Target creature gets +3/+3 and gains trample until end of turn.
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Predator's Strike Discussion
1 week ago
Predator's Strike is a great card for infect based strategies. It is multi-purpose too. It can evade burn spells, adding defense to your creature, because it is an instant. It can also allow your creature to get through blockers with Trample.
1 week ago
You could have more success with Nykthos, Shrine to Nyx, Collected Company, and scaled 3 mana green creatures as a green aggro deck. You could still use the dryads that way as early game damage but with those added cards you could have the steam to end games before turn 6 or 7. In the world of modern it would still be relatively budget friendly too. The fetchlands you have in the deck cost more collectively than those suggestions. Leatherback Baloth, Silhana Ledgewalker, Troll Ascetic, and Sacred Wolf in a collected company deck with Old-Growth Dryads, Predator's Strike, Predator Ooze, Vines of Vastwood, and Rancor would be a very intense aggro deck.
Just a thought, but the added power and hexproof would really boost the potency.
1 week ago
Thank you for the input, Kevinosten, but this is a pauper deck. Therefore, Revenge of the Hunted isn't legal. As to Predator's Strike, the trample is a nice bonus, but I still prefer Rancor because it is less expensive to cast and lasts forever. Instead of relying on trample, I can also use Magmatic Chasm or Apostle's Blessing to force all the damage through. Thank you!
2 weeks ago
Hey! This is pretty good! I made an infect aggro deck that is pretty similar called Rampant Rabies (Mono-Green Infect). I would suggest cards such as Revenge of the Hunted and Predator's Strike. That way even if your creature is blocked your can trample over them and still give them poison tokens. Another problem was that you have significantly more spells/instants then you do creatures (24 spells 16 creatures) you may want to take out some spells or add more creatures. This was an awesome deck to playtest and you get a +1 from me!
1 month ago
Well, first, you will probably never under any circumstance be able to cast something like Garruk, Apex Predator in Modern. Its just way to heavy of a creature if youre not using a lot of ramp.
Next, you should have at least seven strong removal cards in the deck. Fatal Push, Abrupt Decay, Walk the Plank, etc. youll want them to be mostly 2 or less CMC, most Modern games are won between turns 4 and 7. Occasionally youll see turbo fog decks or extreme control decks that can develop later, but those are rare. Tragic Slip is actually a pretty good card, but you need sacrifice fodder of enough removal to pair with it to get the upper end of the cards utility.
You need a solid win condition. I suggest cards like Lotleth Troll, Varolz, the Scar-Striped, Death's Shadow, Silhana Ledgewalker, and Bassara Tower Archer if you want to do counters. I have had a lot of success with a deck structured around those cards. You basically throw Deaths Shadow into the graveyard and use Varolz to scavenge 13 counters from him onto Silhana Ledgewalker who is Hexproof and can only be blocked by creatures with flying. Throw a Predator's Strike on top of it and Silhana becomes a 17/17 with Trample too. Its super fast paced and pretty cheap.
Land MATTERS in modern. Like, a whole lot. I understand Fetches are expensive like Verdant Catacombs, but there are budget friendly alternatives. Llanowar Wastes, Blooming Marsh, City of Brass and even Field of Ruin can be used. Any lands that come in tapped will set you behind your opponent 99% of the time.
Diabolic Tutor is a dead turn in Modern that takes up a 4 CMC slot. Its pretty much the worst tutor in the game. Grisly Salvage, Jarad's Orders, and Treasured Find are probably the best toolbox available for Golgari in the tutor department.
Fog will usually stop creatures, but it doesnt stop non-combat damage. So, modern Boros Burn, 8-Rack, Storm, Cheerios, and other decks that deal direct player damage make it pretty much a sideboard card unless you go Abzan and slot in Aegis of the Gods, Leyline of Sanctity, or some other card that prevents direct player damage. I would recommend relying on low cost spells instead of trying to stall the game for big plays later on. Instead, you could try Vines of Vastwood, Heroic Intervention, or something else to prevent damage to your creatures that doesnt cost a lot of mana and can help you win earlier matchups.
If you want to run a planeswalker, Liliana, the Last Hope is a fun one that can keep a good pace for n Modern.
Thats really the best I can offer you, I know its a lot, but Modern Golgari is especially fragile right now. Thats why you almost always see a third color splashed into them.
1 month ago
So one thing that I have noticed, artifacts like Viridian Longbow and Pathway Arrows are super slow for what they do. Yes, when paired with Deathtouch creatures they can effectively be a great creature removal engine, the issue is that it takes that creature out of combat as it requires them to tap. Plus, it's going to cost you 3-4 mana to get it online and rolling. A better alternative, and one that you can pull back from the grave with your Glissa, the Traitor (favorite card btw), is to slot in Ratchet Bomb. Ratchet gives you a pretty cool boardwipe against token decks and specific creatures... like ones with hexproof. It comes on line for 2 mana. If you slot in instants that can give your creatures indestructible when you pop it off you can clear the board and swing for lethal. Heroic Intervention pairs well with it. It would also be wise to slot in a board win, like Damnation.
Windswept Heath will do the same thing as Verdant Catacombs when you're on a budget and need access to your dual lands, but to make your deck the most effective it can be you'll need to swap them out for Verdant.
Deathtouch, by itself, is just not a reliable win condition. I would suggest adding in more creature buffs. Cards like Blossoming Defense and Vines of Vastwood can shield your creatures by providing hexproof and also buff them to deal that extra damage. Predator's Strike can be cast at instant speeds and give your creatures trample as well. Rancor attached to Glissa makes her a 5 damage creature with First Strike, Trample, and Deathtouch!
I would take out a few creatures (stay between 16-17) and slot a few in. I would also suggest cutting back on hand removal cards like Thoughtseize and Inquisition of Kozilek. After turn 4 your opponent isn't likely to have cards to target with those spells and they are cast at sorcery speed, meaning you won't be able to stop their hand when they draw anayways.
Outside of those suggestions, I think you have a strong deck. The issues you will run into when you rely on creature abilities and don't have protection for them via Hexproof is that once they are removed, you are screwed haha.
1 month ago
I'd just go green. Those tap lands just slow you down.
So I'd cut Blighted Agent for Blight Mamba.
Shadow Rift and Distortion Strike for Predator's Strike
1 month ago
Good morning all.
I enjoy making mono-green versions of lots of different kinds of decks and lately Infect has caught my attention. The core of the deck is pretty standard, but I'm torn regarding the inclusion of a handful of cards and the necessary changes to synergize well with them. Since I've played very little infect - with or against - I'm hoping that some on here can offer a better perspective.
Core of the Deck:
- x14 Forest
- x2 Pendelhaven
- x4 Cathedral of War
- x4 Glistener Elf
- x4 Blight Mamba
- x4 Ichorclaw Myr
- x4 Noble Hierarch (or Llanowar Elves if budget)
- x3 Rancor
- x4 Blossoming Defense
- x4 Mutagenic Growth
- x3 Might of Old Krosa
The way I'm planning on filling out the rest of the deck if I decide to include Infiltration Lens is below:Wild Defiance in this version of the deck, which can be seen here: The Green Sting.
On the other hand, there are two cards which seem potentially devastating with an Infect strategy, but don't interact so well with some of the usual deck staples. The first is Canopy Cover, which offers hexproof AND evasion for a fairly inexpensive price. The other is Livewire Lash, a fantastic piece of equipment that gives you an additional way to get your poison counters through, effectively turning all of your buffs into 'Poison Shocks' as well. The only drawback it has is that its just a tad slow for speed one normally expects out of an Infect deck, but these two cards definitely make the deck more powerful and more sustainable should you get into the mid-game. In this case I would add something like this:The Green Sting II
I'm really torn between these approaches, between the outright speed of the first option and the inevitability of the second or some hybrid version where I ditch the equipment completely and tweaks the buffs around Canopy Cover. Whichever way I go, the card balance will be key. Any thoughts would be most appreciated.