Necroskitter

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Eventide (EVE) Rare

Combos Browse all

Necroskitter

Creature — Elemental

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control.

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Recent Decks

Necroskitter Discussion

PhthisisClock on Negative Creep Modern

1 week ago

@SomeFish... thanks so much for the discussion... I used to run Obelisk Spider because when it was spoiled, immediately I thought "this is gonna be great!"... but it was truly underwhelming in my meta, ymmv... Throne of the God-Pharaoh is really strictly better than O Spider, only because of late-game scenarios... I can see Necroskitter being a sideboard card, because as much as I love it, it is totally worthless against token decks.

Darth_Savage on Earth Day Recycle!

2 weeks ago

Hi The_Argus,

Slitherhead or Varolz, the Scar-Striped seem like good fits for this deck. I'd also suggest some additional ramp or a -1/-1 counter synergy to fully utilise Archfiend of Ifnir, possibly something with Wither, Necroskitter or Corrosive Mentor for example?

v3n3m on Need help with 2hg -1/-1 ...

1 month ago

Hello I'm pretty new to the site and was hoping someone can help me with a -1/-1 counter deck I'm working on for 2hg.

Right now it looks like this but I'm very open to making changes (that's why i'm posting)

Lands

x2 Dragonskull Summitx3 Forestx1 Grasping Dunesx1 Ifnir Deadlandsx3 Misty Rainforestx5 Swampx4 Temple of Maladyx2 Temple of Malicex2 Woodland Cemetery

Spells

x4 Black Sun's Zenithx3 Contagion Claspx4 Nest of Scarabsx2 Scarscale Ritual

Creatures

x3 Birds of Paradisex4 Channeler Initiatex4 Fume Spitterx3 Hapatra, Vizier of Poisonsx4 Necroskitterx4 Obelisk Spiderx2 The Scorpion God

The main thing I'm trying to do is keep the board under control, drain life with spiders, and create 1/1 tokens and finish by going wide if need be. Keep in mind I will have a partner as well so I don't have to do everything alone. Played it a few times and it is very hit or miss. Either it comes out the exact way it's supposed to be and wins games or it's all over the place and does nothing. Looking to make it a little more consistent and have something to do every turn if possible, not just wait for wombo combos. Sorry about the formatting, I tried to fix it but couldn't figure it out..

~Much appreciated

Scion_of_Darkness on Ultra Budget: Burning Infection

1 month ago

Lol I started a deck with those in mind, but kind of in reverse. It never got off the ground, but yours might. I was leaning towards Green with Deity of Scars and Glistening Oil, and using the Oil to keep reloading -1/-1 counters onto the Deity and the Demon. Deity is kick ass with Devotion like Gray Merchant of Asphodel and Aspect of Hydra, as is the Oil at .Soul Snuffers and Necroskitter are also good.

Sorry I can't help as much with the Red.

Pabs4444 on Another Haptra deck

2 months ago

First of all, thank you for upvoting and commenting! I always love seeing long comments, lol. I avoid Rampant Growth only because I have a Sakura-Tribe Elder that is just strictly better. Tempt with Discovery is just good in my meta. It's pretty casual, and often we go for the Reliquary Tower. It has the benefit of getting out nonbasic lands and them coming into play untapped. If I get more than 2 lands, it has done more than intended. Harvest Season works more for ramp and deck thinning mid-late game. It also works amazingly well with Cryptolith Rite. I don't tend to run into many mana issues, but I'll look for a place for Cultivate in the deck. First priority to me is finding a place for Rishkar's Expertise. Uncage the Menagerie usually wants to grab Prowling Serpopard, Obelisk Spider , and Necroskitter (usually played in that order). I don't see too many artifact heavy decks, but Manglehorn is a card I will still get for other decks. Thank you for the suggestion!With the exception of Wickerbough Elder , I am trying to not have creatures that revolve around -1/-1 counters placed on themselves. With that being said, I have still wanted to test a deck with that as a main focus, so I will include more cards like Banewhip Punisher , Soulstinger , Channeler Initiate , etc.

Vyruletic on Death by wither scarabs! Suggestions?

2 months ago

So I have a mono black wither deck ive been working on. Its mostly for funsies, but I want to use it for Modern FNM without get turn 4'd with moderate success. Im having some issues deciding on what to keep/upgrade, switch from side to main, or generally trim out.

The basic core premise to throw neg counters on everything, then spreas the disease with Blowfly Infestation and proliferate, and kill big opponent creatures then control them with Crumbling Ashes and Necroskitter.

Win conditions are using Nest of Scarabs with any combination of -1/-1 generation to wipe the board then swarm.

Failing that, big creature control.

Alternatively using Tree of Perdition with -1/-1 counters.

And the weakest backup, Tormented Soul + Quietus Spike chip to death. Thanks in advance!



Disciple_of_Doran on Negative Creep Modern

2 months ago

I second the addition of Necroskitter. Can put counters on things itself with wither, and stealing almost all your opponent's dying creatures is a must-answer effect.

Obelisk Spider seems like another no-brainer. It puts counters on things, and has a stronger effect in this deck than Blood Artist, plus a bigger body with reach, all for one extra mana.

Midnight Banshee could be a good finisher if you find games going long enough to play her. Sort of a nonbo with your Ambush Viper but otherwise doesn't hurt you at all, and combos with both the previously mentioned cards and Hapatra, Vizier of Poisons.

JuQ on

2 months ago

It's wise from your opponents to destroy the Blade of Selves on sight, it's a powerful combo (specially if your games have 5+ players or you have Parallel Lives), it's up to you how to navigate around that predictable event. It's better to keep the Blade of Selves it in your hand waiting until it's the right time to use it, then you cast it, equip it and attack.
The good part is, once you've attacked with the blade the ability is on the stack and the blade does nothing else that combat. They have destroy the blade before you attack, if the do, you can just not attack with Omnath if it's not safe for him to go.

If there is still no way to attack with the Blade of Selves at least once because all the instant artifact removal in your opponents decks, then it may be better to take it out of your deck, it's part of the game politics. After all every spell they spend on your stuff is one less spell spent on other players cards.

In my Hapatra, Vizier of Poisons deck, I ended cutting Necroskitter for that very same reason. My opponents were terrified of it and it was always removed. The problem with the Necroskitter is it has to sit on the Battlefield waiting for a miracle to happen. I think it never got me a single creature back even once.

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