Might of the Nephilim

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dissension (DIS) Uncommon

Combos Browse all

Might of the Nephilim

Instant

Target creature gets +2/+2 until end of turn for each of its colors.

Might of the Nephilim Discussion

bomb_arie on Rafiq the Cultivator

1 year ago

Nice deck, your construction reminds me of my first version which was more Enchantress-draw based. Keep in mind that in those days not all cards in your deck where available. You can find that deck over here: [Rafiq 1.0] Enchantress Draw

Enchantments and Auras

There are a few enchantments i'd like to mention which I tried in my decks aswell and did not make it to the final cut (or at least the deck how I play it nowadays).

Ancestral Mask and Ethereal Armor I think these cards are too much dependent on having other enchantments on the board. And it does not give an 'unblockable' bonus for instance flying or trample.

Armadillo Cloak I used to run this and also Unflinching Courage but I dropped them because in my playgroup people tend to scoop when you strike them lethal so you don't get the advantage of the lifelink.

I think you should replace these cards with cards who give better 'unblockable' bonus for instance Infiltrator's Magemark or Spirit Mantle who have a low CMC. Or maybe Drake Umbra which cost more but also gives better bonus.

Creatures

Further your creature base. I also have tried cards like Herald of the Pantheon but I rather use a general ramp card than an card that only affects your enchantments. Same for Kor Spiritdancer who only triggers on auras. I would consider Knight Exemplar and Umbra Mystic who both help protecting your Commander.

Also I am not a fan of the Legendary-Enchantment Creatures. Bestow cost are mainly too high to cast and I think there are better options available. But if you want to stick to that theme that's okay and then you might consider Thassa, God of the Sea.

Planeswalkers

I see no planeswalkers in your deck and Bant has a few which really juice this deck up. One I am allready playing myself and the other one is on my wants-list. I suggest to try Tamiyo, Field Researcher and Estrid, the Masked they can be smashing. And if you are adding planeswalkers Shalai, Voice of Plenty might be a nice add.

Surprise, Surprise

You really need to add this one: Hunter's Insight this is a crazy card drawer in your deck. And I like cards like: Vines of Vastwood, Invigorate and Might of the Nephilim for the surprise (aka lethal) hit. They are cheap to cast and speed up the game.

Well this is all for now. I might review your deck later again. Maybe you can review mine in the latest version: [Rafiq 2.0] To Serve & Protect [cEDH]

Haarva91 on GW Unite

1 year ago

Hi Bantetsu,With the same multicolor flavour (which I really find nice, btw), why not try something like Might of the Nephilim as a finisher? Predatory Focus is good, but in Modern, you're unlikely to have so many creatures staying on board, it's a little expensive (in case you don't get this fifth land...), and instant speed is much better. In the same vein, Modern being about reactivity, maybe you should put low CCM control/defense spells mainboard, at least 4 Path to Exile for example. Brave the Elements could also be a must!But I don't know what could go out in replacement. Although it is a better creature overall, if you want to decrease the deck price and stick to the multicolor flavour, you could remove the Voice of Resurgence. Depending on the kind of control you're playing against, you could put either Kitchen Finks or Loxodon Smiter in the side. But I know the dilemma :-), I have to make the same choice in one of my decks (My Rhino is heavy but it adapts!. Anyway, good luck with the brew!

majorappliance on 5 color good stuff version 1

2 years ago

Hivestone seems a bit better than Conspiracy. Even though you wont get a counter for Ramos, you can Sun Titan the hivestone back if it dies. Also, what i think its funny for 5 color commanders, aside from Progenitus, is Might of the Nephilim, automatic +10/+10, hilarious!

Vaan on Naya Elvish Piper

2 years ago

If you're gonna focus on Elvish Piper to cheat big creatures into play you should streamline your deck a bit. I would cut the 4 Woolly Thoctar and 2 Wild Nacatl for +2 Elvish Piper, +2 Elvish Harbinger and +2 Llanowar Elves. Knotvine Mystic is too color restrictive to your current mana base, so i would cut it for +3 Fyndhorn Elves or +3 Birds of Paradise.

I would also cut 1 Plains and 1 Mountain, since most of the cards we want to cast are green and we have A LOT of ramp, 20 lands is just fine.

You only have 3 big creatures and 4 fetchable cards for your 4 Time of Need, so i would either cut Time of Need for +4 big creatures or for +4 Fierce Empath.

Try cutting Growth Spasm and Lightning Helix for +3 Beast Within, Might of the Nephilim is a very subpar card, cutting it (and the 2 lands) for +3 big creatures or Natural Order would give the deck a good boost.

Protean Hulk and Craterhoof Behemoth are good additions, if you can find space on the deck and the budget allows it.

For the sideboard you can add Summoning Trap, Obstinate Baloth and Nature's Claim.

Naksu on NyanCat.dec

2 years ago

Been playtesting this and Witch-Maw Nephilim + Might of the Nephilim is absolutely disgusting :D

Also super salty about your Chromatic Lanterns :(

TheVectornaut on NyanCat.dec

2 years ago

The7thBobba, it's hard for me to say since I don't have much experience working in 5 colors. My initial instinct was that 4 Knight of New Alara, 4 Boros Charm, 4 Might of the Nephilim, and 4 equipment seems like a lot to buff creatures that are already quite overstatted. Civic Saber and Might of the Nephilim in particular seem to be extremely aggressive cards that contrast heavily with the slower pieces of the deck like Chromanticore and Fusion Elemental. If that aggression is part of the primary gameplan, though, then I'd probably just drop most of the cards at 4 CMC or higher.

DracoTenebre on Siege of the Ur-Dragon

2 years ago

It's not necessarily a suggestion for the deck, but there is another way to go about the 5 turn win combo. If you use Scion of the Ur-Dragon's effect to turn him into Atarka, World Render after Might of the Nephilim, it will be a 16/14, and with Atarka's ability giving double strike, you will do a total of 32 damage should the attack land, making the attacked opponent lose. You also don't have to spend three mana on pumping Scion up. Also, because Atarka has trample, it gives you an 12 toughness range between killing the opponent or not, where with the standard Hellkite Overlord combo, Scion can't be blocked for the win.

Livingham on Good Times with Cromat

2 years ago

My cromat deck is more aimed at using charms for shenanigans/control but the odd win condition theme is just as prevalent. Given the access to 5 colors, Door to Nothingness seemed essential; it might not be a win condition but it's more fun and can be recurred with cards like Eternal Witness for more uses.

My favorite win condition in my cromat deck is Scapeshift, I didn't want to invest in an amazing mana base so my deck ramps into the appropriate colors which means that I usually have a good amount of lands in any given game. By the time I get scapeshift in any game, I almost always have 10 lands out which means I can tutor for Maze's End along with 9 guildgates; from here I either win next turn or that moment if Amulet of Vigor is out (which also synergizes with door to nothingness).

Another slight win condition in my deck is just hitting someone for lethal with cromat. With the versatility of charms along with a few cards that improve his offensive ability like Might of the Nephilim, Civic Saber, and Finest Hour it's not hard to one shot someone in a turn, especially if you have excess white and red mana to buff cromat with. I realized that, given how easy it is to get cromat to 20 power, Mayael's Aria actually proved to be a sufficient win condition.

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