Chisei, Heart of Oceans
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Chisei, Heart of Oceans

Legendary Creature — Spirit

Flying

At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.

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Coward_Token on Phyrexia: All Will Be One …

1 year ago

Kinda wish Phyrexian Vindicator had vigilance, attacking with flying will often mean that its ability won't matter.

Tekuthal: Yeah as a commander I want to see this as Chisei, Heart of Oceans on crack, but combining proliferate with counter removal seems kinda hard.

Vat of Rebirth: One mana! Both creatures and artifacts! No nontoken clause! You could sacrifice four Treasures, reanimate one of your creatures, and still have a mana to spare!

Tainted Observer: Okay WotC, I get that Phyrexia is weird and all, but you can't convince me that this isn't just a Horror and not a Bird. Anyway, no nontoken clause here either, not bad.


Storywise, I don't really get the red Phyrexians. Are they okay with the Mirrans or not? Seems kinda like stupid writing for them to attack the rebels when they are themselves rebelling.

Kinda sad that Geth died, his pragmaticsm and card mechanics were fun, but I suspect New Phyrexia isn't long for this world so it'd probably be hard to keep him alive anyway

Tibalt kinda came, and left, out of nowhere. Here's hoping he at least gets a card in March of the Machine.

Delphen7 on The Technomancer 【Trazyn, the Infinite CEDH】

1 year ago

zAzen7977 Glad you like it :D

In my testing thus far, barring interaction, it usually plays Trazyn t2-t3 and wins the following turn.

  • Between the lines being somewhat unintuitive and being able to win on top of interaction, the deck is hard to interrupt.

In general

  • Interaction before we're set up hurts, but there are so many ramp effects we can usually pay command tax once or twice before getting truly stuck.
  • Counterspells/removal on nonTrazyn cards usually don't matter as it just sets us up better to combo (ie an opponent counters a Mana Vault while we're sitting on a Pili-Pala kind of thing).

That said:

Counterspells

  • These are pretty bad if they're aimed at Trazyn, but between discard, spells that draw counters (like Oppo Agent) and a lack of knowledge about his power, I usually see them deployed on the wrong cards.
  • I play online (and thus against random people), but if you wanted to run this in a dedicated pod, more hand check would probably be good over Rocket Launcher and a couple other duplicate combo pieces to help clear the way for Trazyn once others know what's up.

Stax

  • Stax is an interesting matchup. They can usually shut us out of comboing pretty quickly, but Trazyn is a 4/6 deathtouch, and the deck runs many big critters, so I can usually beat them to death and immediately win at instant speed.
  • If anyone ever kills the stax pieces stopping us Trazyn can combo over anything opponents could do given we have Farmstead Gleaner or Pili-Pala. Even if we don't it's unlikely anyone has multiple piece of removal after removing stax pieces.
  • It is worth noting that Drannith Magistrate and Collector Ouphe completely shut us down, but other common pieces are blank cardboard (like Grafdigger's Cage).

Removal

  • As it's CEDH you don't really see much removal, but Patchwork Gnomes, Welding Jar and multiple haste effects mitigate what little there is
  • If he is removed, it's usually pretty easy to recast Trazyn given how many ramp cards in the deck.

Turbo

  • This is probably the worst matchup. If an opponent goes off before Trazyn is set up, there's nothing we can do about it. I usually hope that another opponent has interaction.
  • Amusingly, Brain Freeze wins us the game if Trazyn is on the field, but Thoracle lines usually end poorly.
  • When using discard to fish out counterspells, I try to target blue black players over other blue players to try and mitigate the risk of dying to Thoracle/Consultation if casting Trazyn goes poorly.

I think of the couple dozen games I've played thus far, my only losses were to a t2 Thoracle/Consultation, Gitrog with Collector Ouphe on the battlefield, a Chisei, Heart of Oceans playing way too many counterspells, and a wild game where no one drew anything until t30ish.

The best comparison for this deck is probably Turbo K'rrik. On average this list is slightly slower than K'rrik, but more resilient and less familiar, which gives us a slightly better game against interactive decks.


This was a lot, but I hope it answers your question!

SteelSentry on How Good of a Card …

3 years ago

Magistrate's Scepter is, frankly, awful. I have only seen it in 2 decks; an Atraxa charge counters theme deck, and a Chisei, Heart of Oceans meme deck (that happened to be running Giant Fan with the table's consent for silver-border). Don't let that stop you from running it if you want, but you have to jump through a lot of hoops to get more than one or two turns at most.

Dawson_Von_Darkcastle on Arixmethes, Slumbering Storm

5 years ago

I'm currently making an Arixmethes, Slumbering Isle deck myself and i'm running a lot of untap cards ( Argothian Elder , Krosan Restorer , Pemmin's Aura , Freed from the Real and Counter removal cards ( Power Conduit , Clockspinning , and Chisei, Heart of Oceans .

My suggestions would be Shimmering Wings and Llanowar Scout / Sakura-Tribe Scout

Shimmering Wings can be cast as many times as you have 2 blue mana and has the added benefit of giving your creature flying.

Llanowar Scout / Sakura-Tribe Scout combos nicely with Retreat to Coralhelm .

Daedalus19876 on Thousand Cuts: Tetsuko EDH [PRIMER]

5 years ago

Hi_diddly_ho_neighbor: I really should be running Chasm Skulker, no disagreement. Just don't know what I can cut to add it...I used to run more infect, but eventually I decided I wanted to make that a less common win-con, so just Inkmoth Nexus remains. I also used to run Disallow, but I never wanted to hold up the 3 mana for a slightly-better Cancel (Stifle is different, because it can be cast to neuter a T1 fetchland). Gigantoplasm is another card I'd love to run, but I don't find I have enough I want to copy in my current meta...Again, thank you for your comments!!

gdm1989: Heh, while I love Hope of Ghirapur in general (especially with Gift of Immortality), I don't know how good it is here since I can't reuse it in these colors...I suppose I could run it with Academy Ruins...

Crivaro: I ended up cutting Cloak and Dagger because it makes my commander blockable :( I really wish Tetsuko was a 2/1 so I could boost her power...And I LOVE the idea of Bubble Matrix here, kicking myself for not thinking of that!! Definitely needs to find a slot - thoughts on cuts?

Freyalise50: Honestly? I am running a few evasive creatures that don't need my commander, but I still balk at equipment that make my creatures specifically blockable. Moreover, my curve is low enough that I rarely have trouble holding up mana...

Doctorlobo89: Heh. Cute. I do like that a lot - but it's too many moving parts in THIS deck. In a Chisei, Heart of Oceans deck, though, that could be totally viable!!

LuxCannonator: Riptide Entrancer is a little 1-shot for my tastes. I mean, it does act as a 3-mana steal effect, but Control Magic is my go-to for that effect, and Control Magic doesn't have summoning sickness or die to kill spells...

Color_pie14: Good thinking!

jakethewhale007: This deck performs great in 3-player, and well in 4-player if you draw a decent hand. Your counterspells do less, but as long as you maintain enough draw effects you should be able to survive. I win 95% of 2-player games, 80% of 3-player games, and probably 60% of 4-player games. Those are all definitely above average, but the deck gets less overpowering with more players, alas. And Fatespinner was in where for a while, but it's more of a sideboard here (since most opponents just skipped combat, as you guessed). I'd like to put it back in someday. I think that if you want another disruption-ish piece to replace Back to Basics, I'd take a page from Crivaro's book and test Bubble Matrix - that sounds amazing here. (And thanks for the congratulations!!)

JaceSeeker: The +1/+1 is a downside for this deck, but I've been tempted to run its ancestor Curiosity...

Thank you all, once again, for your insight and comments! This deck wouldn't be as strong without your input.

Doctorlobo89 on Thousand Cuts: Tetsuko EDH [PRIMER]

5 years ago

Why not use The Mirari Conjecture and Chisei, Heart of Oceans to return instants and sorcery? Throw in an additional turn spell and go infinite.

Otherwise a fun blue deck.

freakingShane on Thegru3some2some

6 years ago

I'd say that Chisei, Heart of Oceans is probably too hard to build around just because she doesn't bring much to the table.

Really the other four are all good commanders and can be lots of fun. If you decide to do Vial Smasher the Fierce, I would recommend partnering with a blue commander. That way you can use Force of Will on turn 0-1 and deal 5 damage from the get go. That idea of using "free spells" (like FoW, Foil, etc) and dealing damage is the way to go.

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