Quicksilver Elemental

Quicksilver Elemental

Creature — Elemental

(Blue): Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)

You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.

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Set Rarity
Mirrodin (MRD) Rare

Combos Browse all


Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Quicksilver Elemental Discussion

ThePoisonMuse on OWOoze What's This? - Experiment Kraj EDH

3 months ago

Thanks for your input Saiyamax I already run many cards that fulfill the role that Shapers of Nature would fill. The main use I see with it is if I'm trying to win with Quicksilver Elemental instead of Kraj but Quicksilver elemental is on the way out form the deck as I'm primarily running it because I have a foil copy. I used to run Orochi Leafcaller but I found that I had enough blue sources that it never really mattered.

DarkHero on New Chain Veil Combo

11 months ago


For what it's worth, any ability that doesnt require tapping doesnt care about summoning sickness. We can could use Quicksilver Elemental and anything else that doesn't tap without worrying about haste.

DuTogira on New Chain Veil Combo

11 months ago

I did miss the part about activating only once each turn... that means you likely need either a haste enabler... or need to find a way to phase Mairsil, the Pretender out and back in. Something like what Flickering Spirit does. In grixis, haste is probably easier, though according to the article you linked, since the ixalan rules change, Quicksilver Elemental seems to work too once mairsil no longer has summoning sickness.

DarkHero on New Chain Veil Combo

11 months ago

I provide this as tribute

602.5c If an object acquires an activated ability with a restriction on its use from another object, that restriction applies only to that ability as acquired from that object. It doesn’t apply to other, identically worded abilities.

113.10a An effect that adds an activated ability may include activation instructions for that ability. These instructions become part of the ability that’s added to the object

So there seems to some debate as to the actual ruling with some changes after Ixalan, but it seems to fall somewhere between Quicksilver Elemental permanently gives a new instance of an identically worded ability that doesn't have the restriction or does have it so you have to pay it each time. Either way it will work in this case, one would just work better.

CrimsonChaos on New Chain Veil Combo

11 months ago

If I'm understanding this correctly, the intention here is for Mairsil to use Quicksilver Elemental 's ability to have Mairsil target itself, thus gaining some sort of additional instance of its own abilities, yes? But I'm not sure that works either since Mairsil's abilities aren't technically activated abilities, right? The first part is a triggered ability on ETB and the second is a static ability. So as best as I can tell, nothing is being "refreshed" with this, and each ability can still only be activated once per turn. On the other hand, I'm by no means a judge, so I could also be off-base with my logic here.

DarkHero on New Chain Veil Combo

11 months ago

DuTogira TypicalTimmy

My understanding was that the only way to get around Mairsil, the Pretender 's "only once each turn" text was to either flicker to reset it, or use Quicksilver Elemental to sort of make a new version of the abilities.

How are we getting around this text? Mairsil gains the activated abilities, but can "techniqually" only use one per turn. What am I missing?

TypicalTimmy on New Chain Veil Combo

11 months ago

You don't need Quicksilver Elemental . Just tap for using Gilded Lotus , then pay to untap using Morphling . This nets you . One more of these is enough to pay for The Chain Veil 's cost.

However, be sure to have at least 3x of these little hop-scotch jumps under your belt for a total of 6x . Otherwise what will happen is you'll dump the into TCV and she will be tapped without any extra mana to untap her with using Morphling 's activated ability.

True you have your lands and other stones, but you want her to become self-sufficient. So if you activate the Morphling + Gilded Lotus combo 3x, you'll net extra after you activate The Chain Veil , allowing you to continue your game.

DuTogira on New Chain Veil Combo

11 months ago

This combo works fine with just Gilded Lotus + Mairsil, the Pretender + Morphling . I'm... a little unsure what Quicksilver Elemental is doing to help this combo, since Mairsil, the Pretender already gains the activated abilities of all cards exiled by her with a cage counter.
As far as your pay-off, sure The Chain Veil works, but it requires you to have a walker in play. You could just as easily use something like Cinder Pyromancer or Walking Ballista to make your payoff simpler.
I'd also recommend something like Deadeye Navigator as your "flicker" enabler. Other than having to assemble that 4-5 (depending on how you count Deadeye Navigator ) card combo, you just face the issue of having to stick Mairsil, the Pretender for a full round or somehow give her haste so that she can tap for mana a-la Gilded Lotus ability.

It totally works, but I don't think it's cEDH material by any stretch of the imagination. Lots of moving pieces (read "opportunities for disruption") that are still gated by summoning sickness. Cool find though! It's always nice to see new combo ideas in commander!

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