Impervious Greatwurm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Impervious Greatwurm

Creature — Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)

Indestructible (Damage and effects that say "destroy" don't destroy it.)

Apollo_Paladin on Bitter Tokens

4 months ago

Adding in some Convoke mechanics would make sense here given all your token generation since it'd effectively turn them into colored mana. Even if some of these suggestions were merely a sideboard addition I think you'd find they are pure profit (since that's what you said you wanted to push here)

Looking at:

There may be some other Convoke options out there that would interest you as well, maybe give it a look-over.

Anyways, +1 for the solid token generation base - hope some of this helps!

m_tironi on Official missing/incorrect card/token thread

10 months ago

Also Impervious Greatwurm from (2X2) is missing.

seshiro_of_the_orochi on Fuck Around And Find Out

10 months ago

Cuts are always the hardest part. Looking at the list, how about this:


Out: Rootless Yew

In: Fierce Empath

They are similar and can hit similar targets. But Empath costs 3 mana, which feels better for a tutor. I'd imagine Yew being weird in situations were you want to use the creature you tutored for then and there.


Out: Grunn, the Lonely King

In: Impervious Greatwurm

Grunn is big and can be even bigger if kicked. But that'd be 9 mana for a 10/10 you'd have to attack alone with for it to be a 20/20. It has great synergy with your commander, but I'd argue Greatwurm takes a very similar place, can join other attackers in their attack and still is a 16/16 with indestructible. And it will be cheaper than Grunn or sometimes even "free".


Out: Rhonas the Indomitable

In: Zendikar Resurgent

Rhonas is fine with lots of fighting and will propably be online most of the time, but then again, besides the few fighting effects you have, it doesn't seem to have too much purpose in here. It would survive a wipe so rebuilding would go faster if you get a second creature meeting his criteria. As I said, Zendikar Resurgent helps with that as well, and it even helps you with drawing cards.


Funnily enough, I really can't figure out a cut for Terror. I considered Imperial Recruiter, but that has like ten great targets. I considered Stonebrow, because the slight buff won't matter that much, so he's pretty win more. But then again, the synergy with your commander and the other trample tribal cards is simply spicy. Can't really find something else here.


It's great I could help you. I have this Goreclaw, Terror of Qal Sisma deck named Her Royal Fluffness that I'd really like to hear your thoughts on. Mind to have a look?

May the big green be with you ;D

seshiro_of_the_orochi on Fuck Around And Find Out

10 months ago

Now this is a big pile of beef. Fine choice of creatures! Besides all the obvious bangers, I really like Ormos, Archive Keeper in here.

I have tried to find at least some powerful and/or useful cards you don't already have in here. It was pretty hard I tell you, but I found some:

Terror of the Peaks would obviously be very powerful. The price tag is stupid, though.

Fierce Empath is a great tutor for such a deck.

Impervious Greatwurm is insane with a commander that gives trample.

Nyxbloom Ancient and its little sister Zendikar Resurgent could be good, as well. I especially like Zendikar Resurgent in decks like these. You will get into situations where a boardwipe simply annihilates you, and the enchantment will at least survive some wipes. This makes surviving and rebuilding way easier.

Icaruskid on The Wizard of Ooze | The Mimeoplasm [Powered]

1 year ago

Dangerwillrobinson79 hey hey glad to hear you are taking the ooze for a spin!

Yes The Tarrasque must fight a creature the defending player controls. It is not a "may" ability. Usually this is a bonus removal spell. This only is a downside if they somehow have a bigger creature than a 21/21 or one with deathtouch. In that case, attack another player until removal gets rid of the threat or try to get another creature in the graveyard other than The Tarrasque like Gaea's Revenge, Spirit of the Night, or the brand new Tyrranax Rex. Those pair best with Death's Shadow, Impervious Greatwurm, or Lord of Extinction after a board wipe.

DreadKhan on What is your opinion on …

1 year ago

Warp is a really versatile 'solution' card, and people today love to run less removal in total, but have it be as versatile as possible, so people will sometimes run something like Chaos Warp in a deck with access to White or Green (the colours best at getting unwanted permanents off the board), it's another Generous Gift/Beast Within. I have one deck that leaned into this idea, and it did so because 99 cards is cramped for 5 colour Sisay, you want too many lands, too much ramp, and need too many dumb Legendary cards to actually win, though that deck doesn't run Chaos Warp, instead running a Swords to supplement Gift and Beast. As an experiment, I'm not 100% happy with it but I think it's a very playable deck, and because it had so much space I could fit in 11 Shrines (the first 11), so the deck can actually durdle if it wants, and that durdle can do lots of fun stuff. That's the kind of deck where you might run Chaos Warp even if stuff like Utter End exists, Chaos Warp is cheaper/easier to cast but I capped out at 3 dedicated removal and Warp didn't make the cut because I was especially worried about fast, consistent creature driven decks, so I stuck with a Swords but I could see myself switching in a Chaos Warp.

Put more succinctly, I think Chaos Warp offer a really, really versatile removal spell even if it has a potential downside. As EnbyGolem pointed out above, you use it to solve just about any combo that is set up, provided you can use it at the 'critical moment', at which point any other card in the opponent's deck is almost certainly less of a threat than their infinite combo.

Is it the right choice to run Chaos Warp in Izzet? I think it depends a bit, are people in your area running deeply frustrating Enchantments, and do you regularly find yourself wanting more removal that will hit nearly anything (vs combo you often want removal, but vs big clunky board states you likely need a wipe, so Chaos Warp is probably not a card I'd run in a lower power deck, where it's going to flip into an Impervious Greatwurm or something)?

ILuvMtg on Her Royal Fluffness

1 year ago

No problem! you're right that Leyline is pretty useless now that I think about it. Some other cards to consider might be Battle Mammoth, Vigor, Regal Behemoth, and Apex Devastator. (some of those might be a bit outside your budget). You can decide whether you think that Dawnglade Regent is an upgrade over Archtype. One card to remove might be Impervious Greatwurm. You have several cards to give creatures trample, but if you don't get one then it can literally be stoped cold by a 0/1 plant token. It's a good card for this deck, but there are other creatures that are just strictly better.

Good luck!

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