|Commander / EDH||Legal|
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Destroy target artifact or enchantment.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Gleeful Sabotage Discussion
1 week ago
hi nice list recommandation would be to splash blue to have acces to Blighted Agent and Distortion Strike and maybe even Brainstorm also where is your 4 Rancor? also 2 Rot Wolf could be usefull Invigorate is a slightly better card then Groundswell
2 months ago
A couple of ideas that come to mind immediately are:
Triumph of the Hordes - this is a basic win con in mono-G
Imperious Perfect - token pumper and power ramping creature.
Ezuri, Renegade Leader - Regeneration and Overrun on a stick.
Elvish Harbinger - an inexpensive creature tutor and extra body.
Throne of the God-Pharaoh - with all the tap effects elves have, this is a good way of racking up the damage.
Nissa, Voice of Zendikar - blockers, buffs, and card draw.
Elvish Promenade - Elf Tokens galore.
Immaculate Magistrate - power booster.
Green Sun's Zenith - though fairly pricey, this card is one that finds its way into every green edh deck I have built. It is simply that good.
Mosswort Bridge - Easy to get the ability to pop.
Gleeful Sabotage - take out multiple targets with this.
Genesis Wave - easily capable of hitting double digits for X and gathering a massive field in no time.
Regal Force - Excellent way of refilling your hand, especially if your opponents are running loads of board wipes.
Soul's Majesty - Similar in purpose to Regal Force, but as a noncreature tech.
Shapers' Sanctuary - More card draw.
Heritage Druid - mana dork
Essence Warden - Get life from creatures coming to the field
Vanquisher's Banner - power boost and card draw.
Bellowing Tanglewurm - makes it quite difficult to block unless they are running the same colors.
4 months ago
Looks fun! Only thing I'd change is to sub out Natural State for Nature's Claim, Gleeful Sabotage or Naturalize. Being able to kill Myr Enforcer, Spire Golem, etc is important. I started off running State and learned the hard way!
4 months ago
The list posted here kind of just looks like most broken pauper cards. If youre going for cards most decks in those colors should use, here are some suggestions, per color
That being said, Here is my Pauper IX:
5 months ago
First up, I absolutely adore this deck. It's brutally consistent and so much fun to play. My only comment would be to question whether you need both Nature's Claim and Gleeful Sabotage in the sideboard. I know one is sorcery speed and the other instant speed, but I can't think of any artefact or enchantment that couldn't wait one turn for destruction. I can't help but wonder whether that spot could be better filled. I did like Dev's suggestion of Mob Justice as a means to counteract turbo fog amongst other pillow fort constructions.
10 months ago
11 months ago
Looks fun :) I would however consider adding a few more cards that can destroy enemy artifacts and/or enchantments. Krosan Grip, Gleeful Sabotage and Reclamation Sage come to mind. Also, I think Vigor could be a nice addition to your deck.
1 year ago
Hey! Just loaded my trade stuff on here for the first time, inviting you to check it out! I have a ton of EDH staples, lots of Lorwyn block and Future Sight goodies, etc!
I'm looking to build B/R Reanimator in Legacy so I'm especially looking for Reanimates, Entombs (EMA preferred), Animate Deads, etc. But I also collect Invocations and Bloodbraid Elfs, and rare lands. So feel free to point me towards your binder if you're interested in something!
Highlights of collection:
Enable chat or reply here/on binder with interests! :)