Ranger's Guile

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2015 Common
Magic 2014 Common
Innistrad Common

Combos Browse all

Ranger's Guile

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Ranger's Guile Discussion

Techmage45 on Nissa's Roil

6 days ago

Blossoming Defense would work as an upgrade to Ranger's Guile

oliveoilonyaasscureshemorrhoid on Counting Counters

1 month ago

Welcome to mtg, dude! my first concern is the mana base, if you down have any pain lands (Llanowar Wastes, Caves of Koilos, Brushland), Sandsteppe Citadel should your only land that comes in tapped. good land count though, usually mtg decks have a 33% of lands, but I would consider more swamps and less plains, with forests staying high (especially with the Verdant Automaton's activated ability). I would take out Renegade Map, it does mana fix, but it doesn't ramp (consider Wayfarer's Bauble, Expedition Map for a good nonbasic land, or Sakura-Tribe Elder). And for combos: consider Barren Glory with Renounce, Spy Kit with Cornered Market/ Rememberance/ Pack Hunt. Also consider Tower Defense, Ranger's Guile, Heroic Intervention, Blossoming Defense, maybe Bonds of Mortality if you put in more removal, Young Wolf, Ghave, Guru of Spores. And if you like abzan colors, check out Fungal Growth. Plus I prefer the commander format over standard, there's lass turn 0 win assholes with Leyline of Anticipation, Lotus Petal, Mana Crypt, Show and Tell, Omniscience, Enter the Infinite. Hope this helps! If you or anyone else needs more help or have any questions, I'm always here.

Darth_Savage on Close Your Eyes (And Count to Ten)

1 month ago

Nice infect deck, why not run Ranger's Guile in place of Apostle's Blessing as it essentially acts as more copies of Blossoming Defense. Another thought is that Evolution Charm offers a fair amount of utility since it can get a land, get a creature back or give you evasion.

I have a feeling without Inkmoth Nexus you might want a minimum of 2 more creatures, probably Necropede. Another land that would work well here is Pendelhaven, though again it isn't cheap. Generally running less than 20 lands isn't a good idea...

sololobo on Mono Green Stompy

1 month ago

If you are going to slow roll it I would suggest pump + hex proof spells such as Ranger's Guile and Blossoming Defense. I would suggest other things, but I don't know if you are on a budget, have the cards, or are unwilling to shake things up.

Awoken_Leviathan on Hydra's Might

1 month ago

I was (and currently still am) building two Hydra decks: FeliHydrar Sovereign and Loch Lerna Monster (Yay shameless self-promotion) so I know how you feel with the exceesive amount of cards.

I would recommend:

Replace Chord of Calling with Worldly Tutor. I know that it only places it in your hand but should you use CoC on either Genesis Hydra or Primordial Hydra they enter as 0/0 creatures and die instantly. If you use WT then it requires 2 actions instead of 1 but you can use it for those two creatures and the overall cost is reduced by 2.

Scrap Courser of Kruphix, I know that the Landfall-esque one life is nice but it doesn't amount to much in the end if you have any other sort of Healing. Instead replace it with more Landramp such as Nissa's Pilgrimage or Cultivate. If you want to keep it as a creature then Wood Elves, Primal Druid and a handful of other cards work too.

Scrap Ranger's Guile to lower your card count. If it's in there for the hexproof then you definitely need more than two, if its there for the +1/1 then there are better cards for the job.

Someone already mentioned Ulvenwald Tracker and I support that as a replacement for Setessan Tactics since although the latter can be used for several creatures at once the prior can be used times over and as the need arises.

Last: Not gonna lie, I'm not a huge fan of Genesis Hydra, Polukranos, World Eater, and Nessian Wilds Ravager and think that other Hydra are better like Heroes' Bane and Protean Hydra for example. As well as Karametra's Acolyte which I would replace with any other form of Mana Ramp. But to each his own.

Hope any of this is useful.

Hamster2558 on Budget unlimited tokens and mill and lifegain

1 month ago

buildingadeck: I will take the Blossoming Defense over Ranger's Guile because it does not take the "extreme budget" away and it is better. But unless Path to Exile goes down to around 3-4 dollars I do not see putting anything more expensive than 3 bucks in here, although it would be a really good card. What is your opinion on putting in Condemn instead. The most expensive card I have in this deck is Soul Warden. I would like to get Eternal Witness but I do not want to actually post it on this decklist. I want the deck to stay below $30. I will probably try to make a competitive version of this in the future.

Once again thanks for the suggestions! You have been a big help and I will start working on the competitive version of this deck if possible today!!!

mkmi on Groundhog's Day

1 month ago

I like the Sage of Hours and Bioshift combo with the growing creatures. However, you could increase the tempo by removing cards like Inexorable Tide (too slow), Verdant Haven (you use almost entirely fast mana, so you could add some 1-drop mana dork, like 4x Elvish Mystic instead). I'm also not sure what Serene Remembrance is doing in the main deck, it's more of a sideboard card. You could get rid of Wildcall, the probability of getting it to work with Sage of Hours is really small, and you really don't want to Unexpected Results into it. A card you could consider acquiring for this deck is Increasing Savagery, since it instantly enables Sage of Hours's ability. With a 1-drop mana creature you could possibly get an extra turn on turn 3:

  1. Forest, Elvish Mystic
  2. Island, Sage of Hours (1 green mana open)
  3. land, Increasing Savagery, extra turn.

Also, keep in mind that Sage of Hours is quite fragile, and will attract removal. Perhaps some cheap protection spell, like Ranger's Guile or Blossoming Defense would be worth considering?

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