago

Balaam__: it's definitely one of my favorite games of all time. Thanks for the blindly brand-loyal support! XD

Henchman31: lol what... This deck is missing SEVEN cards?! What the hell am I even doing?

Alright, firstly this deck needs ways to find Bloodbriar, or else it needs an alternative to Bloodbriar. That is the main issue with all the Brian decks I've played and seen. And that means this the most Vorthos of the three decks you picked.

Since this deck needs seven more cards, I'm going to look to see if I have 4x Commune with Nature and 3x Commune with the Gods, or something along those lines. That might be overkill, but this is basically a combo deck and you need to assemble your pieces, so that's where I'm starting.

Now as for a sideboard, Lightning Bolt, Red Elemental Blast and Pyroblast are all safe bets. Additionally, stuff like Caustic Caterpillar, Gleeful Sabotage Hull Breach, Natural State and Naturalize will all be useful. Shoulda mentioned Relic of Progenitus and Tormod's Crypt in all three decks, but I'll do it again here.

And a final thought, look up some Top 8 pauper decks and just quickly go through different sideboards in your colors to get some more, probably better ideas, lol. There you go, enjoy!

wyzeman on Walk in the Vastwood

2 years ago

out : Wilt , Lotus Cobra , Beacon of Creation

in: Gleeful Sabotage , Yavimaya Dryad , Traproot Kami .

I have never use Wilt for the cycling ability. Yavimaya is weaker than Lotus but offer a better synergy by adding more land and skimming the deck and Traproot is a better blocker than the chumpblockers provided by Beacon of creation and it also help to cover the fying weakness.

ZeroDegrees0 on Ford F150 [Gruul, Xenagos]

3 years ago

No problem! Cost is the first important thing when building an EDH deck, it decides what cards really you can include. It is important when making the deck to think about the various interactions you will have. The go-to list of stuff you need will likely include Ramp, Removal, Protection, and Win-Con.

It looks like you have a healthy amount of ramp in terms of mana production and land drop, maybe even a little too much but that will be known thru playtesting it. You could use a little more card draw, especially with all of the creatures. Beast Whisperer , Greater Good , Toski, Bearer of Secrets are all decent options. Sylvan Library is really good but on the expensive side.

In terms of removal, Beast Within , Chaos Warp , Krosan Grip , and Nature's Claim are some of the best options. Gleeful Sabotage is also good, along with Blasphemous Act and Vandalblast to level the board if you are behind.

For your win-con, its pretty obvious that you are looking to bash face with creatures. Using additional combats and protection like Heroic Intervention will help to keep everything in play to swing to win.

As a general recommendation, I think you should cut down on the creatures a bit and add more removal and interaction. One of the most powerful things in EDH is just the ability to interact, especially at instant speed.

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