|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Rare|
|Scars of Mirrodin (SOM)||Rare|
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Creature — Sphinx
Metalcraft — : Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.
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|Have (10)||Ashy , ironax , Tiddilywinkus , pskinn01 , switchkill65 , frederiklw , philktoken8998 , VGJustice , ecurps , Dr.Jackel|
Argent Sphinx Discussion
6 days ago
Oh also I run Equilibrium so I can storm off sort of Tidespout Tyrant style with a couple cheap sphinxes like Argent Sphinx and Conundrum Sphinx, or honorary sphinxes like Metallic Mimic and Phyrexian Metamorph. It's also useful just to bounce creature's you don't like your opponents having.
6 days ago
So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.
Basically, what I'm looking for is suggestions of cards to add or remove from this list.
ComSharuum the Hegemon f7.58
Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37
Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46
1 week ago
You lack removal for high priority threats to the deck. While you definitely have a great nest-egg thing going with Mairsil, i'd look into cutting some of the lower-payoff creatures and artifacts from the list in favor of more removal/counter magics. Reality Shift, Chaos Warp, Toxic Deluge, Cryptic Command, and cards of that sort would likely be productive in contending with high tier decks, as you will need to have the ability to stop them from going off on you as early as turn 4.
I'd definitely look at cutting Azami, Lady of Scrolls, Memnarch, Argent Sphinx, and Hateflayer (not sure about hate flayer... a lot of lists seem to like him) from the list.
Very cool deck idea though
3 weeks ago
Hey I'm brewing this guy too, at first I was going all in combo with Mesmeric Orb and Aphetto Alchemist/Basalt Monolith or Mirror-Mad Phantasm to get combo pieces and Quicksilver Elemental in the yard, go infinite mana, win(Walking Ballista). Havengul Lich for Laboratory Maniac works too once milled out.
But after some thought I think I might tryout Purphoros, God of the Forge, Impact Tremors and Dire Undercurrents flickering him every turn(AEtherling/Argent Sphinx/Rainbow Efreet)). He likes Panharmonicon/Strionic Resonator too. It'll probably be a fun deck to play.
1 month ago
The deck is great, I was building around with Mairsil before finding your version and came to a very similar conclusion, artifacts are definetly the way to go. If you want added redundancy you also have the option of running Argent Sphinx to ensure additional ETBs and you could run Morphling and Torchling for their untap clause. Since the deck is so combo-centric, it might also be worth it to run Myr Welder. If you can equip him with Lightning Greaves and exile Staff of Domination you can immediately untap him, exile a manarock and win on the spot. Since it only requires 2 slots and the cards synergize with the rest of the deck, I'm also running Pili-Pala and Grand Architect as an additional combo.
1 month ago
Urgh, had a whole thing typed out here and then accidentally closed the browser. That's annoying.
The deck looks neat, is it something you've played with already or still in the planning stages? Also just FYI it's Sphinxes, not Sphinx's. :P
There are a number of utility cards coming in the new commander 2017 set for tribal decks that I'm sure would help you out, but considering they're not out yet I'll stick with cards that actually exist. Like Consecrated Sphinx. Also I'm not sure what your budget is so I'm just gonna throw out some kinda expensive suggestions in the mix.
I'm sure a Cavern of Souls and possibly a Boseiju, Who Shelters All would be nice for some extra protection. As for cycling lands, in a mono blue deck that doesn't care about deserts, both Remote Isle and Lonely Sandbar are strictly better than Desert of the Mindful. On the topic of lands, if you like artifacts, there are some more neat inclusions that might interest you: Academy Ruins, Mishra's Workshop (crazy expensive), Sequestered Stash, Tolarian Academy.
It sort of goes against the artefact theme you're running but I personally prefer Mystic Remora or Rhystic Study to Mind's Eye, it puts the tax on the opponent instead of you. You mightn't always draw cards off them, but they're somewhat cheaper in multiplayer games and can force opponents to chose to pay the tax instead of good spells, which is subtly very nice.
Argent Sphinx is actually great in here I'm just realising. Neat.
There isn't a lot of cycling in the deck so I'm not really sure what Curator of Mysteries or Ominous Sphinx offer the deck aside from being sphinxes. Some other fun sphinxes I like are Master of Predicaments and Sphinx Ambassador, and some others that might synergise with your commander or otherwise offer good card advantage are Consecrated Sphinx, Horizon Scholar, Prognostic Sphinx, Sphinx of Jwar Isle, Sphinx of Lost Truths, Sphinx of Uthuun, Vexing Sphinx, Windreader Sphinx.
There are a lot of great sphinxes actually, whew.
Anywho, good luck with it!
1 year ago
1 year ago
I'm sorry, but Galvanizers+Battlesphere combo doesn't work: Battlesphere's ability triggers just once, and you only allowed once to tap a number of myr. In the contrary, the combo with Lodestone Myr does work indeed, although you will need a mana myr and two galvanizers to make an Infinity/Infinity Lodestone Myr.
As for the deck, I like it. It pretty much looks like my Myr deck. You may check it if you want: Deadly Cuteness.
I suggest you taking out Myr Retrievers and increase the number of Myr Reservoirs to 4. Since most of your creatures are Myrs, it won't hurt you much. Also Reservoir can quickly ramp up to the Myr Battlesphere, which I too suggest to make 4-of or at least 3-of.Also, you have nothing to protect you from fliers. Perhaps you should consider one of these: