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Creature — Cat
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)
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Sacred Cat Discussion
2 days ago
Adorned Pouncer is awesome, doubles the equipment power bonuses, can output some massive damage, double triggers like Bloodforged Battle-Axe, and he has build in recursion as a 4/4 double strike! Skyhunter Skirmisher to a lesser degree is good too.
Swords to Plowshares can be good control, or a nice lifegain if you need it (especially with a pumped up cat), cool with Felidar Sovereign. Path to Exile can be a good control, or a land fetch if your struggling with mana issues. Condemn is good, but it only gets attackers, often, the most dangerous creatures you want to remove don't attack.
Brimaz, King of Oreskos is nice for making tokens (on attack and block), but not a necessity.
Lot's of ETB-Tapped lands in this build, can work on upgrading them ($$$ SUCKS), you can look at my deck for land ideas, but in general it's the most expensive component in building these decks.
Sacred Cat is a nice CMC1 () 4/4 (eminence) Lifelink, with recursive 4/4 (eminence) Lifeline
Temur Sabertooth has some infinite ETB interactions, but none that are that great.
You could pair down your artifacts/equipments and add more tutoring to consistently get the same "excellent" rated artifacts game after game, like Enlightened Tutor, Open the Armory, Stoneforge Mystic, Stonehewer Giant, Etc. Instead of Behemoth Sledge tutor a Loxodon Warhammer instead kind of deal.
These lands are just too slow Arctic Flats. If your having a mana issue, maybe try Birds of Paradise or putting some conditional check dual lands, or cheap pain lands like City of Brass / Mana Confluence for the time being.
Could use the same strategy on creatures, instead of a High CMC Nacatl War-Pride, Eladamri's Call a Nazahn, Revered Bladesmith and get a free Hammer of Nazahn and have all your equipments auto-equip for the same CMC.
It's a good deck, I think your on track, I would include Triumph of the Hordes as an alternate to damage win-con (against other infinite life decks anyway, or when you need to fast kill a Grixis or something fast).
3 days ago
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Procession is just win more. It is a 4 mana enchantment that doesn't help till you have GPG out and then that should win you the game on its own?
Pouncer saw play in earlier lists, I believe. But Sacred Cat provides a lifelinking blocker early and a 4/4 doublestriker just gets block for no value for days.
1 week ago
the difference is that this card replaces itself with something random you cant plan around. You cant rely on it drawing you a land, nor a creature to replace it, nor anything you can use the following turn for that matter. top players in any game, regardless of the platform value consistency above all else, and that's why it isn't seeing play now, and probably wont see it at all. its a thing you can play, but if you need this to cycle through your deck, ur not happy about it.Sacred Cat , Dire Fleet Hoarder and Martyr of Dusk are all consistent, you know what you get, and if it is what you want, its a good fit for the deck.
1 week ago
For the type of deck Dusk Legion Zealot wants to go into, it has lots of competition. Its basically a chump for a card creature as its stats dont allow for a trade. Dire Fleet Hoarder is a chump for a ramp, which can be better by itself, but it has trading ability in addition to that. Sacred Cat is basically a 2 for 1 at 1 CMC less, and Martyr of Dusk is also a 2 for 1 with some trading ability. If Dusk Legion Zealot was a 2/1 body, it would be the best one among these, but since it isn't, its kinda meh tbh, as its power is entirely dependent on the card you draw.
1 week ago
Did some more play-testing. You have to find Start / Finish to deal with major threats, as it saves so much time. You chump, next turn you kill and you still have 1 chump blocker left. Added another copy of it. The other thing i saw was that the difference between a 1/1 and a 2/1 is colossal within the first 3 turns of play. by turn 3 Sacred Cat is relegated to a chump blocker with no means to actually trade. It also forces me to spend another manna on the next turn for the token, which is the same creature as the one Martyr of Dusk creates upon death. It seems faster, but if you dont drop Sacred Cat turn 1, it actually isn't, in fact it is sometimes slightly slower. I think as the deck is now it has an optimal early game.Another huge theme that keeps popping up against aggressive decks is the fact that if i dont draw Oketra's Last Mercy, i better hope my opponent has a sub-optimal draw because it saves this deck from a loss time and time again. I play-tested this against that merfolk deck and got properly stomped because i didnt draw into Oketra's Last Mercy and i missed 2 land drops. That is its other problem. I am running 11 4 manna spells, and granted, thats where the curve ends but still, there are so many of them if you miss a land-drop its worse than it is for any other deck i've ever run. Almost makes me wanna go to 24 lands, but i wouldn't know what to replace. I mean the odds that i miss a land drop while not finding any treasures to compensate is pretty small, but still. As to how i playtest against myself, my golden rule is to restart until the other deck has a good starting hand, while with the one i am testing i play with mulligans as i would in a real match. This gives a makeshift handy-cap to the deck i am testing against to make up for some bias.
1 week ago
Play-tested against GPG and that Rakdos pirate deck in that list. Both times Oketra's Last Mercy saved my butt, and both times Ixalan's Binding and Start / Finish played a huge role. in one of the games the Anointed Procession into Sacred Cat embalm worked nicely. In both games Ruthless Knave was focused down within 2 turns of landing, and in both games Torment of Hailfire turned the tide of the game. In the GPG game,i had enough stuff to focus down the GPG buffed Angel of Invention, and could chump the rest efficiently, which left me with...lots of treasures even without the Ruthless Knave. Both games ended on turn 13. The in the GPG game i put 26 manna behind Torment of Hailfire, leaving GPG with 3 life, no cards, no lands and 1 GPG buffed Champion of Wits, with only 1 Pitiless Plunderer on my side. I had the luck of exiling their first GPG buffed Angel of Invention with Ixalan's Binding after it hit me once. I think the key is knowing what ur up against. you gotta use Ixalan's Binding on the very largest threat in the deck. It definitely takes some gamesense and a good draw to play this. you cant just use your removal as freely as you can in other decks. As for removal, i think between Ixalan's Binding, Settle the Wreckage, Dusk / Dawn and Start / Finish, there is enough to deal with anything i cant block or chump. thats 9 spells total. Any more would start hurting what the deck wants to do. One might argue for 1 more Start / Finish as it does more than just kill though.
1 week ago
kay so after looking at these two cards, im torn over which one is better. Lets compare Martyr of Dusk to Sacred Cat. Martyr of Dusk has 1 damage extra, costs 1 manna more, and drops a free token upon death. can be brought back with Dusk / DawnSacred Cat has 1 damage less, but has lifelink which makes up for it, costs 1 manna less, which is great, and does not drop a free token. you get to choose when to play said token, but the card gets exiled so you can only do it once. In the long-run i think Martyr of Dusk is better at least in this deck, but Sacred Cat can help me get to the long-run more reliably as i can time the token for an anointed procession if i have the room.
1 week ago
i was thinking about having another Anointed Procession, but the main reason i dont want a 3 of is by itself it doesnt do anything, and again, ill have to swap it out for something.
Im thinking put Revel in Riches in the sideboard along with 1 copy of Profane Procession, and drop 1 Martyr of Dusk for the 2 copies of Mastermind's Acquisition. Then i drop the other 2 Martyr of Dusk for 2 Sacred Cat. How does that sound? Fumigates price doesnt put me off, Settle the Wreckage is more expensive, but it i really really dont wanna go into kaladesh, as im perfectly find playing my current Kaladesh block Aristocrat build. Im just looking for something i can replace it with once the cycle comes closer, so i cant do Kaladesh block stuff at all in this. my current build is Aetherborn Master Artifacts, and i quite enjoy the Marionette Master win-con. Also Syndicate Trafficker is probably my favorite card ever printed.