|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Uncommon|
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Creature — Elk
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
Somberwald Stag Discussion
2 weeks ago
Hi_diddly_ho_neighbor: Thank you very much good sir, I appreciate the kind words!! Hopefully one day you join the dark side and embrace combos. :)
Winding Canyons : The deck is actually not starved of this ability. In fact, if you think about it, Command Beacon being on the chopping block is a really good indicator of it. The reason why is because getting rid of Yeva is never a factor because I always unload my hand in response to that removal and she is never out unless I have stuff worthy of being played. That land might be going out for Sunscorched Desert as a Plan D wincon since I don't need Shaman of Forgotten Ways to have haste for me to win at instant speed.
Polukranos, World Eater : My heart breaks. He was in the earlier iterations of the deck as a finisher with Kamahl, Fist of Krosa , unfortunatedly Somberwald Stag eliminated the need for both and it still kills Teferi, Mage of Zhalfir and Linvala, Keeper of Silence (which Polukranos, can't). Meanwhile, I already have Lignify , Song of the Dryads , and Beast Within to deal with them. Torpor Orb has no longer posed as much of a threat with the current state of the deck tbh.
Gaea's Herald : I truly wish I could replace the cat for herald, but as it stands, I play against 3 blue players and it sucks to see a secondary counter which happens quite often actually. Prowling Serpopard is definite security against that.
Once again, thank you very much and for the upvote!
DiverDown: Honestly, I was completely out of my element regarding an approachable budget list, cause I didn't know what that was exactly. Abzkaban was kind enough to point me in a good direction and I personally didn't know whether $200 was too much or not. I'm glad of the amount of people that came out of the woodworks to defend the $200 price tag. Made me feel like I hit the right number at $2 a card. I would love to see the lists you're referring to, btw! To return the favor and I am always down to see a new list. :D
I'm glad you enjoyed both variants of the deck, I worked obsessively long on it, that it is just a delight to read all the positive comments.
Thank you all!! :D
2 weeks ago
First of all, very cool list and nice write up! I am not the best at giving advice on highly tuned decks because I am a filthy casual and generally avoid the combo style of play, but here are some thoughts I had:
Winding Canyons might be a decent replacement for Command Beacon if you end up cutting it. It still provides you with the necessary colorless mana, but it can serve as an additional flash enabler that is harder to deal with than Yeva.
I always advocate for Krosan Grip . Maybe it is too slow (mana wise) for more competitive metas, or maybe I have just been blown out by Food Chain too many times, but split-second seems very relevant in higher powered metas.
Polukranos, World Eater is a bigger, beefier fighter than Somberwald Stag that gets around ETB cancelers like Torpor Orb and flash cancelers like Teferi. Not saying that you replace the Stag, but running them both together might be helpful.
+1 from me.
3 weeks ago
$20ish Budget way to make Yisan very fast:
Add in Arbor Elf , Fyndhorn Elves , Wirewood Symbiote , Seeker of Skybreak , Temur Sabertooth , Priest of Titania , Elvish Archdruid , Boreal Druid , Devoted Druid , Great Oak Guardian , Autumn's Veil , Nature's Claim , Natural State , Caustic Caterpillar , Reclamation Sage , Desert Twister , Copperhorn Scout , Wood Elves , Somberwald Stag , Manglehorn , Marwyn, the Nurturer , Rishkar, Peema Renegade , Leaf Gilder , Heart Warden , Fyndhorn Elder
Drop out Taunting Elf , Verdant Force , Vorinclex, Voice of Hunger , Wild Beastmaster , Worldspine Wurm , Pathbreaker Ibex , Mycoloth , Kamahl, Fist of Krosa , Gyre Sage , Giant Adephage , Elvish Piper , Cultivator of Blades , Bramble Elemental , Avenger of Zendikar , Tooth and Nail , See the Unwritten , Triumph of the Hordes , Overrun , Overwhelming Stampede , Overrun , Genesis Wave , Explosive Vegetation , Zendikar Resurgent , Growing Rites of Itlimoc Flip, Umbral Mantle , Lifecrafter's Bestiary
Total of 26 swaps.
The switches lists speed the deck up and make it win through an easy and efficient combo, all fetchable by Yisan. The combo uses Great Oak Guardian , Temur Sabertooth , and Wirewood Symbiote . With these and enough mana producing creatures, you get infinitely large creatures or with 1 more mana, infinitely large creatures and infinite mana, and untaps which can be put into Yisan to fetch Caterhoof and give the team trample.
All together, the deck will also run enough early-game interaction like Caustic Caterpillar , Manglehorn , Reclamation Sage , Natural State , Nature's Claim , the already run Lignify and Acidic Slime , and catch-alls like Desert Twister and Yisan fetchables like Somberwald Stag .
How does this sound?
7 months ago
Personally, looking a bit closer, I would go with Karametra, God of Harvests as a commander. I did a gatherer search including Antelope, Elk, Horse, Unicorn.
Crested Sunmare is a horse that makes other horses.
11 months ago
I'm confused at the inclusion of Somberwald Stag. Can you explain it to me?
1 year ago
thegigibeast thanks for the tips, I had been playing this a while and couldn't find an answer to Linvala, Keeper of Silence. I looked at Great Oak Guardian but missed the untap clause, so that is definitely in the deck. I completely forgot about Dryad Arbor as I assumed it would be in the original list, and it will definitely go in the deck. I also feel that a way to win without combat would be a great inclusion, as my big swing has been fogged before. For that reason Eternal Witness and Somberwald Stag will be in the deck. I included Tangleroot as a way to discount Lifecrafter's Bestiary, but I have found that is not really needed.As for Staff of Domination I can't believe I missed that in making the deck.
TLDR; The changes were great, thanks for the tips.
1 year ago
Hey there, I decided to go ahead and review your deck already!
I feel like there are some things missing, mainly Eternal Witnessand Great Oak Guardian. I know that they both are not druids, but I feel like they add a lot to the deck, and they provide with victory lines without even needing the gods to pump and attack like you mentionned before, and they are a lot less dead in the deck that the gods.
First of all, Great Oak Guardian would go infinite with Temur Sabertooth, letting you generate infinite mana from your Druids and draw your entire deck from a draw engine like Soul of the Harvest, Primordial Sage, Zendikar Resurgent, Recycle, Lifecrafter's Bestiary or Glimpse of Nature. After that, you would have infinite mana and your entire deck in your hands, so you now need a way to win.
Eternal Witnessand Somberwald Stag comes in here. First of all, she would be really great as graveyard recursion (she is not a staple for nothing, she is a must include in every green deck IMO, especially mono-green). Then, once you have your entire deck in hands with infinite mana, you could cast Beast Within to kill every permanent on your opponents side, getting it back from the graveyard by bouncing Eternal Witness, then keep on recurring Somberwald Stag (on a side note, this thing can help you kill Linvala, Keeper of Silence if you have too and is easier to tutor for green since it is a creature) to kill every 3/3 beasts yout opponents control, so they would all be left with nothing on the battlefield, not even lands. Most opponents will simply stop playing at that point, but if any one just wants you to keep on playing, thinking you will die from drawing next turn, you simply have to cats Green Sun's Zenith, fail to find, then shuffle it back in your deck (it will be the only card left in your deck). Next turn you draw GSZ and do the same, attacking them with all your creatures until they are dead (or until they realize they won't be able to do a thing).
Speaking of GSZ, you should also add Dryad Arbor in place of a forest, since GSZ + DA is a great turn 1 ramp to be able to cast Seton on turn 2.
You were talking about a Tangleroot+ Cloudstone Curiocombo... But have you noticed that Cloudstone Curio alone with two small druids and a draw engine will draw your entire deck? You don't even need Tangleroot, since you can draw your entire deck, cast any spell to untap all of your creatures (also cast Concordant Crossroads if you need to) to generate more mana, then win by the way I have written above.
Some great draw engines are also missing from your deck, such as Regal Force, which again is really good with the bouncing provided by Temur Sabertooth. You also have some strange and dangerous card choices: Food Chaindoes help you casting creatures, but at the cost of exiling your druids... You can't abuse it like other combo decks, and I feel like it is not a good fit for what you are trying to achieve here. Also, be careful with Aluren. It can let your opponents play creatures at instant speed too, and it could easily backfire. I feel like you have enough small creatures that can cast themselves (with the ability of your commander) that this is not really needed in here. I see why you included it, but I would remove it, since it is not really needed and can backfire.
TLDR; Here are the changes I would recommend:
Dryad Arbor in
Replace forests by Snow-Covered Forest
Somberwald Stag occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%