Creature — Human Wizard
, : Draw two cards., , Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.
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Mercurial Chemister Discussion
1 week ago
So I just saw the spoiler for Mairsil, the Pretender. Since he hasn't been added to the site yet, he is a 4/4 for that reads "When Mairsil, The Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.
Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of these abilities only once each turn."
So I immediately thought this dude would make an awesome commander. I'm currently trying to think of some of the best cards to take advantage of his abilities as a commander. Some ideas I've already had are Arcanis the Omnipotent, Gilded Lotus, Tree of Perdition, Mercurial Chemister , and Patron of the Moon as well as some utility type stuff like Rings of Brighthearth, Thousand-Year Elixir, and Crackdown Construct. If you have any ideas for cards that'd go great with him, please let me know.
2 weeks ago
I'm assuming that you're still looking for feedback on this deck because it just cycled. I disagree with Jaqueline about Stunt Double. You're going to lack the tools to protect Jhoira from turn-to-turn anyway, so it's only worth playing her if you have something to suspend right away. Stunt Double is unlikely to give you an extra suspend. In my opinion, Clever Impersonator and Phyrexian Metamorph fill the clone slot just as well but with more versatility. If you're looking for strong budget options for tempo, like Chain Reaction, I think that Wash Out and Kederekt Leviathan are top-tier mass bounces. Kederekt Leviathan additionally has nice synergy with Mercurial Chemister.
1 month ago
I know it's been over a week, but I'm glad the suggestions were helpful! Why not a potentially excessive amount of them?!
Somehow, all of the cycle lands completely slipped my mind before. In a deck designed to draw as many cards as possible, you'd likely want all of the lands that can turn themselves into cards.
Blasted Landscape, Forgotten Cave, Lonely Sandbar, Remote Isle, Smoldering Crater, and the new ones coming out along with The Locust God in the new set, Desert of the Fervent and Desert of the Mindful. Mikokoro, Center of the Sea and Geier Reach Sanitarium Could also be decent.
Oh, and WHEELS! Don't even get me started on wheel effects! Dragon Mage, Forgotten Creation, Magus of the Wheel, Fateful Showdown, Incendiary Command, Collective Defiance, Reforge the Soul, Runehorn Hellkite, Wheel of Fate, Memory Jar, Magus of the Jar... I can't think of any more.
A nice way to take advantage of your swarm's sheer size is to use Breath of Fury, which can provide infinite combat phases when paired with Bident of Thassa, Coastal Piracy, or Windreader Sphinx, but it's really just good on its own..
If you can't tell, I've been thinking about building this deck since Locust God was spoiled.
1 month ago
Learn from the Past, Purphoros, God of the Forge, Cathartic Reunion, Mystical Tutor, Consecrated Sphinx, Well of Ideas, please don't build this deck? It looks pretty awesome, actually. You could probably cut Arcanis the Omnipotent, Staff of Nin, maybe Nin, the Pain Artist, Mercurial Chemister, and Ogre Battledriver. Maybe consider running some counterspells and some more bounce removal? Pretty solid and there's already some good suggestions.
1 month ago
Holy card draw, Batman!
But for real, this looks super fun! A couple suggestions:
Desolate Lighthouse and Blighted Cataract seem like good includes. Low opportunity cost to play - just cut a couple basics. You may want to consider Boseiju, Who Shelters All as well since this is a spell-heavy deck.
Additionally, I'm not sure Day's Undoing works the way you want it to. Since Locust God's trigger would go on the stack in response to drawing the cards, it would exist on the stack before you hit the "end the turn" clause, and it would get removed and you would get no locusts :(. Maybe replace it with Arcanis the Omnipotent or Mercurial Chemister? Not great suggestions, but better than Day's Undoing here.
3 months ago
Have you considered adding Coat of Arms? That card's pretty good in tribal decks. I'd also recommend Azami, Lady of Scrolls for massive draw with your wizards, Teferi, Mage of Zhalfir for just being an all around good card, and Jeskai Ascendancy for buffing your creatures, giving you a little bit of extra card filtering, and giving you repeated activations of the creatures with tap abilities (Arcanis the Omnipotent, Beguiler of Wills, Mercurial Chemister, Niv-Mizzet, the Firemind, Sigil Tracer, and Azami if you add her).
5 months ago
I highly recommend finding a spot for
- Chasm Skulker
- Niv-Mizzet, the Firemind
- Ob Nixilis Reignited
- Cerebral Vortex
- Consult the Necrosages (straight upgrade to Mind Rot)
- Geier Reach Sanitarium
- and Soul Ransom
Other fun cards to consider are:Archmage Ascension, Consecrated Sphinx, Dire Undercurrents, Font of Mythos, Geth's Grimoire, Helm of the Ghastlord, Howling Mine, Indulgent Tormentor, Infiltration Lens, Jace's Erasure, Jace, Memory Adept, Mercurial Chemister, Barbed Shocker, Booby Trap, Collective Defiance, Fascination, Fate Unraveler, Jace Beleren, Sign in Blood, and Toil//Trouble, and Spellbook are all fun cards to consider.
6 months ago
Thanks, you too man!
I really like "What some see as "distracted" is really "fathoming the unfathomable". -Mercurial Chemister
Glory to the Firemind!