Larger Than Life


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal
Pauper Legal

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Set Rarity
Kaladesh Common

Combos Browse all

Larger Than Life


Target creature gets +4/+4 and gains trample until end of turn.

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Larger Than Life Discussion

FhyrDrake on OMG how is this legal!?

23 hours ago

Some suggestions for making the deck more aggressive. Unless playing against a haste deck or multiplayer game, I'm not seeing much benefit to Authority of the Consuls, instead I'd swap that with Larger Than Life you pop that onto the Electrostatic Pummeler before triggering it you'll get a 10/10 trampler, trigger that twice and it's now a 20/20 trampler. Same could be done with the Crackdown Construct if that gets triggered 2 or 3 times it can also benefit. Another card I'm contemplating is Fabrication Module, with all the energy being created you'll end up adding +1/+1 counters 3-4 times a turn. That might not work directly with Panharmonicon but the other triggered abilities would create the energy counters. Add that with 2x Felidar Guardians and you've got infinite +1/+1s.

tumorman73 on Blue/Green Infect

2 days ago

run less creatures and more buffs. I would run playsets of the following:Rancor, Larger Than Life, Vines of Vastwood, Might of Old Krosa, Giant Growth, I would only keep Glistener Elf, Blighted Agent, Necropede. Run playsets of them. If you run alot of creatures, you'll be running too slow. It's better to play a creature turn 1, then play a buff on it turn 2 than it would be to play a creature both turns.

Tscheunt on G/R Pummler (Now with Fling!!)

3 days ago

playing a similar deck but with Invigorated Rampage instead of Larger Than Life, the instant speed makes it so much better and you dont need the extra toughness anyway in most of the cases

GS10 on Infect round two win

4 days ago

I'd run at least 2 more lands, and I'd cut 2 Rancors and the 4 Larger Than Life to include Serum Visions, Peek or Spell Pierces.

There's a low creature count in every infect deck, and any one mana removal spell gets our creatures, so infect's bane is spot removal. Too many pump spells and few draw spells will leave us with hands filled with pump and battlefields depleted of infect sources. Peek gives you information about your opponent's hand before you throw all your pump spells on a creature that will be removed (especially relevant when your pumps are sorcery speed), while Serum Visions gives you more fuel to keep being the aggressor. Spell Pierce is probably the best way to keep your creatures safe from that cheap removal, since you want to win early anyway, and that extra 2 mana will almost never be available by the time they'd need it.

I wouldn't worry too much about getting your pump spells countered because they'd be trading one for one with you, and not impacting the board, while you are twice as fast killing them anyway. Usually Infect loses by getting threats removed after you spend resources making them lethal (Which also makes a good point for mainboard Blossoming Defense over Rancor as added protection)

I'd say in most modern FNM venues infect is not competitively viable without Inkmoth Nexus and personally I never tried the deck without Become Immense even after the Gitaxian Probe ban, but I didn't play in many different venues to be sure, it's just a feeling based on my own experience with the deck. There's few things worse than keeping a hand with Glistener Elf, land and a bunch of pump spells to win t2 or t3 and when you pull the trigger your opponent waits for you to dump all your spells or spend all your mana and hit you with a Fatal Push or Path to Exile.

For a budget deck this is certainly okay, but since the top tier infect list has been axed so harshly by the Gitaxian Probe ban, I have serious doubts about this list's power in a fairly normal Modern event, at least, in my venues it wouldn't be competitive (and I know because I started with a list somewhat similar to this one, being forced to add Noble Hierarch, fetchlands and Inkmoth Nexus to at least be in the run.)

And finally Invigorate is not modern legal. So if this is just a casual infect deck, forget everything I said. It's pretty good as is! All my sugestions are simply based on current modern meta and are meant to help you be stronger in an environment that has evolved to have all the answers to completely neutralize infect (to a point where even Tron got worse overall, by changing colors just to be better positioned against infect).

Lordeh on Aether RX-78

1 week ago

Instead of Larger Than Life look at some of the infect buff cards. Might of Old Krosa, Titanic Growth

BadgerEagle on UG Rishkar Coatl Pumper Deck

1 week ago

Hey there. I know you.

I would consider a way to protect your coatls from chump blocking by looking for a trample ability. Maybe Engineered Might, Fists of Ironwood, Larger Than Life, Nature's Way, or Unflinching Courage.

These are within MM3, KLD, and AER.

TrainerOdyssey on Infinite Energy 4 The Win

2 weeks ago

GodTierPancakeI agree that Larger Than Life is a better card, but the two energy that Highspire Infusion can be game changing, but i will try out larger than life because I think i might have a few copies.

GodTierPancake on Infinite Energy 4 The Win

2 weeks ago

Since you only have one creature with trample, Larger Than Life is probably better than Highspire Infusion. Other than that, love this deck

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