Gifts Ungiven

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Rare
Modern Masters Rare
From the Vault: Exiled Mythic Rare
Champions of Kamigawa Rare

Combos Browse all

Gifts Ungiven

Instant

Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.

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Gifts Ungiven Discussion

EmblemMan on Is combo viable in competitive ...

2 days ago

OK I am going to give a more in depth analysis of combo in modern because there's quite a few differing opinions and I just want to clear some stuff up and you can decide for yourself. (I didn't do this before because I was on mobile and now I am at work and bored.)

So as mentioned before there are quite a few spell oriented OTK decks.

Ad nauseum is a deck that kills you only with the combo and does it in one turn. It uses Angel's Grace or Phyrexian Unlife and ad nauseum to draw their whole deck and cast Lightning Storm pitching bunch of lands or Laboratory Maniac and a draw spell to just win. This deck was very popular for a time because it can win at instant speed and it just "do these resolve?" Ok I win then. The reason it has fallen out of favor is because any deck running black these days is running 6-8 discard spells and even though it has a lot of card selection it also needs to find very specific cards to combo off. Also if you discard and Surgical Extraction their ad nauseum they literally cannot win. The deck was pretty favored against creature decks but its just pretty darn bad against discard spells.

UR gifts storm this deck is a more recent addition to combo in modern just because it was more of a niche deck but with addition to Baral, Chief of Compliance it has become a lot more consistent. This is another OTK style combo deck that pretty much only wins with a stormed Grapeshot or attacks with a stormed Empty the Warrens. The deck just uses Goblin Electromancer and/or Baral, Chief of Compliance to generate a lot of mana and cast Gifts Ungiven and Past in Flames to recast their graveyard and Grapeshot the opponent. The best part of the deck is that it is pretty skill intensive. It requires a lot of knowledge about the deck but once you have certain situations covered you can do very well with it. The deck is good against discard decks because it can be a bit more consistent with the Gifts Ungiven s but it is kind of slow to go off so fast creature decks especially with interaction for their creatures can stop them.

Cheerios combo deck which is pretty similar to UR gifts because it uses Grapeshot to win. It uses Puresteel Paladin and/or Sram, Senior Artificer, a bunch of 0 mana equipment, Retract and Grapeshot to get a big storm count draw their deck and kill. The deck is very susceptible to creature removal and bad draws but is very explosive. Because its pretty inconsistent though people tend to not play it in tournaments right now because early creature interaction is so common and it can kind of flounder and fail.

Titan shift so there are a couple variations of this deck but I went with one that played both Primeval Titan and Scapeshift. This deck is pretty straight forward you get 7ish lands and cast Scapeshift getting Valakut, the Molten Pinnacle and mountains for an OTK. Or you can try to grind them out with Primeval Titan although once that card resolves or attacks its basically game over. The reason I said this is not a common or good deck right now is because "bolting things" is not good enough right now and its bad to discard spells a little bit. The boogeyman in modern right now is deaths shadow aggro in mulitple variations and this deck will just kill you before you can combo off and you cant bolt their creatures. Also in the blue version they play Stubborn Denial and Scapeshift looks pretty bad then. So the deck is mostly good against small linear creature decks which just isnt most of modern right now.

Goryos vengeance combo-y decks the deck here is the one with Goryo's Vengeance Griselbrand and Nourishing Shoal and it uses those cards to draw their deck and attack and Through the Breach in Worldspine Wurm and bolt you with Borborgymos Enraged. So it has a few avenues to win with but they are all pretty OTK style. The deck loses to itself a lot with bad draws and can be susceptible to graveyard hate but is VERY explosive it mostly just loses to fast aggro decks and counterspell heavy decks. Right now people just dont like playing decks that lose to themselves.

So now we will move into the creature heavy combo decks.

Kiki chord this deck is very much a value deck that when it happens to combo it just kind of does. The deck just plays good creatures and sort of a "toolbox" approach with Chord of Calling to try to kill your opponent and out value them. If it can it has the option of comboing them with Restoration Angel and Kiki-Jiki, Mirror Breaker as mentioned above in Smackjacks UWR kiki control. These decks are fine right now because Path to Exile is pretty good but playing the value game is kind of hard so the combo is pretty useful. I am not sure exactly how they are favored right now but they are not very popular to my knowledge.

Abzan collected company combo this deck goes up and down with popularity as time goes on. It uses Melira, Sylvok Outcast and/or Anafenza, Kin-Tree Spirit with Kitchen Finks and/or Murderous Redcap and Viscera Seer to gain infinite life or deal infinite damage (or make their creatures infinitely large). It can also play a small value game with their creatures but not nearly as well as kiki combo can because this deck is more set up to combo more often then not. This deck is actually probably pretty good right now but its just not super popular and I am sure there is a reason for that but I dont quite know what that is.

Knightfall this deck is sort of a combo deck so I included it. It uses Knight of the Reliquary and Retreat to Coralhelm to make the knight really big in combat and OTK someone. It also plays a value game similar to kiki chord and abzan coco combo but this one is more of a value deck than a combo one because it plays so few pieces of the combo since you cant hit both off Collected Company or Chord of Calling. This has seen a bit of resurgence but mostly in just a couple niche tournaments where it did pretty well I do not personally think is that great because the value game is so much like abzan coco and kiki chord with much less of a combo game to it.

So these are what I personally consider combo decks in modern. "Combo" is extremely subjective and everyones definition is different so take this as you will. Other combo-y decks that people mentioned above are elves, dredge, tron? I have no idea why people think this is a combo deck, affinity also why is this considered a combo deck?

So check them all out see what hits your preferences there are resources to help understand and better play every single one and they all have their advantages and disadvantages. My personal opinion and through MTGO and tournament reports the combo decks I listed and explained are not well positioned because there is so much deaths shadow aggro and discard decks and they just cannot assemble all they need and die too fast because of it. Or they flounder too much and die.

Redace878 on Tasigur EDH (Need help -6 cards)

2 days ago

I think the first things to be removed should be Gifts Ungiven and Sylvan Primordial, because they're both banned in commander.

sylvannos on They actually did it (Top ...

5 days ago

Ehhhh I kinda wish Sensei's Divining Top stayed in the format, but the ban isn't really surprising. It's kinda the same feeling I had when Birthing Pod was banned in Modern. I like the card and wish there was another way, but I completely understand why the ban. This is especially considering the shitty slow play used to go 1-0-1 every round.

My main concern is Miracles was basically the last truly competitive control deck left in the format. Legacy has really shifted to having a large saturation of midrange. I dunno, we'll see if something else steps in. U/W Control has basically been a thing before Counterbalance was even printed. It's probably the oldest archetype in the format (going all the way back to Weissman's "The Deck").

On another note, I'm really surprised Gitaxian Probe got restricted in Vintage. Gush was a long time coming because of how well Monastery Mentor was positioned in the format. Gush has repeatedly been problematic every time it gets unrestricted. Hopefully, we see more variety between Thirst for Knowledge, Gifts Ungiven, and other blue draw engines. Gush really pushed those out of the format to where everyone has been playing UWxcontrol-midrangegoodstuff.dec because of how much value you get out of it.

But Gitaxian Probe? I guess they're really trying to nerf the shit out of Monastery Mentor and Delver of Secrets  Flip. I'm not really sure that's necessary considering how diverse the format is. Swedish Nationals just ended with 5 compeltely different archetypes in the top 8. The 3 decks that were the same were Monastery Mentor lists, and only 2 of them shared colors.

For those unfamiliar with what the difference is, Esper Mentor gives you Cabal Therapy (double prowess triggers for daaaaaaaaaaaaays!), along with the option of playing Demonic Tutor and Yawgmoth's Will. This means Esper allows for more combo finishes where you make a bunch of tokens and get tons of prowess triggers.

Jeskai, on the other hand, gives you far more control options. The main cards are Dack Fayden (who steals Tinker targets) and Pyroblast (which stops Time Walk and Ancestral Recall, while also blowing up Jace, the Mind Sculptor).

I'm not sure what restricting Gitaxian Probe accomplishes, despite the DCI's reasoning. Gush is the main culprit in Mentor, besides Monastery Mentor itself. I feel like this just hurts Delver and Noble Fish strategies. If they're so concerned over Monastery Mentor, I don't see why they don't just restrict the damn thing.

naynay666 on Abusing Athreos

2 weeks ago

LANDS:Sweet. 2 Things. 1. That many Humans, you probably want Cavern$. 2. Much heavier black than white, so instead of 4/4 split, consider 5/3 (swamp/plains), or even 4/2/+2 Fetches. 6 Fetches would help your Fatal Pushes and reduce lands drawn. I would opt for 2 Bloodstained Mires or whichever black fetch is cheapest.

I too love the card Death Cultist, but it isn't as good as we want it to be. If you have all the black mana, Atheros, Zulaports & Death Cultist, your opponent will see what you are doing fairly easily and just pay 3 life once instead of playing into your 10 point life swing. This combo would be good if Theros didn't give an option, because the player will always choose what is best for them.

Viscera Seer is brutal. 3-4 no brainer. I somehow have not yet put one in my cube.

Blood Artist would be really fun next to Cutthroats.

Tidehollow Sculler is one of my favorite creatures that I don't play enough. It has your two devotion right there and due to it's wording can be abused with a sac outlet. Cast Sculler- etb trigger goes on stack- sac him in response- ltb trigger goes on stack. Stack resolves giving them back a card you haven't taken first, followed by permanently exiling a card from their hand.

The only decks that run Iona in Modern are the Gifts Ungiven/Unburial Rites decks. I would assume they are few and far between.

Your sideboard better have a way to deal with Rest in Peace. Disenchant is the simplest option. You probably want a Path to Exile or 4 to deal with anything troublesome that Fatal Push can't touch. Like Iona.

4x Athreos, God of Passage
4x Bloodsoaked Champion
2x Cartel Aristocrat
2x Dutiful Attendant
2x Nantuko Husk
2x Qarsi Sadist
2x Xathrid Necromancer
4x Zulaport Cutthroat
3x Blood Artist
3x Viscera Seer

sylvannos on Grixis or Esper?

2 weeks ago

I also vote Grixis. Terminate, Lightning Bolt, and Kolaghan's Command are all way too good not to play in Control, especially with how fast aggro decks have gotten in Modern. It's easier to just nuke things after they've resolved than try to hold up countermagic at all times.

The only "Esper" deck I've ever liked playing was Gifts Ungiven, and that needs a 4th. color anyway because you lack removal otherwise.

DarksteelBadger on What's The Play Vs. Gifts ...

2 weeks ago

Opponent goes Baral, Chief of Compliance on turn 2 into a Gifts Ungiven on turn 3. They fetch the standard Past in Flames, Pyretic Ritual, Desperate Ritual, and Manamorphose. What do you bin and what do you give them?

elpokitolama on [Community Discussion]: Modern Chat

3 weeks ago

Aside from the sideboard, Gifts Ungiven storm is a very cheap deck. However, it's really hard to pilot skill wise. Mono White Death and Taxes or Merfolk are also an option, the only expensive card they have being Aether Vial. Mono red burn is extremly cheap, especially since Goblin Guide's reprint.If you forget about the Horizon Canopy, boggles is both cheap and easy to play. :)

Palpopsi on U/R eldrazi tron

3 weeks ago

Spicy +1 Counterlash looks fun - i'd all most consider 1 copy of Boseiju, Who Shelters All just to make it uncounterable, and because you have the land searching mechanics for itAs a suggestion, if you want a cheap(ish) but still powerful combo finder: Gifts Ungiven.

Having said that, it looks awesome as is! good job man :D

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