|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
Combos Browse all
Enchantment — Aura
Enchanted creature gets +1/+0 and can't be blocked.
Aether Tunnel Discussion
2 weeks ago
I might suggest some cards like Aether Tunnel , Cloak of Mists or even Infiltrator's Magemark with that it seems like you're leaning towards an enchantment theme, which would make me consider cards like Eidolon of Blossoms , Enchantress's Presence , Verduran Enchantress . Pretty good deck! I like the idea of killing with commander damage!
1 month ago
If you're gonna run Counterbalance , Sensei's Divining Top for sure. Spin the top in response to the counterbalance trigger, rearrange your cards to find correct CMC, then counter a spell pretty reliably
Probably cut Isochron Scepter , don't think it does enough. It hits Counterspell , Cyclonic Rift , and Lim-Dul's Vault . It also hits Enlightened Tutor , but who cares you're already finding enchantments with Zur. Probably the only good card to hit is Silence which just reads "Pay : Opponent can't play Magic", but only in a 2 player game. In 3+ players, it just picks on one player, which could be good, but I don't think that's what control is getting at.
Don't think Sheoldred, Whispering One does much apart from sacrifice for opponents. While powerful, her first ability doesn't do much. You could play Dictate of Erebos or, for cheaper, Attrition or Grave Pact . They all pretty much do the same things, but your creatures do have to die. However, you could play Bitterblossom (In place of your Rings of Brighthearth for example) to make creatures that can not only attack, but be fuel for a sac fire
2 months ago
So, I feel like I should mention that Erayo, Soratami Ascendant / Erayo's Essence is super-duper banned in EDH. If your playgroup is alright with it, keep it in; but be aware that about 95% of players would not be happy.
I suggest replacing it with something like Counterbalance , which works nicely with your Sensei's Divining Top . Also, if your general is on the field, being able to look and see if you want to reveal the top card of your deck to counter a spell is pretty valuable.
Mystical Tutor is awesome if your general is on the field, as it becomes a pseudo-tutor-to-hand effect.
Narset, Parter of Veils is a pretty busted card -- she even lets you clear a creature off of the top of your deck if you need it, in addition to her static hate-ability. Pairing her with a Windfall is especially powerful. Faithless Looting is another way to get past uncastable creatures and/or lands.
I've had good success with Treasure Cruise in my Elsha of the Infinite list. Similarly, I think Dig Through Time is probably a better Drawn from Dreams , as it is instant-speed. Other mass-draw spells to consider include: Fact or Fiction , Chemister's Insight , Chart a Course .
If you run only monks and your meta isn't tribal-heavy, Harsh Mercy may be worth including.
Your ramp package has some room for improvement. I've never been impressed with three-mana mana-rocks in EDH, since two-drop rocks are available and tend to be better. I suggest running some of the following instead of your Chromatic Lantern , Commander's Sphere , and a few other cards if you want to make cuts: Talisman of Progress , Talisman of Conviction , Talisman of Creativity , Mind Stone , Thought Vessel , Azorius Signet , Everflowing Chalice (which can be cast for zero off the top, if you really want to get past it), Prismatic Lens , Coldsteel Heart (maybe), Arcane Signet , Fellwar Stone or even Guardian Idol . This has the added bonus of allowing you to cut some lands -- I don't think you should be running more than 34, and probably want to be around 32 or 33.
If you craft your creature-package carefully, you can run effects like Kozilek's Return or Pyroclasm . Keep in mind that these trigger prowess, so your Monastery Mentor will survive a Pyroclasm , assuming you're the one who casts it.
Counterspells are tough in Elsha of the Infinite , since you can't cast them without a target and thus can clog the top of your deck. To fix this, try modal counters that can be cast with an empty stack. Some to consider: Pyroblast , Red Elemental Blast , Archmage's Charm , Mystic Confluence , Izzet Charm .
You appear to do very little library-searching. You can take advantage of this with Mindlock Orb , which punishes tutor-tribal decks (decks anything like the ones I build and play against) hard.
Steel of the Godhead is, I think, better than your Aether Tunnel . It does cost one more mana, but it gives Elsha of the Infinite lifelink, which means it can likely also replace Basilisk Collar and free up a card-slot.
Alright. That's all I got. Good luck!
3 months ago
Thanks, these are really great suggestions. I'll take out a Dreadhorde Invasion (I have been killed by it once or twice). I just traded for another Tomebound Lich so he'll go in. I'll try Aether Tunnel , Angrath, Captain of Chaos , and Gleaming Overseer too. I was considering one Bolas's Citadel for late game since when all goes well this deck can give me pretty insane amounts of life to spend - what do you think? You're right about Flux Channeler ; he's only good sometimes.
3 months ago
I feel like Flux Channeler doesn't get off much. Consider replacing with Gleaming Overseer to help protect your Zombie Army and get it through defenses. -- If you feel Flux Channeler is really working for you, Tomebound Lich could be replaced instead. I feel there's a chance he's not as effective in practice as he is on paper.
Consider Aether Tunnel to help your big Zombie Army get through defenses unscathed and boost there power a little quicker. It also synergizes with Audacious Thief since he's weak and won't survive too many attack attempts otherwise. Also synergizes with the Lifelink creatures a small bit to make sure they can keep banging away at boosting Bloodthirsty Aerialist .
Angrath, Captain of Chaos might also have a place in this deck.
Four Dreadhorde Invasion might be too many. - If you have too many out there, you're taking a lot of damage each turn. Additionally, its value isn't fully realized until the next turn, so its not necessarily much help when you need an immediate answer. Maybe remove one of them.
4 months ago
This deck uses a TON of colored mana, and very little colorless. Consider changing your mana rocks to better reflect that. For example, Chromatic Lantern might help more than Thran Dynamo.
5 months ago
5 months ago
Yes, there are some enchantments out there that are a real pain in the butt. When I played a similar deck, I equipped my Thief of Sanity with Aether Tunnel , meaning that I could inflict damage, steal a card and mill every turn. You get to steal your opponent's enchantments surprisingly often. Ashiok, Dream Render just adds to this approach - you play 3 or 4 in your deck and use his minus ability each turn until he dies, then just cast another. This both prevents your opponent from searching his/her library for cards that they need, and also prevents your opponent from summoning from the grave. By stealing cards and milling cards, your opponent has fewer cards to play against you. I also went heavy on creature-kill spells, then played Dead Man's Chest , which allowed me to mark my opponent's creatures, then kill them to steal multiple cards.
Yes, being able to draw from Jace helps, but I just get the feeling that you are giving up potential fire-power just for added card-draw. You may have over-done the card advantage theme. I just have a feeling that I would rather mill 4 with Ashiok and let him die than mill 2 with Jace, which -as you say- is likely to be targeted as soon as he hits the field. Boosting Ashiok by the effect of The Elderspell provides a double bonus (clearing opponent's planeswalkers and gaining extra chances to mill). I suppose that at the end of the day we revert to player preferences and style of play.
Aether Tunnel occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%