Larger Than Life

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Larger Than Life

Sorcery

Target creature gets +4/+4 and gains trample until end of turn.

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Larger Than Life Discussion

FullmetalWes on Bad Bogles -- $7.50 / 1.5 tix Hexproof creatures

33 minutes ago

Yeah I'd totally cut out Larger Than Life. Unquenchable Thirst is a great choice! Works well with the benefaction too!

Killa556 on [$50 Budget Modern] R/G Energy

1 day ago

I'm not well versed with energy decks. But your "Turn 4 win" thing doesn't work currently. Electrostatic Pummeler requires 3 energy to pump each time, and if you're using Servant of the Conduit for mana, then you'll only have 5 energy counters by the time you move to pump the Pummeler. Granted this combo could still work if you replaced Larger Than Life for Built to Smash, because then you wouldn't be using any of that precious energy.

Edit As I posted this, the combo was already changed so ignore me haha.

MonochromeDisco on UG Pummeler

5 days ago

I tried Woodweaver's Puzzleknot but it frequently got blown up by Abrade and the 3 life gained didn't always buy me the time I needed to get going.

I've dropped down to 1 Aethersphere main now. The problem for me is always contention for slots.

If I had to remove anything, it would end up being the fun-of Harvester, meaning I'd have to make room in the board for it, especially against Ramunap Red. The only other thing I could cut for a Puzzleknot - whether Woodweaver or Glassblower - is One With the Wind which I'm reluctant to get rid of since it's a good way to ensure you get damage in even if you don't get to your Pummelers, and if you do have Pummeler, you can go Blossoming Defense + One With the Wind with 6 energy for lethal in the air. Or you could put either Larger Than Life or Crash the Ramparts on just to add insult to the injury.

Might try switching Harvester and Rhonas though.

NippDip on Kill It With Water

5 days ago

Ornge:

Larger Than Life: This one is tricky, on one hand, it is a great way to push through damage, effectively giving +5/+5 to one of my creatures, and trample. On the other hand, I'm spending two mana for it, which sometimes means I can't hold up Blossoming Defense or Unsummon, making the creature I target very vulnerable. I think the chance of me getting blown out by a Fatal Push or some cheap removal overrides the potential of Larger Than Life.

Herald of Secret Streams: One of the problems with this card is if I play it on turn 4, I have no protection of any sort until I untap. In addition, There is only four copies of a creature in this deck that actually has +1/+1 counters on it. So if I play Herald of Secret Streams, they can kill my Deeproot Champion and make it effectively a 4 mana 2/3

Ornge on Kill It With Water

5 days ago

Crash the Ramparts might not work, but Larger Than Life might be good

backinajiffy on Explore aggressively

6 days ago

Really like this. Only complaint is that I feel like Emperor's Vanguard is just so unbelievably weak unless the deck has a bunch of pump spells like Larger Than Life that allow him to get through or give him flying or something.

When I opened him in a draft and tossed cobbled wings on him he got up to 10/9 before I won. In here he just seems weak.

Also march of the drowned with only 4 copies of a pirate card? Seems like a gamble to me. But I defintely see the syngery this card has with explore creatures!

Tscheunt on UG Pummeler

6 days ago

I'm not sure about the HArvesters in Mainboard, feels too expensive with 3 CMC

Als why not Larger Than Life? For our deck it really makes no difference if we cast it Sorcery or instant speed since everybody knows Pummeler by now and either they have their removal either way or they can't stop you

Hakira on R/G Pummeler of Power

1 week ago

onover I really can't help with Modern as I haven't played it much but with standard your ideal play goes like this:

Turn 1 Forest > Attune with Aether tutoring a Mountain 2 Energy

Turn 2 Mountain > Servant of the Conduit Or Voltaic Brawler 4 Energy

Turn 3 Aether Hub > Electrostatic Pummeler Swinging with Voltaic Brawler 8 energy

(Paying the 1 energy for 4 damage sometimes getting rid of their usual 2 or 3 drop landing some damage in the process. Or if you know you have another Aether Hub save the energy for next turn and you'll have 9 to play with or 3 pumps.)

Turn 4 Larger Than Life/Invigorated Rampage + Blossoming Defense on Electrostatic Pummeler for 28 with trample.

(72 if you drop an Aether Hub and use both Larger Than Life and Invigorated Rampage but it leaves you open for Fatal Push) usually 28 damage is enough.

You'd be surprised how often this actually happens too.

Uncaged Fury can work but not in standard. The reason I wouldn't use it is because of it's CMC for 2 and a red you're getting +1+1 and double strike, now with a standard turn 4 pump that's 16 damage without trample and if you don't hit your 4th land you can't use Blossoming Defense to save it from the easy ones Fatal Push or Path to Exile.

This deck is Super Agro and unless you include some Glorybringer or Carnage Tyrant you're going to want to end it early. The inherent downfall with this deck is how easily it can be stopped but if left unchecked it's an unstoppable win.

I run 2x Larger Than Life and 4x Invigorated Rampage as I only need to hit one of them. Too many pump spells and you'll just have a hand full of them. Built to Smash seems like a great card and it is, I found a lot of success with it when I first used the deck but sometimes you won't hit the Electrostatic Pummeler and Bristling Hydra is the next in line, a couple pump spells and some energy sunk into it can win you the game it sure has for me. I'd swap Built to Smash for 4x Harnessed Lightning It's a great removal and in the past I've used it to target a creature and not pay any energy, that's a full pump!!

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