Predator's Strike

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Common

Combos Browse all

Predator's Strike

Instant

Target creature gets +3/+3 and gains trample until end of turn.

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Predator's Strike Discussion

aigjpagoieahga on Cheap and Dirty (Mono G Infect)

6 days ago

Hi! A bit worried about blockers chumping/killing your peeps. I looked up trample/unblockable enchantments/instants/sorceries, and these are some ideas: /// For trample + pump, Predator's Strike looks nice for this deck, as does Larger Than Life /// Artful Dodge, Distortion Strike, and Writ of Passage give unblockable and recur. Writ of passage is especially nice as you can pump your peeps after you make them unblockable /// Vitality Charm is a strictly better unnatural predation, as far as I can tell. /// Talons of Wildwood is like a crappy rancor, but for a price you can recur it

I-Rex on $25 Modern Infect

1 month ago

In my opinion, Larger Than Life is better than Predator's Strike. It gives +4/+4 and trample rather than +3/+3 and trample, but it's a sorcery.

Atuva on GW Aggro

2 months ago

I agree with most of evilclown5609's suggestions. However in my experience Gavony Township is a little slow compared to what I feel like this deck is wanting to do; which is beat face and beat face fast.

I'd run instant pump spells like: Phytoburst for pure pump, Vines of Vastwood for protection and pump, Predator's Strike for trample, Larger Than Life for trample and pump, Berserk to stack on top of other pumps, Might of Old Krosa for cheap pump, Mutagenic Growth for cheap pump.

I of course wouldn't run all of those, but rather some variation of one or two of them at least on the sideboard if nothing else. Definitely sideboard a couple copies of Become Immense if I thought I might be going against a mill deck because of that extra 6 damage I could get in on one swing. The main thing I'd go for is trample and try to get my opponent to waste a spell dealing with my pump spell or risk being hit for extra damage, especially if I had Voice of Resurgence out on the field. Also sideboard Dryad Militant. It's good answer for instant and sorcery recursion decks.

x12721 on Big *** Monster Deck

5 months ago

The best green removal card is Beast Within. Also, Predator's Strike is strictly better than Awaken the Bear. Also, green ramp: Overgrowth, Utopia Sprawl + Arbor Elf, Voyaging Satyr.

elvishimpersonator on Vhati's Fight Club

5 months ago

Good angle with the deathtouch! this probably works extremely well for control, but you might consider swapping a few of the weaker deathtouch guys out for some stronger mid- high range creatures. your control looks like it works but it also looks like they can only do 1 or 2 damage when they get through. try getting some more damage to your opponent early on, so you can use your deathtouch on their stronger creatures later in the game. there's a bunch of really good early buffs in green like Briar Shield Seal of Strength Predator's Strike and Giant Growth

cak01vej on Pauper green infect pump

6 months ago

You might be right that they weren't Standard legal at the time, but they all predate Return to Ravnica.

RTR was the 59th expansion in Magic, and was released in October, 2012

If you desinged the deck before RTR, while Probe was legal, Groundswell would have been legal, but any of the other suggestions weren't in Standard at the time. As the Alara block would have just rotated out that year.

Grubbernaut on Budget Pauper Infect

6 months ago

Timberwatch Elf is a great card, but it's usually only going to give +2/+2, and 3cmc is a lot for infect to get out. It won't (usually) put a Glistener Elf out of bolt range, and almost never out of Flame Slash territory. I love Seal of Strength because it stays on the field and frees up mana later. With infect, you really want to win super duper fast, and +2/+2 for 3cmc just doesn't seem up to snuff, IMO.

Predator's Strike is nice because of the trample. In pauper, there's a ton of little dudes you have to bowl over. However, if Giant Growth is not in the main, what situation would cause you to side it in? It seems like a slot that could be used for hosers like Nature's Claim.

Also: 21 lands is probably a lot. I have a build that runs 14 forests and 4 Land Grant, because we REALLY need pump spells, and even if your creatures get removed, lands are a dead draw after 2-4 are on the field.

One final card you def want is Gitaxian Probe. Free cantrip and it tells you if it's safe to go for the kill!

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