Aether Tunnel

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Uncommon

Combos Browse all

Aether Tunnel

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and can't be blocked.

Aether Tunnel Discussion

Unenlightened on $10 Fistful of Dollars

1 week ago

So I just played this deck in a 4 way game, and it performed pretty well; I managed to swing 14 unblockable commander on one turn with Aether Tunnel attached to Saitama I mean Shu Yun. Next turn a guy plays a spot removal card on Shu Yun.

And that's when I searched my entire deck and found that there were precisely two cards that could help me get rid of Faith's Fetters .

So, yeah, this deck has a glaring weakness to aura-based creature neutralization. Deadpoo111 was saying to drop a lot of bounce cards, but I was sitting there for multiple turns able to do nothing but occasionally try to counterspell or buff other player's creatures to help them kill each other. I finally got Shu back to the command zone when someone cracked a Perilous Vault .

So, two things. One, Deadpoo111 was right about unblockable enchantments making Shu a huge target. And two, he was wrong about the lack of need for bounce spells.

Murphy77 on U/W Lifegain-Artifacts

3 weeks ago

Another option to make Ajani's Pridemate unblockable is Aether Tunnel .

Ben_Sky on Muldrotha, Graveyard Vacuum

1 month ago

Kaya's Ghostform or Demonic Vigor is good protection for Muldrotha - protects from exile as well.

You mentioned looking for wincon suggestions - don't forget that Muldrotha is a 6/6 - something a little less budget but Hadana's Climb  Flip can make her a 18/18 with flying (add 3 +1/+1 counters and transform) plus now you have a tutor to search for the answers! Other cards like Rogue's Passage Aether Tunnel or Aqueous Form all are pretty good to let you slip through blockers.

Tons of way to play and build this deck, mine started out with a lot of unblockable merfolk with Islandwalk, but changed it up after the commanders quarters episode to see how that played.

Murphy77 on Pirates of the Sky

2 months ago

There are a number of cards that I would like to suggest, but it will involve moving from aggro to control. With a bit more creature kill, Dead Man's Chest would certainly add value. Thief of Sanity over Hostage Taker gives a permanent exile to play rather than until this card leaves the battlefied. Bladebrand can come in to get rid of a big blocker.

I think that I would want to replace Blight Keeper and Storm Fleet Aerialist with Aether Tunnel , Dead Man's Chest , Bladebrand or Cast Down , but doing so would change the focus of the deck toward / control.

Murphy77 on

2 months ago

I have often looked at building a deck like this and find myself debating the relative strengths of Merfolk Trickster and Warkite Marauder . I just get the feeling that the flash-in effect of Trickster works better in the long-game if you have cards like Clear the Mind in your deck, while you can get the effect of Marauder multiple times if you play more aggressively. You might want more instants to get value from Pteramander and I would tend to play 1 more Mist-Cloaked Herald and fewer Pteramander s, or change the balance between creatures and instants.

My own preference would be to drop Opt for Aether Tunnel or the enchantment that makes one of your creatures hexproof (?).

Boroswins on Niv and his Thieves

2 months ago

Murphy77, Thanks for the comments! I debated between Enigma Drake and Crackling Drake and ended up with Cracking Drake because of the Card Draw and ability to benefit from spells in Exile (Chemister's insight after Jump-Start). I also didn't want anything competing with Thief of Sanity at the 3-drop level. I figured Hostage Taker doesn't usually come out the second you have the mana for him, so Crackling Drake can take the 4-slot. I like Siren Stormtamer and Hired Poisoner . I felt the deck needed some protection and Siren would help there. I also considered Dive Down for that. Thoughts on Dive Down? Opt helps the Niv Triggers, which, ultimately, is my primary win con. Aether Tunnel has problems because I run into a lot of removal, and its hard to keep my guys on the field, so a 2 for 1 is rough... I missed Dead Man's Chest . I will add that in during the update with Cast Down . I'll try running it with the smaller creatures, but I may move back if it can't hold things off.

Murphy77 on Niv and his Thieves

2 months ago

Working on the same steal your opponent's deck principle, I try to bring in Aether Tunnel to get an unblockable Thief of Sanity . Having a bit more creature hate (creature removal or deathtouch creatures) allows you to target your opponent's strongest creatures with Dead Man's Chest before killing them and stealing multiple cards. Hostage Taker is a bit slow and gives you a once-off partial steal (the cards return to the field if he leaves it). Enigma Drake (reprinted in M19) is cheaper and easier to cast than Crackling Drake .

I would look at replacing Crackling Drake , Hostage Taker and Chemister's Insight with Siren Stormtamer , Hired Poisoner and Dead Man's Chest then change out Opt for Aether Tunnel (which is really just one of my favourite cards, that adds a bit less to the deck) or Cast Down .

Infinity_Dragon_Blade on Discard Control

2 months ago

That is a good idea, I was thinking about Aether Tunnel but not sure where to add it.

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Aether Tunnel occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%