|Commander / EDH||Legal|
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|Modern Masters 2015 Edition||Rare|
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Creature — Elemental
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control.
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3 weeks ago
Was going to leave this in the other comment, but it timed out...
About being split between infect and regular damage, i don't think it is much of a problem if piloted correctly. The wither creatures aren't meant to go on the offense, rather they hang back and support the mechanics of the rest of the deck. Midnight Banshee weakens all non-black creatures every turn with -1/-1 counters, Kulrath Knight takes advantage of all the -1/-1 producers in the deck to lock the enemies down for infect creatures to break through, Necroskitter recruits your enemies that die with -1/-1 counters; see where this is going?
This deck isn't designed to have a fast clock like most "traditional" decks that win via poison counters. The odd time you might win via normal damage, but that's likely because they got locked out :)
1 month ago
Thank you for the feedback. I have updated the deck.
I took out Necroskitter as there was not as strong a synergy with it in the deck. I added in both Tamyios, as they do seem like they would make good additions and have strong ultimates. Did some other tweaks.
1 month ago
A random assortment of ideas:
I usually have a hard minimum of 10 of each ramp and card draw in a deck, but tune as you see fit. Ramp might be more important for you since Skittles should be doing most of your work for you anyway. +1 for Necroskitter alone. And good luck!
1 month ago
I absolutely love the deck. After seeing this I am now determined to make my own variation including some of the following suggestions. Btw this is so long because its also a note to myself.
The Inkmoth Nexus and Blinkmoth Nexus won't come back because Shirei, Shizo's Caretaker says to return the creature card; they are land cards regardless of what they were on the battlefield. I recommend replacing them with Reliquary Tower and notably Winding Canyons. With all the ways of getting mana on others' turns you can use it quite effectively. Other lands you should consider include: Volrath's Stronghold, Crypt of Agadeem, Westvale Abbey Flip, High Market, Lake of the Dead, Vesuva Maze of Ith and Wasteland (instead of Tectonic Edge.)
Glistening Oil seems a little out of place. Are you using it to make your larger creatures small enough to be returned? If not then you have no reason to play it. If so then you should cut it because there are much better options. You could use Fevered Convulsions to achieve the same thing faster despite the mana investment (and you can use it on enemy creatures.) However, I recommend Sorceress Queen instead, for not only serving the same purpose but also being more versatile and being a creature with power 0 it fits very well.
I don't like Kiku, Night's Flower here because it cant answer anything immediately with summoning sickness and is far less efficient (and fast) than your already insane amount of removal. I recommend replacing it with Zulaport Cutthroat as another Blood Artist. You can also add Falkenrath Noble
At first glance AEther Vial looks really good considering all the 2 and 3 drops. but after thinking about it I realized that there is a far better option you can use: Vedalken Orrery. You may have to spend more mana but you can use it multiple times every every turn rather than once each turn rotation once you get an altar out.
Other cards you could consider are: Marionette Master, Summoner's Egg, Triskelion, Triskelavus, Mesmeric Fiend, Weaponcraft Enthusiast, Noxious Toad, Wild-Field Scarecrow, Dutiful Attendant, Workshop Assistant, Gnawing Zombie, Chimney Imp, Insidious Bookworms, Disciple of Phenax, Fume Spitter, Rotting Rats, Ravenous Rats, Corrupt Court Official, Vampiric Rites, Dark Prophecy, Contamination, Shadows of the Past, Sheoldred, Whispering One, Gate to Phyrexia, Disciple of Griselbrand, Harvester of Souls, Mindlash Sliver, Deathgreeter, Kalastria Healer, Altar of the Brood, Altar of Dementia, Black Market, Disciple of the Vault, Blasting Station, Abyssal Gatekeeper, Bitter Ordeal, Buried Alive, Palace Siege, Soot Imp, Tree of Perdition, Spine of Ish Sah, Trading Post, Solemn Simulacrum, Thrull Surgeon, Slithery Stalker, Ashen-Skin Zubera, Geth's Grimoire, Killing Wave, Necroskitter, Thorn of the Black Rose, Myr Moonvessel, and Arcane Lighthouse (just in case they have a Sigarda, Host of Herons or something.) Also if you can afford it: The Tabernacle at Pendrell Vale.
1 month ago
1 month ago
Cool deck, but Blowfly Infestation doesn't seem very useful as the only time it does something is when is combos with Necroskitter. I would get rid of that card and put in something that will help you 100% of the time instead of only helping you when another card is on the field. Please correct me if I'm wrong.
1 month ago
Have you considered Everlasting Torment It's a great card for dealing with decks that fog, or have a lot of lifegain. Plus it gives all creatures wither, which can make things pretty interesting. You really have to pick and choose your blockers! Also, because it makes all damage into wither, creatures that die from burn damage, such as from your Hateflayer ability, also trigger Necroskitter. I have a black red elemental deck that is similar, and my favourite combo is Necroskitter + torment + lightning bolt = instant creature to your field!
2 months ago
For your -1/-1 counter idea, I would strongly suggest wither cards. Since all your creatures get +1 counters, you could safely run Harbinger of Night and if you want to make sure you don't get the -1 counters, play Melira, Sylvok Outcast. That way with Midnight Banshee, Harbinger of Night, Atraxa, Praetors' Voice or any other proliferate cards are out, that's 3 to 4 -1/-1 counters a turn on each creature which is incredibly devastating to any creature deck that isnt prepared for counters. Might also want to add Grave Betrayal for an extra Necroskitter.