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|Commander 2017 (C17)||Rare|
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Creature — Human Wizard
, : Draw two cards. , , Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's converted mana cost.
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Mercurial Chemister Discussion
2 days ago
Hi faricane, nice to hear ya :) let me get through your points step by step.
- The cards
Muddle the Mixture is a good counterspell on its own . that way it has 2 purposes inside this list - tutor or counter.
Mercurial Chemister is just a personal thing. he granted me many cards in games as he wont be the first target to get removed. you could drop him for another tutor.
Commander's Sphere and Manalith are in here for my dramatic scepter combo as i need rocks to produce every kind of mana to go infinite with breya. for sure your mentions are a great addition. i just dont added them cause i dont have any more copies of them.
Rune-Scarred Demon is just a tutor and a beater on a stick. i just like him if games take the long run and i need to rely on some boardpresence. at least 7cmc is not a problem with all the mana ramp this list offers.
Zulaport Cutthroat is not really neccesary in this list. ya, he can go infinite within the sharuum-combo, but we have other options to winthe game without him. i would not add more effects like his one cause i like to fill the spots with other spells. i would only 1 spell in his slot that supports the sharuum-combo that way. you can go for Altar of the Brood instead.
Cyclonic Rift a great card and i played it many months in this list. then i just removed it for other decks. breya didnt need it that much. i go for the disk-combo instead to set opponents back in late game (if we even get there)
Saheeli's Directive and Time Sieve are really bad! why? they are only great when you have access to any infinite (mana or tokens) but at this point you already won the game. you dont need those "win-more" cards. they just steal slots of your 99s.
myr retriver and co.: we dont need much recursion. i already have Daretti, Scrap Savant, Goblin Welder, Sharuum the Hegemon and Academy Ruins. they are all better. at least we got Elixir of Immortality if things really went wrong lol.
Suggestions: you wrote that you would cut the Vampiric Tutor for budget reasons. i fully agree, but keep in mind: your fast pace relies on your tutors. VT is one of the cards i would really recommend for this deck as it is the fasted tutor besides Enlightened Tutor. on lucky days you might find a cheap one on ebay or other trading sides :)
3 days ago
Hey :) could you add a description what exactly are your wincons? I see the Dramatic Reversal Isochron Scepter Combo for Infinite Mana With rocks. But what do you do if the scepter is removed, and so your Dramatic reversal. What do you imprint then?
Muddle the Mixture tutor for Isochron and dramatic reversal, but what to get if they are already removed?
Mercurial Chemister why him? I see the value with isochron but drawing two cards for 6 Mana in a full turn cycle or 4 cards for 7mana in two turns doesn't seem that god, correct me if I'm wrong I don't play that long.
Why Commander's Sphere Manalith ? Depends on what you need them for, Pillar of Originsnaming human works for breya and some cards and costs 1 less. Coalition Relic is better than Manalith in every way. I would prefer a Chromatic Lantern over manalith,too because there is no downside to do so.
Rune-Scarred Demon I know he's good, and works with the deadeye. But Diabolic Tutor is 3 Mana cheaper. Not sure about that but seems more reliable because you can keep open Mana. Or maybe Lim-Dul's Vault
What if Zulaport Cutthroat is removed?
Reshape - Tutor
Altar of the Brood - additional wincon if Zulaport dies
Tezzeret, Artifice Master - for Mercurial chemister maybe? Draws two cards most of the time without need to wait.
Cyclonic Rift - way too slow, I see that, but is a huge drawback for your opponents
Blood Artist - Zulaport again
Impact Tremors - Zulaport again
Disciple of the Vault - yep Zulaport again
Saheeli's Directive - semi-Loot/Tutor, awesome with Infinite mana
Time Sieve - with the ability of making xfinite thopters this can be awesome.
Tezzeret the Seeker - tutors, imo better that the demon, because he can do it Multiple times if you know exactly what you want and have blockers. Worst case next turn if he survives is Tutor for 1 CMC or ramping
All in all I like that Deck pretty much, but for Budget reason I'm gonna cut vampiric tutor for me.
As soon as it's build together I'll test it.
Hope for an answer:)
4 months ago
Ultimately, the joke "'sup, plantform" wasn't clever enough to maintain a spot in the deck. Both the cut cards create card advantage, but Zndrsplt does it better and, come on, his name is "Zndrsplt." If that's not on-brand for this deck, I don't know what is.
6 months ago
SOOOOOOO it revolves around putting out insects right? also a lot of tokens?
I run a few decks that heavily feature token play. Let's make people hurt from it. We have two enchantments that do damage from creatures literally entering the battlefield. Warstorm Surge lets you hurt people in so many ways just for putting out creatures. So does Impact Tremors, but not as powerful.
Thats about all I can give you. Just reconsider your creature selection, bump your card draw, and make. them. HURT.
>:3 Good Luck!
7 months ago
If you're still looking for cuts here are my suggestions.
Overall Ideas: 1. Cut the instants and sorceries. 2. Add better creatures/artifacts with activated abilities.
I would look to add more wheel effects to get cards into the graveyard. Although it can feel a little similar to chaos the results are more effective card draw and will fill up your graveyard faster with more additions. Meaning you would fill your graveyard with more potential options for Marsil; and will add more overall card draw potential than the following cards: Probe, Flux, Mystical Teachings, Cathartic Reunion, Careful Study, Gifts Ungiven, Thirst for Knowledge, Frantic Search
Silumgar's Command: There are better creatures/artifacts that can fulfill this role through Marsil and have the additional benefit of being repeatable.
Walking Ballista: 4 mana for a +1/+1 counter is not efficient enough to justify it's inclusion.
Argent Sphinx: I think that relying on Metalcraft in this deck will end poorly in most situations.
Snapcaster Mage: By removing the instants and socrceries Snappy becomes less effective and should be removed.
Galecaster Colossus: Similar situation with this card having no activated abilities, the high CMC, and the ability to only bounce two (with the Colossus and Marsil on the battlefield) non-land permanents a turn doesn't seem worthy of an inclusion.
Decree of Pain: Being in Grixis colors, you have access to more effective card draw and board wipe spells than to justify this cards high CMC even with the cycling component.
Anthroplasm: This card confuses me and I don't understand its use. Care to enlighten me?
Cephalid Coliseum: You have access to better card draw that is repeatable.
Hammer of Purphoros: Unnecessary haste inclusion.
Basalt Monolith: All the ramp. None of the draw backs.
Hateflayer: BOOM, goes the dynamite.
Pili-Pala: The best part of your deck is this card.....
Jace's Archivist: Wheels for days..
Avatar of Woe: Problem solved. Plus can be a cheap cast on its own.
Vandalblast: You're playing red right?
Mercurial Chemister: Ehh, Idk about this one.
Entomb: Tutor time.
Gamble: Great tutor for your deck.
Cavern Harpy: Wow, just, wow....
Training Grounds: Mana reductions are the key.
8 months ago
Cut Fire Servant, Satyr Firedancer, Hypersonic Dragon and Mercurial Chemister and run a full playset of Monastery Swiftspear and Nivix Cyclops/Kiln Fiend as they are the staple of any blitz style deck.
AS for spells, cut down on any spell that isn't under 2 or 3-so cards like Firemind's Foresight, Gridlock and Prophetic Bolt has to go. Cut all your counterspells and replace them with 2 or 3 Counterspell, and any combination of Brainstorm, Ponder and Preordain (all very powerful cards that are banned in Modern).
A UR spells deck tends to aim for fast wins off of Prowess creatures like Monastery Swiftspear, so you should focus the deck more in that direction.
9 months ago
First off, I love the idea of trying to build a creature only deck. Seems like a lot of fun, but I see a couple problems with this build.
No ramp. You run so many lands, but no ramp. Take out like three of those lands and replace them with things like Wood Elves, and Farhaven Elf. Even some of the normally worse creatures like Ondu Giant might be better than running so many lands. Another option might be Frontier Guide since you are running many untap effects, and it could be a useful mana sink for those turns where you don't need to counter anything.
No draw. A control deck needs draw, otherwise it has no way of keeping up with the rest of the board, especially in a multiplayer format. Run things like Mulldrifter, Arcanis the Omnipotent or Jace's Archivist for good draw. Another great card that would be on theme for you would actually be Mercurial Chemister since he can draw you cards, and can also be used for control.
No visible win-con. Your best win con I can see is swinging with Frost Titan, which is not a very reliable win con. You need some big swingers who can act as finishers. I would recommend at least running a Pathbreaker Ibex, or something similar to help you win after you've soft-locked your opponents.
Those are the big problems I see with the deck. Now for a few card suggestions. The only card I can see being underwhelming is Guile. You only run 12 cards that counter spells, and with no draw to ensure you get multiple of them, Guile will turn into 8 mana for an 8/8; that is very underwhelming. The only three cards I would recommend are the praetors in your colors: Jin-Gitaxias, Core Augur, Vorinclex, Voice of Hunger, and Urabrask the Hidden. These three allow for a lot of control over your opponents, and would advance your strategy (plus the green and blue ones count towards the ramo and draw categories I was talking about)
Hope this helps, and enjoy your deck!
9 months ago
I pilot The Rikuume Kick which is amore competitive list, but there are many cards there that would fit well into your list I think
First Mercurial Chemister is a heckin good card. If let sit he wins the game all on his own. Draws cards, and kills dudes. Actually absurdly good.
Also Energy Flux is the most underappreciated card in all of edh. It hits your ring and crypt which stinks, but shuts some decks entirely down. Brutal card if resolve and decks without white or green can't deal with it.
Mystic Remora is a classic that nets you lots of cards early.
Basically anything in that deck I would recommend. Take a look and try out some of the things you see. You won't be disappointed.