|Commander / EDH||Legal|
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|Dragons of Tarkir||Uncommon|
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As an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand.
Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast Draconic Roar, Draconic Roar deals 3 damage to that creature's controller.
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Draconic Roar Discussion
2 weeks ago
If you're looking to get those dragons out as fast as possible, you'll want to invest a lot more into ramp - that is, generating extra mana ahead of time through cards like Llanowar Elves and Cultivate. Ramp as hard as you can till you can beat down. Burning-Tree Emissary is cool too.
Turn One: Play a Forest, play Llanowar Elves
While you are making your way up to the desired 6 mana, use cheap and powerful cards like Kird Ape, Draconic Roar and Lightning Bolt to help you get there. Swiftfoot Boots will give your dragons hexproof and haste, allowing them to attack instantly without the threat of being targeted by any spell.
Naturalize is great for when your hand gets empty, which is something you don't want. Rancor is a very powerful aura in any green deck like this. Generator Servant is ramp for hasty dragons. Temur Battle Rage provides the ultimate finisher.
Run no less than 20 lands, and no more than 60 cards. Get rid of any creatures with mana cost greater than 2-3 that aren't dragons. Ramp ramp ramp!
2 months ago
i think you should cut 2 nykthos for 2 more cavern of souls. you don't have any low cost cards that require double red to boost your devotion. i would also take out the artifacts for Draconic Roar and Dragon Tempest to give you more removal and speed up the deck. i'd also highly recommend taking out Anger of the Gods if you're running little guys. Crucible of Fire looks good on paper, but in actual practice, you're better off just playing a dragon with that 4 mana. thats mana that could have been spent on Skyship Stalker
3 months ago
I know just forgot xenagos full name. Xenagos, God of Revels doubles you creatures attack and i find it better. I would play both. Draconic Roar woild be pretty good in your deck. Also probablyy don't need Atarka Monument.
3 months ago
First off I've only ever played casually, but with this deck I would like to have it somewhat viable if I were to take it somewhere...
I want to make a deck that uses a lot of instants and sorceries. When looking at cards I saw a lot of Blue/Red cards I thought were cool such as Winterflame Swerve and Double Negative. Also really love the art for Enigma Drake. Other cards I've checked out are Goblin Electromancer and Hypersonic Dragon
So I think the best idea might be to use a bunch of burn and counters. I don't really have a feel for how a deck like this would work out or what else it needs in the deck. I do really like dragons and I know there are several cards that benefit from having dragons such as Draconic Roar and Silumgar's Scorn. But I assume that a deck like this would need some card draw and more specific stuff like Skullcrack
I was hoping that you guys might be able to give me some of the crucial cards that come to mind when thinking of a deck like this. Any must have creatures or spells? Any mechanics that you think would fit in this deck? Oh and if I were to use Hypersonic Dragon how would I best take advantage of the flash ability?
3 months ago
Thank you for the suggestions guys!
This deck was designed to play like a control deck so cheating out dragons or getting hastey dragons isn't as important to me. The goal is to spot remove and sweep up early creatures with Radiant Flames, which is crazy value if there is a soulfire grandmaster out! I found in the past playing Esper Drags that playing 6-8 dragons is enough to trigger all of my dragons matter cards such as Draconic Roar. I do love Big daddy Kolaghan and Glorybringer, will probably remove Sarkhan and Mirrorwing for one of each. Also going to move Outcast to the board for control matches. Sunscorch is also great and might find a place in the sideboard!
4 months ago
How about some strictly worse Lightning Bolts just to trigger your opponents...
Or the best of them (since it's blatantly obvious from the name that it's a bad bolt)
4 months ago
Hey! This deck looks like a lot of fun!
You seem to have a well-thought out game plan and ways to support it, so good job there.
There are just a few things I would personally change.
Firstly, I probably wouldn't use the Curse of Stalked Prey. You mentioned it's in here to break stale-mates, but I can assure you that with Flying dragons, you won't run into many stalemates.
Think of it this way: your creatures are strong already, the rest of the cards in your deck should focus on controlling the board and/or getting your Dragons onto the field faster. So in this case, I would remove the 2 Curse of Stalked Prey, and add 1 more Dragonlord's Servant and 1 other card of your choice, preferably removal (Terminate, Draconic Roar, Dreadbore, etc.).
2nd, I would probably replace the Fearsome Awakening with a Crux of Fate. This is really just a preference call, as I like to have some form of mass board control in case I'm getting overwhelmed. Of course, this is up to you, play whatever you like!
Finally, and again this is just my preference and I'm speaking from experience here, Balefire Dragon in a deck with only 22 lands is not very easy to cast (even with 4 Dragonlord's Servants). It pains me to say because that Dragon is probably one of my all-time favorites but a 7-CMC card without effective ramp won't see the field very often. I think you'll find more success if you replaced it with another Thundermaw Hellkite. It's cheaper, you can cast it sooner and it has an immediate board impact without relying on something else for Haste support. Speed is everything in Modern. Either that, or just play another Crux of Fate.
So just to recap, that first point about Curse of Stalked Prey, I think you'll be much more successful if you make those changes. The 2nd and 3rd points are entirely up to you, I wouldn't say they're 100% necessary.
Now, moving onto the sideboard, I noticed you had some empty slots so I'm going to help you fill them!
1x Duress (for control decks, you already have 3 in the mainboard but another one wouldn't hurt)
2x Slaughter Games (if you know what you're up against then you can get rid of their most important card and cripple their deck)
2x Fatal Push (complement the 2 in the mainboard, great against decks with lots of cheap creatures like Zoo and Jund).
Hope this helped, best of luck with your deck!
4 months ago
I'm curious as to where your Fatal Pushes are. Just a theory... with Fatal Push you may not need To the Slaughter, as your creatures should do a fine job finishing off planeswalkers. you might be able to shift a Draconic Roar or two over to Fatal Push, or maybe a Crackling Doom to lower your current clog on the 3 CMC spot. 4 seems a little stacked too, though I'm not sure what I would change there. Maybe the Avaricious Dragon is better as another Bloodsoaked Champion? maybe Kytheon, Hero of Akros Flip has a place?