|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Uncommon|
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As an additional cost to cast Thunderherd Migration, reveal a Dinosaur card from your hand or pay 1.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Thunderherd Migration Discussion
5 days ago
What do you think about Thunderherd Migration Wayward Swordtooth, Ranging Raptors, Spring, Ixalli's DivinerWildgrowth Walker, Jadelight Ranger, Merfolk Branchwalker, The Mending of Dominaria, Sylvan Awakening, Grow from the Ashes, Broken Bond
Wildgrowth Walker can help with against fast deck such as Red decks
Ixalli's Diviner is a 0/3 which becomes a pretty neat blocker and an awesome blocker if it's a 1/4
Sylvan Awakening turn all lands into 2/2 creatures with indestructible, Reach and haste
multimedia on dino
2 weeks ago
Hey, one of the best mono green Dino decks I've seen so far :)
I suggest making either Steel Leaf Champion or Thrashing Brontodon a 4 of. The reason for this is because of Llanowar Elves. Playing a three drop as a 4 of gives you more chances to consistently hit the amazing curve of turn one Llanowar into turn two three drop.
Rhonas the Indomitable is in the sideboard I suggest moving him main deck. He's pretty amazing with Dinos because he can give them trample and many of them have power 4 or more.
Remember that cards in Amonkhet, Hour of Devastation, Kaladesh and Aether Revolt all rotate out at the same time from Standard this September. If you're including Amonkhet and Devastation cards in the deck then you might as well as also include Kaladesh and Revolt cards.
Blossoming Defense is a very good card for green. Llanowar Elves makes it even better because he gives you more opportunities to play a creature and leave him untapped to protect the creature with Defense. I suggest adding 3-4x Blossoming cutting Thunderherd Migration or Drover of the Mighty. I don't think you need both of these cards for ramp it's too much ramp you risk drawing only mana dorks and Migrations and not actual Dinos to use the ramp with.
Good luck with your deck.
2 weeks ago
yeah Multani, Yavimaya's Avatar is a powerful card in all the right directions.
He grows bigger and bigger for each land you control both on the battlefield and in the graveyard so he can grow indefinitely and he has two powerful keywords Trample and Reach which makes him a nightmare to token decks and "evasion styled decks".
Maybe a non dino curve topper in future meta.
1 month ago
Well you could add more Unclaimed Territory or Sunpetal Grove. You could also take out some of the color restrictive card like Siegehorn Ceratops for cards to ramp you up like Thunderherd Migration.I know Siegehorn Ceratops looks really good but as a 3 color deck theirs only a slight chance your gonna have both green and white mana turn 2. That should allow you to have the white mana when you need it as you can just go get the white mana yourself.Even though you would be getting rid of a two drop, your getting the lands you need to lay down your big dinos quicker and if your really worried about dying to something thats quick, then you could always add Gift of Paradise to gain life. Personally I think the best thing you could do to the deck is choose what elder dinos you like best and take out the ones you don't like to add more of the ones you do. That way the deck becomes more consistent while still retaining its strength, but thats just what I think and I'm not the one playtesting.
1 month ago
Thunderherd Migration seems worse than Farseek since you can run duals. You're really lacking in answers to non-creature threats, and as thematically cool as Star of Extinction is, there are much better choices for sweepers. Austere Command perhaps? Anything to double up your commanders power or add double strike also seems good. Congregation at Dawn is an instant speed way to hit your three best dinos.
1 month ago
Your curve as expected is super top heavy and you will usually be only be playing one threat a turn. Even though you are "Kaalia of the Vast-Ing" you may not want your top curve to swamp you. This was the challenge I Had with my old Jarad deck.
Being able to play a 2 drop and a 4 drop instead may be better than having 4 six drops in hand.
Additional Cards to consider.
Kalemne's Captain is Bonkers good hate.
Siege Behemoth for those pesky token blockers
Let me know if any of it was any help.
1 month ago
Replace The Immortal Sun with another Radiant Destiny or atleast put it on sideboard. Kinjalli's Caller won't work because you'll probably get the cards you need before you can even utilize it's effect, go with Commune with Dinosaurs and Thunderherd Migration instead to ramp up. With those two cards you'll get your lands faster, you can reduce your land count to 24 then replace it with some removal. You can also use Drover of the Mighty to help with ramp and a low cost body that can attack or block. You can mainboard or sideboard Kinjalli's Sunwing, it's good against fast decks and it's a flyer.