Unlicensed Disintegration

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Uncommon
FNM Promos Rare

Combos Browse all

Unlicensed Disintegration

Instant

Destroy target creature. If you control an artifact,

Unlicensed Disintegration deals 3 damage to that creature's controller.

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Unlicensed Disintegration Discussion

Geo67 on The Hitchhiker's Guide to the Multiverse

7 hours ago

So I took the deck and did minor changes....2x Kalitas, Traitor of Ghet in, since he is a vampire, and gets stupid huge. I squeezed him in by taking out the cut throat...which is a card I love, but Kalitas puts the fear on peoples faces like few other cards. I was looking for something that would protect the creatures, but haven't found it yet, some type of 'fog' technique....like a Heroic or a Blossoming Defense, but in white.

I also upped the removal, and added an extra Gideon, Ally of Zendikar for ally creating. There are several Mardu players in my meta, so Ruinous Path is almost a must have in a black deck. If you could splash it for a tiny, tiny bit of red, and run Unlicensed Disintegration, that would be a nice finisher.

After play testing a bit, I think that 4 Shambling Vent may be too much land coming in tapped especially when we want to strike fast, and apply pressure.

bearshoes on Pia's Recycling Facility! (Budget Combo $50)

23 hours ago

Hey! So I have played a few games with a few different things with the sideboard and the deck is a blast. So far I am 4-2. Here are my changes: I agree with Pia not being that good. I switched her out with Bomat Courier. Sometimes it is a really good idea to reroll your hand and Bomat helps with that if I end up with really bad draws. Another change is switching out Radiant Flames with Unlicensed Disintegration. The extra bit of black mana is easy to achieve and you deal more face damage against artifacts. Pretty Legit. This deck is an absolute blast.

Boza on New League Idea - Standard ...

1 day ago

@hardhitta71194

I would definitively NOT like to make it like the Magic Duels app, since it still allows you to make a deck with only rares & mythics and that is opposite of the idea to create any kind of constraint on people with a head start in the game.

Once again, the idea is to present a riddle to every player, even those with larger collection, on how to approach this format.

@MagicalHacker

While limiting just rares and mythics is OK, I think uncommons need to take a hit as well. There are various "mythic" level uncommons like Voltaic Brawler, Winding Constrictor, Ridgescale Tusker, Unlicensed Disintegration, various other removal spells that need to be curtailed or they can easily dominate the format.

There might very well be no need to restrict the uncommons as well, but that will only be apparent after an initial test of the format. I personally think it is safer to have more restrictions initially.

Boza on Why Standard is not as ...

1 day ago

Even Shock or Grasp of Darkness or Harnessed Lightning with 1 energy in the tank or Unlicensed Disintegration or even Implement of Combustion is an answer to the CopyCat combo, but that does not make it less opressive.

But Dispel is an answer to all of those and that sucks, since you need more mana than them to asnwer thier combo than they need to answer your answer.

The answers vs threats is too imbalanced in favor of threats. Literally every standard standard deck is a midrange deck of some sorts with either aggressive or combo finishers. There has not even been a burn/monored viable deck since Kaladesh dropped! That is how low standard has gotten.

kilthias on R/B Vampire Madness

3 days ago

Drag0nDude - Took your advice and added the Falkenrath Gorger back in and slipped the Voldaren Pariah  Flip into the side deck. Also, replaced Murder with Unlicensed Disintegration as suggested by User:pax.wellington!

Will test soon!

xenon240z on Whir of Skysovereign

3 days ago

kts777-

Ceremonious Rejection does sound great at one copy!

The reason I don't like Ballista is because it turns on a lot of removal from our opponents that normally doesn't line up very well (grasp, fatal push, shock). I could see siding in creatures like this for game 2 when they side out their removal though.

Esdeekay-

Great to hear you like the deck! I actually used to play with Gearseeker Serpent in the early versions of the deck. It was mono blue and looked something like this: Mono Blue Improvise. After that, the deck went through a bunch of changes. I didn't give up on Gearseeker Serpent though. I still played with it in an FNM and a Game Day. One of the biggest problems with it though is that it's pretty terrible to have in your opening hand and overall makes hands that include it harder to keep. With improvise decks, consistency is one of your biggest issues. Cards like Pia Nalaar are mainly in the deck to help consistency, giving you a semblance of battlefield presence and an artifact in one card.

That's a lot of jumbled info to take in, so I'll narrow it down to a few points on why the Serpent doesn't make the cut in my list.

  1. Is it better than any of the payoffs in the current list? I believe that 10 payoffs is the right number in an improvise list, so assuming that's correct, we'd have to shave one or more of them to make room for the Serpent(s), otherwise, our draws get unbalanced and clunky. In this list, the payoffs are 4 Maverick Thopterist, 4 Bastion Inventor, and 2 Whir of Invention. IMO, Serpent is far worse than these. Thopterist provides ramp, pilots, and blockers. Inventor is already a 5/6 most of the time thanks to Inventor's Goggles and has hexproof. And Whir is a centerpiece of the deck.

  2. Could we make room for it by taking out a piece of interaction (i.e. Metallic Rebuke or Battle at the Bridge)? Unlikely. I've liked 6 pieces of interaction, especially with the best deck (Mardu Vehicles) being so aggressive.

  3. This deck is excellent against spot removal. Serpent is not. Think about Unlicensed Disintegration.

  4. We already have access to unblockable with Key to the City, and you'd be surprised how few times the Serpent's ability actually feels good to use. 6-mana is a real cost.

With that said, Serpent can be awesome when it lets you double spell with an improvise card, especially with Metallic Rebuke and Battle at the Bridge. If you really want to play it, I say go for it. I would take out a Whir of Invention or the third copy of Battle at the Bridge/1st copy of Unlicensed Disintegration depending on what your list looks like.

I hope this helps! All in all, I like to play cards that I have fun playing. If you have fun with Gearseeker Serpent I definitely think it could earn a spot in your list.

pax.wellington on Lets Start Winning Again - UW Flash *Updated*

6 days ago

SK1LLSHOT ...which is what the previous Standard top deck did (UW Flash), just without the tempo swings from Reflector Mage. Seems very competitive, but definitely some tiny holes.

Some changes I would make (just a few, without changing it too much):

-1 Walking Ballista: Good card but not great here. Mostly used to hinder opponent's strategy than bolster your own.

+1 Torrential Gearhulk: Established bomb and easily castable on 6th turn. Suits your 'Flash' strategy but you would need more Instants.

+1 Anguished Unmaking: Removes whatever you don't counter. Loss of life isn't an issue with Aethersphere Harvester.

-1 Negate: Keep one main, but have one or two extra in the sideboard to use against control/non-creature stuff.

+2 Spell Shrivel: Acts like Spell Queller on curve. Easier to cast than Disallow if you're in 3 or 4 colours. Otherwise just play Disallow.

-2 Heart of Kiran: Possibly just -1 (because Legendary) and only half your creatures can crew it.

-4 Plains/Island: You choose the combination but 12 basics is too many for 3 colours. If you're including , then everything changes.

+4 Aether Hub: To reliably activate Scrapheap Scrounger incase you don't draw Concealed Courtyard. Good for splashing.

Anyway it just seems like you've mashed the two top decks without really balancing your strategy. Right now you're playing mono- splashing (but only for Spell Queller and Negate) and only for Scrapheap Scrounger. You could comfortably include for Shock, Unlicensed Disintegration and 1x Release the Gremlins in the sideboard, and make it a serious disruptive 'Flash' deck that keeps the opponent tentative and hesitant.

I like the idea though. I've been thinking about adapting my current deck to do something like this for a while (less control, more agro/tempo). It runs 4 colours so maybe I'll just write it up and link you. Keep going with this though and post up your results. +1 subbed.

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