|Commander / EDH||Legal|
Printings View all
|FNM Promos (FNM)||Rare|
Combos Browse all
Destroy target creature. If you control an artifact,
Unlicensed Disintegration deals 3 damage to that creature's controller.
Price & Acquistion Set Price Alerts
|Have (19)||gosora , pskinn01 , YossarianLives , Falte , MoJoMiXuP , , GoldGhost012 , Xikitten123 , RedMulligan , philktoken8998 , TThors , MattN7498 , Psycheretic , dplerner , PhotogenicParasympathetic , TheAnnihilator , AlertKnave8075 , Vergil_Redgrail , voidruby|
Unlicensed Disintegration Discussion
3 days ago
I think THE Deck that I found myself coming back to and loving is this little Pia's Revolution deck for Standard. I got into Magic very recently, my very first interaction with Magic was the very last draft my LGS was doing for Aether Revolt, right around the bend of Almond Cat prerelease. After performing decently well in that draft, I looked around for sites online to find a deck idea for the Standard format, as being able to fine tune my own personalized deck was the big appeal of getting into Magic for me (take two guesses which site I found, first one doesn't count).
I stumbled across a U/G Electrostatic Pummeler list that was more combo oriented and less aggro based. With Fling revealed in Amonkhet, I knew I wanted to chuck Pummelers at people. So I took the list, tweaked it to Temur so I could Fling Pummelers, and took it to a few Standard events. I got mostly crushed, although chucking a 48/48 pummeler at people when it worked was pretty satisfying. One highlight however was the match with a Marvelworks deck that ended with me casting a Glorious End during his upkeep that I had sideboarded in. It got the attention of most of the table as the Marvelworks played mulled over to counter it or not. He decided not to, just to see what happens. I think I had a Blossoming Defense and a Pummeler in hand. Untap, Upkeep, draw... a Land (RIP).
Pummel-Fling being a janky inconsistent Combo deck, I was starting to get a little tired of lopsided it was, so I toured this site and found this deck Pia's Recycling Facility! (Budget Combo). The list intrigued me, because I always love synergy and combos in most games, and this deck looked like synergy.dec. I scrabbled together what few cards I had for the deck already (including the FMN promos of Unlicensed Disintegration) and got the rest off of TCGPlayer.
The first couple of games with the Deck during my next standard events were very fun and action packed. One highlight in particular was when the Deck survived 5 turns of a Dragonmaster Outcast by chucking Ornithopter in front the dragons and getting them returned to the hand by Pia's Revolution. I still lost that game, but the mental image of a wall of tiny toy planes holding off a Dragon onslaught amused me.
For some reason or another, I slowly trailed off the deck as I went back to making my own brews (I bounce around decks and Ideas like a yo-yo). When Hour came out, I was insistent on making a U/R prowess with Riddleform work. It kinda did. It was alright, but I was working on another. A Sultai "toolbox" deck with janky win-cons, card draw, counterspells, ramp, and discard. I was trading like a madman for the Blooming Marsh playset needed for the land base.
The one Standard Showdown I took the Sultai toolbox to... it got smoked. Like "it made my Pummeler-fling Deck look tier 1" smoked. I had about 0% fun playing it to, casually chucking a Nissa into a board of the mono-B zombie's nut draw of 24 power on like turn 6. Match 3 I actually got to play Magic, and actually won 2-0, but by that time I was less than lukewarm about the deck. One of only good things to come out of that showdown was the absolutely insane Showdown pack with Nicol Bolas, God-Pharaoh AND a FOIL Chandra, Torch of Defiance. I remember audibly saying "man, I should lose more often!" after seeing those.
Defeated by how feeble my jank brew was, I went back to the U/R prowess deck that I mentioned in passing, and then September rolled around. With it, the Promo Fatal Push. Which got me thinking... about the Pia's Revolution deck I had so much fun with. About 3-4 days ago, I looked at my version of the list, looked at some of the spoilers in Ixalan, especially the reprint of Lightning Strike and Duress. I edited the list to include more removal mainboard and heavily modified my version of the deck's sideboard (the weakest aspect), then took it to FMN.
In my game 2 against B/W zombies during that FMN, I made alot of interesting decisions with Ravenous Intruder and ultimately ended that game in a spectacular fashion with 1 life left by dealing enough combat damage to get my opponent to 1, eating my Scrap Trawler post combat, and playing the Ornithopter retrieved by Trawler dying with Reckless Fireweaver on the field, pinging for the last point. Death by Ornithopter. My maindeck removal came in clutch and basically sealed the opponent out of the game in game 3.
I think I realized then that just because I didn't make the deck, doesn't mean I can't make it my own. This Pia's Revolution deck always feels like it's a close game, with both players making interesting decisions. I don't even mind losing when I play this deck, because even when I do, it feels like I played a game of Magic and that I was only one or two critical cards away from victory. The deck is also practically untouched in the coming rotation, and is even getting new toys like the aforementioned reprints. Whew... well anyone who read this wall of text, grats to making it this far. Nothing much else left to say except that a deck that makes Ornithopter a threat is a deck that I enjoy, apparently.
3 days ago
A lot of people have been considering Nicol Bolas, God-Pharaoh in pirates decks, but I think he's far to slow for the deck. I'd Personally run Lightning Strike, Fatal Push or Unlicensed Disintegration instead of Walk the Plank, as it is double black (which is hard for a 3-color Deck(especially with Unclaimed Territory)), and sorcery speed. I think Skyship Plunderer and Admiral Beckett Brass are the weakest of the creatures, and could maybe be swapped out for Dire Fleet Captain, Metallic Mimic and more 1 drops.
You also should certainly not run Anointed Procession, as there aren't many token generators and the mana is way to bad for a 4-color deck.
5 days ago
Cards I looked up to add to deck:Riot Spikes
Visara the Dreadful
Beseech the Queen
Daretti, Ingenious Iconoclast
Defiler of Souls
Fists of the Demigod
Grenzo, Dungeon Warden
Olivia, Mobilized for War
Let me know cards you thing I should add cause I know you got some better ideas!!!
5 days ago
You've got some sweet creatures, but you really need more ways to ping your opponents if you want to use Rakdos as your commander. A few good cheap cards for that:
1 week ago
Some cards you don't want to be running:
- Terror of the Fairgrounds
- Elixir of Immortality
- Riot Gear
- Make Mischief
- Shadowborn Apostle makes no sense unless you run a ton of them
- Riot Piker
- Seismic Stomp
Cards you want to be running 4x copies of:
1 week ago
Hmm...With all the enrage and ramp I foresee running more Unlicensed Disintegration over Harnessed Lightning. It's going to be interesting balancing our decks for both the super aggro red decks and the big ramp decks. Red is definitely going to be dangerous with Lightning Strike too!
1 week ago
Had a deck just like this minus siphoner, glorybringer and Chandra. I like this waaaay more than temur simply because the removal is stronger. I would recommend maybe Unlicensed Disintegration not always gonna deal the damage but straight removal is great. Voltaic Brawler is another card I find good early game. The 2 toughness is a bummer but if it hits it tends to hurt. Gonti, Lord of Luxury Is very sideboard-able against control as well. Glad I'm not the only one who thought this would be good :)
2 weeks ago
- 4x Metallic Mimic
- 4x Midnight Entourage
- 4x Gifted Aetherborn
- 4x Weaponcraft Enthusiast
- 4x Syndicate Trafficker
This gives us a 20 card core to the deck, from which we can go several directions. I'm thinking of exploring a couple of options, like a more controlling deck and a more synergistic resilient aggro deck.
We'll want to keep the land count pretty high, so we'll go for 24 lands which gives us 16 cards to play with. Grasp of Darkness is extremely good, but is going to come out of standard at some point which I'm not so sure about but you'll be able to play it for a few weeks. Fatal Push is very good but I'd probably only run 2 or 3. We're going to want to run some Yahenni's Expertise because it's pseudo-card advantage. I feel that it's almost worth running Unlicensed Disintegration in this build but it does make the manabase fucky. Aetherborn Marauder is an evasive beater that might get some big hits in depending.
so this begins to look like
- 4x Grasp of Darkness
- 3x Fatal Push
- 3x Yahenni's Expertise
- 4x Unlicensed Disintegration
- 2x Aetherborn Marauder
with lands looking like
- 4x Aether Hub
- 2x Ramunap Ruins
- 2x Ifnir Deadlands
- 2x Scavenger Grounds
- 9 Swamp
- 5 mountain (adjust to taste)
This one is a bit more fun, I think. We're going to go