Draconic Roar

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Related Questions

Draconic Roar

Instant

As an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand.

Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast Draconic Roar, Draconic Roar deals 3 damage to that creature's controller.

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Draconic Roar Discussion

DragonKing90 on

3 days ago

to say that someone "isn't reading the cards" is extremely condescending. what exactly is your "strategy" that you say is "simple enough"? you have a very low land count, inefficient mana ramp, and a lot of high mana cost cards. of the 39 spells in the deck, only 5 of them can be used turn 2, and only 12 can be cast on turn 3. how is Scarface224444's feedback "confusing"? what he's saying is super simple. he's saying you don't have enough mana to cast your big spells. you have no way of surviving long enough to play them. lets assume a "best case scenario" where you play out your first 4 turns as best as this deck can. what does that line of play look like? let me take a guess at it.

T1: land and pass turn

T2: land and Draconic Roar to blow up a creature and deal 3 damage. very unlikely you'll have the mana for it though given your current land base.

T3: tap out for a monument?

T4: maybe you can finally cast your first creature now. again, very unlikely since most of your creatures cost 6 or more mana, especially when combined with the fact you don't have enough lands to reliably get your 4th land drop. so even with a monument, you likely still only have 4 mana.

T5: maybe you get to attack for the first time. if your opponent for whatever reason lets your creature live.

clayperce on Moltenheart (Skred-Dragons)

1 week ago

Julesreddragon,
I know I'm late to the party ... you've had some excellent comments above. But here are a few thoughts, based on my experiences with Skred Dragons, Sarkhan Ponza, and Sarkhan Ponza (Naya):

  • The biggest thing is that with a Average CMC (as I type this) of 2.92, you probably need 25 Lands (source: the table at the bottom of this article by Hall-of-Famer Frank Karsten). I know it rots to swap out amazing Dragons for boring Lands, but please try it ... I think you'll be amazed at how much more smoothly the deck will run.
  • Along those lines though, I'm not a huge fan of Thundermaw Hellkite. If it's working for you, cool! But I'd rather have a 4-drop in those slot ... 2x more Chandra, Torch of Defiance, 2x Thunderbreak Regent, or 2x Verix Bladewing are all fine. And that would of course lower your curve, so you could get by with fewer Lands.
  • Taurean Mauler is another solid Dragon as well. It's never seen Competitive play (AFAIK) but it's a must-answer threat that will quickly grow out of control. It tends to be a removal-magnet, but I'm OK with that (since that's less removal available for Sarkhan or the bigger Dragons). Plus, playing Sarkhan and a Mauler on Turn 4 feels great.
  • Hellkite Tyrant has only seen a tiny bit of competitive play, but I think it's got some serious potential as sideboard tech.
  • I know there are comments above both in favor and against Draconic Roar, but IMO it's actually very good in a deck with 10x Dragons. Frank Karsten did the math here too, and with 10x Dragons we have an ~80% chance of being able to hit a Creature and our opponent's face. All that said, I personally prefer Lightning Bolt in those slots too.

Good luck (and good skill) with the deck!

FullmetalWes on Dragonfire Tempest

2 weeks ago

Duuuuuuuude you should totally run Draconic Roar. That card is a beast in my Modern dragons. Good luck!

Pheardemons on Moltenheart (Skred-Dragons)

3 weeks ago

Alright, I'm back. After reading the comments and looking at your deck now, I don't believe there are too many things I can say that won't be redundant. Here's a few that I believe will be helpful.

Take Alpine Moon out of your sideboard. You have 4 Blood Moons main and three Molten Rains in your sideboard. Whatever land you are worried about you already have enough to deal with it. Also, I completely agree that Relic of Progenitus is an amazing card to deal with graveyards, I've played with it main enough to know that it isn't the card you want to sideboard for. Grafdigger's Cage I believe would be superior in this spot. Also, I'm not sure you need 4. The Anger of the Gods in your sidebaord probably needs to be main. I run five sweepers in my main, and I still wish I could find more sometimes.

I suggest taking out one Molten Rain, Alpine Moon, 4 Relic of Progenitus, and the one Anger of the Gods for three Grafdigger's Cage, two Sorcerous Spyglass (or Pithing Needles) and two Damping Spheres. This sideboard would give you a better chance against decks that are going to be your weakness like storm, tron, and many combo decks.

For the mainboard here's my suggestions for now. Take out both of the Roasts for two more Anger of the Gods. Roast is a great card don't get me wrong, but your Skreds will get there eventually, and you have a lot of targeted removal. You need more board wipes for the current meta. I would suggest finding a place for the Relics but I can't think of what to cut at the moment. Everything else seems more important for your deck.

I do want to say one thing for your deck. There were a lot of comments of Draconic Roar being a bad card, and Thunderbreak Regent not being worth playing because it can be hit by Fatal Push (which is a valid reason) but one of the "backup" ways to play with dragons is to deal damage that can't be stopped. Draconic Roar can deal three to the face without targeting your opponent which is relevant. Also, Thunderbreak Regent has the same reasoning. Because you're hard hitting, if they take 6 damage, and then any one attack from a dragon, they will have to think twice before doing anything else. People are already fetching and shocking, so your damage becomes that much more relevant. Personally, I would say to have 4 Thunderbreak Regents before any other dragon, then fit the rest around what your deck. Of which, since your dragons, Draconic Roar becomes that much better. That is my opinion however, and I think you should playtest both ways before making a final decision.

Sargeras on Moltenheart (Skred-Dragons)

3 weeks ago

If you want the actual test cuts that I made, I cut all copies of Draconic Roar, the two Haven of the Spirit Dragons, one Skred, all copies of Thunderbreak Regent, one Ratchet Bomb.

put in two Abrades, two Roasts, one Snow-Covered Mountains, four Mind Stones, and three Glorybringers.

this was just the test that I did, I highly recommend using tappedout as a playtester to find out which combination fits right.

As for the sideboard, I cut one Shattering Spree, two Dragon's Claws, and an Anger of the Gods and played Relic of Progenitus, you don't need to play a relic if you go this route, but it's definitely the best option imo.

Rosskred11 on Moltenheart (Skred-Dragons)

3 weeks ago

Thundermaw Hellkite is only good vs one matchup. I'd recommend Glorybringer. Also If you are going to run Skred I don't recommend playing any non snow lands. Draconic Roar is a bad card, you're better off running Magma Jet Roast or Abrade in that spot. Also Thunderbreak Regent is a real bad card as well in my opinion. It doesn't offer much. I would just run Stormbreath Dragon and Glorybringer. prob 3 stormbreath, 4 glory. I don't like the 4 Blood Moon in the main but I guess discarding redundant copies to Sarkhan, Fireblood is okay. I could see it getting clunky though.

Pheardemons on Moltenheart (Skred-Dragons)

3 weeks ago

Julesreddragon - Sargeras makes good points. You don't need to go Skred, but it would make the deck a little more competitive. It gives you access to a better removal spell (for creatures) than Draconic Roar and Lightning Bolt (past turn three). However, you can build around that. One point that Sargeras is right on point is this is modern. If you're not willing to build to the meta, or buy the better cards, you may not make it to be as competitive as you want to be. Please don't take that as a deterrent. I played at an LGS that a $40 infect deck constantly topped 8. The budget deck simply needs to conform to the meta, and obviously still be playable. Unfortunately, dragons and mono-red don't truly make that bar unless you're mono-red burn and even then it isn't nearly as good as boros burn or naya burn.

For a comparison between Dragons and regular Skred Red I have been told that regular Skred is more competitive (Koth of the Hammers, Chandra, Torch of Defiances, ect) but dragons is more fun. I am absolutely someone that would tell you to play with what you want more than anything. Granted, if you want to get competitive more, I can help with that.

I actually have a lot on my plate for the next four or five days. I won't have the time to go too far in depth to help build a deck. Please message me back around Sunday if I haven't already commented back. Starting next week I should be able to have more time to help you and delve deeper into the list you want. I would suggest trying to take as many points as possible and remake the deck, and then we can help you build around to tweak it to be more competitive.

For now, take out the deserts and put in regular mountains (or snow covered if you so desire). You don't need to get cute since your mono-red. If you go snow covered, also add Scrying Sheets.

Take out the cards I mentioned that were too slow for modern. They really won't help you near as much as you think. Also, try to take a look at your deck and try to forsee weaknesses. Again, emptying your hand and top-decking is TERRIBLE in mono-red. Look into cards to change that. Lastly, build a sideboard. You can look at mine for my Skred deck as a frame and tweak it to what you want to include for your LGS. By Sunday, try to decide what deck you want. Big dragons? Skred Dragons? Regular Skred? Different mono-red archetype? Whatever you choose, I'm willing to help with and give suggestions.

I'm sorry I can't go into more right now, but message me around Sunday and I will dive back into this and give specific suggestions on what to take out and what to change. As well as what to expect in the current meta. This past weekend I just came back from the Baltimore Open. I didn't do as well as I wanted, but it was a nice eye opener.

Pheardemons on Moltenheart (Skred-Dragons)

3 weeks ago

How competitive are you trying to be? Would you prefer to play with what you like, or are you trying to work up to playing in competitive tournaments? Here's a list to take a look into for Skred dragons that won an open:

https://mtgdecks.net/Modern/skred-dragons-decklist-by-ozzy-kelly-754206

A couple points I want to say is that I disagree with what people are saying about Blood Moon. It is an amazing card that can completely hose some decks. It can seem like a wasted card sometimes (mono-colored decks, they fetch their basics before it's played, ect). However, look at the list I sent you and let me know just how competitive you want to be. I may have better suggestions after that.

Dragonlord's Servant, Sarkhan's Triumph, and Lathliss, Dragon Queen are too slow for modern. The desert lands are also pretty bad being that Blood Moon turns them off.

Being that your playing big dragons, you will probably need to go to 23 or 24 lands. One of the biggest problems you will have is keeping a hand. Dragons' weakness is that you will most likely only be playing one a turn, and you have no early game presence. One of the ways around that is to play early game removal in the form of Lightning Bolt, Skred (if you play Snow-Covered Mountain), Draconic Roar and Anger of the Gods or any variants of those (Sweltering Suns, Kozilek's Return, ect).

Another problem you have is if you hand becomes empty, you start top-decking. Red is not known for drawing well. Some of the ways around this are Relic of Progenitus, Mind Stone, Chandra, Torch of Defiance, Chandra, Pyromaster and of course the best thing for dragons Sarkhan, Fireblood.

Dragon Tempest is a spicy include. I'm not sure how I feel about it, but I like the thought of it. I think it would be interesting to playtest. One of the reasons that makes it obsolete is that the most playable dragons already have haste.

As far as dragons go, the ones I think that are the most competitive for modern are Stormbreath Dragon, Thunderbreak Regent, Thundermaw Hellkite, and potentially Glorybringer. I know that some people are saying that Glorybringer is too slow, and the exert is something that isn't worthwhile in modern. I disagree. The 4 damage has become much more relevant with the newer decks. Granted, I wouldn't play 4, but one or two may be viable. Also, I believe Stormbreath Dragon is superior to Thundermaw Hellkite. I play my own version of Skred red, and I cannot think of any situation where the 1 damage was more relevant than the pro-white. I have won A LOT of games because my opponent's Path to Exile was as dead card because of Stormbreath Dragon.

I think you should take into account all the suggestions thus far and remake your deck, proxy (or buy) and playtest. Go to your LGS on whatever day they play modern and start trying your deck. That will show you what works and what doesn't. If you have any questions just ask. Here's my Skred deck that I've been playing for over 6 years now. This list isn't the same list I started (I've gone through many transformations), but it is a decent competitive mono-red list. I'm not dragon specific though.

Screaming rage, unbridled fury, unparalleled power

Sorry if this was too long. Just laying my initial thoughts.

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