Gifts Ungiven

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Rare
Modern Masters Rare
From the Vault: Exiled Mythic Rare
Champions of Kamigawa Rare

Combos Browse all

Gifts Ungiven

Instant

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

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Gifts Ungiven Discussion

Scorprix on Heartbeat Storm

3 days ago

@Mortem

Snapcaster is a good card, but not very good here. Since you already have Past in Flames, your stuff gets flashback anyways. Just so you know, it's easy to go off if you use your Gifts Ungiven right: Get Twiddle+Dream's Grip+Early Harvest+Past in Flames. They will probably grave PiF and Early Harvest (because it is the right play), but either way you now get to generate usually around 10+ mana and cast some stuff from your hand and flashback PiF. Only cards ALREADY in your grave will get flashback until end of turn (That's why they should always put the PiF in your graveyard), but you can easily flashback a bunch of untapers and your gifts, netting you another PiF, some card draw, a grapeshot and an untapper. Cast your shit and this will almost always result in game.

If you haven't tested the deck before you might not understand how to arrange the correct gifts grabs, but I have tested a lot and can tell you for sure that there is enough card draw. Normal storm NEEDS lots of card draw because they struggle to generate as much mana, so they always have to be drawing into more rituals, but each "ritual" in this deck generates a lot more mana, so therefore you require less card draw.

Hope that helps!

HollowYoshi on Gifts Storm

4 days ago

The idea is to stick one of the cost-reducer guys (Baral, Chief of Compliance or Goblin Electromancer) as soon as possible and then cast a Gifts Ungiven.

The cards you generally want in your first Gifts are Desperate Ritual, Pyretic Ritual, Manamorphose, and Past in Flames. From there it's super easy to go off, cast Gifts again, and repeat until your storm count is high enough to Grapeshot them.

Chandrian on Gifts Storm

5 days ago

I got Gifts Ungiven from a MM17 pack, never noticed that card before (especially since banned in EDH) and was looking at some decks that run it... and then I found your deck.

I love Izzet, I love storm... and this decks looks very very nice.

Could you inform me about what are good / bad match-ups for you? ANd how do you usually pilot the deck?

Anyway +1 from me

Firebones675 on Chancellor of Iona's Void

6 days ago

Saw your comment on my profile and i'm happy to help. Let me start by saying there is no one "right way to build" reanimator in modern. It is important to keep in mind though that relative to the rest of the meta, reanimator is worse in modern due to its legacy counterpart due to not having access to things like Reanimate, Animate Dead, or Exhume. As a result, you have to get a bit creative and approach it from a different angle. Here are a few different decklists and why they work.

1) Unburial Gifts

This deck works off of the interaction between Unburial Rites and Gifts Ungiven. Since gifts specifies UP TO four cards, at the end of your opponents turn you can choose just rites and a big creature (and you get to choose which one is the best in the current situation you can even have a 1-of Elesh Norn, Grand Cenobite as a tutor target), forcing your opponent to put both in the yard. Then you untap and bring it back. Since counterspells work nicely with keeping your mana up, this deck tends to be a bit more on the controlling side. You also have the option to grab 4 similar spells like 4 hand disruption cards such that you can shred your opponents hand no matter which they pick.

http://magic.wizards.com/en/articles/archive/daily-deck/modern-unburial-gifts-2015-11-12

2) Vengence

I know i said at the beginning a lot of good reanimation spells aren't modern legal. Goryo's Vengeance however is. It's also instant speed so if you can get Emrakul, the Aeons Torn into your graveyard you can respond to the trigger by bringing it into play. Sure you need to exile it at the end of turn and don't get the cast trigger but attacking for 15 and making them sacrifice 6 permanents often gets the job done. The other big creature it brings back is Griselbrand. His activated ability is great and refills your hand (also a 7/7 flying lifelink isn't bad either). This deck also has easy ways to get around graveyard hate, something most reanimator decks can't deal with in the form of Through the Breach. Whereas the first deck works more as a control deck, this one is more focused on combo and runs the maximim number of copies of Serum Visions and Sleight of Hand

http://www.channelfireball.com/articles/deck-of-the-day-modern-grixis-goryos-vengeance/

3:Grishoalbrand

This is a modification of the second deck. The way tit works is you first cheat out a Griselbrand but then it gets a bit different. When you draw your deck using his ability, you hit Nourishing Shoal and Worldspine Wurm to gain your life back. Lastly you bring out Borborygmos Enraged and discard all the lands you drew.

http://www.channelfireball.com/articles/grishoalbrand-deck-tech-and-guide/

If I were to build modern reanimator it would probably be built around one of those three. I'm not saying zombify won't work but i think the gifts version is significantly more consistent. If you want to stick with what you have, i'd look into picking up Griselbrand as it is arguably the best card to reanimate (iona being second) assuming you can't instant speed out Emrakul, the Aeons Torn. Also Collective Brutality is another way to discard fatties while still disrupting the opponent.

Firebones675 on Mind from (Mind vs. Might)

6 days ago

whoops meant to link Gifts Ungiven too, sorry about that

GabeCubed on Esper Gifts: Which build is ...

1 week ago

@ Wizard_of_the_Broke Oh yeah! Kinda forgot about that card. My only issue is how to fit it into my deck, as space is tight, and I'm having to cut cards like Serum Visions. Then again, Gifts Ungiven is a weird card and adds a unique dynamic to the deck. If I can find room, I'll for sure add it. Maybe it could be sideboard material? Something. Thanks though!

TiagoMourao on Gifts ungiven/Rock

1 week ago

Damn, this deck looks sweet. Awesome concept, I loved it!

I honestely think, however, that there is some fine tuning to be done here, and that is greatly sped up by simply playing the deck! For example, I'm not quite sure those four Gifts Ungiven are where you wanna be with this deck. I know sometimes the combo is enough to win the game, but other times they might clog up in your hand and prevent you from drawing the cards you actually want (since you don't have many Gifts Ungiven piles set up in the main).

Lastly, maybe you should make the split 1x Extirpate 1x Surgical Extraction in the board, since you can Gifts Ungiven for them + Snapcaster Mage and guarantee at least one.

Anyways, +1'd!

If you want some ideas (there is a Gits Piles section in there), check my


Esper Gifted Brains *PRIMER*

Modern TiagoMourao

SCORE: 17 | 20 COMMENTS | 1555 VIEWS | IN 6 FOLDERS


Cheers! =)

Naksu on Modern Master 2017 Box Openings!

1 week ago

If you dared to venture in to the deep end and invested in a full display box (Which was 259 in here :E) like me and was excited with sweaty hands today to open your loot, compare your lucky results with mine! :)

I'm not that rich but decided to waste money on this thing anyway, and it was intense because of it :D Though in the end it actually paid off and I wanted to share the ones I was most excited about.

The ones I went nuts about were:

The ones I went "Noicee" about:

Dunno if this was good or if someone got a 1000$ box, but I'm happy with my results!

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