Ranger's Guile


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Innistrad (ISD) Common

Combos Browse all

Ranger's Guile


Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Price & Acquistion Set Price Alerts





Ranger's Guile Discussion

Gattison on

3 weeks ago

Ranger's Guile or Vines of Vastwood for your sideboard. Also Dash Hopes if you're into that sort of thing.

Vessel of Nascency will end up costing you for 1 card--and you don't even have any artifacts or enchantments in the deck that it could hit. So I recommend swapping it out for Adventurous Impulse or Commune with Nature or something like that.

Finally, if you have any laying around, or feel like paying the money, Ash Barrens might be quicker for you than Evolving Wilds.

Hope some of that helps. =)

metalrayn on Hallar, the Firefletcher | Pauper EDH

2 months ago

it looks pretty voltron, because of that i would run Ranger's Guile another save. maybe Harrow and Cultivate because the deck is already really mana intensive with kickers plus you always want to be able replay your general. Rabid Bite would be really nice there. i love that you have a few ping creatures as well to help finish the game did you choose the ones you did because they ping each opponent? i would suggest Spikeshot Goblin for the versatility, specially because it synergies so well with your deck already.

other then that i think Podkomorkas cut suggestions are spot on. and i got really excited to see Citanul Woodreaders fit so perfectly into your deck. that cards amazing!

hope that helps! i would love to know how hes playing!

kamarupa on Biovisionary combo ramp

2 months ago

Fun deck. +1. Overgrown Battlement will ramp like crazy. Axebane Guardian will ramp like crazy, too, while also mana-fixing. Battlement is almost certainly better than Vine Trellis. Guard Gomazoa also comes to mind as a good beatstick blocker.

Given your combo revolves around a creature and an enchantment, Commune with the Gods might be a good fit here.

Ornithopter doesn't seem particularly wonderful here. Perhaps Traproot Kami would be better, especially with Harvest Season.

Sideboard ideas: Tajuru Preserver, Heroic Intervention, Ranger's Guile, Pithing Needle, Revive, Elixir of Immortality, Ratchet Bomb, Naturalize, Creeping Corrosion, Hurkyl's Recall, Beast Within

kamarupa on Red Rover Modern [Budget]

2 months ago

Maybe swap out a couple Harmonize for Commune with the Gods - you've got ways to get creatures out of your graveyard, it's twice as fast CMC-wise as Harmonize, and will can even get you a Lure if that's what you need. Infiltration Lens also comes to mind a a card drawer, but that will only be really good after you've already got your combo down.

Some sort of protection seems prudent as well, and if it were my deck, I'd sacrifice at least 1-2x draw spells for some Vines of Vastwood or Blossoming Defense or Heroic Intervention or Ranger's Guile.

Sometimes you're going to run into non-creature threats. A full set of Naturalize, and a full set of Beast Within in the sideboard could be swapped in for your Lures.

cherl on Heroes, dude

3 months ago

Depending on what your budget range is for this, I recommend a couple things:

Rancor Is always good with these types of decks. Satyr Hoplite with a Rancor stuck on it turn 2 is a 4/2 trample that can swing that turn.

Assault Strobe is good, but this deck probably wants Temur Battle Rage instead.

Since it's a casual deck, Rogue's Passage is always good to get your big guys past some pesky blockers.

As budget removal that will also trigger heroic, you could use Prey Upon or Pounce, or even Savage Stomp if you want that +1/+1 counter.

I think since you have The Crowd Goes Wild, you don't need Thrive.

Travel Preparations is okay, but without the ability to flashback it, it's just not worth it.

Ranger's Guile is a good budget option to protect your creatures at instant speed and trigger heroic.

Hope any of this was helpful!

CheeseBro on It's Splinter Twin! Wait, Pauper? And it's $15????

3 months ago

I think the purpose of that was to be able to use it the turn I combo off (assuming I dont do it at instant speed) when the elves have haste on the midnight guard for a faster win but in playtesting that doesn't really happed that much... You might be right about adding Ranger's Guile. I will try that out and tell you how it goes!

BlaineTog on It's Splinter Twin! Wait, Pauper? And it's $15????

3 months ago

This deck looks awesome! I've been testing it on MTGO and it's played pretty darn well, too.

I'm not sure about the purpose of Might of the Masses, though. If we can go infinite, we don't need to go tall. But given that we're only a 15-creature deck, it seems unlikely that this will be better than Ranger's Guile for additional protection, or Giant Growth for a power boost. Is the idea that this lets us kill our opponent one turn faster by swinging in with a Llanowar Elves once we've assembled the combo? That seems pretty niche, especially when it dilutes the number of Creatures and Enchantments in the deck.

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