|Commander / EDH||Legal|
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|Ninth Edition (9ED)||Rare|
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Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.
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Weird Harvest Discussion
1 week ago
Thanks to everyone for your comments on my deck. I am so behind in responding though so let's see if I can catch up...
As for the suggestions, the two walls you suggested dankmim, have both been in the deck at some point, and Fog Bank still is, but I've come to realize that once people know that you're not any kind of threat, they pretty much leave you alone. Not that I should leave myself totally defenseless, that wouldn't be good, but I think that overdoing the pillow-fort aspect of the deck leaves me with fewer cards that actually do what the deck is intended to do.
DexRain, I bought a copy of Jace Beleren for the deck, but after giving it some thought, came to the conclusion that it is just too scary a card to be sitting on the battlefield ticking up with his ultimate staring people in the face, even if I never intend to use it. I'm giving out so much card draw that I always have to be conscience of how low everyone's libraries are getting, so if I'm worried about it, you know they are.
Those are all good suggestions, TheWallinator74 and I've considered all of them over time. With Ghirapur Orrery, the second ability, which kicks in when someone has no cards in hand, will just never happen since I'm giving out so much card draw, so the question has to be asked, is the first ability alone worth the 4 mana it cost to cast it?
Hunted Wumpus has the one time ETB effect which is okay but there again, is the one time effect worth the 4 mana? The main problem I have with the card though is that it is a 6/6, and big green stompy creatures can be seen as a threat.
Tempting Wurm has two problems. The first is that he is a 5/5 which can be threatening, but also if one person has a Reliquary Tower effect in play and the others don't, it would allow them to dump many more threats onto the battlefield than their opponents.
I thought about Weird Harvest too, but giving out card draw is one thing, allowing people to tutor up their combos is another, so I haven't included that one yet.
I didn't put Tempt with Glory in the deck earlier because I didn't think it did enough for the mana cost, but lately with all the hype surrounding the Atraxa, Praetors' Voice Commander deck, I'm even more reluctant to include it.
I do like Alliance of Arms and I have one. I'm not sure why it's not in here. Stay tuned, I may soon be including it.
Thanks again to everyone who has liked and commented on this deck. Even if I don't reply as quickly as I would like due to some comments requiring a rather lengthy response (like this one), I do read them in a timely manner and appreciate them all.
2 weeks ago
Have you ever thought about including Ob Nixilis, Unshackled for its synergy with Fertilid and Collective Voyage in particular (the opponents HAVE TO search through their libraries)?
It also works well,imho, with Tempt with Discovery,New Frontiers and Weird Harvest, because of the drawback it adds for oppos if they want to search for basics too.
3 weeks ago
1 month ago
Ok so this is my first time on commenting about a Devoted Druid deck but I feel like now I've seen it be used a bit I know what I'm talking about. So 4 of each Vizier of Remedies and Devoted Druid is correct and Quillspike is a great card for redundancy so I recommend putting in 2 copies instead of 3. Groundbreaker is a great inclusion because it's the green version of Ball Lightning. Weird Harvest is a fine card but I personally prefer Uncage the Menagerie, because x=2 searches out you combo pieces and x=1 searches out Mistcutter Hydra. Archetype of Endurance is great, good inclusion. Commune with Nature is great but if you want the turn 3 win I prefer Utopia Sprawl, because this allows you to keep a hand of just one forest (unless someone at your locals plays land destruction). Apostle's Blessing Is a great inclusion for protecting you combo pieces. Grapple with the Past is an interesting inclusion but I like it because it brings back your combo pieces. Harmonize is a great card as a 2 of because it's some redundancy to get to your big stuff. You can now probably put in 2 Autumn's Veil and you will be completely set. I'd also recommend playing some Canopy Vista in the mana base to consistently land green and white on turn 3.
1 month ago
Weird Harvest is a pretty good enabler for creature combos, if you have low(er) mana requirements for your creatures.
The real question is "against what deck is this strategy an improvement over classic merfolk?"
Combo does well if its faster than aggro, or if it can use permission spells to protect itself.
Well "blue steel" managed to put up some results recently.
2 months ago
Hello, multimedia. Thank you very much for you help!
Fauna Shaman & Gaea's Herald : I will definitely look for these cards, they would be a huge help. I would probably replace Weird Harvest, but I'm not sure with Autumn's Veil. I just wanted that extra coverage.
Fierce Empath : I took him out initially because I only had 1 creature with more than 6 cmc (Regal Force). I wanted to keep it pure tribal as possible, but I guess it may not work out... I'll try out Garruk's Horde (extra hand) , Thunderfoot Baloth (extra damage), & Lifeblood Hydra (extra draw/mana sink). On a side note: I've been thinking about using Nylea, God of the Hunt for her mana ability. What are your thoughts?
Lead the Stampede : I never thought about using this spell that way. It does seem like I would rather have creatures than lands later in the game. Maybe I will take that over Gift of the Gargantuan. I'm not so sure about taking out Crop Rotation and Sylvan Scrying, I need them to tutor Wirewood Lodge and/or Maze of Ith for faster infinite mana.
Harmonize : I had this card before, but I felt that it was too slow to include, and it could be countered easily if I didn't have Autumn's Veil, resulting in a waste of mana. However, I do have Momentous Fall, which is an instant, and since I may be including bigger creatures in my deck, I might have a better opportunity to use that draw power.
These suggestions are really wonderful, and it's giving me a much better idea in how I should form this deck. Thank you so much.
2 months ago
If you're afraid of counterspells I suggest Gaea's Herald.
If you're worried about game-ending ability you can adjust your use of Yeva to help with this. Her greatest strength as a Commander is not that she can flash in Elves which is very good, but it's that she can flash in any green creature. Using Elves to make a lot of mana and flashing in big creatures is the power she has. Creatures like Garruk's Horde, Thunderfoot Baloth, Lifeblood Hydra, Hornet Queen, Craterhoof Behemoth, Regal Force who you're already playing, etc. These creatures are not Elf tribal, but they can support Elves while also being finishers. You can use Elves like Fierce Empath or Fauna Shaman to tutor for and get these big creatures into your hand to be able to be able to flash them in.
You've done a really good job building the Elf creature core good card sense I would only add Empath and Fauna.
You can cut some of the lackluster spells such as Weird Harvest, Autumn's Veil, Gift of the Gargantuan, Crop Rotation, Sylvan Scrying for some of these big creatures. However, depending on your budget of course I would first add Fauna Shaman because she's really great with Yeva's flash ability being able to tutor for certain creatures who you can then flash into play, she's also an Elf.
Good luck with your deck.
3 months ago
Ah, I wasn't familiar with Spawnsire of Ulamog. That makes more sense why those are all on your sideboard now. Gotcha. Ignore the Weird Harvest and take a look at Citanul Flute and Eye of Ugin. Citanul Flute will also help pull creatures for the mana combo late game in case they haven't shown up yet or keep getting zapped.