Mirrorwing Dragon

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Mythic Rare

Combos Browse all

Mirrorwing Dragon

Creature — Dragon

Flying

Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature he or she controls that the spell could target. Each copy targets a different one of those creatures.

Mirrorwing Dragon Discussion

seshiro_of_the_orochi on Pleasure through pain: Feather punisher

1 week ago

DrukenReaps: Sunforger is awesome. I'll try to get a copy. Your deck looks interesting, I'll have a closer look at it later. Thanks a lot :)

dbpunk: I'm not too hyped for any hymns here, that's what the indestructible spell are for. But I'll keep it in the back of my head.

TypicalTimmy: These are some great suggestions. I do have snipe and e-field in my other feather list, so I won't play'em here. Monastery Mentor is waaaaayyy above my budget. Firesong and sunspeaker are a perfectly fitting idea I already own, so I'll include them. Regarding Mirrorwing Dragon : It actually has some kind of punisher effect as well, so if any opponent wants to kill it, they slaughter their entire board as well. So it can be seen as an In Garruk's Wake , but in a different way than you meant.

dbpunk on Pleasure through pain: Feather punisher

1 week ago

TypicalTimmy reread Mirrorwing Dragon . It's not every creature that MD's controller controls, it's every creature the player casting the spell controls.

xiud on Combatrips

1 month ago

Hey! I really like your build and I run a similar one, but a bit more budget and got a couple of questions for you if you have time!

I was wondering if you had tested Unwinding Clock ? I am looking at it to replace Paradox Engine which is out of range for me.

Also, Have you tried Aria of Flame ? Any thoughts on it?

I am curious to get your point of view on Veilstone Amulet . Is it a must for you or do you find it a bit redundant with all the instants protections this deck has?

I also noticed you don't run Zada, Hedron Grinder or Mirrorwing Dragon , were they not performing enough in your deck or..?

Finally, have you considered or felt the need to add more Stax cards to your deck?

Thanks!

ChibiNature on The Pie Raker's Army

1 month ago

VaalVanir

Yeah I am liking the card a lot. It might actually replace Psychotic Fury tho, since fury cannot target Zada, Hedron Grinder and Mirrorwing Dragon . And Fists of Flame will still give enough for the creature to win in combat. Will have to debate about it a bit more. There are a few cards this set I am interested in for this deck alone. I am looking forward to do playtesting with them!

LordCyrodil on Feather Redeems Boros in EDH [Primer]

2 months ago

First of all, thanks for making a primer on this commander! There are a lot of people starting to play this one since release, but not a lot of in depth content out yet. I have some suggestions based around my play experience with this deck:

  • Mirrorwing Dragon and Zada, Hedron Grinder : I feel Feather works best when you can go off and kill someone in one turn, usually with commander damage. These two creatures enable you to go wide while still benefiting from the instants and sorceries you are already playing in feather. Cards like Bandage go from draw one every turn to draw 1 card every turn for each creature you control, all for just 1 mana. If you are ever worried about decking yourself, just don't cast the draw card targeting these creatures. Pump spells can easily turn into 1 mana Overrun s. Usually the turn I drop this, as long as I have leftover mana to play other pump spells, I can win the game.

  • Dreadhorde Arcanist : This guy is a house. You are naturally running pump spells in your deck, so you won't have a problem casting spells out of your gy. Some cards you run in the deck, such as Path to Exile , Council's Judgment or Chaos Warp , won't recur with feather, so being able to cast them another time for free is huge.

  • Twinflame , Ajani's Presence and Launch the Fleet : works best with either of the two aforementioned creatures, but can also work with strive. Can win games pretty fast when you swing with even just a couple creatures. Ajani's presence has saved my board countless times from board wipes as well.

  • Samut's Sprint , Brute Strength , etc: Most of my games with feather end in drawing into Temur Battle Rage and casting on feather when she is power 11 or greater. This requires many small cmc, efficient pump spells to fill your draws in the early game.

Cards I would replace:

  • Veilstone Amulet and Scroll of the Masters : Veilstone amulet can be accomplished with other cards we play for less mana ( eg. Apostle's Blessing, shelter, etc. ). Spending 3 mana to drop a do-nothing artifact isn't where the deck wants to be. Scroll of Masters is cute but I think we can get better effects in just the instants and sorceries we run.

  • Sentinel Tower and Guttersnipe : I considered both of these cards when making the deck, but I found they played out too slow. I couldn't find a time when I would like to cast Sentinel Tower rather than spend mana casting a draw spell on feather. Guttersnipe felt the same way. He also tends to attract a lot of hate when I'm not ready to finish my opponents. The nice thing about feather is you can amass enough card advantage by the mid game where you can explode and possibly one-shot your opponent.

  • Akroan Conscriptor is a bit slow and can provide no value depending on the board state.

  • I don't know how I feel about Grapeshot . I guess you will be playing 3-5 spells each turn, but a reusable card to deal 5 damage to a target every turn seems pretty slow to me. You should be able to not care about an opponents creatures most of the time ( she has flying, can give protection with various spells in deck, etc ) so killing creatures isn't as valuable and doing 5 damage to an opponents face is pretty lackluster.

  • Silverclad Ferocidons : A card that is > 5 mana should win the game for you when you play it. This card doesn't do that. I would much rather play 5-6 of my cheap instants/sorceries then play this card in a turn.

There are probably other cards I could think of and recommend, but I'm still working on my own list and tweaking it as I play the deck. Thanks again for writing a primer on this commander! Enjoy!

ChibiNature on The Pie Raker's Army

2 months ago

TwinStags You are correct in saying that Oblation is a really good card, I wouldn't fault anybody for keeping it in the deck. And it will most likely always be in the "maybe" section of the deck at the very least. It might float in and out of the list as more testing gets done going forward.

Stuffy Doll I do not like for a couple of reasons. One is he locks himself to a single opponent, which to me just makes himself a worse version of Guttersnipe since in EDH there is 4 players. And secondly is that we really dont run a whole lot of damage outlets outside of Aetherflux Reservoir . There is a few cards here and there, but hardly enough to warrant the inclusion of a support card for it. Silverclad Ferocidons is bad for a similar reason, in that we just dont have the damage pinging support for it, but also he is LUDICROUSLY expensive. At 7 mana we should honestly be looking to combo into a victory, not play with fun cards. Cards like Sun Titan work well at such a high mana cost because he is best friends with the most powerful card in our deck Sunforger , but outside of that you should be looking to close out the game once you get to the higher mana costs. Not play goodstuff.

In regards to pumping strategies. It just isn't good enough. Our deck already runs about .5-1 turns slower than the other cutthroat decks thanks to the lack of card support for Boros. And combat/pump strategies are even further behind that. Imagine it as giving the opponents a free Time Walk or Time Stretch every time you play. It really sets you off on the the wrong foot. Matches that I actually managed to pull off any pump combos in order to win were almost always due to luck. Like I'd either get the perfect stax piece on the board early, or they enemies invested too many resources to shutdown another player in order to handle me. But it just isn't consistent enough to warrant running. And as a side not since you asked. cards with "heroic" like Akroan Crusader do NOT combo with Zada, Hedron Grinder or Mirrorwing Dragon . You can only target 1 with the initial spell, so in the end, all heroic cards are anti synergy with some of our more powerful combo pieces.

Scrying is nice, but not really good enough. We really only care about card draw when it comes to getting card advantage. Any sort of scry effects we get are just tacked on to already good cards like Gods Willing . Any card that scrys for us I'd rather just replace with something that draws us a card.

Hope this helps :)

abby315 on Featherstorm

2 months ago

Wojek Siren works the way you want it to because, though it affects a lot of your creatures, it only targets the Mirrorwing Dragon . So each of your creatures would also create a copy of Wojek Siren targeting themselves and affecting your board. Your creatures would basically get +X/+X (I think) where X is the number of creatures on the board IF they are all red . It gets a bit confusing because it WILL create copies for white creatures, but their anthem +1/+1 would only affect other white creatures on your board. At base, all of your targetable creatures will have +2/+2, then +1/+1 for each other creature they share a color with. Have fun with the math!

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Mirrorwing Dragon occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%