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|Tempest Remastered (TPR)||Rare|
|Tenth Edition (10E)||Rare|
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Mirri, Cat Warrior
Legendary Creature — Cat Warrior
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
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Mirri, Cat Warrior Discussion
1 week ago
Posting this Cats that don't suck list to research later, as MegaMatt13 commented, Pride Sovereign is a little weak, plus I find that 24 cats is a little short, although I've won games without playing a cat Stonehewer Giant + Puresteel Paladin + Grafted Exoskeleton.
I excluded many aggro cats because I feel that's not the right way to win in a multi-player format.
I'm sure I've missed some cats. I also have added some cats that do suck, but evaluating combos with them.
Adorned Pouncer, Ajani's Pridemate, Ajani's Sunstriker, Felidar Cub, Fleecemane Lion, Hungry Lynx, Initiate's Companion, Leonin Arbiter, Leonin Relic-Warder, Leonin Shikari, Lost Leonin, Metallic Mimic, Qasali Pridemage, Scrounging Bandar, Sunspear Shikari, Whitemane Lion
Brimaz, King of Oreskos, Fleetfoot Panther, Kemba, Kha Regent, Mirri, Cat Warrior, Mirri, Weatherlight Duelist, Mirror Entity, Pride Sovereign, Prowling Serpopard, Qasali Ambusher, Skyhunter Skirmisher, Stalking Leonin
Please recommend any cats i've missed!
4 weeks ago
Wow. this is awesome. I don't have a lot of these cards, but I was hoping to find a deck like this to tweek my own cat deck. I have been collecting the cats for years.
Some suggestions if you haven't thought of them:
- Sacred Cat costs , attacks for 4 with Arahbo and has lifelink. If it dies, embalm it.
- Penumbra Bobcat unfortunately this costs , but if it dies you get a black replacement.
- Mirri, Cat Warrior another 3 drop with decent stats.
- Nacatl War-Pride if you attack with this guy and Mirri, Weatherlight Duelist in play only one of the army you just created can be blocked (baring some extra blocker shenanigans).
I look forward to playing with this list for my own deck.
2 months ago
Hm. It's a tough topic, because everybody has their own opinions, and opinions are often mistaken as excuses to do/think whatever you want regardless of existing fact.
First, facts: MaRo has said that polls put player participation at 38% female players overall. Obviously, that doesn't correspond to professional or competitive play, which is estimated at around 5% women. (These data are from a 2015 article I've linked below.) So, the OP isn't entirely correct that the "vast majority" of MtG players are male. Now let's proceed.
A given woman playing Magic is more likely to be casual, as the data above imply. I'm not here to delve into reasons why that is, just stating the fact. Therefore, from Wizards' perspective, they would be stupid not to print more female cards, since a card "being female" exclusively affects the casual experience (art, lore, and character, as opposed to competitiveness). It's just pure marketing to make the casual aspects of the cards appeal to the casual demographics, which are 38% female.
I speculate that another factor leading to current increased female visibility is the historical objectification of women exhibited in cards like Elvish Ranger/Jaya Ballard, Task Mage/Mirri, Cat Warrior; that is, even though the fantasy genre thrives off of transporting its customers to an unrealistic world, women have historically been depicted as sidekicks at best and sex objects at worst, not only in Magic but in the genre as a whole (as others have pointed out with LoL and FoW). Perhaps WotC is asking their female customers to forget their past missteps in that regard by increasing the heroism of their female characters.
That's enough speculation from me on why WotC's women seem more high-profile lately. Let's move on to why it matters, and why it may bother some male players. As a preface, I think there is probably a strong correlation between "lack of relatable characters" and "Gatewatch lore foibles"... So if "characters that males relate to" is defined as "well-written male protagonists", I'd say the tides are turning in your favor, considering the quality of Magic Story "Jace, Alone" (a soft reset for the character). If "characters that males relate to" is defined as "characters males role-play as for the fantasy aspect of MtG"...let's examine representation in legendaries between humanoid males and females (using EDHREC data, discounting PWs). In C17, there were 2 more male legendaries; in HOU, there were no female humanoid legendaries; in AMK there was 1 female legendary more; in Aether Revolt, there were 3 more males than females... Pretty even representation. Out of non-Gatewatch PWs in Standard, there are 5 male (Sorin/Ajani/Dovin/Tezz/Bolas) and 4 female (Arlinn/Tamiyo/Nahiri/Samut). Pretty even representation again. So, the data does not seem to support the claim that women are over-represented in recent Magic lore.
A caveat: Whether you empathize with a given character, male or female, is likely more a function of the quality of the writing (or your personality) than of the character itself. You might see a lot of Dovin Baan in me (you'd be right), but you may not empathize with him. That's not WotC, that's a personality mismatch. That brings us back to the quality of the Gatewatch stories and how the new sets will have a decreased focus on the Gatewatch as a group. Believe me, I empathize with your fav characters being poorly written, and I'm also hoping for a day with a relatable Jace/Chandra.
My personal opinion is that more female characters like Samut -- totally equal with Djeru, neat cards, idealized-but-not-sexualized, good lore -- can only be a good thing. I don't think that outweighs male characters like Djeru or Dovin, who are equally strong, deep, well-written, and influential. Equality is more like an apple tree than a apple pie -- the more it grows, the more we all benefit.
TL;DR: Women are actually 40% of MtG players, so WotC has real reasons for increasing female visibility in the game. If you don't like the male characters recently, it's more likely because they're poorly written than because there's too many women.
2 months ago
why Mirri, Cat Warrior? or your infect cat? wouldnt it be better to use balan, wandering knight over either of these 2? you can add in an infect equipment if you really want to keep infect (i personally hate it in edh, i think its cowardly, but thats why im trying to be unbiased). You can always equip the infect equipment to another creature if needed too. also with 24 creatures, Jazal Goldmane might be a good finisher
2 months ago
2 months ago
The deck as a whole feels good, but a little bit unfocused. I know you haven't spent a bunch of time on it so that makes sense, but I'll just make a couple comments:
What Nazahn wants, in an ideal board-state, is to have as many creatures as possible each equipped with a single equipment. I can't think of any ways to generate equipment without costing a card (Sram and Puresteel aside) and so generally we're going to want to cast a creature, cast one equipment, and equip it.
This sounds weird to point out because it's obvious, but what it means is that we can't get a ton of use out of tokens because our creatures are best when suited up, and that means we want to want to suit them up, which isn't the case for random 1/1 lifelinks. Instead I think the focus should be (a focus you've already somewhat developed) playing great creatures that are resilient and hit hard, that only get better when given buffs. Balan, Fleecemane, Oketra, Raksha, Silverblade, Skyhunter, and Sun Titan are great example of this already in your list. Mirri, Cat Warrior, Sunspear Shikari, Adorned Pouncer, Mirran Crusader, Aerial Responder, and even Lone Rider Flip are cards you might want to consider if you go this route.
I know that the obvious issue with this strategy is that it doesn't work with your commander on the field, but if you can't cast Nazahn for whatever reason then reverting to a voltron strategy is so easy anyway that it seems like a low-risk to try and aim for the very high ceiling of his ability.
With that in mind, I think the tokens theme in the deck (which is already a little underdeveloped) can be cut or very reduced. It's an easy way to develop board state, but I think if you cut the token themes for some more resilient single-body threats and a green-based card draw suite, you will find that you're more consistent and synergistic with Nazahn at the end of it.
Your equipment suite seems strong, I like it a lot. Stoneforge Masterwork might get cut alongside the tokens theme, but other than that I don't think i have anything to say, you've pretty much included everything I would've. I really like infiltration lens but the anti-synergy with Nazahn probably keeps it out of this list.
Bastion Protector - strong or unnecessary? On the one hand, Nazahn can always use his hammer for indestructible. On the other hand, this way you can make something else indestructible. Your call.
Also Armory Automaton seems pretty mediocre unless i've missed something, but you probably already know that :P
I hope any of this was helpful, feel free to ignore. :)
3 months ago
Since I have already created threads that list commanders and planeswalkers by home plane, I shall now create a thread that lists legendary creatures who have appeared in core sets by home plane.
As with my previous lists, I shall first list the planes known to be home to at least one legendary creature who has appeared in a core set alphabetically by name, and then list each legendary creature from that plane who has appeared in a core set alphabetically by name. If that creature is from a specific region of that plane or is a member of a specific faction on that plane, I shall list that region or faction in parenthesis after their name.
Legendary Creatures Show
Nefarox, Overlord of Grixis (Grixis)
What does everyone think of this list? Is it sufficiently informative? Have I improperly labeled any creatures? Any feedback would be greatly appreciated.
3 months ago
Alright. The largest issue I see with this deck at the moment, is the sheer number of three drops and lack of answers. I personally would cut Mirri, Cat Warrior, one Brimaz, King of Oreskos, and the Jedit Ojanen of Efrava, as well as the Intangible Virtue. Both Mirri and Brimaz are your only sources of multi green casting costs, and so cutting these cards will allow you to play more powerful cards at the same spots, and be more likely to actually cast them. Additionally, you don't have many copies of these cards anyways, and thus won't be able to reliably draw it. The reason for going down to three Brimaz is that he's legendary, and you don't want multiple copies in hand. The reason for cutting the virtue is that you are making roughly equal numbers of tokens and actual creatures, so the virtue would only hit half of your board.
Additionally, you don't have many payoffs for going tribal cats. Here are some options for you, with some being cheaper than others.
Some Payoffs and other cats you may not have considered Show
And here's some recommendations for removal
And then finally, the deck as it currently stands is a bit lacking in card advantage, so with additional tribal payoffs, the best one I can think of is Mouth / Feed, as it'll allow you to at LEAST draw one card, but usually many more.
Hopefully some of that helps!