Predator's Strike


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Common

Combos Browse all

Predator's Strike


Target creature gets +3/+3 and gains trample until end of turn.

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Predator's Strike Discussion

x12721 on Big *** Monster Deck

2 months ago

The best green removal card is Beast Within. Also, Predator's Strike is strictly better than Awaken the Bear. Also, green ramp: Overgrowth, Utopia Sprawl + Arbor Elf, Voyaging Satyr.

elvishimpersonator on Vhati's Fight Club

2 months ago

Good angle with the deathtouch! this probably works extremely well for control, but you might consider swapping a few of the weaker deathtouch guys out for some stronger mid- high range creatures. your control looks like it works but it also looks like they can only do 1 or 2 damage when they get through. try getting some more damage to your opponent early on, so you can use your deathtouch on their stronger creatures later in the game. there's a bunch of really good early buffs in green like Briar Shield Seal of Strength Predator's Strike and Giant Growth

cak01vej on Pauper green infect pump

2 months ago

You might be right that they weren't Standard legal at the time, but they all predate Return to Ravnica.

RTR was the 59th expansion in Magic, and was released in October, 2012

If you desinged the deck before RTR, while Probe was legal, Groundswell would have been legal, but any of the other suggestions weren't in Standard at the time. As the Alara block would have just rotated out that year.

Grubbernaut on Budget Pauper Infect

3 months ago

Timberwatch Elf is a great card, but it's usually only going to give +2/+2, and 3cmc is a lot for infect to get out. It won't (usually) put a Glistener Elf out of bolt range, and almost never out of Flame Slash territory. I love Seal of Strength because it stays on the field and frees up mana later. With infect, you really want to win super duper fast, and +2/+2 for 3cmc just doesn't seem up to snuff, IMO.

Predator's Strike is nice because of the trample. In pauper, there's a ton of little dudes you have to bowl over. However, if Giant Growth is not in the main, what situation would cause you to side it in? It seems like a slot that could be used for hosers like Nature's Claim.

Also: 21 lands is probably a lot. I have a build that runs 14 forests and 4 Land Grant, because we REALLY need pump spells, and even if your creatures get removed, lands are a dead draw after 2-4 are on the field.

One final card you def want is Gitaxian Probe. Free cantrip and it tells you if it's safe to go for the kill!

Pabs4444 on Budget Pauper Infect

3 months ago

Thanks for the up vote and recommendations! I'm new to the Pauper format. I feel Burn is this deck's worst matchup possibly due to it's ability to kill the creatures in response to my pump spells. Depends on the draw, I suppose. I like Timberwatch Elf because it pumps a creature for no extra mana and that can be very important with all the elves (plus Glistener Elf) in the sideboard. Why would you rather lose Giant Growth over Predator's Strike? Also, do you know if there are any fog effects that are for noncombat?

adamjm on mono green infect

4 months ago

I did have Giant Growth on my mind as well but found the need for trample often so i opted to pay the extra mana for Predator's Strike considering the amount of bolts in the meta it's not a terrible idea to forgo that slot for giant growth to make the cost more efficient but i do think vines is necessary as it can fizzle Vapor Snag ,Snap and other popular bounce type spells

raefgall on Selvala's Chargers

4 months ago

Overall breakdown:

The first thing that stands out is that the ratios for this deck lean very heavily towards single use, non-repeatable effects. There should probably be a bit more land (I'd aim for at least 36 or so), and a few of the cheap fetch lands would go a long way. While you have some token generators, some additional creatures would probably help as well. Think of it this way: late in the game with no cards in hand, how big of an impact will the card have? If you can include a card with more than one use, the chances go up.

TL;DR I would cut some of the limited focus instants and sorceries for some additional land and some creatures/artifacts that still move towards your theme.

Some Suggestions on what to add:

Land: Bant Panorama, Krosan Verge, Naya Panorama, Evolving Wilds, Myriad Landscape, Terramorphic Expanse (6)

Creatures: Acidic Slime, Reclamation Sage, Karametra, God of Harvests, Dauntless Escort, Loxodon Hierarch (5)

Instant: Beast Within, Blunt the Assault, Selesnya Charm, Sylvan Reclamation (4)

Enchantment: Beastmaster Ascension, Song of the Dryads (2)

Artifact: Selesnya Signet, Selesnya Cluestone, Spear of Heliod (3)

My suggestions on what to remove:

Sorcery: Deconstruct, Dosan's Oldest Chant, Journey of Discovery, Overwhelm, Rampant Growth, Revive, Stomp and Howl (7)

Instant: Nourish, Predator's Strike, Restrain, Ruthless Instincts, Soothing Balm, Titanic Growth, Wax/Wane (7)

Land: 1 Forest, 1 Plains (2)

Enchantment: Arrest, Cho-Manno's Blessing, Street Savvy (2)

Creatures: Vine Trellis, Viridian Emissary (2)

cak01vej on Pauper green infect pump

5 months ago

Since you run Mirran Mettle, I would change 4x Forest for 4x Tree of Tales to help activate Metalcraft.

Here's a few other changes I would make:

  • Predator's Strike instead of Wild Hunger, since you have no way of paying for the Falshback, Predator's Strike is strictly better.
  • Rancor instead of Unnatural Predation. I think the trade of +2/+0 for +1/+1 is worth it.
  • Vines of Vastwood intead of Titanic Growth, basically for the same price you get to add Hexproof.
  • Groundswell could be a replacement for Hunger of the Howlpack. You trade the permanent +1/+1 counter for a temporary +2/+2, with the possibility of upgrading to +4/+4 if you played a land, which yu want to do anyway. Plus you can trigger Landfall even if there are no other creatures on the board, something that is not possible with Morbid.

Another suggestion is to add either Manamorphose or Gitaxian Probe for Card-advantage, as they are both "free", but I don't know what you would remove for those, so I'll just leave them as suggestions for you to test out.

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