Mercurial Chemister


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Commander 2017 (C17) Rare
Return to Ravnica (RTR) Rare

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Related Questions

Mercurial Chemister

Creature — Human Wizard

, : Draw two cards., , Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.

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Mercurial Chemister Discussion

toastySmorc on Satyrs and Snipes

3 weeks ago

Cut Fire Servant, Satyr Firedancer, Hypersonic Dragon and Mercurial Chemister and run a full playset of Monastery Swiftspear and Nivix Cyclops/Kiln Fiend as they are the staple of any blitz style deck.

AS for spells, cut down on any spell that isn't under 2 or 3-so cards like Firemind's Foresight, Gridlock and Prophetic Bolt has to go. Cut all your counterspells and replace them with 2 or 3 Counterspell, and any combination of Brainstorm, Ponder and Preordain (all very powerful cards that are banned in Modern).

Last thing, replace Searing Spears with Lightning Bolts, and just cut Magma Jet for the blue cantrips I mentioned.

A UR spells deck tends to aim for fast wins off of Prowess creatures like Monastery Swiftspear, so you should focus the deck more in that direction.

bgijy1 on Uncontrollable Fury (recipe)

1 month ago

First off, I love the idea of trying to build a creature only deck. Seems like a lot of fun, but I see a couple problems with this build.

  1. No ramp. You run so many lands, but no ramp. Take out like three of those lands and replace them with things like Wood Elves, and Farhaven Elf. Even some of the normally worse creatures like Ondu Giant might be better than running so many lands. Another option might be Frontier Guide since you are running many untap effects, and it could be a useful mana sink for those turns where you don't need to counter anything.

  2. No draw. A control deck needs draw, otherwise it has no way of keeping up with the rest of the board, especially in a multiplayer format. Run things like Mulldrifter, Arcanis the Omnipotent or Jace's Archivist for good draw. Another great card that would be on theme for you would actually be Mercurial Chemister since he can draw you cards, and can also be used for control.

  3. No visible win-con. Your best win con I can see is swinging with Frost Titan, which is not a very reliable win con. You need some big swingers who can act as finishers. I would recommend at least running a Pathbreaker Ibex, or something similar to help you win after you've soft-locked your opponents.

Those are the big problems I see with the deck. Now for a few card suggestions. The only card I can see being underwhelming is Guile. You only run 12 cards that counter spells, and with no draw to ensure you get multiple of them, Guile will turn into 8 mana for an 8/8; that is very underwhelming. The only three cards I would recommend are the praetors in your colors: Jin-Gitaxias, Core Augur, Vorinclex, Voice of Hunger, and Urabrask the Hidden. These three allow for a lot of control over your opponents, and would advance your strategy (plus the green and blue ones count towards the ramo and draw categories I was talking about)

Hope this helps, and enjoy your deck!

EmracruelUltimatum on Boris‘ Value Riku

1 month ago

I pilot The Rikuume Kick which is amore competitive list, but there are many cards there that would fit well into your list I think

First Mercurial Chemister is a heckin good card. If let sit he wins the game all on his own. Draws cards, and kills dudes. Actually absurdly good.

Also Energy Flux is the most underappreciated card in all of edh. It hits your ring and crypt which stinks, but shuts some decks entirely down. Brutal card if resolve and decks without white or green can't deal with it.

Mystic Remora is a classic that nets you lots of cards early.

Basically anything in that deck I would recommend. Take a look and try out some of the things you see. You won't be disappointed.

Smurblefin on Marchesa Infect

2 months ago

For card draw have you thought of Rhystic Study, Mystic Remora creatures would be Mercurial Chemister, Grim Haruspex love this deck build gonna have to build this one

RedMulligan on Starting in Commander?

2 months ago

So here's a list of the cards that I got for the deck:

However, there's plenty of things I know I need, and some things I might consider (thanks to crap, that's a lot of cards. What I want to do right now is have Kess play the support role while I tutor up Nekusar to play. As soon as I can start nabbing the wheels for Nekusar's pain, Kess's ability will allow me to cast them back for more wheel-y fun times (for me, at least). That way, people won't realize that this is actually a Nekusar deck: he's hiding, ready to strike! But my biggest problem is discerning which of these 150+ cards I need to whittle down to about 65, and also figure out how many lands I need to play. I've got a little money to spend, and this list is about as far as I'll go cost-wise.
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