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Target creature gets +3/+3 and gains trample until end of turn.
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Predator's Strike Discussion
2 months ago
2 months ago
Good angle with the deathtouch! this probably works extremely well for control, but you might consider swapping a few of the weaker deathtouch guys out for some stronger mid- high range creatures. your control looks like it works but it also looks like they can only do 1 or 2 damage when they get through. try getting some more damage to your opponent early on, so you can use your deathtouch on their stronger creatures later in the game. there's a bunch of really good early buffs in green like Briar Shield Seal of Strength Predator's Strike and Giant Growth
2 months ago
You might be right that they weren't Standard legal at the time, but they all predate Return to Ravnica.
RTR was the 59th expansion in Magic, and was released in October, 2012
- Predator's Strike - Mirrodin, October 2003
- Rancor - originally printed in Urza's Legacy in 1999, but reprinted several times
- Vines of Vastwood - Zendikar, October 2009
- Groundswell - Worldwake, March 2010
- Manamorphose - Shadowmoor, May 2008
- Gitaxian Probe - New Phyrexia, May 2011
If you desinged the deck before RTR, while Probe was legal, Groundswell would have been legal, but any of the other suggestions weren't in Standard at the time. As the Alara block would have just rotated out that year.
3 months ago
Timberwatch Elf is a great card, but it's usually only going to give +2/+2, and 3cmc is a lot for infect to get out. It won't (usually) put a Glistener Elf out of bolt range, and almost never out of Flame Slash territory. I love Seal of Strength because it stays on the field and frees up mana later. With infect, you really want to win super duper fast, and +2/+2 for 3cmc just doesn't seem up to snuff, IMO.
Predator's Strike is nice because of the trample. In pauper, there's a ton of little dudes you have to bowl over. However, if Giant Growth is not in the main, what situation would cause you to side it in? It seems like a slot that could be used for hosers like Nature's Claim.
Also: 21 lands is probably a lot. I have a build that runs 14 forests and 4 Land Grant, because we REALLY need pump spells, and even if your creatures get removed, lands are a dead draw after 2-4 are on the field.
One final card you def want is Gitaxian Probe. Free cantrip and it tells you if it's safe to go for the kill!
3 months ago
Thanks for the up vote and recommendations! I'm new to the Pauper format. I feel Burn is this deck's worst matchup possibly due to it's ability to kill the creatures in response to my pump spells. Depends on the draw, I suppose. I like Timberwatch Elf because it pumps a creature for no extra mana and that can be very important with all the elves (plus Glistener Elf) in the sideboard. Why would you rather lose Giant Growth over Predator's Strike? Also, do you know if there are any fog effects that are for noncombat?
4 months ago
I did have Giant Growth on my mind as well but found the need for trample often so i opted to pay the extra mana for Predator's Strike considering the amount of bolts in the meta it's not a terrible idea to forgo that slot for giant growth to make the cost more efficient but i do think vines is necessary as it can fizzle Vapor Snag ,Snap and other popular bounce type spells
4 months ago
The first thing that stands out is that the ratios for this deck lean very heavily towards single use, non-repeatable effects. There should probably be a bit more land (I'd aim for at least 36 or so), and a few of the cheap fetch lands would go a long way. While you have some token generators, some additional creatures would probably help as well. Think of it this way: late in the game with no cards in hand, how big of an impact will the card have? If you can include a card with more than one use, the chances go up.
TL;DR I would cut some of the limited focus instants and sorceries for some additional land and some creatures/artifacts that still move towards your theme.
Some Suggestions on what to add:
My suggestions on what to remove:
Land: 1 Forest, 1 Plains (2)
5 months ago
Here's a few other changes I would make:
- Predator's Strike instead of Wild Hunger, since you have no way of paying for the Falshback, Predator's Strike is strictly better.
- Rancor instead of Unnatural Predation. I think the trade of +2/+0 for +1/+1 is worth it.
- Vines of Vastwood intead of Titanic Growth, basically for the same price you get to add Hexproof.
- Groundswell could be a replacement for Hunger of the Howlpack. You trade the permanent +1/+1 counter for a temporary +2/+2, with the possibility of upgrading to +4/+4 if you played a land, which yu want to do anyway. Plus you can trigger Landfall even if there are no other creatures on the board, something that is not possible with Morbid.
Another suggestion is to add either Manamorphose or Gitaxian Probe for Card-advantage, as they are both "free", but I don't know what you would remove for those, so I'll just leave them as suggestions for you to test out.