Larger Than Life


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Larger Than Life


Target creature gets +4/+4 and gains trample until end of turn.

Larger Than Life Discussion

TristanTaylorsVoice on Big Green Daddies

1 month ago

As lackluster as it is, I think Giant Growth is the way to go for the 3rd pump. Larger Than Life at 2 mana sorcery speed is just too much. Losing Rancor , Vines of Vastwood and Dismember hurts a lot actually, but the deck still has game.

Manglehorn is an underrated sideboard card VS things like Aetherworks Marvel and Emry, Lurker of the Loch .

ellie-is on Pummeler butt

1 month ago

(sorry, I missed Larger Than Life while looking over the deck! Still, Rancor is great and I still suggest it, the more cards you have that give trample the better.)

Kogarashi on Champion of Lambholt counters

2 months ago

It's also important to note that Champion of Lambholt doesn't have a triggered ability "to make creatures with power less than Champion unblockable."

What it does have is a static ability that makes it so creatures with power less than Champion's can't block creatures you control (but creatures with equal or greater power still can), and a triggered ability to put counters on Champion when other creatures ETB under your control. The ability doesn't make your creatures unblockable, it restricts how your opponent may declare blockers.

But as Yesterday mentioned, it doesn't matter how Champion's power got to whatever value it's at, only what that value is when it's time to declare blockers.

So a Champion with no counters but with Larger Than Life cast on it will be a 5/5. This means when it's time for your opponent to declare blockers, anything they have with power 4 or less can't block any of your creatures, but any creatures they have with power 5 or greater still can.

kcom on Champion of Lambholt counters

2 months ago

If I were to cast a Larger Than Life and target Champion of Lambholt to give it +4/+4, would that trigger the ability to make creatures with power less than Champion unblockable or do you have to add those counters via creatures?

CantEvenMagic on Aggressive Mammoth Makes Life Difficult

3 months ago

I am going to get rid of a few cards; 2 Talons of Wildwood an Aid from the Cowl a Shapers' Sanctuary a Thicket Elemental and a Feed the Clan .

I'm curious on what I should replace those cards with. I definetely want more consistency with a few cards, like Larger Than Life but also some removal, which would help this deck out tremendously.

Thanks for any help!

pr0mille on Budget Infect

7 months ago

Sculpted the deck a bit based on suggestions. Thanks btw. :) Still wondering about options for countering, creatures ( Blight Mamba , Phyrexian Crusader , Skithiryx, the Blight Dragon , Ichorclaw Myr , etc.), protecting the creatures ( Dive Down , Mizzium Skin , etc.), penetration ( Artful Dodge , etc.), boost ( Larger Than Life , Predator's Strike , more Vines of Vastwood , etc.), mana base, etc. Sideboard needs overhaul too. Phew!

mal099 on broke boy infect

9 months ago

Have you thought about using creatures like Taunting Elf and Shinen of Life's Roar to make sure your other creatures don't get blocked? They're not as fast, but would make sure all your creatures get through, instead of just one. Which option is better probably depends a lot on your playstyle.

Phytoburst , Briar Shield (seems almost strictly better than Seal of Strength ) and Scent of Ivy might be good buffs for this deck. Maybe Aspect of Hydra too, but I feel like it would generally be weaker than it alternatives. Potentially some Trample, like Larger Than Life or Predator's Strike if you feel like your damage isn't getting through.

hkhssweiss on

9 months ago

Here are some cuts you can consider:

All the cards I mentioned above in EDH doesn't make too much of an impact and not good enough in a multiplayer game. I saw a lot of pump cards but the thing is once you use it will be over, in a 1v1 situation those cards can be considered but you are going for a multiplayer game, so you want to have longer lasting effects or worldly buffs than single shot pumps.

You can start by trimming out those cards first, and also changing the mana base a bit as 30 lands it fairly low for a deck thats not akin to storm or combo, you can up it to at least 34-36 lands, I would say 36 for now until you start refining the deck.

Hope that helps!

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