|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
Combos Browse all
Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
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Ranger's Guile Discussion
2 days ago
Bearmagus: its not about being "super competitive". nowhere was it implied that this decks user shouldn't have fun, but when is losing ever fun? saying someones deck is bad isn't necessarily rude. just because its not what someone "wants" to hear, doesnt mean it isn't what they "need" to hear. the guy may not have worded it the best way, but his main point was that some of this decks combos just fall apart too easily, while the pieces of those combos can't do anything on their own. the deck creator was actually being more hateful than the other guy. deck creator was the first to start namecalling.
Sparky93: saying your commander is "always" available is kinda...inaccurate. theres the commander tax. eventually your commander will cost more mana than what you can pay. with an already-expensive commander like gishath, that comes much sooner. hence why a way to refill your hand is so important. worrying about hand size is not a waste of time. you cant cast spells if your hand has no spells to cast. at that point you're relying entirely on topdecking. Cavern of Souls can't be your only answer to counterspells. thats 1 card of 99, and only protects your creatures. the other guy wasn't "hating" until after you shat all over his helpful suggestions, and you were being worse by namecalling. not trying to take sides, i just think you got offended way too easily. i'll end with a helpful suggestion of my own. Drover of the Mighty, Kinjalli's Caller, and Birds of Paradise will help you get your dinos out faster. cards like Ranger's Guile, Blossoming Defense, Vines of Vastwood, Heroic Intervention, and Alpha Authority can help protect your gishath.
MsSysbit: you may not have "directly" said the deck was bad, but you still said it. you heavily implied it. i agree the deck could be improved, but im not sure how you figured that Raptor Hatchling or Siegehorn Ceratops were the main targets to cheat into play. every deck needs at least a few low cost cards. Siegehorn Ceratops is actually a pretty good card imo and can get real big real fast if the deck is built properly.
6 days ago
antacidbrn As I stated in the description, Gods Willing and Ranger's Guile can be used to protect Midnight Guard. As for the enchantment you mentioned, this is a Pauper deck (commons only) so no uncommons in the format.
1 week ago
Yeah. The nice thing about Apostle's Blessing is that it gives protection which can help you get around chump blockers or if your opponent's has their board flooded to get around it. I do agree though that Ranger's Guile is better for preventing removal.
1 week ago
Apostle's Blessing was decent when i originally made the deck and tested it but i found Ranger's Guile to have a much higher upside and main decked a full playset, i suppose if the need arises for more protection adding some would be good but 8 slots for 1 mana instant protection seems enough. appreciate the suggestion though, was definitely one of my first choices!
4 weeks ago
With hydras you will want a lot of ramp so of course Sol Ring but then look at the key runes and signets Golgari Signet Orzhov Keyrune. I would look to replace Druid of the Cowl with better options like Elvish Mystic or Fyndhorn Elves. Terramorphic Expanse and Command Tower will help with color fixing. Black Market is great ramp in black.
1 month ago
Nice deck! Automatic +1 for elves. Definitely switch out Ranger's Guile for Blossoming Defense for obvious reasons. I'd also suggest moving Essence Warden and Ezuri's Archers to the sideboard and using a mana dork like Elvish Mystic or Llanowar Elves instead. As for other suggestions and ideas I'd say check out my elf deck>This is How Elves Party!. I've played it in Modern a few times and it always does well. Good luck!
1 month ago
Hello tmoore17. Got a couple suggestions for you here.
First, you might want to consider swapping your Kalonian Tuskers for some Garruk's Companions instead. The Companion has 1 less toughness, yes, but it comes with built-in trample. With all that buffing your doing, trample might help a lot.
Another good removal spell in that I like is Rabid Bite, because your creature does not take damage from it, unlike with "fighting."
You also might want to consider something like Ranger's Guile, Vines of Vastwood or Blossoming Defense to protect your guys from removal--if that comes up in your games enough. You could do -2 Rampaging Baloths, -1 Shamanic Revelation and -1 Might of Oaks to make room for a playset. (I suggested the above cards to remove because they are all high mana, so you don't want to risk getting too many of them in your opening hand. plus you have plenty of draw, it looks like, to ensure you draw one or more as a finisher anyway.)
Beyond that, nice mana curve. It looks fun! =)
2 months ago
Since you are running a sub theme of plus one plus one counters, Experiment One is good, and Avatar of the Resolute also works well. Dismember is awesome for removal. Hardened Scales would help boost the plus one plus on scheme if you choose to go into it.
Increasing Savagery is pretty spicy, but since you are running mono green, I think you should throw in Aspect of Hydra. It's really cheap (mana and money) and is increasingly useful late game. You could also take out 4 forests for 4 Hashep Oasis, which can pump your creatures if you run out of action in your hand.
Anyways, cool deck and good luck