Thunderherd Migration


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Thunderherd Migration


As an additional cost to cast Thunderherd Migration, reveal a Dinosaur card from your hand or pay 1.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

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Thunderherd Migration Discussion

AutKingfisher on Primal Ramp

3 weeks ago

OberstHati At first i was thinking the same, but i never really had Trouble getting that White mana when it was needed. Its true that Thunderherd Migration cant search for White mana but Commune with Dinosaurs helps a lot in this regard.

The mainpoint is that white mana is so rarely needed that it could cause Problems drawing a Basic White land in your first match, but with the dual lands ist never really a wasted draw.

andriygoblin on Thou Shall Unseal Thy Gruul Soul

3 weeks ago

Thanks for the feedback @Malikin. I initially had 4 Thunderherd Migration but then due to recent aggro competitive meta I felt a need for the viable 1 drop that would take all the attention to itself and that can be viable for several turns before my main threats hit the floor. 2 of Pelt Collector cut it off just fine since he grows pretty fast with my green creatures and it usually attracts most of the removal onto himself. I will keep looking for a better replacement. I did find that 4 of Thunderherd Migration was a bit redundant.

andriygoblin on Sarkhan's Stomping

3 weeks ago

Hey there. So here is my constructed feedback, but before I want to mention that I peeked at your maybe board and noticed Traxos, Scourge of Kroog which I totally forgot about and it is another creature that triggers board wipe for Sarkhan's Unsealing. So your Thud is an interesting combo way to go yet if you are rolling that route I would drop Nullhide Ferox into Sideboard and instead go for 4 copies of Thud. I would also cut your 4 drops - you have a little too many. Instead small creature like the Pelt Collector - he takes most of the removal and att nation to himself early in the game and gives you more freedom to play bigger guys with safety. I like to run Wayward Swordtooth to combo off nicely with Experimental Frenzy and it is also a dinosaur to allow me access to Thunderherd Migration.

Malikin on Thou Shall Unseal Thy Gruul Soul

3 weeks ago

Playtested with the deck for about an hour, I actually lost track of time because it's so fun. The entire deck meshes together so well. Only card that wasn't really doing it for me was the Pelt Collector. Not sure what you'd replace it with, maybe 2 more Thunderherd Migration? Wayward Swordtooth really shines in this deck. +1!

Natalbee on Maze Runner

3 weeks ago

alejandrocroy: Those ideas are awesome... I'm definitely adding Thunderherd Migration (replacing Grow from the Ashes) and Wayward Swordtooth. I'm not 100% on Ranging Raptors if I'm adding more Gates, but I'll try it out too. And you're right, Guild Summit is such a good draw engine and it's perfect for a deck that's trying to ramp and draw its combo pieces. I use Wayward Swordtooth and Guild Summit together in another deck of mine and it's ridiculous.

What do you think about something like Fight with Fire and River's Rebuke as board wipes?

Legendary_penguin_of_death on That Tyrannosaurus Rekts

1 month ago

I saw it was mentioned earlier but the splash for Ixalan's Binding is really not worth it. If you are having any problems with fliers play Crushing Canopy.

Also I would play Llanowar Elves rather than Thunderherd Migration.

You have Thrashing Brontodon in the side right now but I think it has a big enough body that it could be in the main even without its added upside against a high percentage of match ups. I think it’s better than Ranging Raptors the difference between 3 and 4 toughness is huge against the Boros angels or whatever that deck the guy up there was talking up. The reason 4 is so much better is it beats chainwhirler in combat, doesn’t die to Lightning Strike or everyone’s favorite sweeper Deafening Clarion

lagotripha on

1 month ago

Weird modern tribals get interesting tools. Cards like Mirror Entity and Taurean Mauler are available. Collected Company and Bloodbraid Elf offer a lot of card advantage. Pyroclasm, Earthquake and similar can offer disruption and enrage triggers. Boros Reckoner, Spitemare have been in 'Skred your own creatures' lists before, as well as using the Seismic Assault/Life from the Loam interaction.

Also, Search for Tomorrow will beat Thunderherd Migration in a deck with so few 1 drops.

Good luck, and I hope your deck finds its place in modern.

andriygoblin on Thou Shall Unseal Thy Gruul Soul

1 month ago

White is a necessity for the cases you just discussed, mostly for Sideboard. Justice Strike deals great with threats like Lyra Dawnbringer and most aggro cards, since it lands on turn 2 or 3. White does not make this deck inconsistent at all since it is only duals and one Plains that supply the white. As for the going wide match up, once again, white to Sideboard Deafening Clarion to clear the board. Thinking to put another one in Sideboard. It lands on turn 2 or if I am in tough mana position on turn 3 or 4. Test it out, the mana fetching and with both Commune with Dinosaurs and Thunderherd Migration solves all the lands issues. Thanks for feedback.

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