Ranger's Guile


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2015 Common
Magic 2014 Common
Innistrad Common

Combos Browse all

Ranger's Guile


Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Ranger's Guile Discussion

solarPULSAR on Need help for my friend

1 week ago

As previously stated, his best bet is . Who cares about board wipes when you can just bring everything back from the dead anyways? Another user mentioned Heroic Intervention, theres also cards like Asceticism, Blossoming Defense, Vines of Vastwood, Ranger's Guile that can be used by green to protect his critters.

mtgplayer100 on The Big Ramp

1 week ago

Why aren't Ranger's Guile just Blossoming Defense instead.

Garruk Wildspeaker works really well with Nykthos, Shrine to Nyx, and Genesis Wave is a real nice payoff.

-Orvos- on Hydra's Menace

2 weeks ago

Mutant's Prey: for one mana you can use a hydra of yours to kill an opponents creature

Blossoming Defense: hexproof defense or +2/2 offense for 1 mana (there is also Ranger's Guile that is the weaker version of this)

Genesis Hydra: let's you dig into your deck for creature cards that you need

I don't get why you have the life gain in this deck. It slows down your ramp. If its there to keep you alive to play your hydras, just about any Defender with mana generation would do that better. Sylvan Caryatid would be my suggestion.

You also have some mechanics in this deck that to me seem just flashy, or "win more". Corpsejack Menace for example costs 4 to get out. That same 4 mana could be used on a hydra or to get more ramp out. Corpsejack is a late game or commander card in my opinion and you dont want this deck to go too far into the late game.

PeeBee on Scute Mob Ramp

2 weeks ago

you definitely need Rancor or another trample based ability otherwise you will be chump blocked constantly by Lingering Souls or other creatures and never get damage through. You also need a way to find a way to tutor the scute mobs as you have no additional win con. Finally add in some protection for them, Vines of Vastwood, Ranger's Guile or Blossoming Defense

solarPULSAR on

3 weeks ago

It doesnt say youre looking for suggestions but I figured i'd toss some in for ya ->

Vines of Vastwood \ Blossoming Defense Over Ranger's Guile. These cards are strictly better.

Nissa's Pilgrimage over Seek the Horizon. Faster card, lower cost, just a better card for this deck as it gets land on your field quickly. An even lower cost alternative is Rampant Growth.

Khalni Garden doesn't really fit the deck since you have no way of buffing them from 0/1s. They can be used as chump blockers but imo it's not worth it when you can have a regular Forest and be able to tap it that turn.

another thing your deck could use is higher cost Beaters like Hydra Broodmaster or Ulvenwald Hydra or Heroes' Bane. These will be win conditions that mean if they stay on the board your opponent is likely to lose.

Raime on $15 Infect

1 month ago

Glad to see Predator's Strike is useful to you.

Since you can't put Blossoming Defense, how about it's older, weaker brother: Ranger's Guile? Some Nature's Claim or even Naturalize to diversify your deck's defenses?

MTGUniversity Grafted Exoskeleton is kinda useless here. Using a "spell" to give your infect creatures +2/+2 instead of the rest gives more or equal power for or will slow down the deck too much imo. Not to mention that if it gets destroyed, the creature that was equipped with it dies.

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