|Commander / EDH||Legal|
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|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
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Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.
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|Have (9)||dizzierabit , Spinalripper , Fawar09 , Mortiferus_Rosa , mlouden03 , itheoryz , Pumpkinking913 , golgarigirl , Bad_Dog|
|Want (2)||Voxzorz , bpm4|
Weird Harvest Discussion
2 months ago
Some notable missing selections (I have a similar list in paper)
4 months ago
7 months ago
Zidantur Thanks for the +1! I'm not quite sure how to build quad-colour decks since there are so many cards to consider, but green has some great political/underrated cards; Fecundity is a great equalizer most of the time (although it benefits an aristocrats deck way more). Dubious Challenge is a card that I never heard of until recently that is surprisingly good, One with Nature is an underrated favourite of mine especially since you can enchant an opponent's creature and reap the benefits. Pattern of Rebirth is another card that I consider underrated, especially if you are planning on playing any creatures like Sakura-Tribe Elder. Permeating Mass is hilarious IMO and it actually really makes your opponents afraid of attacking you (especially with their commander). Marchesa's Smuggler isn't green but it can definitely help get your commander in for damage. You could also run a lot of copy spells like Progenitor Mimic to make the game a bit more interesting. Brooding Saurian is a great political card if you aren't planning on running any steal spells, since most people like keeping their stuff. Dawnstrider is surprisingly underrated, especially since most of the time it simply prevents people from attacking you when they have a lot of power that could go your way. Finally, Hunted Troll is also a surprisingly good card and is on-theme.
If you want to go full-on group hug (which I wouldn't recommend, but is an option), you could go for stuff like Edric, Spymaster of Trest, Hunted Wumpus, Magus of the Vineyard, Shizuko, Caller of Autumn, Tempting Wurm, Veteran Explorer, Dictate of Karametra, Eladamri's Vineyard, Rites of Flourishing, Collective Voyage, New Frontiers or Weird Harvest. I wouldn't recommend these cards since the whole point of this deck was to move away from group hug while still being political, but you can consider them.
If you wanted to go for a non-group hug politics that still involves being nice, you could buff opponents' creatures with the vows (Vow of Flight for example) and double down with Evolutionary Escalation.
Anyways, I could get a lot of other things that you could do but I don't really want to overload you (especially when I'm kind of just wildly suggesting), but the ideas of these cards are good starting points. You honestly could just ignore all of them and go for green ramp and that would be fine as well, since green doesn't really have many "deal" cards. It's probably good to pick a number representing the amount of "silly" cards you want in the deck and stick with that though, since you don't want to go overboard just because you have another colour to work with.
Hope this helps! Sorry for the wall of text lol, but it could be useful
7 months ago
Thanks much! Good point regarding Steely Resolve and Lightning Greaves, not sure how I forgot about my own need to target Selvala.. Bane of Progress is a SUPER fun card, same with Realm Seekers.. I'll try them both out! I did add Ulamog, the Ceaseless Hunger for some fun times last night - turn 4 was Weird Harvest, get Temur Sabertooth, Wirewood Symbiote and Ulamog, the Ceaseless Hunger - proceed to exile everything on the board.
9 months ago
Thanks to everyone for your comments on my deck. I am so behind in responding though so let's see if I can catch up...
As for the suggestions, the two walls you suggested dankmim, have both been in the deck at some point, and Fog Bank still is, but I've come to realize that once people know that you're not any kind of threat, they pretty much leave you alone. Not that I should leave myself totally defenseless, that wouldn't be good, but I think that overdoing the pillow-fort aspect of the deck leaves me with fewer cards that actually do what the deck is intended to do.
DexRain, I bought a copy of Jace Beleren for the deck, but after giving it some thought, came to the conclusion that it is just too scary a card to be sitting on the battlefield ticking up with his ultimate staring people in the face, even if I never intend to use it. I'm giving out so much card draw that I always have to be conscience of how low everyone's libraries are getting, so if I'm worried about it, you know they are.
Those are all good suggestions, TheWallinator74 and I've considered all of them over time. With Ghirapur Orrery, the second ability, which kicks in when someone has no cards in hand, will just never happen since I'm giving out so much card draw, so the question has to be asked, is the first ability alone worth the 4 mana it cost to cast it?
Hunted Wumpus has the one time ETB effect which is okay but there again, is the one time effect worth the 4 mana? The main problem I have with the card though is that it is a 6/6, and big green stompy creatures can be seen as a threat.
Tempting Wurm has two problems. The first is that he is a 5/5 which can be threatening, but also if one person has a Reliquary Tower effect in play and the others don't, it would allow them to dump many more threats onto the battlefield than their opponents.
I thought about Weird Harvest too, but giving out card draw is one thing, allowing people to tutor up their combos is another, so I haven't included that one yet.
I didn't put Tempt with Glory in the deck earlier because I didn't think it did enough for the mana cost, but lately with all the hype surrounding the Atraxa, Praetors' Voice Commander deck, I'm even more reluctant to include it.
I do like Alliance of Arms and I have one. I'm not sure why it's not in here. Stay tuned, I may soon be including it.
Thanks again to everyone who has liked and commented on this deck. Even if I don't reply as quickly as I would like due to some comments requiring a rather lengthy response (like this one), I do read them in a timely manner and appreciate them all.
9 months ago
Have you ever thought about including Ob Nixilis, Unshackled for its synergy with Fertilid and Collective Voyage in particular (the opponents HAVE TO search through their libraries)?
It also works well,imho, with Tempt with Discovery,New Frontiers and Weird Harvest, because of the drawback it adds for oppos if they want to search for basics too.
10 months ago
Ok so this is my first time on commenting about a Devoted Druid deck but I feel like now I've seen it be used a bit I know what I'm talking about. So 4 of each Vizier of Remedies and Devoted Druid is correct and Quillspike is a great card for redundancy so I recommend putting in 2 copies instead of 3. Groundbreaker is a great inclusion because it's the green version of Ball Lightning. Weird Harvest is a fine card but I personally prefer Uncage the Menagerie, because x=2 searches out you combo pieces and x=1 searches out Mistcutter Hydra. Archetype of Endurance is great, good inclusion. Commune with Nature is great but if you want the turn 3 win I prefer Utopia Sprawl, because this allows you to keep a hand of just one forest (unless someone at your locals plays land destruction). Apostle's Blessing Is a great inclusion for protecting you combo pieces. Grapple with the Past is an interesting inclusion but I like it because it brings back your combo pieces. Harmonize is a great card as a 2 of because it's some redundancy to get to your big stuff. You can now probably put in 2 Autumn's Veil and you will be completely set. I'd also recommend playing some Canopy Vista in the mana base to consistently land green and white on turn 3.
10 months ago
Weird Harvest is a pretty good enabler for creature combos, if you have low(er) mana requirements for your creatures.
The real question is "against what deck is this strategy an improvement over classic merfolk?"
Combo does well if its faster than aggro, or if it can use permission spells to protect itself.
Well "blue steel" managed to put up some results recently.