Draconic Roar

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

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Set Rarity
Dragons of Tarkir Uncommon

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Related Questions

Draconic Roar

Instant

As an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand.

Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast Draconic Roar, Draconic Roar deals 3 damage to that creature's controller.

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Draconic Roar Discussion

colton815 on Dragons

2 days ago

i think you should cut 2 nykthos for 2 more cavern of souls. you don't have any low cost cards that require double red to boost your devotion. i would also take out the artifacts for Draconic Roar and Dragon Tempest to give you more removal and speed up the deck. i'd also highly recommend taking out Anger of the Gods if you're running little guys. Crucible of Fire looks good on paper, but in actual practice, you're better off just playing a dragon with that 4 mana. thats mana that could have been spent on Skyship Stalker

Boogan on Atarka, The Devouring Flame

1 week ago

I know just forgot xenagos full name. Xenagos, God of Revels doubles you creatures attack and i find it better. I would play both. Draconic Roar woild be pretty good in your deck. Also probablyy don't need Atarka Monument.

matthewingram on Ideas for this Blue/Red deck?

3 weeks ago

First off I've only ever played casually, but with this deck I would like to have it somewhat viable if I were to take it somewhere...

I want to make a deck that uses a lot of instants and sorceries. When looking at cards I saw a lot of Blue/Red cards I thought were cool such as Winterflame Swerve and Double Negative. Also really love the art for Enigma Drake. Other cards I've checked out are Goblin Electromancer and Hypersonic Dragon

So I think the best idea might be to use a bunch of burn and counters. I don't really have a feel for how a deck like this would work out or what else it needs in the deck. I do really like dragons and I know there are several cards that benefit from having dragons such as Draconic Roar and Silumgar's Scorn. But I assume that a deck like this would need some card draw and more specific stuff like Skullcrack

I was hoping that you guys might be able to give me some of the crucial cards that come to mind when thinking of a deck like this. Any must have creatures or spells? Any mechanics that you think would fit in this deck? Oh and if I were to use Hypersonic Dragon how would I best take advantage of the flash ability?

Fairmount on The Storm's Fury

1 month ago

Thank you for the suggestions guys!

This deck was designed to play like a control deck so cheating out dragons or getting hastey dragons isn't as important to me. The goal is to spot remove and sweep up early creatures with Radiant Flames, which is crazy value if there is a soulfire grandmaster out! I found in the past playing Esper Drags that playing 6-8 dragons is enough to trigger all of my dragons matter cards such as Draconic Roar. I do love Big daddy Kolaghan and Glorybringer, will probably remove Sarkhan and Mirrorwing for one of each. Also going to move Outcast to the board for control matches. Sunscorch is also great and might find a place in the sideboard!

Thanks again!

VraskaTheCursed on ... What the Hell is THAT Card?!

1 month ago

How about some strictly worse Lightning Bolts just to trigger your opponents...

Draconic RoarFiery Temper

Or the best of them (since it's blatantly obvious from the name that it's a bad bolt)

Lightning Strike

Hydrax on The Wrath of Kolaghan

1 month ago

Hey! This deck looks like a lot of fun!

You seem to have a well-thought out game plan and ways to support it, so good job there.

There are just a few things I would personally change.

Firstly, I probably wouldn't use the Curse of Stalked Prey. You mentioned it's in here to break stale-mates, but I can assure you that with Flying dragons, you won't run into many stalemates.

Think of it this way: your creatures are strong already, the rest of the cards in your deck should focus on controlling the board and/or getting your Dragons onto the field faster. So in this case, I would remove the 2 Curse of Stalked Prey, and add 1 more Dragonlord's Servant and 1 other card of your choice, preferably removal (Terminate, Draconic Roar, Dreadbore, etc.).

2nd, I would probably replace the Fearsome Awakening with a Crux of Fate. This is really just a preference call, as I like to have some form of mass board control in case I'm getting overwhelmed. Of course, this is up to you, play whatever you like!

Finally, and again this is just my preference and I'm speaking from experience here, Balefire Dragon in a deck with only 22 lands is not very easy to cast (even with 4 Dragonlord's Servants). It pains me to say because that Dragon is probably one of my all-time favorites but a 7-CMC card without effective ramp won't see the field very often. I think you'll find more success if you replaced it with another Thundermaw Hellkite. It's cheaper, you can cast it sooner and it has an immediate board impact without relying on something else for Haste support. Speed is everything in Modern. Either that, or just play another Crux of Fate.

So just to recap, that first point about Curse of Stalked Prey, I think you'll be much more successful if you make those changes. The 2nd and 3rd points are entirely up to you, I wouldn't say they're 100% necessary.

Now, moving onto the sideboard, I noticed you had some empty slots so I'm going to help you fill them!

  • 1x Duress (for control decks, you already have 3 in the mainboard but another one wouldn't hurt)

  • 4x Pyroclasm (aggressive decks can kill you quickly, even with Foul-Tongue Invocation)

  • 2x Vandalblast (good choice on your part but if your budget allows, Shattering Spree would be a better fit here)

  • 3x Terminate (bring in against creature-heavy decks that your Duress would be useless against)

  • 2x Slaughter Games (if you know what you're up against then you can get rid of their most important card and cripple their deck)

  • 2x Fatal Push (complement the 2 in the mainboard, great against decks with lots of cheap creatures like Zoo and Jund).

Hope this helped, best of luck with your deck!

StankP.I. on Of Demons And Dragons v3.0

1 month ago

I'm curious as to where your Fatal Pushes are. Just a theory... with Fatal Push you may not need To the Slaughter, as your creatures should do a fine job finishing off planeswalkers. you might be able to shift a Draconic Roar or two over to Fatal Push, or maybe a Crackling Doom to lower your current clog on the 3 CMC spot. 4 seems a little stacked too, though I'm not sure what I would change there. Maybe the Avaricious Dragon is better as another Bloodsoaked Champion? maybe Kytheon, Hero of Akros  Flip has a place?

MatthijsTreuren on Jund Dragons

1 month ago

Thanks for the recommendations guys,

I'm going to swap Dragonlord's Servant with Sylvan Caryatid, it works way better and gives it a nicer balance between the colours. I'm not seeing any real advantages with Foul-Tongue Invocation, a Murder or Doom Blade works better and if everything goes right you don't need any creature removal. And you don't need extra life because you probably have a shit ton of dragons to defend yourself. Draconic Roar made me think though, and I'm probably gonna ad a fourth Atarka's Command because it gives me both mana ramp and damage to a player (the mentoined mana-ramp from Atarka's Command is also a reason why I'm not going to add Rampant Growth).Birds of Paradise isn't gonna make the cut because of budget issues, $20 for a playset is a bit much, and I'd rather spend that money on some other cards (Because of Birds of Paradise I'm adding Sylvan Caryatid though, because it is better to have a choice.)

And again, thanks for the recommendations! appreciate it.

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