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Larger Than Life
Target creature gets +4/+4 and gains trample until end of turn.
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Larger Than Life Discussion
23 hours ago
I think Strength in Numbers may end up not work out well, because most of the time you'll sac' a lot before you swing. Maybe something like Unnatural Predation or Larger Than Life would work better. Plus you might need more than just 3 trample cards for it to be effective.
Also, consider my new friend Deathgreeter as an accomplice to Essence Warden (maybe call 'em the "Soul Siblings" ... even though have nothing to do with souls...). Gain life when a creature enters because of Essence Warden, and gain life when you sac' a creature due to Deathgreeter. You like lifegain.
5 days ago
4 weeks ago
I agree with most of evilclown5609's suggestions. However in my experience Gavony Township is a little slow compared to what I feel like this deck is wanting to do; which is beat face and beat face fast.
I'd run instant pump spells like: Phytoburst for pure pump, Vines of Vastwood for protection and pump, Predator's Strike for trample, Larger Than Life for trample and pump, Berserk to stack on top of other pumps, Might of Old Krosa for cheap pump, Mutagenic Growth for cheap pump.
I of course wouldn't run all of those, but rather some variation of one or two of them at least on the sideboard if nothing else. Definitely sideboard a couple copies of Become Immense if I thought I might be going against a mill deck because of that extra 6 damage I could get in on one swing. The main thing I'd go for is trample and try to get my opponent to waste a spell dealing with my pump spell or risk being hit for extra damage, especially if I had Voice of Resurgence out on the field. Also sideboard Dryad Militant. It's good answer for instant and sorcery recursion decks.
1 month ago
I would cut a couple Forests because 22 seems pretty high for a highly aggressive deck like Infect in Modern, as well as make some other cuts (such as possibly Llanowar Augur or Larger Than Life for some protection spells such as Blossoming Defense, Apostle's Blessing, and Vines of Vastwood. Protection is a big thing in Infect because your wincon is very fragile to a removal spell like Path to Exile and Fatal Push, so you need ways to make it more difficult to lose due to a 1 mana card that killed your creature you just put all your pump spells on.
2 months ago
I took the updated deck with Untamed Kavu to my LGS's Standard Showdown last night and bull-dozed my way to a 4-0 victory and 1st place out of 16 competitors. I played against two notionally tier-one decks (mono-red and UW Approach) and two tier-two competitive decks (WB knights and mono-blue Djinn). The newer players were caught completely off-guard when I fired off Pummelers for the win.
First round was against mono-red. Fanatical Firebrand and Goblin Chainwhirler kept my Pummelers from doing anything. In game 1, I had a handful of Sage of Shaila's Claim and drew into two Bristling Hydra, which allowed me to stabilize against his board of 2x Soul-Scar Mage, Earthshaker Khenra, and Hazoret the Fervent. I eventually found Hadana's Climb Flip and sent one kicked Untamed Kavu over their heads as a 12/12 flying, vigilance, trample. For Games 2 and 3, I sideboarded out 3x Electrostatic Pummeler since he had so many easy answers with burn spells, Fanatical Firebrand, and Goblin Chainwhirler. I brought in 3x Greenbelt Rampager in their place, but did not see an elephant through games 2 and 3. In game 2, the opponent got land screwed and I beat him down with a Cub, Kavu, and Hydra. He was stuck on three lands; he revealed his hand after I killed him to show his Chandra, Torch of Defiance, 2x Verix Bladewing, and 1x Glorybringer.
Second round was against a (newish) player with WB knights. The deck had a full 4x History of Benalia, but I did not see any Lyra Dawnbringer. In Game 1, he got out the combo of Knight of Grace + Knight of Malice , which made blocking very difficult. I played out several Sage of Shaila's Claim, a few other blockers, Hadana's Climb Flip, and one Electrostatic Pummeler. I managed to survive History of Benalia's third chapter while he had 2x Benalish Marshal, 2x Knight of Grace, 1x Knight of Malice, and the two knight tokens by chump blocking everything I could to leave my Pummeler alive. I was down to 2 life and hit him on the crack back with Electrostatic Pummeler + Larger Than Life for 54 damage, which he did not see coming. Game 2 was another easy win as I matched his knights with chump blockers, and kicked a Kavu into a flipped Hadana's Climb Flip again.
Round 3 was a good player running a mono-blue Djinn/Throne of the God-Pharaoh deck. He had a lot of 1 power flyers and unblockables, but no answer to my Pummelers. In both Games 1 and 2, I managed to field 2x Electrostatic Pummeler while holding 2x Larger Than Life. I played one Larger Than Life on each robot, then swung in with both to play around a possible Unsummon. I pumped the unblocked Pummeler for lethal.
Round 4 was a typical UW Approach running both Karn, Scion of Urza and Teferi, Hero of Dominaria. The deck and player were both very good. I over-played my creatures in Game 1 as I was trying to race him landing his planeswalkers or Lyra Dawnbringer. He Fumigate'd, leaving me holding a couple Blossoming Defense but no creatures. He eventually double-Approached for the win. I sideboarded in 2x Negate to counter Approach, but I did not see Negate or Approach of the Second Sun in Games 2 or 3. In Game 2, I landed a turn 3 Cub, turn 4 Hadana's Climb, and turn 5 Hydra while playing around Censor and Syncopate and was able to kill Teferi when he played him. Flipped Hadana's Climb Flip, and finished him off with the Cub + Hydra. Game 3 was almost identical, just replace the Cub with a Kavu.
Overall, I was surprised by the first place finish. I would have been happy with 2-2 when I saw my first opponent drop Fanatical Firebrand + Mountain . The mono-red match-up was very unlucky for my opponent, otherwise it could have easily run this deck over. The other three matches felt very fair, and my deck won by being bigger and faster than my opponents. I was drawing a good number of Blossoming Defense through out the night, saving my creatures from several Cast Out and Seal Away. Untamed Kavu worked great in the deck; I was never unhappy to see it. I played it several times on turn 2, and several times kicked. The Kavu works amazing with Hadana's Climb Flip, especially if the Kavu was kicked. This deck does not go wide very well. The vigilance was critical in a couple games to allow me to send the Kavu to attack with pump spell backup and have it available to block as well.
2 months ago
I think your best option for using Lure is to couple it with a pump spell like Larger Than Life. In Modern, I don't know if there is a more efficient spell? I play Standard and Pauper, so I may be a bit out of my territory on this one. Nevertheless, cards like Larger Than Life, Blossoming Defense, and maybe Heroic Intervention might be good?
I realize you're trying to keep this fairly budget, but I really do think that Blooming Marsh is needed to smooth out the mana a bit. Just a thought.
I like this build! It makes me want to try Modern!
2 months ago
I like the idea of Tetsuko. Unfortunately she's a non-bo with all the pump spells other than Blossoming Defense and Rhonas's ability (Larger Than Life, Cartouche of Knowledge, Hadana's Climb Flip). I think it would be possible to re-build around her, using Highspire Infusion as a possible replacement for Larger that can be played after blockers are declared. Or go UR to have Invigorated Rampage to use after blockers.
3 months ago
Well took this to a 3-1 2nd place tonight. Might have come first if I didn't make a stupid mistake and forget that Larger Than Life is a sorcery not an instant. That finished me, still was a good game and learning experience.