Unlicensed Disintegration


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Uncommon
FNM Promos Rare

Combos Browse all

Unlicensed Disintegration


Destroy target creature. If you control an artifact,

Unlicensed Disintegration deals 3 damage to that creature's controller.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 67%

0.05 TIX $1.02 Foil


Unlicensed Disintegration Discussion

Wino on Mardu humans AER standard

1 hour ago

I will drop 2 basic land and put 2 Heart.. remember that Thalia can crew It! Also think about 3 Scrapheap Scrounger instead of 1 Kari Zev, Skyship Raider and 1 Metallic Mimic and 1 Inventor's Apprentice. They can crew Heart and can return onto battlefield if were destroyed!Also Glint-Sleeve Siphoner shall be replaced with one Unlicensed Disintegration and 2 Fatal Push.

AgentRourke on Rakdos Madness Vampires (B/R) - Aether Revolt

5 hours ago

landofMordor I agree, I was play testing this last night with a buddy of mine, and I agree, without the Metallic Mimic's Unlicensed Disintegration isn't quite as effective as it used to be. I will more than likely put in Fatal Push when I have them, but until then I will try out some different cards, probably starting with Tormenting Voice.
Once again, thank you for your input & suggestions!

lord_blackfang on Pia's Recycling Facility! (Budget Combo $50)

2 days ago

There's a 6 point life difference between them tho, and Unlicensed Disintegration kills both Felidar Guardian and Saheeli Rai in one go. Any deck that can should definitely run the playset.

viperfang4 on Pia's Recycling Facility! (Budget Combo $50)

2 days ago

I would agree that the deck does need Unlicensed Disintegration. Melanthios, it is maybe the second best removal in standard, nothing tops or comes close to Anguished Unmaking.

TehRealZ3r0 on [AER] Izzet Control (Dynavolt) (Splash Black)

2 days ago

@Trap7x, Baral, Chief of Compliance is a interesting thing some games he does absolutely nothing, and other games a turn two Baral into a turn three Thing in the Ice  Flip and half price Harnessed Lightning gives my control deck the stronger boardstate. In control mirrors, where I see his value the most, he gets killed instantly by Dynavolt Tower or whatever lingering burn the other player has. I'm definitely leaning towards removing him.

Shielded Aether Thief is great on paper but in practice it's irrelevant. A turn two flash block that deters attacking for one maybe two turns before a G/R Energy Aggro deck has a Bristling Hydra with five power, and against Mardu F*** Vehicles or G/B Snake the issues are the same. I dropped my playset of Shielded Aether Thief for 3 Thing in the Ice  Flips and one more land (yeah I started my first event running 23 lands with control - don't judge, I already admitted I was a dunce).

That all being said, I feel like my best options are dropping 2 Baral, Chief of Compliances and 3 Galvanic Bombardments and adding 2 lands and 3 Harsh Scrutinys. The only issue now is where to fit in 2-3 Radiant Flames and how to edit the manabase so it fits the deck better. Drop 1 Unlicensed Disintegration and 1 Negate (or 1 Disallow?) for 2 Radiant Flames? With that I'm looking at 7 counters, 7 card draw, 8 single target removal, and 2 board wipe (5 if you count Thing in the Ice  Flip). 7 creatures from 9 creatures and 26 land from 24 land. How does that sound?

myronrocks on Mardu Counterculture (anti meta)

2 days ago

Hey Malbrecht! Thanks for the support! Yeah I really should play test against more planeswalker decks like Copy Cat. You might be right about needing more instant speed stuff.

Renegade Map is also an interesting idea. I think for sure if I cut sorcery speed removal and bump up the instants such as Unlicensed Disintegration, you're right, I'll probably want an artifact to get the extra damage.

I could see going

-1 Declaration in Stone

-1 Harsh Scrutiny

-1 Ruinous Path

-2 Thopter Arrest


+3 Unlicensed Disintegration

+2 Stasis Snare

Something like that. Then try and make room for a couple Renegade Map? Idk.

Thing is I do like the exile effect of Incendiary Flow it removes Scrapheap Scrounger for good. Also I've found Transgress the Mind to fit pretty well here. Since the early game shuts down early creatures, transgress hits their mid or late game nicely. There's sort of a nice transition from board control to hand control and then take over the game.

Any way I'll try some of your suggestions and let you know what I think. Thanks!

lord_blackfang on Ensoul My Heart

2 days ago

Looks like a nice start!

I worry about all your 3-drops at only 18 lands. I would definitely drop Unlicensed Disintegration, sweet as it is, and move your 1-mana removal to the mainboard. Replace Wandering Fumarole also, coming in tapped is crippling for your deck and you'll never reach 5 lands to actually attack with it. Chief of the Foundry also seems too pricey for what he does, I would go with Memnite instead and absolutely a 4th Vault Skirge. 5/5 flying lifelink is the nuts.

A 5/5 Pithing Needle in the maindeck does sound absolutely hilarious and will tilt many opponents :)

Melanthios on Pia's Recycling Facility! (Budget Combo $50)

2 days ago

I love this deck but it really needs Unlicensed Disintegration, easily the best removal in Standard right now, stopping Saheeli Combo, Breaks big Verdurous Gearhulks and shuts down Mardu Vehicles. Just so good. Probably would shrink Reckless Fireweaver down to 3, 1 implement and 1 other, I could adjust, to run 3 Disints, 1 in the SB for sure. Just my personal attache to this deck.

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