Somberwald Stag


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Uncommon

Combos Browse all

Somberwald Stag

Creature — Elk

When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.

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Somberwald Stag Discussion

raefgall on Idea for new cmder deck

5 months ago

Personally, looking a bit closer, I would go with Karametra, God of Harvests as a commander. I did a gatherer search including Antelope, Elk, Horse, Unicorn.

Burnished Hart and Dawntreader Elk get you additional land. Grazing Gladehart gains life for landfall.

Capashen Unicorn blows up artifacts and enchantments. Somberwald Stag can be used as a sort of creature removal.

Opaline Unicorn taps for mana. Diamond Mare from the new set gets you life when you cast spells.

Crested Sunmare is a horse that makes other horses.

Stampeding Elk Herd can give your other stuff trample (which works great with Beastmaster Ascension, since it doesn't give trample).

Moonbar on C H A D S T O R M

9 months ago

I'm confused at the inclusion of Somberwald Stag. Can you explain it to me?

Juanturnkill on Competitive Seton

10 months ago

thegigibeast thanks for the tips, I had been playing this a while and couldn't find an answer to Linvala, Keeper of Silence. I looked at Great Oak Guardian but missed the untap clause, so that is definitely in the deck. I completely forgot about Dryad Arbor as I assumed it would be in the original list, and it will definitely go in the deck. I also feel that a way to win without combat would be a great inclusion, as my big swing has been fogged before. For that reason Eternal Witness and Somberwald Stag will be in the deck. I included Tangleroot as a way to discount Lifecrafter's Bestiary, but I have found that is not really needed.As for Staff of Domination I can't believe I missed that in making the deck.

TLDR; The changes were great, thanks for the tips.

thegigibeast on Competitive Seton

11 months ago

Hey there, I decided to go ahead and review your deck already!

I feel like there are some things missing, mainly Eternal Witnessand Great Oak Guardian. I know that they both are not druids, but I feel like they add a lot to the deck, and they provide with victory lines without even needing the gods to pump and attack like you mentionned before, and they are a lot less dead in the deck that the gods.

First of all, Great Oak Guardian would go infinite with Temur Sabertooth, letting you generate infinite mana from your Druids and draw your entire deck from a draw engine like Soul of the Harvest, Primordial Sage, Zendikar Resurgent, Recycle, Lifecrafter's Bestiary or Glimpse of Nature. After that, you would have infinite mana and your entire deck in your hands, so you now need a way to win.

Eternal Witnessand Somberwald Stag comes in here. First of all, she would be really great as graveyard recursion (she is not a staple for nothing, she is a must include in every green deck IMO, especially mono-green). Then, once you have your entire deck in hands with infinite mana, you could cast Beast Within to kill every permanent on your opponents side, getting it back from the graveyard by bouncing Eternal Witness, then keep on recurring Somberwald Stag (on a side note, this thing can help you kill Linvala, Keeper of Silence if you have too and is easier to tutor for green since it is a creature) to kill every 3/3 beasts yout opponents control, so they would all be left with nothing on the battlefield, not even lands. Most opponents will simply stop playing at that point, but if any one just wants you to keep on playing, thinking you will die from drawing next turn, you simply have to cats Green Sun's Zenith, fail to find, then shuffle it back in your deck (it will be the only card left in your deck). Next turn you draw GSZ and do the same, attacking them with all your creatures until they are dead (or until they realize they won't be able to do a thing).

Speaking of GSZ, you should also add Dryad Arbor in place of a forest, since GSZ + DA is a great turn 1 ramp to be able to cast Seton on turn 2.

You were talking about a Tangleroot+ Cloudstone Curiocombo... But have you noticed that Cloudstone Curio alone with two small druids and a draw engine will draw your entire deck? You don't even need Tangleroot, since you can draw your entire deck, cast any spell to untap all of your creatures (also cast Concordant Crossroads if you need to) to generate more mana, then win by the way I have written above.

You are also playing Umbral Mantleand Sword of the Paruns, but not Staff of Domination?

Some great draw engines are also missing from your deck, such as Regal Force, which again is really good with the bouncing provided by Temur Sabertooth. You also have some strange and dangerous card choices: Food Chaindoes help you casting creatures, but at the cost of exiling your druids... You can't abuse it like other combo decks, and I feel like it is not a good fit for what you are trying to achieve here. Also, be careful with Aluren. It can let your opponents play creatures at instant speed too, and it could easily backfire. I feel like you have enough small creatures that can cast themselves (with the ability of your commander) that this is not really needed in here. I see why you included it, but I would remove it, since it is not really needed and can backfire.

TLDR; Here are the changes I would recommend:

tiku3d on "Verse/Chorus/Verse"

1 year ago

Azergyzhoul Mouth of Ronom is just easily tutorable creature removal in green with minimal downside. It is there for the same reason I run Somberwald Stag.

Either of them does not look great on paper but in practice you'll notice how useful they actually are.

ThrunTheTroll628 on Selvala Brostorm

1 year ago

Omnom_Locus_of_Drivethrus This comes up a lot...(LOL)
1. assemble infinite mana and draw your deck (lots of ways to do this, read the primer)
2. cast Beast Within, destroying a permanent of an opponent
3. cast Eternal Witness to return Beast Within to your hand
4. re-cast Beast Within, destroying another permanent
5. Cast Temur Sabertooth
6. Bounce Eternal Witness
7. Recast Eternal Witness & grab Beast Within
8. continue bouncing Eternal Witness to grab Beast Within, turning all their permanents into beasts
9. repeat the loop but replace Beast Within with Somberwald Stag to destroy your opponents' permanents
presumably you opponents resign due to having no permanents, if they don't, make sure you use Scroll Rack to not deck yourself

If you meant giving yourself infinite Beasts, do the same thing but you'll have to bounce Eternal Witness twice each loop to grab whatever permanent of yours you just destroyed
Honestly, I've never used this loop, I feel Concordant Crossroads or Scroll Rack + Memory Jar are better win conditions

dcoffin Turn 6 is WAY to late in a competitive meta, though it might work at a casual table, good luck

Sylvanrush on Selvala Brostorm

1 year ago

Suggestions on delaying a win until turn 6? So I can basically drop her and go off.

I made a few changes to my version to help with that..

Included Thousand-Year Elixir (removed Benefactor's Draught) to kick her off as soon as I drop her on turn 6

Steely Resolve in, Carpet of Flowers out (can always name 'Scout' so not everyone benefits) to protect her

Instill Energy in, Scroll Rack out (kick her off as soon as she gets in)

Lightning Greaves in, Deglamer out (this one hurts, but I can't think of anything else to remove) to again, protect Selvala, Heart of the Wilds and give her haste when she drops

Other options:

Lifeforce to deal with black removal (use is little too narrow..)

Asceticism is sweet, but kinda pricy CMC wise to get out quickly

Another option, assuming I have the cards in hand, is dropping her early, and doing the old destroy everyone's permanents with the Staff of Domination Beast Within, Somberwald Stag, Eternal Witness and Temur Sabertooth combo - then just wait until turn 6 (not very nice, but hey)

Any other thoughts?

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