|Commander / EDH||Legal|
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|Modern Masters 2015 Edition||Rare|
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Creature — Elemental
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control.
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6 days ago
You're already in b/r, so Stromkirk Captain will make those vamps work hard. I like the fall of the hammer effects, but I'd like to see more Everlasting Torment/Corrosive Mentor/Necroskitter/Bloodlord of Vaasgoth/Mephidross Vampire shenanigans. Death Pits of Rath/Endless Whispers has potential, as does Shriveling Rot. Vampire Cutthroat/Indulgent Aristocrat will make the whole list more traditional and stable.
2 weeks ago
If you're going for a single-out-a-player-hunt-them-down theme:
I think the curses are pretty funny:
Also, since you're removal heavy:
Going to need some card draw:
Recur some of your curses and other combo cards with:
Some other dick cards include:
Plow Under - Nothing says "Screw you" like setting them back 2 mana and 2 draw steps.
Kamahl, Fist of Krosa - Another way for you to animate lands.
Nature's Revolt - Another way for you to animate lands.
Some generally good cards:
Toxic Deluge - a scale-able board-wipe that can kill indestructible things
Maelstrom Pulse - Another removal spell that can hit walkers (as well as anything else)
Abrupt Decay - Another removal spell that can hit a ton of non-creature threats
Bane of Progress - too many artifacts and enchantments to run this guy
Burnished Hart - more for non-green decks that need ramp. The stuff you have in here is already way better.
Butcher of Malakir - Never a big fan of this guy, especially if you don't have ways to control when his trigger happens (with ways to sac guys whenever you want)
Creakwood Liege - Not a lot of 2-color creatures to take advantage of his buffs
Jarad, Golgari Lich Lord - Works best when you use dredge mechanics to fill up your Graveyard. He doesn't look at opponent's graveyards, where - hopefully - most of the creatures will be.
Necroskitter - Only have 1 other card to enable the -1/-1 counters, so this guy won't be doing much.
Pathbreaker Ibex - Is generally considered a weaker Craterhoof Behemoth, but attacking in waves will be less frequent considering you'll be spending a good amount of the game using your mana to kill things.
Seedborn Muse - Not a lot of instants or other effects to use on other people's turns to run this guy.
Explosive Vegetation - You should be good with what you have ramp-wise
See the Unwritten - Not enough 4+ power creatures to use this. I'd be totally onboard if Garruk made 4/4s instead of 3/3s
Golgari Signet - You should be good with what you have ramp-wise
Ruinous Path - Might have too much removal, considering your PW is removal as well.
Thornbite Staff - Best coupled with Deathtouch, which I'm not seeing any of in here
Attrition - The non-black clause is pretty touch to swallow, and you have better removal already
Food Chain - You have better ramp
Palace Siege - Not feeling either mode.
3 weeks ago
1 month ago
i think you could cut Abzan Falconer for Archetype of Imagination it gives everything flying without having to get counters on them. i think as you move more in the infect direction you end up lowering the ways of getting +1/+1 counters. plus archetype removes flying from potential blockers.
Necroskitter can be fun. all your infect creatures need to be blocked and if they do, you will get to kill them via -1/-1 counters and get them onto your side
1 month ago
Interesting choice for when Night's Whisper isn't better- I'd feel more comfortable including it in a U/B list which suffered mana problems but it could have a place so I'll add it. something with Black Sun's Zenith/Everlasting Torment/Necroskitter I guess.
1 month ago
I still don't like Necroskitter. I feel like you could get more value from a creature that will contribute to the infect cause. 3cmc creatures that are inexpensive are Ichor Rats, Septic Rats, or Whispering Specter. On the lower end of things there is also Flensermite, Ichorclaw Myr, and Necropede.
1 month ago
Hope that helps!
3 months ago
Was going to leave this in the other comment, but it timed out...
About being split between infect and regular damage, i don't think it is much of a problem if piloted correctly. The wither creatures aren't meant to go on the offense, rather they hang back and support the mechanics of the rest of the deck. Midnight Banshee weakens all non-black creatures every turn with -1/-1 counters, Kulrath Knight takes advantage of all the -1/-1 producers in the deck to lock the enemies down for infect creatures to break through, Necroskitter recruits your enemies that die with -1/-1 counters; see where this is going?
This deck isn't designed to have a fast clock like most "traditional" decks that win via poison counters. The odd time you might win via normal damage, but that's likely because they got locked out :)