|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Rare|
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Creature — Elemental
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control.
3 weeks ago
Love the deck! I’ve been brewing something similar for ages now (deck’s called “Filth and Sickness” if you wanted to see). I have some thoughts here for consideration:
1) Blowfly Infestation , is a trap. Yes, it makes an infinite combo really easy. But if you can’t stop that infinite combo, all you’ve done is force a draw, because the game can’t continue. I’d drop it entirely, as it’s more effort than its worth.
2) run 4 Hapatra, Vizier of Poisons . Her along with Nest are your wincons, so you need to make sure you draw them early.
3) Carnifex Demon is cute, but waay too much cmc. I’d suggest the amount of mana dorks you’re running are not worth it to support him.
4) Fume Spitter is our best 1-drop so try to run the full playset. Conversely, the glistening-boy is not very useful unless you’re planning to win through infect (which you’re not).
5) as far as you’re other creatures go, consider the following: Necroskitter , Plague Belcher , Ammit Eternal , Skinrender , and Dusk Urchins . All are pretty cheap to buy, and will work better than your mana dorks, glistener, quillspike.
6) if you have enough $$$, Black Sun's Zenith is just too fun and auto-winning not to play
Anyway, hope this helps, and good luck spreading the -1 counter plague :)
1 month ago
Zakuzelo... Necroskitter has been useful in the past in conjunction with Fate Transfer (no longer in the deck), Hapatra, Vizier of Poisons , Blowfly Infestation , and Soul Snuffers . But it's only useful against non-token creature-heavy builds. Unfortunately I'm not seeing many of those builds lately, and so it's a piece of combos that are somewhat pointless, at this time. I agree about Dusk Urchins . Could be worth trying. As far as reliably drawing Hapatra or Nest of Scarabs... it's generally not been an issue to have one or both from the opening hand. But it does happen that I don't, and usually at the worst possible times. As far as the larger creatures you mentioned... I don't think I could afford to slow this down any more than it already is. While I take pride in trying to cobble together a viable build, most people I play against are netdeckers and are slinging top tier decks; fast is an understatement. I'm going to consider Dusk Urchins. Thanks!
1 month ago
You know, I was really hoping you'd point out some key thing I was missing about Necroskitter that warranted keeping him. Damn. Love that guy.
Anyway...the biggest issue I can see with this build is that so many picks revolve around having Hapatra and/or Scarabs in play, or in having lots of snakes and bugs from those two cards. Even with seven of those cards and three tutors, that seems questionable. Therefore, I think the best stuff too look at would be cards that work better with your token generators, but are still strong without them.
1 month ago
Temur elementals feels the way to go. It also gives access to Young Pyromancer which gets a little silly with reef.
Its worth looking at turns 1-2-3 and planning around that- elementals has amazing options;
Old spellslinger cards like Nivmagus Elemental , value like Voice of Resurgence , Flickerwisp and Mulldrifter , a blink subtheme with Shorecrasher Elemental , tribal cards like Brighthearth Banneret and Rage Forger , staples like Fulminator Mage , weird synergy/combo like Vesperlark / Reveillark or Necroskitter , a land animation subtheme( Wind Zendikon , Sylvan Awakening , etc), combo ramp in Soulbright Flamekin / Runaway Steam-Kin / Storm Entity , take over the game cards like Spawnwrithe , graveyard strats like Vengevine / Splinterfright / Thunderkin Awakener .
There is enough support for pretty much anything from control to aggro- it just needs a dig into what synergies you need and what supporting cards make that good.
1 month ago
Zakuzelo, thanks for checking out my build. Lately I find myself running Wickerbough Elder more often than Necroskitter . Necroskitter isn't as useful as it was when I was running Fate Transfer . However, it is theoretically handy if I side-in Everlasting Torment . Problem is, Torment is usually countered or destroyed before anything can happen. So you are right, in practice, I could likely open up the space to something else. That "something else" is the mystery. I have three tutors now, so running one-of answers is always an option, but not ideal. I don't want to muff up a good thing, but at the same time I feel like there is something I could put in here to really make it a very painful deck to deal with. It already is a pretty hated deck, mostly because it's not straight-ahead or as predictable as some other modern builds. So I want to keep it diverse. I've been thinking about going back to Throne of the God-Pharaoh , or possibly even bringing Crocodile of the Crossing back. Also tossed around Cryptolith Rite for extreme ramp. I'm just not sure if the process of replacing cards will ever end with this build. It plays on a pretty good level, but I want to make it a pretty amazing build.
1 month ago
As much as I hate to put my main man down, I'm questioning Necroskitter in this deck. You say Hapatra rarely attacks, and the skitters themselves aren't much in a fight, so you've really only got three main-deck cards that realistically put -1/-1 counters on the other guy's stuff. How often are they stealing things?
1 month ago
I've considered Kulrath Knight in the past, but generally I want to either chain-kill opponents' tokens with Blowfly Infestation or steal non-tokens with Necroskitter . Kulrath Knight would be a bonus with Necroskitter, but I really like the overall balance of the build currently. I'm not sure there is room for Kulrath Knight.
Yawgmoth, Thran Physician is one I am curious about. I plan to proxy test it and see how it works out.
2 months ago
I did some playing around with your deck and this is the best i can really come up with for a synergistic deck. The main problem i had was getting shirei out fast
Creature (22) 4x Augur of Skulls 4x Bile Urchin 4x Blood Artist 3x Necroskitter 4x Qarsi Sadist 3x Shirei, Shizo's Caretaker Instant (12) 4x Force of Despair 4x Grim Return 4x Tragic Slip Sorcery (4) 4x Spark Harvest Land (20) 3x Mortuary Mire 3x Nykthos, Shrine to Nyx 14x Swamp
Maybeboard Artifact (1) 1x Ensnaring Bridge Creature (4) 4x Cruel Celebrant
Necroskitter occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%