Thunderherd Migration


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Thunderherd Migration


As an additional cost to cast Thunderherd Migration, reveal a Dinosaur card from your hand or pay 1.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Thunderherd Migration Discussion

Kjartan on Enrage Dinosaurs

1 week ago

Thunderherd Migration could be replaced with Rampant Growth it's a super small upgrade that's very unlikely to ever matter. But still an upgrade.

Also, only two Ripjaw Raptor and no Regisaur Alpha seems wrong to me.

Thurbajen on Dino Swarm

1 week ago

Hi! Great deck. May I suggest a few changes? Cut Thunderherd Migration for Rampant Growth , it’s just strictly better. Kumano, Master Yamabushi seems very expensive for such little effect. Add Pyrohemia ! It's the same but cheeper and triggers everything! I think you should probably play more land based ramp like Explosive Vegetation , Skyshroud Claim etc. instead of artefact based ramp as it is more easily removed. Maybe put in some more one turn indestructible cards like Make a Stand to further help the combo. Haste enablers for all those dinos like Fires of Yavimaya or an Impact Tremors ? I love the combo, I've never seen that before that's very cool. Check out my version of Gishath, it may give you a few ideas and you might be able to give me some too. Cheers!

Thurbajen on Gishath, Sun's Avatar

1 week ago

Hi! Great deck. May I suggest a few changes? Cut Thunderherd Migration for Rampant Growth , it’s just strictly better. Cut Overrun for Overwhelming Stampede , it's just better at ending games. I don't know about Beastmaster Ascension here. The card is normally better in decks with many smaller creatures, and the dinos are already big enough. It doesn't give them trample either and may be hard to trigger. Maybe add some more Dinos! Just so you hit a bit more with that Gishath, Sun's Avatar trigger. Check out my version of Gishath, it may give you a few ideas and you might be able to give me some too. Cheers!

Thurbajen on The Empire's Ire

1 week ago

Hello! Great Deck. I enjoy the addition of some lesser played cards in the archetype like Goreclaw, Terror of Qal Sisma , Harbinger of the Hunt and Shaman of Forgotten Ways . A few suggestions: I think you should cut Thunderherd Migration for a Rampant Growth as it is just strictly better. Cut Savage Stomp for removal like Beast Within or Krosan Grip as they are less conditional and generally do a lot more for little extra cost. I think you should play Urza's Incubator instead of Semblance Anvil and generally Signets are better than Lockets unless you're really lacking in that card draw, but even then just run a Harmonize or something. Have a look at my decklist, you may get some ideas. Hope this helps!

vomitpile on gruul

1 month ago

I would swap drover for Incubation Druid if you’re keeping the Dino count so low and add Rhythm of the Wild in, if you want to stay with the dino theme then Thunderherd Migration , Ripjaw Raptor , Territorial Allosaurus and Thrashing Brontodon should all find space in here and definitely Carnage Tyrant if budget isn’t a concern

vomitpile on

1 month ago

Ashonfire Thanks for checking it out! I think Vine Mare will definitely find a spot if a deck full of black removal is still very highly played, it doesn't line up well against golgari though since they can trade with it too easily and I'm expecting a lot of gruul/simic out of the gate. If orzhov or esper become big players then it definitely goes in, maybe over the Deathgorge Scavenger s. I included Negate to specifically battle wraths, which Shapers' Sanctuary doesn't help against. Curator's Ward is interesting, if Field of Ruin or Ravager Wurm become big staples then maybe some protection for Winged Temple of Orazca becomes necessary, although if have to waste resources on it and not killing our creatures then maybe the diversion is worth it! I've been doing test hands and the mana seems to be the most inconsistent part, that matters much more post sideboard since the main is almost entirely green and could leave you stuck on 2 forest with no other colors to cast Lava Coil or Negate , I'm tempted to include more dinosaurs to be able to run Thunderherd Migration and aim for a really powerful late game over the curve-out aggro this is doing. Good luck in your testing, lots to think about!

AutKingfisher on Primal Ramp

3 months ago

OberstHati At first i was thinking the same, but i never really had Trouble getting that White mana when it was needed. Its true that Thunderherd Migration cant search for White mana but Commune with Dinosaurs helps a lot in this regard.

The mainpoint is that white mana is so rarely needed that it could cause Problems drawing a Basic White land in your first match, but with the dual lands ist never really a wasted draw.

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Thunderherd Migration occurrence in decks from the last year


All decks: 0.1%

Commander / EDH:

All decks: 0.01%

RGW (Naya): 0.14%