Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
Price & Acquistion Set Price Alerts
Unlicensed Disintegration Discussion
14 hours ago
PrettzyDizzy In my version of this deck, my sideboard is built around creature removal, granted mine also is more midrange with gearhulks and less early board answers. I'm running Fatal Push, Hungry Flames, Unlicensed Disintegration, and Radiant Flames in the side. Can't really speak for his choices.
16 hours ago
For consistency purpose, I would trade off 4x Fatal Push for more creatures.
You won't be having creatures leaving the battlefield unless call of the bloodline is on it.
You have a really low creature count, You also don't have alot of cards with madness allowing you to use tormenting voice efficiently.
Think about this: If Yahenni isn't on the battlefield, all your spell are going to be used to kill creatures just to survive, when your hand is empty and you finally play a yahenni, you are left with a 2/2 haste not doing so much.
23 hours ago
Rather than buying booster packs and hoping you get the rare you want for your deck, flesh it out with 4 copies of key commons and uncommons and cheap rares.
RB has a great artifact subtheme and you have a lot of it going on here. Start with acquiring 4 Unlicensed Disintegration, 4 Servo Schematic, 4 Ravenous Intruder, 4 Key to the City. These should cost about a booster pack for all 16 and give you a solid start to your deck.
Finally, add in 2 Sly Requisitioner, 1 Yahenni that you already have and the Quicksmith rebel. Scrapheap Scrounger is a very good tool for this type of deck, so you should add 2-3 of those as well. That will leave you with 22 lands to add (remeber to add the spire as well) and you have a quite functional deck.
For the low price of about 3 boosters.
1 day ago
JStretch50 my thought process was that Unlicensed Disintegration is too good to not use and I wanted to make it viable so Scrapheap Scrounger is just a resilient threat and Mimic is the pump master flex. With just those 2 artifacts it makes Disintegration good value. Then I wanted a resilient vehicle so I chose the Harvester because of the ease of the crew cost along with the evasion and fat butt. And to make the energy matter on Harvester I chose to add Aether Hub and Harnessed Lightning which allows me to keep getting lifelink for the Harvester. I'm not entirely sure if this list is optimal because it plays so many removal spells in the main, but I kind of wanted it that way to trigger Yahenni.
1 day ago
I think biggest issue post release with Fatal Push may be getting enough of them as they are likely to be sold out for a while :) . From what I've seen of box openings only likely to get about 2 of an uncommon per box . Also hope mimic stays low $ as I want for several decks.
I'm definately looking forward to testing with Key to the City, I remember when EM came out and we were so happy to get Stromkirk Condemned. It was the BB casting cost of that card that actually is what scared me of pariah FYI...so many messed up turn 2s. That and it could just die half the time. Reminds me...more pileup on Asylum Visitor hehe, she has bad synergy with the Key as if you choose to pay the 2 you get it during untap step before upkeep so you won't be hellbent.
Per Stromkirk Occultist while it was limited/sealed maybe my best card in prerelease was Renegade Freighter. Man has power creep come long way since Juggernaut. It's a 3cc 5/4 trampler on offense and it just steamrolled over weenies/servos. A frequent 4/3 or even 5/4 trampler (with olivia + mimic)...seems fun at least to try.
Btw I for some reason temporarily forgot as a vampire pariah can be up to 5/5 herself, and yeah instant speed removal at that is basically down to 2 cards. I'm definately gonna try to run 2 copies and I'll just keep track of how she plays out in hands I draw her.
Yeah I'm glad they printed cards like Metallic Mimic to passively beef up the tribes of past sets. I think of Vampires as sort of like in between modern affinity/burn, trying to dump hand fast and 0 opponent quickly and those strategies usually stay relevant unless hated out. Now its becoming closer to merfolk with 3 kinds of "lords" :). I'm also interested in rebrewing humans in modern/standard with new cards as well.
Sideboard so I think that having some anti-control hand disruption is good but if Collective Brutality isn't good here then probably worth trying Transgress the Mind in its spot for now. Not sure how relevant exile is in this meta but actually could be relevant vs. angel version of Aetherworks Marvel. That should be pretty good vs flash deck and can take out all planeswalkers as well and board wipes. For artifact hate from what I see options include Destructive Tampering which could maybe be relevant for 2nd part, but I think I'd try out Release the Gremlins. Likely to cast for 3 usually but 5 is doable and also helps out tempo by giving a threat. One idea is to run Asylum Visitor in side against control (I used to keep it in my side for that), swap out maybe fiery temper for them and get another threat. I'd probably take out the Incendiary Flow unless you have decks you need to exile creatures as you have enough burn/removal. I like Unlicensed Disintegration more as its instant, guaranteed removal and high chance of 3 to the dome as well. One other card idea for MB or SB is a planeswalker...thinking either Liliana, the Last Hope for a recursion element (relevant ultimate also), or Chandra, Torch of Defiance. Chandra I think I've seen a list or two using a couple of copies, it does pump up the budget a bit but I'd say all of its abilities could be relevant. Liliana also synergizes well with Yahenni's Expertise btw if you wanna try that out. She can come down and -2/-1 something that is left at 1 toughness, or just recur something of yours that just died on an empty board. Could help in letting game go long as well. I wouldn't use more than a copy or two of either.
1 day ago
I went 3-1 at my prerelease with a sweet grixis control deck. I had 10 removal spells, not counting the Fireforger's Puzzleknot, 2x Take into Custody, Fourth Bridge Prowler, Dark Intimations, Cruel Finality, ad Leave in the Dust in the sideboard. Foil promo Gonti's Aether Heart.
1x Die Young
By far the best card in this deck is Multiform Wonder. When combined with any other energy producing card, like Gonti's Aether Heart, Aethertide Whale, or even Mechanized Production on it, it's an evasive 10-point life swing each turn.
I also had the most epic win ever. I was at 3 life, then played Mechanized Production on my Pacification Array, which let me tap out his board each turn and i got up to 8 Pacification Arrays once I was at 1 life.
2 days ago
definitely an improvement, however I think there are still a lot of cards that could be cut since they're not a key part of any of your strategies and they aren't really good disruptions either;
- I think Maverick Thopterist isn't really doing enough for it's cost and you don't have lots of artifacts you'd be able to tap for improvise. I get that you get thopters and you could bounce him with Felidar Guardian but he's just going to be too slow to be useful i think. Furthermore i think 2 Angel of Inventions and 2 Combustible Gearhulks are enough finishers at the top of your curve.
-Kari Zev's Expertise, I don't really get why it's included. it's good for an aggro go wide deck but that's hardly what you're doing here. it may be good for a fast hit but in the long run it's card disadvantage.
-And finally Odric, Lunarch Marshal is too slow and too easy to remove. His ability is great but he costs four mana and he dies to pretty much any removal out there; revolted Fatal Push, Harnessed Lightning, Unlicensed Disintegration... and so on.
I also think that you could use some removal like Harnessed Lightning or Declaration in Stone simply to disrupt some of the aggro decks out there. Though perhaps some Stasis Snares could prove to be useful as well since it can disrupt other + decks.
There is the possibility of adding in Panharmonicon a few times as well, since it allows combo's like Panharmonicon + Felidar Guardian + Angel of Invention/Whirler Virtuoso for infinite thopters, it strengthens most of your cards and it helps setting up the unlimited energy through thopters combo with Decoction Module and Whirler Virtuoso.
Those are pretty much all my ideas, hope they help :D
2 days ago
Woah that's a lot of comments. XD Yeah maybe keep two gremlins, they're okay. I just noticed that you had a lot of two-drops and thought you should get rid of some. Shock really doesn't compare to Unlicensed Disintegration in terms of removing creatures, and the revolution deals more damage to the player. Also maybe make Scrapheap Scrounger a 3-of for another Ornithopter. Maybe. :/