Gifts Ungiven


Format Legality
Pre-release Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Leviathan Legal
Unformat Legal
Casual Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Modern Masters (MMA) Rare
From the Vault: Exiled (V09) Mythic Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Gifts Ungiven


Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

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Recent Decks

Gifts Ungiven Discussion

DemonDragonJ on New Signature Spells product speculation

1 day ago

WotC has revealed the full decklist of this set, and, while the borders and are artwork are very impressive, less impressive is the fact that very few of the cards are particularity rare or valuable (only Gifts Ungiven and Mystical Tutor are worth remotely close to what one would expect from a product with this MSRP), and only one of them (chosen at random) will be foil. This is a colossal disappointment, and I cannot believe that WotC actually believes that this product is a worthy replacement for the From the Vault series.

Hopefully, this product line shall improve as time passes, and I shall now predict that the next installment shall focus on Chandra.

What does everyone else have to say about this?

LeaPlath on The God Pharaoh's Perdition

2 days ago

So I think there are some better options for these cards.

For a start I think the deck is better as UR. The reasoning for this is Trash for Treasure, Faithless Looting and Shriekhorn. These give more consistancy and discard as needed for cheaper, as well as a way to get back GPG.

Combine with cheaper cantrips and protection like Remand. Gifts Ungiven can set up a winning graveyard or be combined with other spells like Unburial Rites.

Then for targets you have better ones in my opinion. Angel of Invention is probably OK. But also consider Griselbrand, Elesh Norn, Grand Cenobite and similar.

_Kane_ on Mairsil, the Pretender

4 days ago

If you're still looking for cuts here are my suggestions.

Overall Ideas: 1. Cut the instants and sorceries. 2. Add better creatures/artifacts with activated abilities.


I would look to add more wheel effects to get cards into the graveyard. Although it can feel a little similar to chaos the results are more effective card draw and will fill up your graveyard faster with more additions. Meaning you would fill your graveyard with more potential options for Marsil; and will add more overall card draw potential than the following cards: Probe, Flux, Mystical Teachings, Cathartic Reunion, Careful Study, Gifts Ungiven, Thirst for Knowledge, Frantic Search

Silumgar's Command: There are better creatures/artifacts that can fulfill this role through Marsil and have the additional benefit of being repeatable.

Walking Ballista: 4 mana for a +1/+1 counter is not efficient enough to justify it's inclusion.

Argent Sphinx: I think that relying on Metalcraft in this deck will end poorly in most situations.

Snapcaster Mage: By removing the instants and socrceries Snappy becomes less effective and should be removed.

Galecaster Colossus: Similar situation with this card having no activated abilities, the high CMC, and the ability to only bounce two (with the Colossus and Marsil on the battlefield) non-land permanents a turn doesn't seem worthy of an inclusion.

Decree of Pain: Being in Grixis colors, you have access to more effective card draw and board wipe spells than to justify this cards high CMC even with the cycling component.

Anthroplasm: This card confuses me and I don't understand its use. Care to enlighten me?

Cephalid Coliseum: You have access to better card draw that is repeatable.

Hammer of Purphoros: Unnecessary haste inclusion.


Basalt Monolith: All the ramp. None of the draw backs.

Hateflayer: BOOM, goes the dynamite.

Pili-Pala: The best part of your deck is this card.....

Jace's Archivist: Wheels for days..

Avatar of Woe: Problem solved. Plus can be a cheap cast on its own.

Urborg, Tomb of Yawgmoth+ Cabal Coffers: Need I say more?

Chromatic Lantern, Commander's Sphere, and Fellwar Stone: Three color deck has three colors...

Vandalblast: You're playing red right?

Mercurial Chemister: Ehh, Idk about this one.

Entomb: Tutor time.

Gamble: Great tutor for your deck.

Cavern Harpy: Wow, just, wow....

Training Grounds: Mana reductions are the key.

Logics on Death is a New Beginning (Esper Midrange)

1 month ago

@Squirrelbacon - The thing with Gifts Ungiven is it's a build around me card. It doesn't synergize with any of the delve threats, and it requires you to play slightly unoptimized cards to allow it to have more flexibility. A true Gifts Ungiven deck is using cards like Go for the Throat, etc. to allow you to do more than just cast gifts for reanimation.

Obviously the card is very powerful, but it just doesn't feel great in a deck like this.

Squirrelbacon on Death is a New Beginning (Esper Midrange)

1 month ago

If you want to run Unburial Rites why don't you use Gifts Ungiven? That'll be much more consistent than trying to self mill everything.

Leviathan102 on Infinte Combo Deck

1 month ago

A few things:There is no reason for this deck to be in vintage. Just replace the restorations with Gifts Ungiven, take out the cloudposts and the seats, and the deck is modern. Another thing: Summoning Station and either Grinding Station or Blasting Station are already combos. There is no need for the 1-drop artifact or the Salvaging Station. I'd just stick to the plan of getting a Summoning Station into your graveyard, cheating it back, and playing another station.

MRDOOM3 on Mirko boss

1 month ago

You're probably gonna need like 35-40 lands in an EDH deck anyway, so there's that.

Gifts Ungiven, unfortunately, is not EDH legal (full banlist here: Maybe you can consider Intuition as a substitute?

You also can only have duplicates of basic lands, so you're gonna have to cut out a Lightning Greaves and a Diabolic Tutor.

Strategy-wise, maybe you can consider things that make Mirko Vosk unblockable such as Aqueous Form, Thassa, God of the Sea, Whispersilk Cloak, and Protective Bubble so that he hits his intended target more often for more mill.

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