Thunderherd Migration

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Thunderherd Migration

Sorcery

As an additional cost to cast Thunderherd Migration, reveal a Dinosaur card from your hand or pay 1.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

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Thunderherd Migration Discussion

usaDiabetic on Gishath; Big, Dumb Dinosaurs

1 week ago

lVlaas Just realized Thunderherd Migration was ... When I first looked at it, I thought it was , so definitly not as bad as I thought, it's actually pretty damn good in your build(sorry about that).

Argy on Nayasaurus Dex

1 week ago

Thunderherd Migration doesn't give your Dinos Haste. Otepec Huntmaster does.

People might remove your mana dork, but they usually save their removal for something more worthwhile.

With enough mana dorks, they aren't going to remove them all.

I'd rather they waste removal on a mana dork, than one of my Dinos.


As far as you wondering if Ghalta, Primal Hunger is win more, she deals with both problematic chump blockers, Opponent fields that have gone wide, and Settle the Wreckage, as a lone attacker.


Here's a Merfolk list, if you want to test against it.

Rivals of Ixalan Merfolk by Corbin Hosler

ej55555 on Dinosaurs

1 week ago

Interesting deck but I think RG should be stronger. Mana combinations might be tricky too (no Commune with Dinosaurs, Thunderherd Migration, Drover of the Mighty).

I'm going to give it a shot.

stensiagamekeeper on Nayasaurus Dex

1 week ago

I've never tested a deck like this before but I think most of the decks I've seen people play run Thunderherd Migration as it does the job of a two manna dork but can's be abraded or pushed or shocked etc. I agree that maybe 9 manna dorks is a little excessive but idk you'd know if that was the case after testing it a few times.

themilkman06 on Gruul Towers

1 week ago

4 Ranging Raptors and 4 Thunderherd Migration doesn't work very well when you have only 4 basic lands.

Neth on Torment the fool

2 weeks ago

how about Wayward Swordtooth, Thunderherd Migration and Drover of the Mighty as a mana/ramp package?

Gim on Jurassic Classic R/G/W

2 weeks ago

Personally, I would set my early game up to ramp into big Dinos. I'm talking full playsets of Kinjalli's Caller, Drover of the Mighty, and some Otepec Huntmaster and Thunderherd Migration.

And those big Dinos being full playsets Ripjaw Raptor, Regisaur Alpha, and Carnage Tyrant with stuff like Reckless Rage and Savage Stomp being good removal. Ghalta, Primal Hunger and Gishath, Sun's Avatar are also good choices.

For your mana base, things like Painted Bluffs and Unknown Shores are purely awful when you have cards like Unclaimed Territory, Inspiring Vantage, Rootbound Crag, and Sunpetal Grove that mana fix far more efficiently.

MagicalHacker on RIX Staples Lists updates

2 weeks ago

These are the cards from Rivals of Ixalan that made it onto one or two of my lists:

Did I miss anything from RIX? Did I miss anything from another set? What list should I make next? Leave your feedback here or on any of my 22 lists! Thanks!

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