|Commander / EDH||Legal|
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Destroy target artifact or enchantment.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Gleeful Sabotage Discussion
23 hours ago
Looks fun! Only thing I'd change is to sub out Natural State for Nature's Claim, Gleeful Sabotage or Naturalize. Being able to kill Myr Enforcer, Spire Golem, etc is important. I started off running State and learned the hard way!
1 week ago
The list posted here kind of just looks like most broken pauper cards. If youre going for cards most decks in those colors should use, here are some suggestions, per color
That being said, Here is my Pauper IX:
1 month ago
First up, I absolutely adore this deck. It's brutally consistent and so much fun to play. My only comment would be to question whether you need both Nature's Claim and Gleeful Sabotage in the sideboard. I know one is sorcery speed and the other instant speed, but I can't think of any artefact or enchantment that couldn't wait one turn for destruction. I can't help but wonder whether that spot could be better filled. I did like Dev's suggestion of Mob Justice as a means to counteract turbo fog amongst other pillow fort constructions.
6 months ago
6 months ago
Looks fun :) I would however consider adding a few more cards that can destroy enemy artifacts and/or enchantments. Krosan Grip, Gleeful Sabotage and Reclamation Sage come to mind. Also, I think Vigor could be a nice addition to your deck.
8 months ago
Hey! Just loaded my trade stuff on here for the first time, inviting you to check it out! I have a ton of EDH staples, lots of Lorwyn block and Future Sight goodies, etc!
I'm looking to build B/R Reanimator in Legacy so I'm especially looking for Reanimates, Entombs (EMA preferred), Animate Deads, etc. But I also collect Invocations and Bloodbraid Elfs, and rare lands. So feel free to point me towards your binder if you're interested in something!
Highlights of collection:
Enable chat or reply here/on binder with interests! :)
10 months ago
Both are pretty nice. The Artifact Mutation proves it's worth if you have an opponent playing a Torpor Orb on turn 2. The downside is that they take 2 slots, where you could also play Naturalize, or better still Gleeful Sabotage, not to mention Hull Breach or Decimate.
10 months ago
JUnd Hackblade is the key to successful gruul aggro. With the amount one-drops you have, I think you can run 2-3 Giantbaiting to a successful degree, possibly in place of chain lightining. Instead of Mauler, I would run Skarrgan Pit-Skulk, as the evasion is quite good and even better with 4 rancor.
For the sb, nature's claim is not ideal. While the CMC is nice, vs affinity and boggles you will get more mileageout of Gleeful Sabotage.