Kor Outfitter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kor Outfitter

Creature — Kor Soldier

When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.

Andromedus on Progress and Poverty

9 months ago

wallisface Whether this deck ever places in any tournaments remains to be seen, but I'm not about to throw the concept out in favor of making just another scales or taxes deck. If I wanted to do that the copy/paste function would have saved me a lot of time.

I'll answer much of this when I get the description written on how to pilot it. To hit an easy one: Anointed Peacekeeper is a replacement effect, not an ETB trigger, so Hushbringer has no effect on it.

Regarding Hushbringer hitting only three decks in the meta, based off MTG Goldfish data this assertion simply isn't true. In addition to hitting Scam (Dauthi Voidwalker, Seasoned Pyromancer, Grief, Fury), Omnath (Endurance, Omnath, Locus of Creation, Fury, Solitude, Elesh Norn, Mother of Machines), and (both Jeskai and Azorius) Control (Solitude, Wall of Omens, Elesh Norn, Mother of Machines), it also hits Creativity (Archon of Cruelty), Hammertime (Kor Outfitter, Stoneforge Mystic), Temur Rhinos (Fury), Living End (Architects of Will, Grief, Subtlety), Mono-Green Tron (Wurmcoil Engine), Yawgmoth (Young Wolf, Blood Artist, Strangleroot Geist, Endurance, Geralf's Messenger), and Scales (Hangarback Walker, Zabaz, the Glimmerwasp, Arcbound Ravager).

So the decks that Hushbringer doesn't touch are Burn, Murktide, Underworld Breach, and Domain Zoo.

The top 15 decks represent exactly 80% of the meta (per MTG Goldfish), with the four above decks that Hushbringer doesn't touch representing 21.5% of the meta. So assuming Hushbringer has no impact on the missing 20% of the meta not represented by the top 15 decks (definitely untrue, Death and Taxes, Eldrazi Tron, Merfolk and Amulet Titan being four obvious examples that Hushbringer hoses just off the top of my head, but let's pretend) it still prevents something in 58.5% of meta competitive decks.

Granted it's not a great card against all of those decks, but it still disrupts something, while sitting on a 1/2 flying lifelink body.

Regarding those decks that Hushbringer's static ability doesn't impact at all, four quick points:

  1. She can be an excellent chump blocker or damage trader in a deck with 4x Giver of Runes when the opponent lacks trample, plus lifelink is naturally strong vs burn.
  2. Not all +1/+1 counters are created equal, you get a lot more mileage on a lifelink flyer than on most other creatures, especially if you're trading.
  3. Those four decks are generally hosed by other aspects of the deck (by design), i.e. Archon of Emeria hoses Murktide, as does much of the list, frankly. That's not to say it always beats Murktide, but it does hold its ground respectably (at least in my playtesting).
  4. Our sideboard is designed to help us most vs our weaker matchups, and since it's white it's a pretty solid toolkit. I do think the sideboard could probably be further improved.

In general, since we're trying to deny value and slow down the game, we're looking for mana dumps and value engines that help us grind ahead. The +1/+1 counter engines help us do that, and when placed on a lifelink or vigilance creature punch above their weight.

If you think it's a garbage deck concept then that's fair. I've playtested vs a handful of the top competitive archetypes with surprisingly good results, but it may be that despite my best efforts I'm just no good at piloting other decks. In any case I'll entertain feedback that helps it do what it's meant to do better, but I'm not looking to create just another deck that everyone's seen a million times except with a slight two-card tweak just so I can call it innovation. I hope that makes some sense.

When I get a description written up I hope to make things a bit clearer. Undoubtedly the deck isn't for everyone, and may not ever end up on a meta list. That's ok.

Mannlicher on Azorius Kor Knight Tribal

1 year ago

Thank you for the ideas.

I have some of the Kor Outfitter - I had already been thinking to swap out the Ethercaste. I liked them because they were another artifact creature like the Esper Sentinel and could be immune to both Archmage's Charm and Wrenn and Six, and I'm not really a fan of the Esper Sentinel anyway.

I had been contemplating dropping either the Ethercaste Knight or Esper Sentinel and adding in the Kor Outfitter.

I'll think on the Godsend and also Argentum Armor also. 3 games last night I was left with an Argentum Armor in my hand that I never played.

wallisface on

1 year ago

Some thoughts:

  • your white-producing land-count feels really low - particularly as Kor Outfitter needs 2-pips… currently you need to draw through something like 23ish cards to on-average get 2-pips of white, which is never going to happen in a game.

  • You should always aim to get a deck down to 60 cards. 68 is a lot over this, and will lead to consistency issues, as well as meaning you’ll miss a lot more land drops.

ClockworkSwordfish on boros hamma

1 year ago

You might also like the inclusion of Kor Outfitter - it's not as strong a card as the Paladin, but it's always guaranteed to go off.

redknight44 on Mono-Green +1/+1 counters

2 years ago

Thanks for the comment. I'm definitely digging Colossus Hammer. If I'm using equipment/artifacts I'd like something such as Kor Outfitter to avoid that massive equip cost (then again, it's looking quite rampy so maybe that's not necessary). Splashing white looks like a strong possibility if I'm taking the deck in this direction, because that would also give me access to all the white enchantments.

TheChaosVault on Red Equip

3 years ago

I would recommend cutting the Mines for artifact lands, unfortunately. The deck seemed to average a turn 5 win when goldfishing, and the Mines entering tapped hurt a lot more than the dwarf tokens helped. Toll Collector seemed remarkably bad, since it was usually just better to jam Bonesplitters on a Champion or Gaveleer and win quickly. Cathar's Shield felt pretty bad if it wasn't being grabbed by Toll Collector, but then again I drew it a disproportionate amount of the time (by comparison, I never drew Bone Saw), so it might just be my draw luck.

I would recommend Viashino Slaughtermaster in the place of the Toll Collector as a sort of second Champion, and Apostle's Blessing in the place of Shield, because this deck is full of creatures that are just asking to get bolted. If you're willing to branch out into white, you could try Resolute Strike or Kor Outfitter , but I'm not quite sure how you'd fit those in.

That being said, most of this information comes from just goldfishing, so do take it with a grain of salt.

NV_1980 on

3 years ago

Hi m8,

Some budget options from us:

In case you're interested, please have a look at our Kemba deck for more ideas.

Wkr, Mr. and Mrs. NV_1980

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