Thunderherd Migration


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Thunderherd Migration


As an additional cost to cast Thunderherd Migration, reveal a Dinosaur card from your hand or pay 1.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Price & Acquistion Set Price Alerts



Recent Decks

Thunderherd Migration Discussion

MosaicDryhop on Angry Dinos

2 weeks ago

I think you would profit from going G/R or possibly Naya with the Dino-engrage theme. You get access to better ramp (Thunderherd Migration, Gift of Paradise etc.), sweet enrage creatures like Ripjaw raptor and Polyraptor. Polyraptor is insane in combination with Forerunner of the Empire. Green also have fight-based removal like Savage Stomp and Pounce, which works well with enrage.

Also: Carnage Tyrant :)

Moodbreaker96 on Ramping Dinos

2 weeks ago

Removed more filler dinous and added more solid ramping cards like Drover of the Mighty , Thunderherd Migration and Commune with Dinosaurs. Added Reckless Rage for some solid removal and potential enrage synergy. Removed the numbers of legendary dinosaurs from 4 to 2 as they happen to be alot of dead draws.

Looking for better multi coloured lands and removing some of the random filler dinos for more impactfull dinos or dino synergy cards.

holdriz on Jurassic Stompy

4 weeks ago

SirArevacoso thanks for the tips! I already have tested Naya with both cards Gishath, Sun's Avatar and Huatli, Warrior Poet and i love them. But with 3 colors even with Ranging Raptors and Drover of the Mighty it's difficult to not have problems, only if i put Thunderherd Migration and instead of Savage Stomp or Lightning Strike, but i like to be aggressive. Or just spent money on check lands like Rootbound Crag and Sunpetal Grove, but this is a budget deck now. Maybe works with Evolving Wilds. Beyond that, i think Gishath take so long to enter on battlefield, if i put it i have to modify this deck to ramp, 8 CMC is very expensive to play. I prefer Ghalta, Primal Hunger instead, i don't have to worry to ramp :p

RedDeckTries on First Deck, Dinosaur Commander

1 month ago

33 lands is low. You have a decent amount of ramp but an 8cmc Commander that you should expect to have to recast. I'd go up to at a minimum 36. Basics are fine, or you could run Kessig Wolf Run. I would cut Transguild Promenade though. Since you're in green you have better ways of fixing your colors that don't make you pay extra to play it. I was testing this a bit and in my opening hand I got that and a Selesnya Sanctuary, which is just brutal for you. Besides that it looks like a fine start, maybe add in Farseek/Thunderherd Migration for more early ramping spells.

SafetySpud on Omni-Ramp

1 month ago

I've been playing it on MTG Arena and tend to not have problems hitting the high mana costs. I mulligan if I don't have ramp because that's the most important part of the deck and having both Llanowar Elves and Thunderherd Migration helps hit the mana costs easily.

lordofscotland on Green-Red Dinosaur

1 month ago

Pabs4444 I originally had more lands then what the deck is running now (was running 25) but I was trying to avoid cards that will be leaving standard in the autumn of this year so I avoided using Sheltered Thicket since I wont be able to make many tournaments till after October. So I removed some basic lands of each color for a couple different creatures/spells. Looking at the Core 2019 list I should have just replaced them with Timber Gorge. Thanks a bunch for your recommendations of Thunderherd Migration and Savage Stomp I'll have to play around and see what fits best and what cards to remove for them. Thanks a lot for your insight on this deck its very much appreciated.

Pabs4444 on Green-Red Dinosaur

1 month ago

Few things: 1) having heavy reliance on creature based ramp can be an issue as the mana creatures need to come into play at key moments as well as not die to removal when you need them. Thunderherd Migration is a nice ramp spell for standard. Also, Brontodon just seems better than naturalize, so I'd recommend the rest of the playset in the SB. Because GPG decks are making a last run, I'd recommend maybe 1 piece of hard GY removal. You could add in the 4th lightning strike, however. Savage Stomp is a card you may want to consider. Also, you need a LOT more lands. I'd recommend at least 2 Sheltered Thicket

Load more