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Creature — Cat
Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Cat with no mana cost. Embalm only as a sorcery.)
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Sacred Cat Discussion
10 hours ago
I largely agree with Nusteyr that Sacred Cat is sacred at 4-of, while you can benefit from some added card draw and some mana, or counter ramp. While trying to build a M19 cat deck, I ended up with 2 decks with slightly different strategies. See what you think of M19M Selesnya Cats and 19 white kittens. I try to get the emblems of Nissa, Vital Force and Huatli, Radiant Champion to get some mega card-draw going.
1 day ago
It might be worth removing Blossoming Defense for another Ajani, Adversary of Tyrants and a Sacred Cat as the cat has great synergy with Ajani's Pridemate. Then you could go down a Leonin Vanguard for a Mentor of the Meek or Leonin Warleader.
1 week ago
I would add a playset of Sacred Cat. Very easy way to gain life. Works well with anointer priest and regal caracal. Maybe cut some copies of legion's landing, oketra's monument and/or ajani's pridemate. to make room for it. The deck looks sweet though
1 week ago
Its always good to see new players.
Decks tend to fall into three categories- aggro, midrange and control. Most combo decks also fall into these categories too.
Aggro looks to play lots of small threats and win asap, midrange looks to trade even then play efficient medium sized threats, then control looks to stop the opponent doing anything while it gets small advantages and eventually win (think 4 Pristine Angel and a bunch of Mana Leak).
Most angels form a midrange strategy. You try to stall until you have enough mana, then play hard to kill three and four drops which fly over the opposing board. You get that you're trying to do this, and having trouble.
This is because a lot of your creatures form part of an aggro strategy- they are 1 and 2 drops that want to attack lots, but by attacking they mostly aren't helping you survive. If you want to carry on attacking with the small creatures, I reccomend more Bishop's Soldier, with some backup creatures like Hopeful Eidolon Mesa Unicorn, Sacred Cat etc to help you live an extra couple of turns and gain enough life to challenge aggro.
Alternatively, you can pick up powerful blockers and disruption spells- your Nyx-Fleece Ram, your Authority of the Consuls etc, but that Silverblade Paladin/Precinct Captain interaction will go to waste.
In all of these, Archangel of Thune is an all star, but I can understand wanting a variety of angels- I still dust off my 'all the dragons' deck once in a while. You can back this up with accesss to R/W's amazing budget removal suite. Chained to the Rocks, Oblivion Ring, Oust and many others all help stop your opponent doing what they want to be doing, and don't break the bank.
If you like the format in modern, there are a set of staple cards (Path to Exile, Lightning Bolt, Fatal Push, Mana Leak, meta manadorks) that you will want, but its best not to commit too soon, as you can still put up a respectable winrate even in competitive environments without them, and pick up exactly what you need for a deck you like playing.
If you are having trouble figuring out land percentage and land drops (we were all there once), there are a couple of simple rules of thumb. For decks with all 1 drops, you can drop to 18 lands, but you will lose some mulligans. For decks that consistantly want 4 drops 25-26 land equivalents are the call, with manadorks, cheap land search and ramp counting as half a land. There are more detailed guides if you look at a specific strategy.
Playing six mana angels is a lot of fun, and I completely get it. If you want to focus on this, then dedicated ramp and a focus on angels with haste or similar immediate effects is a must. You can use things like Pentad Prism to play an angel a couple of turns early, and pray that it is enough. Cards like Desperate Ritual or Pyretic Ritual can also help, as can things like Grinning Ignus. Just remember that the more you rely on any one card, the more your opponent gets when they kill it- this is why everyone loves cards that do stuff right away when they enter the battelfield, you care (somewhat) less when you opponent kills it, and why having a hand with one important spell and mostly things to let you cast it can be a problem.
1 week ago
Thanks for the comment! I was wavering over whether to use Legion's Landing Flip or Sacred Cat in the one drop slot. If set up right Legion's Landing Flip can give some great value over time, while Sacred Cat is a bit more aggressive due to its recursion. I'll have to test both versions a bit more. Victory's Herald is cool, but i kinda like the lower curve, 5 being the highest at the moment. Thanks again for the suggestions!
2 weeks ago
I suggest adding Legion's Landing Flip and Sacred Cat to make your curve lower. Shield Mare, Vine Mare and Diamond Mare all have strong synergy with Crested Sunmare. Shalai, Voice of Plenty protects your win-cons from spot-removal and Settle the Wreckage.
1 month ago
The reason I went just with Rhonas the Indomitable is the Devotion . Since I only have 1 Eminence trigger, I usually only have 1 cat in play (sometimes 2 if they are enabler cats like Leonin Shikari + Lost Leonin. As long as I have ANY cat eg: Sacred Cat + Eminence tigger, Rhonas the Indomitable can attack. I found the 5/5 Deathtouch Indestructible tempo, along with maybe having been hit with a cat a couple times already was better than trample. Because I would rarely hit my devotion ultimately decided Nylea, God of the Hunt was too slow (no aggro/tempo/advantage).
She's great in a slightly different (-Centric) build. I also thought about the Bow of Nylea. Right now I don't have the symbols, I'm more symbols (tried to balance as best as I could).
That's why she didn't make the 99. Excellent suggestion. Thanks.
2 months ago
Well, i would suggest Chalice of Life Flip so you have some thing that help get your life up, and then kill your opponent. As much as Sunscorch Regent look good, it's mana cost make him inefficient. I would instead play Odric, Lunarch Marshal so you can give lifelink and other keyword to all your creature. In fact, i think you should lower all your mana curve. Putting thing like Sacred Cat for exemple or even some Fiendslayer Paladin. To reach a competitive level, you'll also need to remplace your land by shock land and add some fetch, even though they cost life(and shit tons of money) cause being fast is very important in MTG. Also think about adding someShambling Vent.