Mirri, Cat Warrior
Legendary Creature — Cat Warrior
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
Printings View all
|Tempest Remastered (TPR)||Rare|
|Tenth Edition (10E)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Mirri, Cat Warrior Discussion
8 months ago
lagotripha I love the idea of Steppe Lynx in theory, but I've had it sit out as a 0 power creature for multiple turns in a row and it sure feels bad. I do love Loam Lion though, and I've cut Mirri, Cat Warrior and 1 of the Sovereigns to fit 3 in. Scythe Tiger is super interesting! The only real downside I see is that shroud means Giver can't protect it. But baiting out wraths does seem great..
1 year ago
Hey, I also don't have a Arahbo deck, but to take more advantage of eminence (+3/+3 for a Cat) my advice is to keep the mana curve low. Mostly one and two drop Cats, some three drops, couple of four drops and top the curve at five drop Regal Caracal and Arahbo:
Here's an example:
- Loam Lion
- Wild Nacatl
- Savannah Lions
- Jungle Lion
- Steppe Lynx
- Scythe Leopard
- Sacred Cat
- Trained Caracal
- Glittering Lynx
- Fleecemane Lion
- Qasali Pridemage
- Adorned Pouncer
- Metallic Mimic
- Leonin Arbiter
- Leonin Skyhunter
- Ajani's Pridemate
- Leonin Relic-Warder
- Brimaz, King of Oreskos
- Mirri, Weatherlight Duelist
- Skyhunter Skirmisher
- Pride Sovereign
- Mirri, Cat Warrior
- Alms Collector
- Jazal Goldmane
- Leonin Warleader
- Regal Caracal
1 year ago
Mirari's Wake and Settle the Wreckage are both good cards though Settle does not count as a board wipe since it only hits the attacking creatures of a single player. I'd still look into some wraths and some targeted enchantment/artifact removal.
Regarding some of your changes, I don't know if Ajani's Aid is spectacular. It's mainly designed for use in the planeswalker deck but only prevents damage from a single creature and EDH often has multiple problem creatures at a time. Also, I would ABSOLUTELY remove Steely Resolve. It would give all of your cats shroud and render them untargetable by YOU with things like "Put a +1/+1 counter of each of up to 2 target creatures". While that's a really cool card that I've not seen before, you definitely don't want that in this particular deck. The comparable hexproof card is Privileged Position I believe.
Rhonas' Monument only has 8 targets so it's not as good currently as Oketra's. If you add a few more green cats like Mirri, Cat Warrior, Qasali Slingers (also can be removal), or Generous Stray (meh stats but card draw and look at that flavor text :3) then it would be more worth it. Additionally, take a look at the CMCs of your creatures. Urza's Incubator doesn't help as much as you'd think because very few of the cats actually have 2+ generic mana symbols that could be reduced. I'd remove it for that reason (though normally you'd think it'd be awesome).
Regarding Trostani and populate. I personally don't love populate. And this is coming from someone with a Trostani deck (Trostani, Sisay's Legacy). Populate just lets you copy a single token. The goal of this deck seems to be to make lots of small tokens rather than a few big tokens making populate less attractive.
Oh, I just noticed you have Raksha Golden Cub but only two equipments. I think that makes him one of the weaker cats in the deck since you're not going to cat-equipment route, you're going the cat-token route. Because of that, he's just a 7 mana 3/4 and that's not really great.
1 year ago
Well, they recently did a yawgmoth card (Yawgmoth's Vile Offering), though I have no idea if the guy in the forefront is Urza or Gerrard or someone else. So an Urza card of a similar manner is inevitable, I think.
1 year ago
Severing Explosives enters the battlefield with X charge counters on it.
Severing Explosives's activated abilities have split-second (as long as one of its activated abilities is on the stack, players can't cast spells or activate abilities that aren't mana abilities).
, remove five charge counters from Severing Explosives and sacrifice it: Exile target noncreature, nonland permanent.
, remove ten charge counters from Severing Explosives and sacrifice it: Exile two target permanents.
"With this, anything caught in the blast will have its connection to the plane severed and cease to be anything more than a memory. At least, that's the theory."
A different choice. End the machine and the demon when they arrive.
Alternatively, if you're not familiar with any of the lore, create a lord/legend for an underappreciated tribe of creatures.
1 year ago
Broken Bond can go, would be better as a multi-card or a fetch like Return to Dust or Kodama's Reach or Farseek. The problem is, there needs to be a viable Artifact/Enchantment in play. If there isn't your just holding it in hand (not ramping you). Secondly, assuming there is a Sol Ring or Lightning Greaves or something to destroy that isn't yours, you still have to have a land in your hand, very unlikely both conditions are true when it matters. Go Return to Dust if you need Artifact/Enchantment removal, you'll find the Exile far superior to destroy. A creature tutor here can grab your Qasali Pridemage anyway if there is an artifact/enchantment you need to remove, and if not then you get a Lost Leonin
Nissa, Vastwood Seer Flip could go, I was seeing if her potential to draw would outweigh the fact that the land goes into your hand instead of the battlefield, but so far it hasn't worked out. I haven't given up testing yet, but getting close. She could be a Kodama's Reach or Farseek or a Cat.
Harmonize has a low Card to CMC ratio. Basically gives you 2 cards for CMC4 (because it just replaces itself). Something like Momentous Fall probably has better upside. You have to Sacrifice an Eminence creature, but you get the Lifegain, and potential. Like think about Berserk an Eminence Cat and then Momentous Fall as an example. Could also be a tutor.
Beast Within is CMC3 for Destroy and another downside, the 3/3 4/4 Beast I'm not sure. Selesnya doesn't have a lot of removal, so I understand the thinking. Stasis Snare gives another Instant removal, but have Swords to Plowshares and Path to Exile already, but I would rather have another card that enables my strategy, like a tutor, and leave the higher cost removal to decks that have good removal. Understandable if you want to keep it in.
It's looking good, the tutors are critical because they let you pull the Lost Leonin early, they let you complete the combo Archangel of Thune/Spike Feeder they let you try and win with Felidar Sovereign.
2 years ago
I love my cats deck! I know you have already seen my deck, WonderCats, but if I may make a few suggestions for yours? First off, I think the best thing you have changed is your mana-base: it looks pretty decent. Do you really own a Savannah? If so, good on you lol. Since you are only in 2 colors and have no Landfall, I would drop Terramorphic Expanse & Evolving Wilds, since in this deck Scattered Groves & Stirring Wildwood are "strictly better" (think about it.. even Blossoming Sands, Graypelt Refuge, Arctic Flats, Elfhame Palace, Selesnya Guildgate, & Grasslands are strictly better in this 2-color deck with no landfall/revolt triggers..). I really like Brushland, Sungrass Prairie, & Selesnya Sanctuary, too. I would also recommend Temple of the False God & Thran Dynamo since you have a lot of artifacts with colorless mana costs, though Gilded Lotus is good, too. Selesnya Signet & Sungrass Prairie can help filter the colorless to colored. Krosan Verge is terrible- at least go with Grasslands if you want that search for a non-basic, since it is free and the non-basic can come into play untapped (another "strictly better" situation). I would add Krosan Verge (which is essentially the same as Cultivate, & you already know how good that card is!), & another one of my favorite ramp spells: Skyshroud Claim! Notice how Skyshroud lets you bring in TWO non-basic lands.. UNTAPPED.. frikkin unreal ramp card. If you have even 3 colorless mana available, then Selesnya Signet basically costs one mana to give you ramp as well as make the other 2 mana colored. Pretty awesome early game- better than Rampant Growth, imo, though I don't run Rampant Growth myself. My last suggestion for mana-base is Strip Mine, mostly to get rid Maze of Ith, since it can be very annoying when running a Voltron strategy.
Okay- onto Instants/Sorceries.. why Condemn? With the "tuck" rules for Commanders now letting them go back to the Command Zone, why not simply run Swords to Plowshares? It is another "strictly better" case, imo. I feel Path to Exile is inferior to Swords to Plowshares in this format, but I do think even Path is still better than Condemn. Wing Shards & Crushing Vines are terrible, & Relic Crush isn't much better- Sundering Growth, Naturalize, & Nature's Claim are all good options.. & even better than those are Aura Shards & Krosan Grip. Rout & Divine Reckoning are ok, but I personally prefer Wrath of God, Catastrophe, & my pet favorite, Austere Command. The problem with Hunter's Prowess is that it costs 5-mana & is at sorcery speed.. I've found Hunter's Insight to be more useful in my own Voltron deck.
Enchantments: the Curses are kinda fun, but not effective enough to warrant a slot in an edh deck, imo. Something like Aura Shards or Sylvan Library or Greater Good or Asceticism or Duelist's Heritage has a much bigger impact on the game- & my biggest suggestion would be to add Sigarda's Aid! Amazingly broken card..
Equipment: Grappling Hook is good, but expensive- I exchanged it for Fireshrieker in my own deck & find it works better for me. Duelist's Heritage does much the same thing and is even better, imo. I LOVE Hammer of Nazahn, & if you have realized how amazing that free equip cost can be, then consider Sigarda's Aid! Add double-strike to either of those cards and then Bloodforged Battle-Axe becomes INSANE.. I have literally had 40+ Bloodforged Battle-Axes before, with 20-something equipped for free. Puresteel Paladin is obviously great, too. I think your Sword of War and Peace does as more harm than good- I personally cut both Sword of Feast and Famine & Sword of Light and Shadow from my own Arahbo deck due to the protection being a problem (not only because of the Eminence, but because of all the other cards in the 99 that target..). Sword of Fire and Ice avoids that problem in this deck, though, and is arguably the best of all the Swords. Umezawa's Jitte is INSANE. If it doesn't seem overpowered to you, then you have never played with or against it. Get something to have double-strike and it gets really crazy. Because of the shroud on Whispersilk Cloak, I personally prefer Prowler's Helm in my Arahbo build. I actually think it might benefit your deck more to cut some of the weaker equipment and add the ability to tutor for the better ones, ie- Stoneforge Mystic, Stonehewer Giant, Steelshaper's Gift, Open the Armory, etc.
Creatures- Dude, you cut Qasali Pridemage?!! He is one of the best Cats! He is basically a 3-mana destroy target artifact/enchantment that in this deck can swing for 6 damage on turn 3! Hungry Lynx & Arctic Nishoba are just plain bad, imo, & a lot of the other cats you have sit far too high on the mana-curve.. I would halve your 6-7 drops, tbh. Alms Collector under-performed for me, since drawing consecutive/additional cards isn't the same as drawing "two or more." Pride Sovereign is another under-performer that I cut, since we aren't going wide, but tall. A few MUST-have's that are missing are: Lost Leonin, Brimaz, King of Oreskos, Leonin Abunas, Mirri, Cat Warrior, & Skyhunter Skirmisher. I personally also really like Skyhunter Prowler, Chameleon Colossus (technically a cat!), Prowling Serpopard, Leonin Shikari. A few non-cats I really really like are Sun Titan, Stonehewer Giant, & Puresteel Paladin.
Anyways, hopefully I've given you some ideas.. Good Luck! I love my cats!
2 years ago
some cats to think about
Adorned Pouncer Definitly
Leonin Skyhunter Definitly
Pride Sovereign Definitly
Skyhunter Skirmisher Definitly
Regal Caracal Definitly
Nacatl War-Pride Definitly