Unlicensed Disintegration

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon
FNM Promos (FNM) Rare
Promo Set (000) Rare

Combos Browse all

Unlicensed Disintegration

Instant

Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.

Unlicensed Disintegration Discussion

Witchstalker999 on $5 Construct Tribal

2 days ago

looks great. I am going to have to build one for my self. Might remove Unlicensed Disintegration and splash blue instead

PhoenixNest on The Devil's Chains

2 months ago

Seeing as you have no artifacts, something like Terminate would be better than Unlicensed Disintegration in this list. Also you should swap out the Lava Coils for Lightning Bolt s. Modern is a fast format, so anything above four mana should be cut from your deck. If you're interested in playing a Midrange game, then you can add more removal or counterspells to fill in the slots your 5cc+ cards were in. Also your probably won't be having many problems with hexproof creatures, so Detection Tower can be cut for another land. If you are worried about Bogles, then you can run Liliana's Triumph .

Skullblade248 on YarHarFidllyDee, I steal ur Planeswalker Abilities

3 months ago

Again, I don't mean to ruin your fun, but as this website is designed to help improve decks...

First, I assume it's just a midrange Pirate tribal deck. I don't really see any Revel in Riches shenanigans or anything. There is a little bit of artifact interaction, and I think that's something that could be built upon.

Deadeye Plunderers is a ridiculous card that can end games fast if you can build up a bunch of artifacts. But, it's a liability if you don't have any on the board. A 3/3 for 5 is too slow by itself. I think that two copies sounds fair, and with two copies, you'll most assuredly have a smile on your face when you topdeck it. Going with the Artifact subtheme, I would say 2 Fell Flagship wouldn't hurt.

Captain Lannery Storm is a really nice way to power up Deadeye Plunderers . Even if you don't have one, she ramps you up a turn or two, which if we want to run Nicky B and Moo, we're going to need. Three copies is plenty, as she's powerful, but still legendary.

Dire Fleet Captain works really well in any Pirate deck. I run four in mine, but mine is super aggressive. I think that with a longer game , less copies are necessary. I would also say that Dire Fleet Neckbreaker is a great way to close out games, but for a more casual and fun game, two is plenty. March of the Drowned will also be pretty helpful later in the game. 2x. If you want even more Pirates to go with the treasure you're amassing, perhaps 3 Fathom Fleet Captain .

Now, this shocks me. You run two Planeswalkers from planeswalker decks, but fail to use their fetch cards. Especially as they're perfect in casual games. I would say 2 of both Angrath's Fury and Visage of Bolas . And of course, keep all of the Planeswalkers the same, number and all. I would also say that Angrath, the Flame-Chained is on flavor. Why just take their loyalty abilities when you can help yourself to everything they have? Maybe 1 Admiral Beckett Brass too.

We should put in more Treasure, so 3 Sailor of Means and 2 Wily Goblin . Slap them in with the power of FlexTape! (not sponsored). Removal is lacking, so I would say 3x Unlicensed Disintegration. Trust me, it's worth it.

And we're left with 2 more slots. More instant and sorcery spells would make this a control deck. Hostage Taker is great in casual games, but it costs a pretty penny. I think that 1 copy of Revel in Riches wouldn't hurt, as we have a bunch of treasure token makers. To help you win with Treasure tokens so you can throw them in the air as depicted in the art, then Storm the Vault  Flip is our best bet.

2x March of the Drowned 3x Dire Fleet Captain 3x Fathom Fleet Captain 2x Wily Goblin 3x Captain Lannery Storm 2x Fell Flagship 3x Sailor of Means 3x Unlicensed Disintegration 1x Admiral Beckett Brass 2x Dire Fleet Neckbreaker 1x Storm the Vault  Flip 2x Visage of Bolas 2x Angrath's Fury 2x Deadeye Plunderers 1x Revel in Riches 1x Angrath, the Flame-Chained 1x Nicol Bolas, Dragon-God 1x Angrath, Minotaur Pirate 1x Nicol Bolas, The Deciever

Do whatever with the mana base, I guess. Maybe Artifact Lands. I left out Fathom Fleet Boarder as it literally kills you for no reason. Rona isn't a Pirate and is a liability, and Dreamcaller Siren is neat, but niche. Sideboard material. I believe the list I spent the last hour on is budget, but I hope it gives you some inspiration and perhaps a few new tricks to try with your friends.

Just remember this rule of thumb with Pirates: Anything they can do, you can do better.

imjustabill on Rakdos EDH

9 months ago

There is a lot here. It is not that I think your deck is bad, just some options. Rakdos is my favorite guild and I have been considering a Rakdos deck for a while now.

Mikaeus, the Unhallowed + Triskelion combo is pretty good in this deck. Both cards help a lot on their own, Triskelion is colorless so you can potentially cast him for free on top of being able to trigger damage to cast Rakdos. Mikaeus can help recur you Eldrazi. If you do 6 damage in a turn ( 1 swing with you commander ) you can cast the combo for 3 black.

If you don't want to combo. You still may want to pick up more targeted clear. Bedevil and Unlicensed Disintegration . Kaervek's Purge is potentially another good one if a player is buffing their creatures.

Illicit Auction can generate a ton of value, either stealing good creature or getting an opponent to spend a lot of life.

You may also want to throw in a Burnished Hart . You can potentially use it as a turn 2/3 creature to get a swing in turn 3/4 to allow Rakdos cast. It also has the added benefit of potentially being cast for free.

Neheb, the Eternal also has some good synergy considering you have several X cost spells.

I forget the names but there are several lands that do damage upon entering.

Mogis doesn't especially synergize with the deck as his damage is during other players turns and you have so much colorless it will be difficult to get him to 7. ( Commander + Mogis does get 6 though )

Ramp: Maybe replace some of your lands with ramp. Tutors/Draw: I would try to squeeze in 2/3 more tutors and 2/3 more draw cards. Behold the Beyond can cause scoops if used on a turn where you have done ~10 damage. And 10 damage isn't too much in this deck.

A lot of this also depends on your play group.

ZendikariWol on

11 months ago

Coat of Arms is a notable exclusion. Metallic Mimic is also good. Heirloom Blade, not bad. Unlicensed Disintegration is pretty nice as well. Dreadbore's in the same vein, but that can take a walker down.

TypicalTimmy on Why do people think Griselbrand ...

1 year ago

I'd also like to point out that drawing 7 cards with him in a mill deck where you run things such as Sphinx's Tutelage is absolutely devastating.

Most Modern decks run 2 - 3 colors. Rare exceptions are things such as Elves and Burn which are mono-colors and 5C Humans. There are nearly no 4C Modern decks because the balancing is not worth the deck potential, though they can be made with enough effort. The real problem here isn't that 4C isn't powerful, it's that the manafixing is absurd. 5C Humans, I've seen go for literally $1,300 - well out of the budget for I'd say 90% of MTG players. My most expensive Modern deck is $340 and I bought damaged cards and foreign cards to help reduce the cost - and that thing took me two weeks of overtime to save up for with enough cushion set aside to ensure bills can still be paid on time.

As a quick example, I'm going to grab a Modern deck I have and do a casual playthrough on what would happen with just a Sphinx's Tutelage and Griselbrand.

Alright, let's give you the benefit of the doubt and say I am running my Rakdos Minotaur deck. This thing packs a serious punch and is all about dropping Instant-speed kill spells while building up a Minotaur Tribal wall of death before I swing in for 160+ damage with just 4 - 5 creatures.

I'm going to draw my hand, and skip on over to T4. This gives you time to get a Sphinx's Tutelage out without ramp, somehow have landed Griselbrand in your graveyard, and cast yourself a Goryo's Vengeance to bring him out on your 4th turn.

So I draw 7 cards, I'll go first, and draw three more as my turns come and go. This leaves 50 cards left in my library.

Let's see what happens when you draw 7 with Sphinx's Tutelage on the field.

Okay, so that wasn't so bad on my end. So suppose you pay 7 more life, draw 7 more cards, and put me through this 7 more times.

So you milled me for a total of 32 cards. You would have paid 14 life, but remember you could swing for 7 damage since he has Haste via Goryo's Vengeance and pay it AGAIN, so let's make me go through this one last time and see where I'm left off at. Remember, I had 10 cards accounted for between my opening hand and my three draw steps. So I only have 18 cards left in my library. So you pay 7 more life and we go through this whole sha-bang one more time.

You pass the turn and I lose.

T4 Mill. Set up right, you can do it T3.

SP3CTR3_chelts on Zombie Whirlers

1 year ago

Personally I think the banefire and the bombat couriers are better at dealing with the control decks. (I would bump it up to two banefires) also Earthshaker Khenra is red aggro that can become a zombie. Also if you come across decks that use Lyra Dawnbringer or Ghalta, Primal Hunger you are going to be tight on removal as you only have vraskas contempt to deal with them Murder might be useful in the side board or even Unlicensed Disintegration (unless you have side boarded you will not prot the artifact clause but with your dependence on both colours you are just as likely (or more) to hit 1BR than 1BB) or Walk the Plank in the side board and just swap them in for your cast downs.

Silverdrake on Enraged Dinosaurs

1 year ago

If this is meant to be a standard deck you might want to mark it as such so people who play standard are more inclined to help out. I mostly play modern, but here's my take-
You're going to struggle to play Polyraptor or Zacama with only 22 lands, you'll want to bump up to 24 if you plan on casting them consistently. Speaking on Zacama, Vraska's Contempt, Unlicensed Disintegration, and Cast Out all hit it at instant speed before you can make any use of its abilities, so it probably isn't the best as your top end. I'd recommend Carnage Tyrant instead. Less flashy and cool to win with but a lot easier to stick on the board and still closes out the games easy. With the INSANE popularity of Goblin Chainwhirler, you might want to consider Siegehorn Ceratops as well.

Whatever you decide to do, good luck and have fun!

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Unlicensed Disintegration occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Rakdos: 0.29%