|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Return to Ravnica (RTR)||Rare|
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Creature — Human Wizard
, : Draw two cards. , , Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.
|Have (9)||Mortiferus_Rosa , sonnet666 , orzhov_is_relatively_okay819 , PTsmitty , goodair , CampbellStev , metalmagic , Thunderbeard , epicjewfro|
Mercurial Chemister Discussion
2 weeks ago
After some Games I really noticed how hard it is to get Lands in your hand. Since Niv won't ever get you some from the top of your library. Thought of the Borderposts, but I really don't like them. I made some changes for flat draws.
I often got 2-3 Selesnya cards, so I also got closer to have an even amount of cards from every guild. I need to cut one more Selesnya Card for a Gruul card, but guys, this is hard.
Things I took out:
Lim-Dul's Vault - The base idea was, use it in response to the Niv trigger. But most times no mana after he etb's, or I used it already for copy/flicker
Voidslime - Many Colored Symbols, Don't like counterspells that much, still have 1 ability counter in the deck
Hanna, Ship's Navigator - No spare mana most of the times. No Artifacts, not a critical mass of enchantments
Turn to Mist - Mistmeadow Witch is a Permanent for devotion, and repeatable
Congregation at Dawn - Like Lim Duls
Brago, King Eternal - Idea was T4 Brago, T5 Niv with flicker. Brago gets removed most of the times.
Flower / Flourish - Since it says basic, no need anymore
Mirri, Weatherlight Duelist - Needed to cut more Selesnya
Growth Spiral - Didn't have a Land very often, Urban Evolution took this slot, maybe worth it
Mortify - Orzhov Removal
Mistmeadow Witch - Upgraded Turn to mist
Underrealm Lich - "Draw" to filter for lands
Pain Magnification - Rakdos Card Advantage, Permanent for Devotion
Utter End - More Orzhov, More Removal
Wear / Tear - Good Boros Removal
Mercurial Chemister - Mostly for the Draw, is a permanent for Devotion
Urban Evolution - Draw and Ramp
Spring / Mind - Draw and Ramp, with 7 card handsize often I need to discard. Aftermath does help there
Notion Thief - Don't know why didn't put him in the first Version. Permanent, Carddraw, Stops opponents
I'm open for tips or help, but keep in Mind everything needs to be Two-Colored Landbase may get an upgrade soon. If the deck works really good I'll swap slow fetches for the good ones.
1 month ago
Removed Mercurial Chemister , Jori En, Ruin Diver , Knowledge Pool , Thieves' Auction , Scrambleverse Added Burning Prophet , Ral's Outburst , Role Reversal , Ral, Storm Conduit , Saheeli, Sublime Artificer
4 months ago
I already know phasing doesn't trigger etb/ltb. But it also doesn't give summoning sickness the way flickering does. So it's a trade off. Mist Dragon also lets me just give Mairsil flying forever without any additional resource investment. It's versatile.
Grave Upheaval is mostly for the landcycling, since I'm still trying to smooth out the mana base. But sometimes I draw it late, and don't need the mana, and it's something to cast. It's a weak link, though, I'll admit.
Unstable Obelisk is a mana rock, that, late game, is removal. Removal, I might add, that can hit any permanent type. I've found it's a pretty great card for any color combination that struggles with certain card types. Like how grixis struggles with enchantments.
Prakhata Pillar-Bug is one of only two cards I can put in a cage to give Mairsil the ability to gain lifelink. The other being Jorubai Murk Lurker , which is also in this deck. Lifelink is generally pretty useful for a Voltron-ish deck like this one, and it specifically combos with stuff like Crypt Rats , Hateflayer , Mercurial Chemister , and the Spikeshot brothers.
6 months ago
I appreciate your fast responses :) you've been very helpful in my own list construction.
Mercurial Chemister is admittedly a pet card of mine, but he feels right at home here as extra card draw and burn/removal. I'm also running Dralnu, Lich Lord in my list, but I have a much higher density of instants and sorceries (namely tutors).
As for cards that Mill instead of discard to gain virtual advantage, Altar of Dementia might be worth it? You can sac creatures that you steal with theft effects, or put creatures into the yard to cage with Mairsil
7 months ago
Hi faricane, nice to hear ya :) let me get through your points step by step.
- The cards
Muddle the Mixture is a good counterspell on its own . that way it has 2 purposes inside this list - tutor or counter.
Mercurial Chemister is just a personal thing. he granted me many cards in games as he wont be the first target to get removed. you could drop him for another tutor.
Commander's Sphere and Manalith are in here for my dramatic scepter combo as i need rocks to produce every kind of mana to go infinite with breya. for sure your mentions are a great addition. i just dont added them cause i dont have any more copies of them.
Rune-Scarred Demon is just a tutor and a beater on a stick. i just like him if games take the long run and i need to rely on some boardpresence. at least 7cmc is not a problem with all the mana ramp this list offers.
Zulaport Cutthroat is not really neccesary in this list. ya, he can go infinite within the sharuum-combo, but we have other options to winthe game without him. i would not add more effects like his one cause i like to fill the spots with other spells. i would only 1 spell in his slot that supports the sharuum-combo that way. you can go for Altar of the Brood instead.
Cyclonic Rift a great card and i played it many months in this list. then i just removed it for other decks. breya didnt need it that much. i go for the disk-combo instead to set opponents back in late game (if we even get there)
Saheeli's Directive and Time Sieve are really bad! why? they are only great when you have access to any infinite (mana or tokens) but at this point you already won the game. you dont need those "win-more" cards. they just steal slots of your 99s.
myr retriver and co.: we dont need much recursion. i already have Daretti, Scrap Savant, Goblin Welder, Sharuum the Hegemon and Academy Ruins. they are all better. at least we got Elixir of Immortality if things really went wrong lol.
Suggestions: you wrote that you would cut the Vampiric Tutor for budget reasons. i fully agree, but keep in mind: your fast pace relies on your tutors. VT is one of the cards i would really recommend for this deck as it is the fasted tutor besides Enlightened Tutor. on lucky days you might find a cheap one on ebay or other trading sides :)
7 months ago
Hey :) could you add a description what exactly are your wincons? I see the Dramatic Reversal Isochron Scepter Combo for Infinite Mana With rocks. But what do you do if the scepter is removed, and so your Dramatic reversal. What do you imprint then?
Muddle the Mixture tutor for Isochron and dramatic reversal, but what to get if they are already removed?
Mercurial Chemister why him? I see the value with isochron but drawing two cards for 6 Mana in a full turn cycle or 4 cards for 7mana in two turns doesn't seem that god, correct me if I'm wrong I don't play that long.
Why Commander's Sphere Manalith ? Depends on what you need them for, Pillar of Originsnaming human works for breya and some cards and costs 1 less. Coalition Relic is better than Manalith in every way. I would prefer a Chromatic Lantern over manalith,too because there is no downside to do so.
Rune-Scarred Demon I know he's good, and works with the deadeye. But Diabolic Tutor is 3 Mana cheaper. Not sure about that but seems more reliable because you can keep open Mana. Or maybe Lim-Dul's Vault
What if Zulaport Cutthroat is removed?
Reshape - Tutor
Altar of the Brood - additional wincon if Zulaport dies
Tezzeret, Artifice Master - for Mercurial chemister maybe? Draws two cards most of the time without need to wait.
Cyclonic Rift - way too slow, I see that, but is a huge drawback for your opponents
Blood Artist - Zulaport again
Impact Tremors - Zulaport again
Disciple of the Vault - yep Zulaport again
Saheeli's Directive - semi-Loot/Tutor, awesome with Infinite mana
Time Sieve - with the ability of making xfinite thopters this can be awesome.
Tezzeret the Seeker - tutors, imo better that the demon, because he can do it Multiple times if you know exactly what you want and have blockers. Worst case next turn if he survives is Tutor for 1 CMC or ramping
All in all I like that Deck pretty much, but for Budget reason I'm gonna cut vampiric tutor for me.
As soon as it's build together I'll test it.
Hope for an answer:)
11 months ago
Ultimately, the joke "'sup, plantform" wasn't clever enough to maintain a spot in the deck. Both the cut cards create card advantage, but Zndrsplt does it better and, come on, his name is "Zndrsplt." If that's not on-brand for this deck, I don't know what is.
1 year ago
SOOOOOOO it revolves around putting out insects right? also a lot of tokens?
I run a few decks that heavily feature token play. Let's make people hurt from it. We have two enchantments that do damage from creatures literally entering the battlefield. Warstorm Surge lets you hurt people in so many ways just for putting out creatures. So does Impact Tremors, but not as powerful.
Thats about all I can give you. Just reconsider your creature selection, bump your card draw, and make. them. HURT.
>:3 Good Luck!
Mercurial Chemister occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%