Ranger's Guile

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Innistrad (ISD) Common

Combos Browse all

Ranger's Guile

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Ranger's Guile Discussion

deepon on Go Big Green

21 hours ago

I have a few suggestions for this deck.

Sticking with mono-green, Dungrove Elder and Primeval Titan synergize immensely. You can play Dungrove as early as turn 2 with 2 Forests and a mana dork and it just gets stronger and stronger as you play. Find a way to get Prime Time out quick, going over that in a bit, and you instantly power up Dungrove with 2 forests hitting the field when Prime Time is played.

Sticking with Prime Time, his ability also works with Nykthos since it the ability states that any land card can be searched for and placed on the battlefield tapped. Mana ramping lets you get the Prime Time out faster i.e. Search for Tomorrow, Explosive Vegetation, Skyshroud Claim and Nature's Lore if you are sticking with Casual format.

I love Mwonvuli Beast Tracker for the card search ability. I stick stick with 4 of those and 1 or 2 of the bombs that you want to draw out like Rhonas or Gearhulk. In fact, make sure the only creatures you run have the searchable abilities like hexproof, reach, deathtouch and trample sans multiple Beast Trackers and mana dorks.

I like some of the creatures you have listed like the Hornet Queen because you utilize the tokens it makes AND the 3 devotion you get towards using Nykthos. A REALLY good devotion card like Khalni Hydra is a good game ender because unless it gets removed, you can literally summon anything in your deck at that point plus with running mono-green creatures, its super easy to summon with just your forests.

The only instants you should keep at this point are Giant Growth if you really want to make stuff bigger but I think a better sweeper would be Nylea, God of the Hunt. You could run 2-3 of these because it you can use it as a enchantment to give everything on your side of the field trample plus if you have the devotion (and it counts itself too) you have low costing 6/6 Indestructible which can only be removed with exile.

The true instants that every green deck will need is Beast Within for literally the best green spot removal in the game or to troll your opponent, Snakeform. Other instants are to protect your your field and your face. Heroic Intervention, Blossoming Defense, Ranger's Guile all protect your creatures from either a boardwipe or targeting with exile spells. Tower Defense is for protecting YOU from taking damage from flyers because that is one of the biggest weaknesses of mono-green. Clip Wings is good to take out big bad flyers like dragons and angels.

Rancor is ok if you aren't going to run other trample creatures or Nylea but unless its 4 of, I think its not all that great tbh.

Not sure if you want Planeswalkers but if you do, Garruk Wildspeaker is great for ramping and Garruk, Primal Hunter is good for getting card draw/creatures played and both have a win-con with their ulti. Similar win-cons are Overwhelming Stampede or Overrun.

Hopes this helps! +1

Hynx on Melira, Infinite Persist, Black/Green Modern

1 month ago

Vines of Vastwood or more fittingly Hapatra's Mark both protect critical componenents of your combo and one can be used defensively to block if needed for a trample attack after being kicked. also Ranger's Guile. blasting station isnt that great for the persist deck as it taps and is only usable once per turn. 3 weaknesses to your deck combo. Viscera Seer, Melira, Sylvok Outcast, Bloodthrone Vampire all can be removed quite easily from a cheap 1 cost red instant/sorcery or black kill card, or a blue/white exile or a green/red must fight/block card; and also creature abilities that deal just one damage. Cauldron Haze is another alternative to the hexproof approach. id drop 1 redcap. its not your only win con if you have a trample instant too any card like Bloodthrone Vampire + Unnatural Predation . more dimir houseguard also = more redcap tutoring. life isnt as important so id slide away a couple finks too. drop one seer for a throne vampire. memory shred isnt good, use more house guards in its place, the fear is good against non artifact/black decks if you have those kicked hexproof cards on it. or even Mutagenic Growth for free if you have the spare life. Beseech the Queen Sounds good but you need at least 3 black mana to get out and you also need 1 green mana for your anti poison (-1/-1) creature. (the outcast) Eldritch Evolution would be a better subout to bump the cards you need and doesnt hinder your critical card the outcast card, in regards to mana synergy. if pricing are no challenge for cards.

(suggested card not coming up Unnatural Predation just so the program suggests it too)

sorry for the long rant, those are just ways i see holes personally, and i could very well be wrong on a lot of it. Good Luck. I like the idea.

cak01vej on Look at my knotty wood

1 month ago

I think you would benefit from streamlining the deck by having fewer one-ofs, so here's some suggestions:

98% of the time Rancor is strictly better than Unnatural Predation, and since it was a common back in Urza's Legacy it's Pauper legal. You might also want to add a third Rancor instead of Wildsize as it is cheaper.

Axebane Guardian is better at Ramp than Vine Trellis, which allows you to get the big creatures out faster to end the game.

I would also remove the Wall of Wood in favour of a playset of Traproot Kami as Kami has much greater potential to the same CMC, and can block flying.

You might also want to remove both Ranger's Guile and Sheltering Word for either Vines of Vastwood, which acts both as protection and buff if kicked, or Withstand Death.

Personally, I would probably run Spider Umbra over Vines of the Recluse, but they both have their advantages.

Snips500 on Avatar: The Last Earthbender

2 months ago

Ranger's Guile

Reclaim

Commune with Nature

Here are some cards that also might be good in the deck. The hexproof especially because if you invest so much to make that one dude so big and then they remove it, that would really stink so I would include it.I would also include Reclaim if it still somehow gets taken out you can Reclaim it. XD Commune with Nature is a draw but better!

Darksoul0118 on The Young Wolf

2 months ago

Groundswell,Blossoming Defense,Phytoburst,Might of Old Krosa are my favorite pump spells. Also use them in UG Infect. Get rid of Aura Gnarlid and all auras but Forced Adaptation, Ranger's Guile and Titanic Growth. +2Silhana Ledgewalker

Lowenstein on New Dinosaurs

3 months ago

Hi, Blossoming Defense is strictly better than Ranger's Guile, check that out.

Gattison on ⬇ ⬊ ➡ FP

3 months ago

AntiMatterz: thanks a lot!

The answer to your question is I can only find one Mizzium Skin right now, lol. I'd prefer a playset of the skin, and 0x Ranger's Guile but ce la vie, for now.

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