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Vanguard | Legal |
Vintage | Legal |
Relic Golem
Artifact Creature — Golem
Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard.
, : Target player mills two cards. (They put the top two cards of their library into their graveyard.)
RivenEsq on Selvala, Heart of the Storm
2 years ago
Duskwatch Recruiter Flip -> Ghalta, Primal Hunger
Ravaging Riftwurm -> Druid of Purification
Yisan, the Wanderer Bard -> Ashaya, Soul of the Wild
Deglamer -> Allosaurus Shepherd
Might of Old Krosa -> Sylvan Safekeeper
Cloudstone Curio -> Collector Ouphe
Memory Jar -> Return of the Wildspeaker
Paradox Engine -> Shared Summons
Song of the Dryads -> Veil of Summer
Phytoburst -> Finale of Devastation
Primal Command -> Kogla, the Titan Ape
Uncage the Menagerie -> Mox Diamond
Somberwald Stag -> Jeweled Lotus
Lupine Prototype -> Hyrax Tower Scout
Weird Harvest -> Gaea's Avenger
Reclamation Sage -> Relic Golem
Genesis Wave -> Wandering Archaic Flip
Benefactor's Draught -> Scale Up
Forest -> Turntimber Symbiosis Flip
Forest -> Kenrith's Transformation
soomyre on Selvala CEDH V8.4
2 years ago
Sure! Your main idea is to get out a creature with power six or greater, from there your infinite mana sources are Selvala, Heart of the Wilds or Priest of Titania or Circle of Dreams Druid combined with Staff of Domination, Umbral Mantle, Kogla, the Titan Ape/Hyrax Tower Scout, Ashaya, Soul of the Wild/Quirion Ranger or Scryb Ranger, Temur Sabertooth/Hyrax Tower Scout or Great Oak Guardian or Wirewood Symbiote. After making so much mana your outlets are... Duskwatch Recruiter Flip, Relic Golem, Walking Ballista,Finale of Devastation. Also Temur Sabertooth can be used to trigger selvala's draw trigger if you have the larges creature on the field. A few interesting techs I've found are using Temur Sabertooth or Kogla, the Titan Ape and Eternal Witness to loop any instant or sorcery from your graveyard, and using Green Sun's Zenith on zero to get Dryad Arbor turn one as a dork if you really need it. Hope this helped!
DanMcSharp on Control Mill 2021 (Arena Tested)
3 years ago
Interesting take on the mill plan.
I'm glad to see Sphinx Mindbreaker used here, and mixing it with Obsessive Stitcher and Malakir Rebirth Flip seems promising. I do feel like running 4 Sphinx Mindbreaker seems like a lot though since Obsessive Stitcher is your only reliable way to cheat it into play. Using a 6 mana Ashiok, Sculptor of Fears (that's pretty bad otherwise) that might still be there to play it from the graveyard on the next turn doesn't seem like the greatest idea. I think 3 would be more reasonable.
I like the inclusion of Ghostly Pilferer since it should line-up nicely against all the foretell cards in the meta, but I feel like Vantress Gargoyle would serve you better in the main board both for staying alive, your mill plan, or winning with damage.
You are running very few lands at 21 for a deck that means that runs a bunch of high CMC cards that also wants to keep up mana for instants and creature abilities. Personally I would remove the 2 Ashiok, Sculptor of Fears and add 2 lands, probably a Castle Vantress and a Castle Locthwain .
Drown in the Loch is an amazing card in here, but it being your only counterspell and your only removal, it will have a lot of heavy lifting to do. A few Saw It Coming or Heartless Act could go a long way. You could probably cut a few Relic Golem or Ghostly Pilferer since you won't get much value out of too many creatures out at the same time with abilities you need to pay for anyway.
Hopefully these are useful, cheers!
Blotterhead on Control Mill 2021 (Arena Tested)
3 years ago
Fair point on the name. I should have put "homebrew" instead, I did this because most of the feedback I got was "just turn it into a rogue mill deck" -- but I don't want this to be someone else's deck, I want help refining my homebrew concept.
Relic Golem seems like a perfect fit, thank you! It also gives Call of the Death-Dweller more of a justification of being in there.
But what should I remove? I keep going back-and-forth on removing King Narfi's Betrayal , but it's helpful for that self-mill/discard that the deck needs.
Bkotz on Control Mill 2021 (Arena Tested)
3 years ago
Little confused why it’s called no-rouge mil when the first card on the list is a rouge. Lol
I run Relic Golem in my mil deck. Makes for good board presence they are a 6/6 for 3 mana.
ConsumingKiribo on Mindwrack harpy's wrath
3 years ago
This definitely looks like a Dimir Mill deck. First off, since you're focused around Mindwrack Harpy , I'm going to recommend Ruin Crab or Hedron Crab . I'm going to keep recommending this because they're staples in mill for a reason.
It looks like you're going for a beat-stick with Relic Golem . I'd say replace it with Jace's Phantasm which is instead a 1 mana beat-stick that gets you a 5/5. However, most mill decks opt out of using a beat-stick since they're trying to deck out their opponent.
Fruit of Tizerus is a bit wasteful to put in this deck. Glimpse the Unthinkable for a more aggressive deck or Maddening Cacophony if you're going for a slower, yet more controlling, and less aggressive mill deck.
Finally, Drown in the Loch can be a good card in this deck. It's basically a Doom Blade and Counterspell glued together. What makes it even better is that Counterspell isn't even legal for modern.
Overall: This lacks focus... kind of. The edits are certainly an improvement, though there are some questionable card choices. This looks like a decent standard deck save for the sideboard. If you're planning on using this deck in modern, for higher-level play groups you want your average CMC to be around 2 or 3, especially in an aggressive deck.
Since this is a mill deck, I'd recommend going for a much more controlling approach vs an aggressive approach, since you have the advantage of your opponent's graveyard. Magic is a game of resources, probability, and the stack. Your opponent's graveyard is a resource. USE IT.
In the end, it's certainly a decent deck for a new player. Despite questionable card choices, it looks decent.
RivenEsq on Selvala, Heart of the Storm
3 years ago
Duskwatch Recruiter Flip -> Ghalta, Primal Hunger
Ravaging Riftwurm -> Hunted Troll
Skullwinder -> Karametra's Acolyte
Yisan, the Wanderer Bard -> Ashaya, Soul of the Wild
Deglamer -> Allosaurus Shepherd
Might of Old Krosa -> Sylvan Safekeeper
Cloudstone Curio -> Collector Ouphe
Memory Jar -> Return of the Wildspeaker
Paradox Engine -> Shared Summons
Song of the Dryads -> Veil of Summer
Phytoburst -> Finale of Devastation
Primal Command -> Kogla, the Titan Ape
Uncage the Menagerie -> Mox Diamond
Mouth of Ronom -> Kenrith's Transformation
Somberwald Stag -> Jeweled Lotus
Lupine Prototype -> Hyrax Tower Scout
Weird Harvest -> Elvish Spirit Guide
Reclamation Sage -> Relic Golem
Angry_Potatoes on Uncommon Cube
3 years ago
Zendikar Rising considerations: Scion of the Swarm, Fireblade Charger, Ruin Crab, Bloodchief's Thirst, Iridescent Hornbeetle, Fearless Fledgling, Roiling Regrowth, Kitesail Cleric, Skyclave Shadowcat, Vastwood Surge, Lullmage's Domination, Merfolk Windrobber, Grotag Night-Runner, Moss-Pit Skeleton, Relic Golem
Fliplands: Kabira Takedown, Makindi Stampede, Sejiri Shelter, Skyclave Cleric, Beyeen Veil, Jwari Disruption, Silundi Vision, Umara Wizard, Blackbloom Rogue, Malakir Rebirth Flip, Zof Consumption, Akoum Warrior, Kazuul's Fury, Song-Mad Treachery, Spikefield Hazard, Bala Ged Recovery, Khalni Ambush Flip, Tangled Florahedron
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