Necroskitter

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Rare
Eventide Rare

Combos Browse all

Necroskitter

Creature — Elemental

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control.

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Necroskitter Discussion

lagotripha on Rakdos Sniper

6 days ago

You're already in b/r, so Stromkirk Captain will make those vamps work hard. I like the fall of the hammer effects, but I'd like to see more Everlasting Torment/Corrosive Mentor/Necroskitter/Bloodlord of Vaasgoth/Mephidross Vampire shenanigans. Death Pits of Rath/Endless Whispers has potential, as does Shriveling Rot. Vampire Cutthroat/Indulgent Aristocrat will make the whole list more traditional and stable.

Phayd on Garruk, Apex Predator - Planeswalker

2 weeks ago

If you're going for a single-out-a-player-hunt-them-down theme:

I think the curses are pretty funny:

Curse of Death's Hold

Curse of Vengeance

Curse of Predation

Curse of Shallow Graves

Also, since you're removal heavy:

Grave Betrayal

Going to need some card draw:

Phyrexian Arena

Tireless Tracker

Recur some of your curses and other combo cards with:

Eternal Witness

Greenwarden of Murasa

Some other dick cards include:

Plow Under - Nothing says "Screw you" like setting them back 2 mana and 2 draw steps.

Kamahl, Fist of Krosa - Another way for you to animate lands.

Nature's Revolt - Another way for you to animate lands.

Some generally good cards:

Nature's Lore - Ramp that puts stuff into play untapped (can get Bayou and Overgrown Tomb as well as forest).

Demonic Tutor & Diabolic Tutor - go get that combo piece

Toxic Deluge - a scale-able board-wipe that can kill indestructible things

Maelstrom Pulse - Another removal spell that can hit walkers (as well as anything else)

Abrupt Decay - Another removal spell that can hit a ton of non-creature threats

Garruk Relentless  Flip - Also another token generator to feed into your Beastmaster Ascension or ultimate emblem.

Cuts

Bane of Progress - too many artifacts and enchantments to run this guy

Burnished Hart - more for non-green decks that need ramp. The stuff you have in here is already way better.

Butcher of Malakir - Never a big fan of this guy, especially if you don't have ways to control when his trigger happens (with ways to sac guys whenever you want)

Creakwood Liege - Not a lot of 2-color creatures to take advantage of his buffs

Jarad, Golgari Lich Lord - Works best when you use dredge mechanics to fill up your Graveyard. He doesn't look at opponent's graveyards, where - hopefully - most of the creatures will be.

Necroskitter - Only have 1 other card to enable the -1/-1 counters, so this guy won't be doing much.

Pathbreaker Ibex - Is generally considered a weaker Craterhoof Behemoth, but attacking in waves will be less frequent considering you'll be spending a good amount of the game using your mana to kill things.

Seedborn Muse - Not a lot of instants or other effects to use on other people's turns to run this guy.

Explosive Vegetation - You should be good with what you have ramp-wise

See the Unwritten - Not enough 4+ power creatures to use this. I'd be totally onboard if Garruk made 4/4s instead of 3/3s

Golgari Signet - You should be good with what you have ramp-wise

Ruinous Path - Might have too much removal, considering your PW is removal as well.

Thornbite Staff - Best coupled with Deathtouch, which I'm not seeing any of in here

Attrition - The non-black clause is pretty touch to swallow, and you have better removal already

Blowfly Infestation - Is this just in here for Necroskitter? lol

Food Chain - You have better ramp

Palace Siege - Not feeling either mode.

Make Obsolete - Might want to trade this in for something more versatile like Doomwake Giant or Pestilence

pshawver on Poison Pals

1 month ago

Ichor Rats, Blighted Agent are both auto includes that i have extra copies of.

i think you could cut Abzan Falconer for Archetype of Imagination it gives everything flying without having to get counters on them. i think as you move more in the infect direction you end up lowering the ways of getting +1/+1 counters. plus archetype removes flying from potential blockers.

Steady Progress and Inexorable Tide both proliferate

Plague Stinger and Viral Drake both have flying already plus drake cna proliferate.

Contagion Clasp and Contagion Engine are sweet sweet cards in an infect deck.

Necroskitter can be fun. all your infect creatures need to be blocked and if they do, you will get to kill them via -1/-1 counters and get them onto your side

Dolmen Gate allows you to swing in with impunity and Beastmaster Ascension makes your infect dudes huge

lagotripha on Mono black deckbuilder's toolbox

1 month ago

Interesting choice for when Night's Whisper isn't better- I'd feel more comfortable including it in a U/B list which suffered mana problems but it could have a place so I'll add it. something with Black Sun's Zenith/Everlasting Torment/Necroskitter I guess.

HurricaneZach on

1 month ago

I still don't like Necroskitter. I feel like you could get more value from a creature that will contribute to the infect cause. 3cmc creatures that are inexpensive are Ichor Rats, Septic Rats, or Whispering Specter. On the lower end of things there is also Flensermite, Ichorclaw Myr, and Necropede.

HurricaneZach on

1 month ago

Honestly I would swap the 4xNecroskitter for 4xPhyrexian Crusader. He can win games and the Necroskitter doesn't even have infect nor will many of the creatures he yields you.

As for Virulent Wound, with Hand of the Praetors in the list, you could -2 Unholy Strength and -2 Fireshrieker because while it is a sweet card, too slow for you in this list.

Hope that helps!

SKUFFLEZ on No Friends? No Problem ($20 Infect\Wither)

3 months ago

Was going to leave this in the other comment, but it timed out...

About being split between infect and regular damage, i don't think it is much of a problem if piloted correctly. The wither creatures aren't meant to go on the offense, rather they hang back and support the mechanics of the rest of the deck. Midnight Banshee weakens all non-black creatures every turn with -1/-1 counters, Kulrath Knight takes advantage of all the -1/-1 producers in the deck to lock the enemies down for infect creatures to break through, Necroskitter recruits your enemies that die with -1/-1 counters; see where this is going?

This deck isn't designed to have a fast clock like most "traditional" decks that win via poison counters. The odd time you might win via normal damage, but that's likely because they got locked out :)

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