As an additional cost to cast Thunderherd Migration, reveal a Dinosaur card from your hand or pay .
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Printings View all
|Game Night 2019 (GN2)||Uncommon|
|Rivals of Ixalan (RIX)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Thunderherd Migration occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
All decks: 0.07%
Thunderherd Migration Discussion
2 months ago
I think another Ripjaw Raptor would be good in this deck, especially with your Marauding Raptor . I would replace the Otepec Huntmaster s with Thunderherd Migration s, or maybe cut the Attune with Aether s? I think 3 copies of Once Upon a Time are really good in this kind of deck. Rampaging Ferocidon is seriously underrated and a very solid card. I think 2 copies of Regisaur Alpha would be strong. Other than that, I love your deck!!!
3 months ago
I would try snow covered lands like Arctic Flats / Highland Weald with Into the North over Thunderherd Migration ... granted you lose the them a bit but you can fetch a dual colored land that is gonna ETB tapped anyway... otherwise just go with Rampant Growth for having no drawbacks/requirements.
3 months ago
JavuPote thanks! I know, but i like a lot of tribal. That's why i have Thunderherd Migration and Star of Extinction . The reason that i have Star of Extinction it's because i think every commander deck have to be at least one global remove. Yesterday i had only one dinosaur at battlefield, and this card have cleansed all the table (had six players), including an annoying land that every turn players discard a card. And Commune with Dinosaurs it's a really good card and fits well on this deck, but unfortenataly don't have space here :(
3 months ago
beatiful deck!! im also building a Zacama Commander and i'm taking from you some ideas like the land enchantments.
Commune with Dinosaurs might be an interesting option too
I know Star of Extinction is a great card.. But... Aren't your Dinosaurs going to feel a little upset about playing that?...
4 months ago
Hey, nice version of Atla.
Mirror Entity is busted with Atla; it's a Dino and an Egg. Regal Behemoth is a very good Dino/mana doubler. It's Lizard creature type was errata to Dinosaur. In multiplayer Commander Runic Armasaur can be a repeatable source of draw.
Cards to consider cutting:
- Thunderherd Migration : Lore, Farseek, Cultivate and even Growth are better.
- Commune with Dinosaurs : can only get one card of possible 57 of 100 cards. Because it's a one drop and can find a land that makes it playable, but consistently it only get a land.
- Savage Twister
- Ghired's Belligerence
- Shake the Foundations
Are you using Heartstone in a combo that I don't see? I ask because it only works with two creatures (Atla and Zacama) in the entire deck. You have many repeatable sources to trigger enrage that these one time effect spells are not needed.
Upgrades within the budget to consider:
- Windswept Heath or Naya Panorama > Myriad Landscape
- City of Brass or Exotic Orchard > Krosan Verge
- Ash Barrens > Evolving Wilds
- Rhythm of the Wild > Fires of Yavimaya
- Smothering Tithe > Huatli, Radiant Champion
- Eternal Witness > Road of Return
- Samut, Voice of Dissent > Burning Sun's Avatar
- Chaos Warp > Pounce
Good luck with your deck.
4 months ago
Definitely get a set of Ripjaw Raptor in here, taking out Thundering Spineback s for them. Then for the rest of the deck I'd cut Rhonas's Monument , Thunderherd Migration , Adventurous Impulse , and 2 Ranging Raptors to play 4 Llanowar Elves , 2 more Commune with Dinosaurs , and 2 more Gigantosaurus .
Ripjaw Raptor is very hard card for red decks and other aggro decks to deal with. The reason for cutting the Monument, Ranging Raptors, and Thunderherd Migration is because there's less need for the slower, more reliable ramp when you're not playing a 7 mana dino. With the changes above, your curve will top out at 5 (discounting Ghalta) which means getting to that mana count faster is more important, hence the 4 Llanowar Elves .
5 months ago
6 months ago
Draconos89: I appreciate the shout-out, but I must admit I don't play Arena or MTGO, so my knowledge base isn't well suited to decks in those metas. Off the top, I definitely understand a lot of the reasoning that Lambofan217 has in his above breakdown, and would recommend going more in that direction for your deck as well.
In general, lifegain strategies are really only beneficial against aggro decks, so cards like Verdant Sun's Avatar and Imperial Ceratops fare much better in your sideboard against faster/more aggressive decks.
Rather than Kinjalli's Caller for ramp, why not Drover of the Mighty and/or Otepec Huntmaster ? If you draw into Drover after you have Marauding Raptor on the field, it is a 3/3 and thus will survive the Raptor's attack. While Huntmaster won't survive post-Marauding Raptor, it acts like another Raptor in the deck by also being a 2cmc creature that reduces the cost of your Dinos, but also has the upside of haste-ing whichever dinos enter the board after it. This helps keep pressure up on your opponent until you can drop Regisaur Alpha for the blanket haste as well. I think these non-Dino ramp creatures will be more effective in your deck than Kinjalli's Caller.
I don't really understand why you have Wilderness Reclamation in this deck, since you don't utilize any instant-speed effects besides Icon of Ancestry that benefit you keeping the mana open. I think if you keep this, you should consider adding some more mana-sinks you can activate at instant speed, like Thundering Spineback to use your mana to start building up a herd of 4/4 trample dino tokens.
I honestly think the deck is better served without Wilderness Reclamation, and replacing it with more dig/search effects to take some pressure off of Vivien. Commune with Dinosaurs seems like it would be really good in Dino tribal, since if you somehow whiff and find no dinosaurs in the top 5, you can at least grab a land instead and filter out 5 cards to get you closer to more dinos. Plus, if you include Thunderherd Migration , you can T1 Commune to dig and find a dino, then T2 Thunderherd Migration revealing the same dino you found with Commune and continue ramping to get your big dinos out faster.
Savage Stomp seems like an auto-include in any dinos deck, but especially one utilizing the Enrage mechanic. It only costs G when you target a dino, and since Fighting has the opponent's creature deal damage back it is a guaranteed Enrage trigger on top of targeted removal. That seems incredibly useful. I would probably also include one or two copies of Dinosaur Stampede as a win-con, since it is a combat trick and grants all your dinos Trample to push through that last bit of lethal damage.
Again, take all of this with a grain of salt, since I don't know very much about the MTGA meta, or what type of "typical dinosaur decks" you are trying to be different from. Either way, Dinos are pretty freaking badass though, and it seems like you have strong bones in this deck to improve upon!