|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Rare|
|Tenth Edition (10E)||Rare|
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Mirri, Cat Warrior
Legendary Creature — Cat Warrior
First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)
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|Have (5)||Skydra2 , Feyd-Rautha , Fairseas , Kleptozaniac , Joblaska|
|Want (6)||afeuling , Talonisnthavingit , BurnedImpulse , FiveEightFiveBC , Falco101 , TheScotch|
Mirri, Cat Warrior Discussion
2 months ago
Severing Explosives enters the battlefield with X charge counters on it.
Severing Explosives's activated abilities have split-second (as long as one of its activated abilities is on the stack, players can't cast spells or activate abilities that aren't mana abilities).
, remove five charge counters from Severing Explosives and sacrifice it: Exile target noncreature, nonland permanent.
, remove ten charge counters from Severing Explosives and sacrifice it: Exile two target permanents.
"With this, anything caught in the blast will have its connection to the plane severed and cease to be anything more than a memory. At least, that's the theory."
A different choice. End the machine and the demon when they arrive.
Alternatively, if you're not familiar with any of the lore, create a lord/legend for an underappreciated tribe of creatures.
4 months ago
Broken Bond can go, would be better as a multi-card or a fetch like Return to Dust or Kodama's Reach or Farseek. The problem is, there needs to be a viable Artifact/Enchantment in play. If there isn't your just holding it in hand (not ramping you). Secondly, assuming there is a Sol Ring or Lightning Greaves or something to destroy that isn't yours, you still have to have a land in your hand, very unlikely both conditions are true when it matters. Go Return to Dust if you need Artifact/Enchantment removal, you'll find the Exile far superior to destroy. A creature tutor here can grab your Qasali Pridemage anyway if there is an artifact/enchantment you need to remove, and if not then you get a Lost Leonin
Nissa, Vastwood Seer Flip could go, I was seeing if her potential to draw would outweigh the fact that the land goes into your hand instead of the battlefield, but so far it hasn't worked out. I haven't given up testing yet, but getting close. She could be a Kodama's Reach or Farseek or a Cat.
Harmonize has a low Card to CMC ratio. Basically gives you 2 cards for CMC4 (because it just replaces itself). Something like Momentous Fall probably has better upside. You have to Sacrifice an Eminence creature, but you get the Lifegain, and potential. Like think about Berserk an Eminence Cat and then Momentous Fall as an example. Could also be a tutor.
Beast Within is CMC3 for Destroy and another downside, the 3/3 4/4 Beast I'm not sure. Selesnya doesn't have a lot of removal, so I understand the thinking. Stasis Snare gives another Instant removal, but have Swords to Plowshares and Path to Exile already, but I would rather have another card that enables my strategy, like a tutor, and leave the higher cost removal to decks that have good removal. Understandable if you want to keep it in.
It's looking good, the tutors are critical because they let you pull the Lost Leonin early, they let you complete the combo Archangel of Thune/Spike Feeder they let you try and win with Felidar Sovereign.
7 months ago
I love my cats deck! I know you have already seen my deck, WonderCats, but if I may make a few suggestions for yours? First off, I think the best thing you have changed is your mana-base: it looks pretty decent. Do you really own a Savannah? If so, good on you lol. Since you are only in 2 colors and have no Landfall, I would drop Terramorphic Expanse & Evolving Wilds, since in this deck Scattered Groves & Stirring Wildwood are "strictly better" (think about it.. even Blossoming Sands, Graypelt Refuge, Arctic Flats, Elfhame Palace, Selesnya Guildgate, & Grasslands are strictly better in this 2-color deck with no landfall/revolt triggers..). I really like Brushland, Sungrass Prairie, & Selesnya Sanctuary, too. I would also recommend Temple of the False God & Thran Dynamo since you have a lot of artifacts with colorless mana costs, though Gilded Lotus is good, too. Selesnya Signet & Sungrass Prairie can help filter the colorless to colored. Krosan Verge is terrible- at least go with Grasslands if you want that search for a non-basic, since it is free and the non-basic can come into play untapped (another "strictly better" situation). I would add Krosan Verge (which is essentially the same as Cultivate, & you already know how good that card is!), & another one of my favorite ramp spells: Skyshroud Claim! Notice how Skyshroud lets you bring in TWO non-basic lands.. UNTAPPED.. frikkin unreal ramp card. If you have even 3 colorless mana available, then Selesnya Signet basically costs one mana to give you ramp as well as make the other 2 mana colored. Pretty awesome early game- better than Rampant Growth, imo, though I don't run Rampant Growth myself. My last suggestion for mana-base is Strip Mine, mostly to get rid Maze of Ith, since it can be very annoying when running a Voltron strategy.
Okay- onto Instants/Sorceries.. why Condemn? With the "tuck" rules for Commanders now letting them go back to the Command Zone, why not simply run Swords to Plowshares? It is another "strictly better" case, imo. I feel Path to Exile is inferior to Swords to Plowshares in this format, but I do think even Path is still better than Condemn. Wing Shards & Crushing Vines are terrible, & Relic Crush isn't much better- Sundering Growth, Naturalize, & Nature's Claim are all good options.. & even better than those are Aura Shards & Krosan Grip. Rout & Divine Reckoning are ok, but I personally prefer Wrath of God, Catastrophe, & my pet favorite, Austere Command. The problem with Hunter's Prowess is that it costs 5-mana & is at sorcery speed.. I've found Hunter's Insight to be more useful in my own Voltron deck.
Enchantments: the Curses are kinda fun, but not effective enough to warrant a slot in an edh deck, imo. Something like Aura Shards or Sylvan Library or Greater Good or Asceticism or Duelist's Heritage has a much bigger impact on the game- & my biggest suggestion would be to add Sigarda's Aid! Amazingly broken card..
Equipment: Grappling Hook is good, but expensive- I exchanged it for Fireshrieker in my own deck & find it works better for me. Duelist's Heritage does much the same thing and is even better, imo. I LOVE Hammer of Nazahn, & if you have realized how amazing that free equip cost can be, then consider Sigarda's Aid! Add double-strike to either of those cards and then Bloodforged Battle-Axe becomes INSANE.. I have literally had 40+ Bloodforged Battle-Axes before, with 20-something equipped for free. Puresteel Paladin is obviously great, too. I think your Sword of War and Peace does as more harm than good- I personally cut both Sword of Feast and Famine & Sword of Light and Shadow from my own Arahbo deck due to the protection being a problem (not only because of the Eminence, but because of all the other cards in the 99 that target..). Sword of Fire and Ice avoids that problem in this deck, though, and is arguably the best of all the Swords. Umezawa's Jitte is INSANE. If it doesn't seem overpowered to you, then you have never played with or against it. Get something to have double-strike and it gets really crazy. Because of the shroud on Whispersilk Cloak, I personally prefer Prowler's Helm in my Arahbo build. I actually think it might benefit your deck more to cut some of the weaker equipment and add the ability to tutor for the better ones, ie- Stoneforge Mystic, Stonehewer Giant, Steelshaper's Gift, Open the Armory, etc.
Creatures- Dude, you cut Qasali Pridemage?!! He is one of the best Cats! He is basically a 3-mana destroy target artifact/enchantment that in this deck can swing for 6 damage on turn 3! Hungry Lynx & Arctic Nishoba are just plain bad, imo, & a lot of the other cats you have sit far too high on the mana-curve.. I would halve your 6-7 drops, tbh. Alms Collector under-performed for me, since drawing consecutive/additional cards isn't the same as drawing "two or more." Pride Sovereign is another under-performer that I cut, since we aren't going wide, but tall. A few MUST-have's that are missing are: Lost Leonin, Brimaz, King of Oreskos, Leonin Abunas, Mirri, Cat Warrior, & Skyhunter Skirmisher. I personally also really like Skyhunter Prowler, Chameleon Colossus (technically a cat!), Prowling Serpopard, Leonin Shikari. A few non-cats I really really like are Sun Titan, Stonehewer Giant, & Puresteel Paladin.
Anyways, hopefully I've given you some ideas.. Good Luck! I love my cats!
7 months ago
some cats to think about
Adorned Pouncer Definitly
Leonin Skyhunter Definitly
Pride Sovereign Definitly
Skyhunter Skirmisher Definitly
Regal Caracal Definitly
Nacatl War-Pride Definitly
9 months ago
I mentioned my WonderCats deck in a previous comment, but let me elaborate a bit with some of my own thoughts, if I may? First off, some things I really like in your deck: Dawn Charm, Chameleon Colossus, Skyhunter Skirmisher, Skyhunter Prowler, Regal Caracal, Hunter's Insight, Lifecrafter's Bestiary, Duelist's Heritage, Lost Leonin, Adorned Pouncer, & Rancor are all awesome additions! Some amazing cats that are glaringly absent are Mirri, Cat Warrior & Brimaz, King of Oreskos, both of which I would include in any Cat-deck. If you are going to keep Grafted Exoskeleton, one of the best cats you could run is Leonin Abunas. If you re-vamp for more of the equipment theme at any point, I would definitely include Abunas, as well as Balan, Wandering Knight, Sigarda's Aid, Steelshaper's Gift, Nazahn, Revered Bladesmith / Hammer of Nazahn, & even Stonehewer Giant & Puresteel Paladin. Kemba, Kha Regent is ok, as is Leonin Shikari, but the other cards I mentioned have proven more significant when going with the equip theme. Some things have removed: Pride Sovereign is great in theory, but too slow & vulnerable in practice. Leonin Relic-Warder puts a big fat target on himself when he enters, which does cause that player to use up resources targeting him, but then you and that player just fall behind the other people at the table and he eventually gets his stuff back (& I don't think it gives enough of a tempo swing to warrant a slot). Wily Bandar is terrible imo. Watchers of the Dead, too, & same with Whitemane Lion (unless you have some ETB abilities to abuse). Have you considered using Vedalken Orrery or Sun Titan? Both seem like they would work very well in your current build. Angelic Destiny would be sweet with this recurring-enchantment-theme, as would Sterling Grove. Herald's Horn is actually very good for any tribal deck (it's basically card draw & ramp, in one card!). I would replace Mana Confluence with Brushland, which is strictly-better in a Selesnya deck since it can tap for colorless without dealing damage. Sylvan Library is the card I am always most eager to draw by turn 2 in every game, & I would highly HIGHLY recommend getting it. Sensei's Divining Top is also pretty awesome. Late game, my best top-deck by far is Genesis Wave. GET IT. USE IT. Wins games all by itself. Gilded Lotus would probably work well here too if you need more ramp (I use Thran Dynamo because I am heavy on the equipment). I would run a Quietus Spike in any deck with a Double Strike sub-theme, since even a 1/1 buffed with Arahbo's eminence & double strike (say, a flyer like Skyhunter Skirmisher) takes an opponent's life total from 40 down to 7 in just one swing. LOL! I've really enjoyed Bloodforged Battle-Axe with double strike, too, but it is really best with Sigarda's Aid & Hammer of Nazahn, since paying equip costs on twenty equipment can be a bit much.. but I have HAD TWENTY on the board, which is sweet. Anyways, these are just my ramblings, but hopefully I can help in some way- Good Luck, fellow Cat Warrior! (Cat Warrior, counts as a Cat Warrior)
10 months ago
To clear up my thoughts, here's what I'm thinking:
That just leaves Glare of Subdual... not sure what to cut for it
10 months ago
Thank you for the feedback. I agree the second Mirri is unnecessary. She was a leftover from the previous Commander and can be swapped out for something better. I pulled Glare of Subdual because cats hardly have a 'swarm' to utilize the ability, so it felt narrow. I am open to re-adding it if this newer iteration performs better. Sword of the Animist had performed well in the original version, but with 12 basics was unsure if the payout supported a card slot. Thoughts? I do like the Angelic Benediction idea as well. What to cut though? I'd prefer to replace Mirri, Cat Warrior with another creature, as this deck sometimes struggles with amassing a hoarde and it already feels low on the creature count.
10 months ago
I like that you now have about 5 or 6 ways to destroy enchantments... Green/White should be strong at that.
Having 3 targeted removal spells against creatures seems to be consistent with the other decks... same with the 3 board sweepers.
As always I'm uncomfortable with any less than 38 lands. But the lower CMC of cards in this deck seems to limit mana screw.
What I'm worried about is your little 3/2 Mirri, Weatherlight Duelist getting blocked by a 5/5. To that end I count 5 artifacts that help her evade blockers, plus the Rogue's Passage land, plus Ajani, Caller of the Pride. I'm still worried about blockers, and am sad to see Glare of Subdual leave.
I do enjoy your 11 or so artifacts/enchantments that increase your cats' damage! They have good utility but need pump. Plus several creatures can pump the team if you invest mana in them - good compliment.
Finally I think that having Mirri, Cat Warrior in your deck is a flavor fail with this general... why would you want two Mirris?