Gifts Ungiven

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Leviathan Legal
Unformat Legal
Casual Legal

Printings View all

Set Rarity
Signature Spellbook: Jace (SS1) Rare
Modern Masters 2017 Edition (MM3) Rare
Modern Masters (MMA) Rare
From the Vault: Exiled (V09) Mythic Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Gifts Ungiven

Instant

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

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Gifts Ungiven Discussion

Squiggy686the2nd on If you can't beat em....

1 day ago

I think Pieces of the Puzzle is better than Strategic Planning (You are not going to be playing planning on turn two anyway, so you may as well get a second spell out of it.) Also I think Empty the Warrens should be in the sideboard, with 4 Gifts Ungiven and a Merchant Scroll, you can reliably find Grapeshot, which is a far more reliable winton pre sideboard hate.

Pheardemons on Moltenheart (Skred-Dragons)

1 week ago

I just thought of something you should probably consider Julesreddragon. Nothing in your sideboard does much (or anything) against control. In general Cavern of Souls would help, but until then here are some cards I think you should consider: Guttural Response, Ricochet Trap, and/or Boil. I am partial to Guttural Response over Ricochet Trap because Guttural can counter Gifts Ungiven in storm decks (which is pretty big in the meta right now), as well as the niche decks that use it to put big creatures in the graveyard to reanimate. However, I have known others to have the argument of saying they like Ricochet Trap better because while it can also counter counterspells (you change the target to Ricochet Trap, and when Ricochet rseolves their counterspell fizzles on the stack) it can change the targets of things like Lightning Bolts, Lightning Helixs, Path to Exiles, and the rare Ancestral Vision that would allow YOU to draw three. I haven't seen that card in the meta recently, but still a possibility. I felt that Guttural Response was more relevant, but I can't deny changing the targets of things to save your planeswalkers and creatures is also good.

With miracles now a thing in modern, Boil is also a pretty good card to look into. They may very well counter it, but being an instant if you cast it on their end step and they counter it, it may open up one turn for you to land the one threat you need to beat their face. Also, control never really leaves the meta. It doesn't hurt to have one or two cards that can play against them.

Based on the sideboard you currently have I would recommend taking out two Grafdigger's Cage, and one Batterskull for two Guttural Responses or Ricochet Traps, and the one Boil. Now, if you end up taking the Relic of Progenitus out of your mainboard, I would change that to take out Batterskull, one Pithing Needle, and then a third thing of your choice. Whatever may not be prevalent in your meta. These cards may seem specific to control, but your control matchup is pretty bad. Your cards are big and most likely you'll only be casting one spell a turn which they can easily counter and continue to counter because a lot of their spells replace themselves.

Xica on Strongest Color?

2 weeks ago

sergiodelrio

You have some major misunderstandings if you think that Liliana of the Veils -2 can even hit Gideon of the Trials (hint: its related to the question "when can you use pw abilities?")

So heres my evaluation of the colors:

  • - has the best card value, from Dark Confidant, Liliana of the Veil, Thoughtseize, Gurmag Angler, Death's Shadow to stuff like Ad Nauseam - but if you takd a step back and pretend that you forgot the decks that are built to abuse these cards, all of them habe some significant drawbacks. They are often the best core cards but need support to be viable. Black is also the second best color for hate cards.

  • - best hate cards. Rest in Peace, Stony Silence, Rule of Law... etc. Its also the king of "symmetrical" (and crippling) effects and exile - exiling creatures is VERY underutilized at the moment, just consider what Declaration in Stone does to hollow one...

  • - ramp, best fatties, insa card that support creature based strategies & ways to deal with anything but creatures. I think Primal Command & Tarmogoyf sum it up pretty well

  • - is the color of counters, stupid stuff with spells (Snapcaster Mage, Gifts Ungiven... etc.) and nearly great cards, like Vapor Snag, Reality Shift, As Foretold, Disrupting Shoal, Delver of Secrets  Flip and the list goes on. Its also USED TO BE the undisputed king of card filtering and card advantage but that got banned (Ponder, Brainstorm, Treasure Cruise) we have Search for Azcanta  Flip, Serum Visions - the draw package is much more intact than filtering (sadly it was weaker to begin with). Problem is that red is arguably better at filtering with its loot effects - scry is good for miracles if its preceeded by a draw, while looting supports any strategy that is willing to get its hands dirty with using the grave (lets hope surveil makes blue better). (And black has plenty of good draw engines.) So its basically counters + stupid support cards for instants & sorceries.

  • - is a pretty good color that is pretty nice all around, but gets little to no credit as burn is an easy cop out answer wjen asked "what does red do?". Yeah it has reach, but it also has Blood Moon, Koth of the Hammer, Faithless Looting, Through the Breach all great quality cards that need no introduction. And it has some of the best 4 & 5 drops (Hazoret the Fervent, Stormbreath Dragon) - which are great in the push + bolt meta (and not that bad when you got the help of path to be able to play them early), and the vest 1drops - yes Goblin Guide is not bad - but its no Grim Lavamancer. Oh and it has all the mana acceleration you may want - Vessel of Volatility & Infernal Plunge are absurdly underappreciated cards - the former is basically a fixed Seething Song that can't be abused by storm, the latter is frickin Dark Ritual if you have cheap creatures in your deck - which is an achievable goal (not for storm though, apparently Wotc hates storm).P.s.:if you have run the old squee, all the loot effects becom card advantage engines.

During my recent excursions into mono red hollow one land, i relized that there are stupidly powerful lands like Nephalia Academy or Scavenger Grounds that simply don't fit into 3 color decks. Am i the only person who sees these cards a very good reason to not get greedy with color splashing?

vomitpile on GB Rock w/ a Gift (budget)

3 weeks ago

Prized Amalgam as maybe a 3-of seems good, maybe in place of 3 Putrefy and have another cheap removal/discard spell instead of the 4th copy; that card is a bit overcosted compared to something like Fatal Push,which would be perfect in this deck as your main removal by the way

Blue mana shouldn't be necessary unless you decide Gifts Ungiven is worth trying out

Vengeful Pharaoh is another cool way to remove creatures that recurs, Smallpox style decks occasionally have 1 or 2 copies

Overall, looks a lot more cohesive!

2austin5 on The final sellout :(

3 weeks ago

Hey everyone,

It is a sad day where I have finally had to accept that I will no longer play magic (outside of casual and pauper once in a while). I no longer keep up with the metas, and just have no desire to invest further in the game. It always sucks selling out, but this one is the hard one where its the last of anything solid I have. As such, I want to offer it to someone in this community as tappedout was a huge part of my trading and gameplay discussions over the years. What I have is as follows:

Opened Invent Superiority commander deck, all cards

Shadows over Innistrad Gameday Champion Playmat

Tezzeret, Agent of Bolas SP

Sol Ring (C13)

4x Dimir Signet (Rav) SP

Gilded Lotus (Dom)

2x Japanese Garruk, Caller of Beasts

2x Grand prix promo Progenitus

Island (Unglued)SP

4x Serum VisionsF FNM promos

1x Utter EndF Gameday promo

Anguished UnmakingF Russian

Thoughtseize (Iconic)

4x Gifts Ungiven Jace

1x Abrupt Decay MM17

2x Thassa, god of the sea LP

1x Monastery SwiftspearF Iconic

2x Dismember (various sets)

4x Muddle the Mixture Rav

3x Anguished Unmaking, 2 russian

Flooded GroveF Masters 25

1 of each Wurm token for Wurmcoil Engine from New Phyrexia

3 sets of dragonshield sleeves, colors Copper (78/100 sleeves), Fusion (need to count), matte Petrol (close to if not all sleeves)

I would be looking to get 250 shipped for everything, but am not opposed to offers as well. I would ask that payment would be through PayPal gift or add 4%, but I feel my various dealings through this site proves my trustworthiness without a doubt. Thank you for your time and years of help!

Best,

2austin5

Oloro_Magic on Procellam Legit [[Ad Nauseam]]

3 weeks ago

Flooremoji

So most builds of the deck are running two wincons nowadays: Lightning Storm for an instant speed kill, and then Laboratory Maniac as we draw our entire deck and then can cast Serum Visions to immediately win off the trigger.

With this said, a variety of other wincons can be played in the deck, for example Conflagrate via flashing it back and discarding your hand (though here I would always keep Pact of Negation in hand regardless); the problem here is it isn't instant speed and can be hurt by graveyard hate, notably Rest in Peace.

Another somewhat well-known win-con is Seismic Assault which essentially accomplishes the same thing however a real problem with it is the fact that it gets hit and blown out by Abrupt Decay.

That really encompasses the combo based options for the deck but many Ad Nauseam players like to add a little spice to the side in the form of flex slots. Grave Titan is generally the popular plan B out of the side however I have seen many variants where people have tried: Godhead of Awe, Dragonlord Dromoka, Keranos, God of Storms, and even a Gifts Ungiven package for Elesh Norn, Grand Cenobite/

Demarge on Single-Player Fog

3 weeks ago

Celestial Colonnade- by far the best land for a controlling wu deck, mostly to add to the non budget list.

Field of RuinGhost Quarter- the deck can be really soft to man lands, the deck isn't too demanding of mana, and slowing down tron can buy you the time to lock them out, Tectonic Edge might be a budget option (not sure of it's price atm).

Temple of Enlightenment and Irrigated Farmland can both be cheaper value lands to consider.

Sphinx's Revelation really doesn't work too well in here as the deck is rather light on land, my first thought would be Search for Azcanta  Flip, but a more budget option could be Jace, Architect of Thought, Gifts Ungiven, maybe even Think Twice.

Some other fun ideas for the deck can include Feeling of Dread- a Fog in most boards that says "draw another Fog" while also working with scepter.

Blessed Alliance- pretty sweet effect options that's good for both killing creatures and healing you for burn, also can be put on a scepter.

Gut Shot just because there's no mountains in the deck doesn't mean you can't "bolt the bird".

decks like this always reminds me of the time I could run 8 board wipes and have my only wincon be a Psychic Spiral (course back then ran 27 lands).

enpc on Good but cheap equipment

3 weeks ago

Gidgetimer: Not in modern she doesn't :P

I mean, it depends what the creature you're looking to equip is, but Sword of Light and Shadow and Sword of Fire and Ice have both the most relevant abilities and the best protection from colours.

Some Gifts Ungiven lists will run Batterskull but in that case it's being treated as a creature slot rather than an equipment. That and it is greater than 4 CMC.

And if you have a high artifact count (read, affinity), then Cranial Plating isn't half bad either.

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