Argent Sphinx


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Argent Sphinx

Creature — Sphinx


Metalcraft — : Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.

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Argent Sphinx Discussion

foxboy93 on The Pretender

3 weeks ago

I feel we are saying the same thing. Under the pretense of:"If there is an additional untap ability for 0-1 mana, this is an infinite, damage dealing combo". What I am saying is:"Without clearly having identified there IS another untap ability, this combo is not infinite, due to having to produce 4 mana, and only producing 3 each cycle"

So YES, with the (unlisted) inclusion of another untap effect (provided by something such as Torchling/Morphling/Staff of Domination or some other effect that allows for untapping for 1 mana or 0) then it IS infinite. However, as the combo reads:

"Quicksilver Elemental + Mairsil (with Gilded Lotus/Prismatic Geoscope + Hateflayer)"

And NO OTHER mention of (listed) cards (in the above combo, as written by the OP), to give an additional untap, it is effectively NOT an infinite combo. The original purpose of my first post was to inform people reading that:

"Quicksilver Elemental (exiled with a cage counter or not) will still have the restriction of '...use this ability only once each turn', and must be paid. Paying U does not mean you can use Mairsil's abilities an unlimited amount of time. Mairsil's ability is a static ability and is applied to any creature that gains Mairsil's abilities."


On a more positive note, I am curious to know how Pack Rat has been working for you. I honestly have considered including it over Argent Sphinx, since 3 mana and discarding a card seems much more reliable than Metalcraft and U. I was trying to figure out the best way to "return (Mairsil) to its owner's hand" to recast if someone tries to kill him, but always liked the idea of Pack Rat. The Myr thing is a bit weirder, since Mairsil would need haste to use his ability. I'd also be interested in seeing a list if you don't mind posting it :3

HarroHunter on Unesh Ball

2 months ago

Oh also I run Equilibrium so I can storm off sort of Tidespout Tyrant style with a couple cheap sphinxes like Argent Sphinx and Conundrum Sphinx, or honorary sphinxes like Metallic Mimic and Phyrexian Metamorph. It's also useful just to bounce creature's you don't like your opponents having.

SaifurCommander on Making a Sharuum the Hegemon ...

2 months ago

So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.

Basically, what I'm looking for is suggestions of cards to add or remove from this list.

ComSharuum the Hegemon f7.58

Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37

Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46

Sorceries Wrath of God 6.07Damnation 18.80 Rite of Replication 2.49Day of Judgment 2.83Fumigate 1.81Demonic Tutor 25.56Supreme Verdict 7.12

Enchantments Oblivion Ring 0.30Ghostly Prison 2.13Rhystic Study 9.18 Leyline of the Void 17.70 Leyline of Sanctity 27.50

Land Command Tower 1.00Reliquary Tower 4.12Opulent Palace 0.25 Orzhov Basilica 0.23Azorius Chancery 0.26

DuTogira on Jigsaw

2 months ago

You lack removal for high priority threats to the deck. While you definitely have a great nest-egg thing going with Mairsil, i'd look into cutting some of the lower-payoff creatures and artifacts from the list in favor of more removal/counter magics. Reality Shift, Chaos Warp, Toxic Deluge, Cryptic Command, and cards of that sort would likely be productive in contending with high tier decks, as you will need to have the ability to stop them from going off on you as early as turn 4.
I'd definitely look at cutting Azami, Lady of Scrolls, Memnarch, Argent Sphinx, and Hateflayer (not sure about hate flayer... a lot of lists seem to like him) from the list.
Very cool deck idea though

dlamars on Mairsil The Pretender ETB

2 months ago

Hey I'm brewing this guy too, at first I was going all in combo with Mesmeric Orb and Aphetto Alchemist/Basalt Monolith or Mirror-Mad Phantasm to get combo pieces and Quicksilver Elemental in the yard, go infinite mana, win(Walking Ballista). Havengul Lich for Laboratory Maniac works too once milled out.

But after some thought I think I might tryout Purphoros, God of the Forge, Impact Tremors and Dire Undercurrents flickering him every turn(AEtherling/Argent Sphinx/Rainbow Efreet)). He likes Panharmonicon/Strionic Resonator too. It'll probably be a fun deck to play.

Haste is going to be crazy important, I'm thinking Anger and Thousand-Year Elixir) but probably Hammer of Purphoros too.

Venomous08 on Let's Rage Cage Bro! - Mairsil Artifact Combo

3 months ago

The deck is great, I was building around with Mairsil before finding your version and came to a very similar conclusion, artifacts are definetly the way to go. If you want added redundancy you also have the option of running Argent Sphinx to ensure additional ETBs and you could run Morphling and Torchling for their untap clause. Since the deck is so combo-centric, it might also be worth it to run Myr Welder. If you can equip him with Lightning Greaves and exile Staff of Domination you can immediately untap him, exile a manarock and win on the spot. Since it only requires 2 slots and the cards synergize with the rest of the deck, I'm also running Pili-Pala and Grand Architect as an additional combo.

Yesterday on The Sphinxes are coming!

3 months ago

Urgh, had a whole thing typed out here and then accidentally closed the browser. That's annoying.

The deck looks neat, is it something you've played with already or still in the planning stages? Also just FYI it's Sphinxes, not Sphinx's. :P

There are a number of utility cards coming in the new commander 2017 set for tribal decks that I'm sure would help you out, but considering they're not out yet I'll stick with cards that actually exist. Like Consecrated Sphinx. Also I'm not sure what your budget is so I'm just gonna throw out some kinda expensive suggestions in the mix.

I'm sure a Cavern of Souls and possibly a Boseiju, Who Shelters All would be nice for some extra protection. As for cycling lands, in a mono blue deck that doesn't care about deserts, both Remote Isle and Lonely Sandbar are strictly better than Desert of the Mindful. On the topic of lands, if you like artifacts, there are some more neat inclusions that might interest you: Academy Ruins, Mishra's Workshop (crazy expensive), Sequestered Stash, Tolarian Academy.

Also, considering you're running Paradox Engine and can potentially tutor for it, I might recommend Mana Crypt, Grim Monolith or Basalt Monolith, maybe instead of Ur-Golem's Eye or something.

It sort of goes against the artefact theme you're running but I personally prefer Mystic Remora or Rhystic Study to Mind's Eye, it puts the tax on the opponent instead of you. You mightn't always draw cards off them, but they're somewhat cheaper in multiplayer games and can force opponents to chose to pay the tax instead of good spells, which is subtly very nice.

Argent Sphinx is actually great in here I'm just realising. Neat.

It's down to preference and playstyle more than anything, but maybe (considering you're running Warden of Evos Isle) you might want to run Icefall Regent instead of Frost Titan.

You also might want to run Shapesharer instead of Mistform Ultimus, it can target itself with its ability and also the number of other nice shapeshifters you've got in your deck.

There isn't a lot of cycling in the deck so I'm not really sure what Curator of Mysteries or Ominous Sphinx offer the deck aside from being sphinxes. Some other fun sphinxes I like are Master of Predicaments and Sphinx Ambassador, and some others that might synergise with your commander or otherwise offer good card advantage are Consecrated Sphinx, Horizon Scholar, Prognostic Sphinx, Sphinx of Jwar Isle, Sphinx of Lost Truths, Sphinx of Uthuun, Vexing Sphinx, Windreader Sphinx.

There are a lot of great sphinxes actually, whew.

Anywho, good luck with it!

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