Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.
Printings View all
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Weird Harvest occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Weird Harvest Discussion
1 month ago
Finding combo pieces is important. Tutors really increase consistency in being able to fetch Ancestral Statue and Walking Ballista from your deck. Trinket Mage fetches Ballista; Imperial Recruiter does as well, but isn't cheap; Worldly Tutor and Sylvan Tutor are great, but also expensive. Other great options are Shared Summons and Weird Harvest.
1 month ago
MrAaronMcD in CEDH, most people will be ok that you play with proxy card. If for some reason you still can't, crystal vein still a great land since you can cast Marwyn turn 2. Weird Harvest, Crop Rotation, Homeward Path are also great for tutoring and bring back a stolen Marwyn.
1 month ago
Imperial Recruiter deserves a spot. It enables Animar's most efficient combo line using other cards you already run.
Imperial Recruiter looking up Phyrexian Metamorph.
Play Metamorph for 2 life and copy Imperial Recruiter to look up Spellseeker.
Play Spellseeker to look up Neoform.
Play Neoform and sac Spellseeker to look up Ancestral Statue.
Play and bounce Ancestral Statue over and over until Animar is big enough to play a lethal Walking Ballista. You then use Ancestral Statue's final trigger to bounce Phyrexian Metamorph to your hand.
Play Metamorph for 2 life and copy Imperial Recruiter to look up/play Walking Ballista for the win.
Play Imperial Recruiter to look up Spellseeker.
Play Spellseeker to look up Weird Harvest.
Play Weird Harvest (X = 2) to look up Walking Ballista and Ancestral Statue.
Play Ancestral Statue over and over until Animar is big enough to play a lethal Walking Ballista.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid
2 months ago
Offhand, it does help make Weird Harvest and Shared Summons more accessible at earlier turns. Some lists run Chord of Calling too, so that's 2 more free mana into that. It doesn't help get Animar out turn 2, but it does make some starting hands a little smoother if you don't have a 1 cmc creature to get the counters rolling and are instead having to start with a 2 cmc into a 3cmc creature. It can also make it a lot easier to recast Animar in a timely manner in games where Animar eats removal early.
The big drawback is that there are lots of instances where the colorless mana quickly becomes useless, and then it is just sitting there potentially hurting you without being a benefit.
Considering its price tag VS its potential benefits VS all the turns where it is likely doing nothing beneficial, I think it's one of the easiest cEDH staple cards that can be cut from the list to save on cash without really hurting deck performance.
2 months ago
Oh man I love tappy commanders. So, first off do NOT remove drs or selvala. They're both amazing utilities. Secound, I would add Leyline of Abundance it's a mana sync and it can help some of the weaker dorks go infinate. Next trim some of fat and add in more dorks/tutors/protection and enablers and better outlets.
So, things like Staff of Domination and Umbral Mantle are the bread and butter of Tao for large amounts of mana decks; though if you're using your commander you'll need a double like Mana Reflection to go off with it.
Dorks to add
Elves of Deep Shadow - mentioned before
Tutors - some of these are a tad expensive but well worth it if you're trying to be competitive
Protection - free counter magic as stated before to combat your meta but something like Dosan the Falling Leaf will solidify your win or burn a counterspell
Lastly, slap Walking Ballista in here; assuming you're not attached to winning either hydras this little ball smacks people in the mouth like tyson if you're left unchecked.
2 months ago
So, I see this is labeled as "elemental tribal" but also see a mix of high value creatures so it's probably safe to make these recommendations.
3 months ago
Here's a tl:dr summary of what I started to post and didn't.
You have multiple ways to get combo pieces out that don't have synergy with each other. e.g. Prime Speaker Vannifar and only 1 Gargos, Vicious Watcher to pull the Agent of Treachery with. The triggered ability on Gargos is really going to waste here. I know that's not it's intended purpose but you could find other 6 drops that give you etb value even if it's only 1 time. e.g. Primeval Titan or Drowner of Hope Why not try something like Weird Harvest or Idyllic Tutor to pull combo pieces.
I think you could do well to cut a lot of the creatures out and run more control elements such as wrath effects and counterspells. It would be more consistent and only leave you more time to assemble your win. If you want to keep the creature plan then up the numbers on things that help you get to the late game more and cut some of the more niche things like Dryad of the Ilysian Grove and Kruphix, God of Horizons. A couple more vannifar's might not be a bad idea if you are really set on the creature route.
3 Other cards to consider: Eldritch Evolution ...more to come later on.
4 months ago
Ok, this is for your combo build...
Neoform is also an option to combo out (Animar's absolute best combo line) but it NEEDS Imperial Recruiter, Spellseeker, Walking Ballista and Phyrexian Metamorph. It needs only 4 life, , 2 counters on Animar, and Imperial Recruiter in hand.
Imperial Recruiter looks up Phyrexian Metamorph. Metamorph for 2 life copies Recruiter and looks up Spellseeker. Spellseeker looks up Neoform. Neoform sacs Spellseeker to look up Ancestral Statue. Bounce Statue over and over until Animar is double your opponents life totals and use the final bounce to return Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.