Ranger's Guile

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Innistrad (ISD) Common

Combos Browse all

Ranger's Guile

Instant

Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Ranger's Guile Discussion

Bibbo on Growtesque - Pauper EDH

1 week ago

What about Sheltering Word instead? Gain half the life but also serves to protect as well? And since you are going tall I’d probably run something like Ranger's Guile to be a pseudo-counterspell

Lanzo493 on Big Boy Hydra Ramp

1 month ago

Blossoming Defense is just better than Ranger's Guile . It's a strict upgrade!

JP-Romero on Big Boy Hydra Ramp

1 month ago

There's better decks you can play with Hardened Scales. That being said, for this to be hydra tribal, you have too many non-hydra creatures. Then you only have 2x Ranger's Guile to protect them. Either go with +1/+1 counters with artifacts (Arcbound Ravager and Walking Ballista are auto includes) or forget about the hardened scales and just build mono green stompy with a better curve.

SirRaptorAttacks on Quillspike Ooze

1 month ago

Blossoming Defense is a strictly better Ranger's Guile, and a card you might want to consider for the deck.

HItzel on

3 months ago

ZendikariWol

Hey thanks Tom!

The deck right now is based on cards I got from a draft, got as gifts from friends, and from a quick online order I made of super cheap cards to get here in time for the next time we have a game night. The Harpooners are just the most power 2-costs I happen to have so far and the original plan was to just use Fierce Empaths to guarantee Tangle Golems every game because I don't want to spend 12 bucks on each set of meta cards without playing the deck first ─ after that I plan on buying more cards.

That all being said, it is my understanding that the pub stomp version of mono green generally revolves around Steel Leaf Champion, Nullhide Ferox, Pelt Collector, and a few others. While I have a foil nullhide from the draft, I don't want to avoid non-creature spells while learning the game. I'm most itching to get some steel leaves once I've tested the deck out since I can just run 4 of those instead of Empaths. Pelt Collector sounds awesome but I really have a good gut feeling about Viridian Emissary and if he works out I'm probably better off with bigger creatures so we'll see... probably will end up getting Pelt Collector anyway because girlfriend and christmas lol.

The gameplan is to just have a simple ramp of green creatures while I basically use a big ol' sideboard of white spells depending on which friend I am fighting. I also am interested in squeezing out some white stuff in favor of things like Ambush Viper, Ranger's Guile, and Assure / Assemble to buy my creatures some extra turns against common counter-strategies. Hopefully the Side and Maybe boards give you an idea of what I'm thinking and where I'll end up if I try to include less 1 and 2-ofs like you recommended. Do you think at that point I'll have a decent number of creatures to put in front while I experiment with different instants, enchantments, and sorceries? Are there any budget cards you have in mind?

As for Commander, I'm kinda intimidated by it and plan on just using other peoples' commander decks until I have a better grip on the game. It's already overwhelming enough to just pick 4x a few cards that I have to look up with no prior knowledge... 100 separate 1x cards or whatever is definitely a no-no for me unless someone wants to hand me a deck lol. Commander seems like it's good for long-time Magic players playing casually as opposed to beginners to Magic but maybe that's just me? The few times I played it at school I had no clue what was going on because I never saw the same card twice and had no idea what I was supposed to prepare for. Normal play is way easier to grasp. Anyway... My friend is letting me use his Ral, Izzet Viceroy for now but I don't have shit to make a spellslinger despite trying to make it work. Since I've started with Green I figured I can grab a Garruk Wildspeaker for Commander once I eventually get enough green stuff and experience to make the leap.

Anyway thanks for the help and I hope my response wasn't too long-winded. Cheers!

Gattison on

3 months ago

Ranger's Guile or Vines of Vastwood for your sideboard. Also Dash Hopes if you're into that sort of thing.

Vessel of Nascency will end up costing you for 1 card--and you don't even have any artifacts or enchantments in the deck that it could hit. So I recommend swapping it out for Adventurous Impulse or Commune with Nature or something like that.

Finally, if you have any laying around, or feel like paying the money, Ash Barrens might be quicker for you than Evolving Wilds.

Hope some of that helps. =)

metalrayn on Hallar, the Firefletcher | Pauper EDH

5 months ago

it looks pretty voltron, because of that i would run Ranger's Guile another save. maybe Harrow and Cultivate because the deck is already really mana intensive with kickers plus you always want to be able replay your general. Rabid Bite would be really nice there. i love that you have a few ping creatures as well to help finish the game did you choose the ones you did because they ping each opponent? i would suggest Spikeshot Goblin for the versatility, specially because it synergies so well with your deck already.

other then that i think Podkomorkas cut suggestions are spot on. and i got really excited to see Citanul Woodreaders fit so perfectly into your deck. that cards amazing!

hope that helps! i would love to know how hes playing!

kamarupa on Biovisionary combo ramp

5 months ago

Fun deck. +1. Overgrown Battlement will ramp like crazy. Axebane Guardian will ramp like crazy, too, while also mana-fixing. Battlement is almost certainly better than Vine Trellis. Guard Gomazoa also comes to mind as a good beatstick blocker.

Given your combo revolves around a creature and an enchantment, Commune with the Gods might be a good fit here.

Ornithopter doesn't seem particularly wonderful here. Perhaps Traproot Kami would be better, especially with Harvest Season.

Sideboard ideas: Tajuru Preserver, Heroic Intervention, Ranger's Guile, Pithing Needle, Revive, Elixir of Immortality, Ratchet Bomb, Naturalize, Creeping Corrosion, Hurkyl's Recall, Beast Within

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Ranger's Guile occurrence in decks from the last year

Modern:

All decks: 0.0%

Commander / EDH:

All decks: 0.0%

Green: 0.03%