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|Modern Masters 2017 Edition (MM3)||Rare|
|Modern Masters (MMA)||Rare|
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Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
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Gifts Ungiven Discussion
1 week ago
As the banned lists for EDH and German Highland quite different, I don't think that this is fixing the problem. So just look at the difference...
Banned in EDH and German Highlander (13)
- Ancestral Recall
- Black Lotus
- Gifts Ungiven
- Library of Alexandria
- Mox Emerald
- Mox Jet
- Mox Pearl
- Mox Ruby
- Mox Sapphire
- Time Vault
- Time Walk
Legal in EDH not in German Highland (17)
- Birthing Pod
- Chaos Orb
- Falling Star
- Mana Crypt
- Mana Vault
- Mind Twist
- Mystical Tutor
- Natural Order
- Sensei's Divining Top
- Sol Ring
- Strip Mine
- Survival of the Fittest
- Umezawa's Jitte
- Vampiric Tutor
Legal in German Highland not in EDH (25)
- Braids, Cabal Minion
- Coalition Victory
- Emrakul, the Aeons Torn
- Erayo, Soratami Ascendant
- Leovold, Emissary of Trest
- Limited Resources
- Painter's Servant
- Panoptic Mirror
- Primeval Titan
- Prophet of Kruphix
- Recurring Nightmare
- Rofellos, Llanowar Emissary
- Sway of the Stars
- Sundering Titan
- Sylvan Primordial
- Tolarian Academy
- Trade Secrets
- Yawgmoth's Bargain
1 week ago
1 week ago
I decided I am going to test out a couple lootings, because it will also help hit the land drops.
Personally I'm a huge fan of Leyline of Sanctity and would highly recommend it for Mardu Nahiri. Non blue midrange decks are usually pretty easy to combo off on. Leyline of Sanctity stops Lightning Storm, Gifts Ungiven, Grapeshot, Charbelcher, Valakut, the Molten Pinnacle, and Lava Spike, just to name a few different decks off the top of my head. I'm running it without even having any access to white.
2 weeks ago
SaberTech: I too feel some grief over the shrinking of the viable card pool/generals, but mine is tempered by the freedom partners have provided in regards to how one chooses to play. Strategies such as midrange, control, reanimator, and various hybrid strategies are much more viable than they once were. So on the whole I find the changes to be a +. Moreover, with PlayEDH becoming a thing, the budget restrictions for playing cEDH has evaporated completely as proxies are allowed and you can play people halfway across the world in your basement.
I will never advocate to ban cards, in fact I wish cards like Tinker, Gifts Ungiven, and Yawgmoth's Bargain were legal. Broken ass cards is what makes the format fun imo. If you despise running staples, there is a range of deck power levels that aren't cEDH that offer a person a taste of the big dance. I agree that you dont just start with cEDH, the learning curve is far too high even if you netdeck which is why popular decks often get mixed reviews as inexperienced pilots play badly.
Fortunately, PlayEDH has various power levels it accomodates and there are ways to cater your deck power to the situation while still following cEDH principles. For instance, if I am playing with friends back home I play comboless value sharuum beatdown strategy. I still run a tight curve and good cards alongside my Withengar shenanighans. I am also in the process of assembling the cards for a high power inalla wizard deck. Is mecurial chemister cEDH worthy? Hell no, but that wont stop it from stomping asses in any environment other than cEDH. There is no shame in playing mid power or high power decks. You can play more generals and play jankier ("fun") strategies. The key to this format, is and always will be, playgroup selection. You don't need an imp seal to play high quality edh and a well construxted edh deck is totally fine with or without the staples.
4 weeks ago
So regarding turn 3 wins...
I would say they are highly unlikely since if your Baral, Chief of Compliance / Goblin Electromancer eats a Lightning Bolt / Fatal Push / Collective Brutality... etc. on turn 2, you will need a minor miracle to win.
As in such case your rituals produce only .
Which means that you would need 1 ritual to Gifts Ungiven.
and 4 more rituals to be able to cast Past in Flames on turn 3.
And if you run only Grapeshot & Empty the Warrens any sensible player will put those in the grave, and let you whatever else you searched up.
(Creature removal is not exactly rare in modern decks - while your deck doesn't have ways to interact with it when you tap out on turn 2 to cast your creatures (no Disrupting Shoal or Pact of Negation)
I would also like to mention that relying on instant/sorcery cards in the grave to combo off is very risky in modern - there are just to many things that hate on the grave.
Plus everyone sideboards grave hate coz dredge.
Scavenging Ooze, Dryad Militant
Grafdigger's Cage, Relic of Progenitus, Tormod's Crypt
And the worst of all Rest in Peace & Leyline of the Void
(+ pesky Leyline of Sanctity - which screams scoop, if Empty the Warrens fails
Please tell me how do you win on turn 3 in such a situation!
P.s.: Storm Entity may help with going off on t3, as it could be the third target for Gifts Ungiven - but it still can't win in itself.
1 month ago
Thought Scour Has not been thing in Storm for long time my dear friend..
8 Creatures is a lot, these days some people play with 6 even.
And i like playing main deck Empty the Warrens and Noxious Revival so you can force your opponent to give you storm cards to hand. (Gifts pile: Empty the Warrens, Noxious Revival, Grapeshot and Manamorphose, what ever your opponents gives you, you have access to Storm card.)
I play a lot of Storm myself i know this :). Good Storming!
1 month ago
1 month ago
Boarding in 2 more Thoughtseize so that you have 4 copies plus 4 copies of Inquisition of Kozilek can be absolutely crippling. You want to hit their Manamorphose, Gifts Ungiven, and Goblin Electromancers.
You already have a bunch of Storm hate cards in your deck, so I'm not sure you need to dedicate more slots to hating on the deck. My suggestion would be to use the play tester here on Tapped Out to just goldfish a Storm deck until you get the hang of it. That way, when you're playing against it, you know exactly what to hit and in what order.
Extirpate, Collective Brutality, Grafdigger's Cage, and Relic of Progenitus are already fucking brutal for the Storm player to deal with. I'm not sure you need to be tossing in Mindbreak Traps on top of that, let alone anything else.