Creature — Elemental
1RR: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after Obsidian Fireheart has left the battlefield.)
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Obsidian Fireheart Discussion
1 week ago
It occurred to me that I overlooked a sink for red mana - Obsidian Fireheart. I still don't think Neheb makes the cut though.
4 weeks ago
Kumano, Master Yamabushi, Obsidian Fireheart, Shivan Hellkite,Jinxed Choker Comet Storm, Ravaging Blaze, and Volcanic Geyser could enable wins off of Braids of Fire. With a few more things to do with mana at instant speed, braids could be savage.
Planeswalker's Fury could also be good
2 months ago
I really need to build a deck around this guy...
I have a couple of suggestions for you. First is Gamble. Fantastic card, the only time I can really say it's disappointing is if you're top-decking at that point. Or you discard the card you tutor... But that just depends on your luck.
Second. Replace Chandra, Pyromaster with Chandra, Flamecaller. Far more useful to you. You can get rid of all of the cards in your hand that aren't useful to you any more and get a fresh set of cards. Plus, she can clear the board of a surprising number of creatures - even in EDH - and if nothing else, she makes a couple of guys for you to swing around.
Third. Wheels. Cards like Magus of the Wheel are fantastic for red decks. Not only are you going to run out of cards in hand fast, but you're opponents are likely to constantly have more cards in hand than you. And thus, more to lose from you wheeling. Wheel of Fate, Wheel of Fortune and Chandra Ablaze are other cards that can do this for you.
Fourth. Word of Seizing. Okay, so this is more of a fun card. It might be a little too slow for your deck. But I recently discovered this card when someone used it to steal my Jace, Unraveler of Secrets on 8 loyalty counters. I still can't believe I managed to win after that... But yes, it can be a ridiculously helpful card in the right scenario.
Fifth. Harsh Mentor. As stated in a previous comment, hilariously good card in mono-red. So mana activated abilities in EDH, it's going to be burning people so often. (I mostly hate it because it really weakens Lightning Greaves.
Speaking of, sixth. Lightning Greaves, and to a lesser point Swiftfoot Boots. People are going to want Zo-Zu dead. Simple as that. While this won't protect him from wraths, Black has lost all of the common ways to kill Zo-Zu, Blue can't bounce him easily and White is forced to wrath if they want rid of him. Sure, Green isn't going to care particularly, they'll just be forced to use Krosan Grip before their Beast Within, but it still can be handy.
Seventh. Obsidian Fireheart. You've already punished them for playing lands, so why not punish them for having lands in the first place? In all seriousness, this is a pretty good mana sink, and there are going to be turns where you don't have anything else to spend your mana on. While it can only target lands that aren't already on fire, it can still quickly drain your opponent's life, especially if you have that Caged Sun out. Three red land, two lands burning away.
My final suggestion is somewhat more tentative, since while it is a really good card, in this deck it's pretty dependent on you hitting yourself with your commander. Valakut, the Molten Pinnacle. It's a lot better than Hellion Crucible, especially if you aren't running any land recursion or proliferate effects, but it does require land ETBs.
Oh, one or two more cards. Blasted Landscape and Smoldering Crater are some more lands with cycling you can run, which might be nice in your deck. Gauntlet of Might and Gauntlet of Power are both essentially Caged Suns. Sensei's Divining Top and Gilded Lotus are both great. Sol Ring is one of the best mana rocks in existence. Subterranean Tremors and By Force are pretty good. Chaos Warp and to a lesser extent Divergent Transformations are really useful if you can't deal with something. And Charmbreaker Devils are always helpful to have around, but may be a little too pricey for your deck mana-wise.
... I need to stop before I've just built a deck in your comments. These are just suggestions from what I've seen from some other red players (plus the start of my research into building a Red deck), so I can't guarantee them all being good ideas, but they may help you.
Also, I'm aware that some of the suggestions I made are almost hilariously expensive, but they are just suggestions and the most expensive one you'll probably want should be dropping in price at the moment since it was banned in another format, if I recall.
Now... Do I finish a deck or start a new one? Choices...
2 months ago
Makes sense. I feel like harsh mentor only really stops combo with that heavy threat to their life total, forcing miscalculations where they activate an ability then die to direct damage rather than just viewing it as an extra cost. There are a bunch of cards in red that sorta play into the strategy, but they all have problems. Balefire Liege and Stormbreath Dragon is probably too high mana cost , Barbed Shocker does let your opponent refill their hand, but also it forces your opponent to refill their hand, Goblin Razerunners/Obsidian Fireheart or Jaya Ballard, Task Mage are interesting one-ofs to turn late game wasted resources into extra effect, Mindsparker, Zo-Zu the Punisher and Scab-Clan Berserker are of limited use (i'd play them if they cost one less or had 4 toughness), Sin Prodder provides some advantage, but once again, more three drops. Menace is great though. Thats the toolkit that I can remember from my testing, I hope its of some use.
3 months ago
Pretty dark premise you've got here. I'll admit to being the type that wouldn't really have fun against this type of deck, but I can respect the amount of power this would hold over the board.
So saying though, I wonder if you've looked into cards like Traitorous Blood, or similar cards, that would let you take your opponent's stuff before you swing with Rakdos, thus letting you sacrifice their cards in response to his attack trigger, and making them have less options when sacrificing to the commander's damage trigger. Something I've realized that is a really dirty combo within red is Radiate + Word of Seizing to take literally everything from everyone. Doing so might render the damage trigger unnecessary, but I doubt that would be what everyone else cares about at that time eh? Bonus points if you did this in response to what would have been a one sided board wipe.
Also, last idea suggestion; Obsidian Fireheart for a mana sink?
4 months ago
I would first ask how well this variant has worked out in your local meta, but I'd also wonder why you have the lists so uneven. I get that you can't list every single one possible for the mono colored ones, but knowing that why not just show some key example commanders to build around for Centurion EDH?
Like you could list just 6 or 7 for color basis, but then add tags for stuff like "mill commanders" or "control/voltron" or whatever seems most fitting. I know a really good one for that burn tag should be Obsidian Fireheart.
4 months ago
Not my Obsidian Fireheart!! Thanks for the help, I might not cut all but it is a start. I wanted to take infinite turns with the combo but you are right, not this deck.
on My feet hurt
5 months ago
Honestly, you probably need some kind of power booster for the phoenixes. A lot of them are weak and somewhat mana heavy to bring back. Flamewake Phoenix I would try to put to four because that is the easiest one to continuously recur. I like Chandra's Phoenix because she is also somewhat easy to bring back, especially if you replace Pyroclasm with Earthquake. I'm not so sure I like Skred in here since it can only damage creatures. Maybe just a whole bunch of burn spells in its place? Also, while I have a deep love for Obsidian Fireheart (he is one of my favorite all time arts), he seems pretty out of place here. For that mana, maybe consider Flame-Wreathed Phoenix since you'll either get the return ability or a 5/5 beater.