Faceless Butcher

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Premium Deck Series: Graveborn Rare
Time Spiral "Timeshifted" Rare
Torment Common

Combos Browse all

Faceless Butcher

Creature — Nightmare Horror

When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher.

When Faceless Butcher leaves the battlefield, return the exiled card to the battlefield under its owner's control.

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Faceless Butcher Discussion

Jantun on Alesha Combo/Control (Competitive)

1 month ago

I very much like this take on Alesha and also your detailed explanations of the combo breakdowns. Well done!

This deck seems to have it all, I cannot think of much for helpful suggestions. There's Faceless Butcher which is just a black Fiend Hunter if you are looking to give that mechanic greater odds of showing up. And if you are pulling off the ETB-LTB loop with a creature of choice, Chittering Rats might be a good utility to bleed your opponents of answers, like an ever painful Stifle.

+1, and lots of fun!

djewell on Atraxa's horrors

1 month ago

@ amh62993 - This deck is horrific!

...bad puns aside, allow me to suggest a few things for your consideration.

Honorable Mentions:

Good luck, and happy deck-teching!

jaeger_Konig on Meren's Naughty Graveyard Shennangins

2 months ago

You actually made me look at my deck and realize I hadn't updated it in a long time. I had listed a few cards, which were no longer in the deck, that I suggested to cut. one of the few cards that i have had a lot of fun with is Overseer of the Damned, really solid card with good utility. Also Mikaeus, the Unhallowed is super easy to combo with. Triskelion or Walking Ballista both go infinite with him alone. Something i noticed while playing Meren was that you could stop someone from playing their artifacts and enchantments super easily and creatures not terribly hard either. However, indestuctable creatures are annoying and hard to deal with as well as opposing graveyard recursion affects. to combat them i enlisted Faceless Butcher. Another good one which i only have 1 copy of is Duplicant. These are both really good cards to use multiple times. butcher is a bit harder to work with but costs less mana too. I am going to copy paste a scenario for you to show why he is very good.

1) Faceless Butcher enters the battlefield, triggering its ability. 2) Butcher's Controller puts the ability on the Stack, choosing the target creature. 3) Butcher's Controller then uses an Instant or Ability to Sacrifice the Butcher, triggering its" Leaves the Battlefield" effect. 4) The "Leaves the Battlefield" effect was put on the Stack more recently than the "Enters the Battlefield" effect, so it will resolve first. 5) When the "Leaves the Battlefield" effect resolves, nothing has been Exiled by the Faceless Butcher, so there is nothing to return to the Battlefield. 6) When the "Enters the Battlefield" effect resolves, the target creature gets Exiled.

rels88 on Alesha and the Combo Horde

2 months ago

i would say in stead of Faceless Butcher you should put in Banisher Priest cost one less to cast.

Sloanan on Her Name v. 2.0

3 months ago

Any reason for no Key to the City? I feel like that card was designed exclusively for Alesha. You discard a creature you want to reanimate, making her unblockable, then just put it out onto the field attacking! Admittedly might not work as well with the greaves, but that's why I usually trade them out for Swiftfoot Boots. It's more mana but it gets around the shroud.

Also have you considered Sunforger? It will tutor and cast all of your instants except Vampiric Tutor.

While I like the Faceless Butcher/Fiend Hunter, I always worry that they're not as good without sac outlets for the permanent exile. I usually choose Duplicant, Garza's Assassin, or King Macar, the Gold-Cursed (who works particularly well with Reconnaissance). Big Game Hunter is also particularly good in this build - you can either discard him and pay the madness cost or just reanimate him to kill a fattie.

beninator on The Centaur of the North

3 months ago

I assume Fiend Hunter and Tidehollow Sculler are in for their interaction with sac outlets (I.e. sac them with their etb triggers on the stack to permanently exile what they target) so for a little welcome redundancy I suggest Mesmeric Fiend and Faceless Butcher, since these two creatures can pull the same shenanigans.

lagotripha on DeDe will have his day v1.8

3 months ago

If you're only searching heartless with it, Shred Memory will serve as graveyard hate and an instant speed replacement for beseech. It'll also let you tutor apostles, stony and charm. Entomber Exarch could provide some cute recursion and hand control, Kalitas, Traitor of Ghet is broken, Korlash, Heir to Blackblade is ok, Mindslicer is hella threatening, Faceless Butcher provides targeted removal, and etb shenanigains. On the redder end Stormbreath Dragon dodges a lot of removal atm. Blood Baron of Vizkopa provides lifelink and all the relevant protections

Vessil on Athreos Skelly Tribal

4 months ago

Ooh I love obscure tribal decks. Saw your post on reddit but from some reason the website was saving my comment so I'll just leave comment here:

Rule #1 for janky tribes is that you cannot skimp on the power of the support cards. The core theme of your deck (skeletons) is already at an disadvantage (since skeletons are not that strong and there are not too many of them), you can't afford to pull too many punches on your other slots.

First, I think you have too many small draw effects like Succumb to Temptation and Infernal Scarring. If your meta is not too fast I would recommend only keeping the best 1-3 of these and adding some larger draw or tutor effects (e.g., Skeletal Scrying, Promise of Power, Moonlight Bargain, Necropotence, Plunge into Darkness, Diabolic Intent). Mid-sized draw is also worth considering, like Ancient Craving or Ambition's Cost.

You also have a lot of (weak) point removal which seems excessive unless your meta is really atypical of casual EDH metas. You run just keep a few (3-6) of your favorites (ones that are cheap, unconditional, and exiles are best), and replace the rest with in some removal that give you more card advantage and other utility. Mass removal that don't block regen, e.g., Crux of Fate, Day of Judgment, and Austere Command, could be useful for this deck because your skeletons can regenerate from them. You can also consider more Dictate of Erebos type effects like Grave Pact, Butcher of Malakir, or Martyr's Bond. You should at least replace Pacifism with something like Journey to Nowhere or even Faceless Butcher.

The next step is deciding on a specific game plan. Right now I see elements of aggro, control, and combo, but you'll want to specialize I think. Aggro is probably the weakest because skeletons don't have good aggressive stats, but if you want to go that route you'll want better pump effects like Obelisk of Urd, Coat of Arms, good equipment (Sword of Fire and Ice, Batterskull, Umezawa's Jitte), etc. If you want control then bombs like Profane Command, Wretched Confluence, etc.

If you want to combo win, which I think is actually the best plan for weaker tribes (because instant kill is instant kill no matter how bad your creatures are), then it's about picking which combo you want. I really like Mikaeus, the Unhallowed + Phyrexian Altar + Reassembling Skeleton/Tenacious Dead combined with something like Blood Artist or Falkenrath Noble, since most of the pieces fit naturally into what your deck was already doing anyways. Mikaeus + Triskelion is also super strong. Combo pieces like Enduring Renewal also go well with what you have already. If you go the combo route don't forget more tutors like Entomb, Increasing Ambition, Beseech the Queen, etc.

For sacrifice outlets some good ones are Phyrexian Altar, Viscera Seer, Phyrexian Plaguelord, Sadistic Hypnotist. And for artifacts, I would replace some of the less reliable ones like Gorgon's Head and Howling Mine with better equipment or Smuggler's Copter.

And for your mana, do you find 32 lands is enough? Skeletons are cheap but they have some pretty hefty activation costs. Most EDH decks are 35-40 lands, and maybe some more mana rocks (Sol Ring).

And finally, you can take a look here http://magiccards.info/query?q=t%3A%22skeleton%22&s=cname&v=card to see if there are other skeletons that might be better for your deck (e.g., Marang River Skeleton). Did you know that freaking Skithiryx, the Blight Dragon is a skeleton? Probably the best one in the game. Also don't forget things like Metallic Mimic, Adaptive Automaton, Brass Herald, or changelings like Skeletal Changeling, Cairn Wanderer, Mirror Entity.

Sorry about the huge wall of text, I just really like what you are going for with your deck! Hopefully some of those ideas useful even if not all those cards are going to fit into the deck. Let me know if anything doesn't make sense or if you want more budget suggestions. You can also check out an example of the janky tribe with powerful support staples in my black knight combo deck The Dark Knight Returns - Haakon combo knights if you want. Good luck with your deck, whichever direction you end up taking it!

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