|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Rare|
|From the Vault: Twenty (V13)||Mythic Rare|
Combos Browse all
Creature — Shapeshifter
Changeling *(This card is every creature type at all times.) *
Protection from black
: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
Price & Acquistion Set Price Alerts
|Have (15)||sonnet666 , Reliva , rhinoloupe , AyyAyyRon , mziter501 , Azdranax , IRNMN , tragic_slip , DarkAndFluffy , Tiddilywinkus , Hootiequack , CAPT.Shock , machiavelli2081 , dizzierabit , Metaphisyk|
|Want (2)||Melmo , samuelianstorm|
Chameleon Colossus Discussion
3 weeks ago
Cool idea, dude. Unfortunately if you want it to be viable in Modern I think you need the normal Rock package. 3 Inquisition of Kozileks, 2 Thoughtseize, 1 Abrupt Decay, 1 Maelstrom Pulse and 3 Fatal Push. You're just not fast enough to beat the fast decks in the format. I'd also play 2-3 Collective Brutality, because discarding Rat Colony to bring the back later with Bloodbond March is the way to go.
To find room for this, I'd lose 4 Drainpipe Vermin, 4 Ravenous Rats and the Aether Vials. Using Aether Vial to dump your hand quickly doesn't seem to have the same impact as in other decks, as you don't win with great speed. Control is also not a huge problem due to the addition of discard. I'd also take out 1 Grim Backwoods for another Overgrown Tomb. 2 of those is too many.
Sideboard should be 1x Maelstrom Pulse, 2x Chameleon Colossus for black decks (and in flavour), 2x Damnations, 2x Nihil Spellbomb (card draw is relevant vs Leyline), 3x Fulminator Mage for Tron, Surgical Extraction for combo/Tron, 2x Collective Brutality, 1x Deglamer/Unravel the Aether and 1x Golgari Charm.
I don't know if this meant to be budget because those cards obviously bump up the price, but I think that makes the deck viable, haha
Sorry for the over advice. It was meant to be short, but just kept going...
1 month ago
Quantuman69 thank you for you comment and your support. As well as matchups go, I'll write a quick description for the ones I remember:
Good matchups for me:
- Most of the multiple creatures aggro decks in general, maybe a little less burn decks since I already hurt myself quite a lot with fetches and four color curve. This deck holds quite the punch from non-flying aggro-based because of the high defense. Against Zoo it works quite well. Another good example is 8-whack, because since most goblins have a little higher power AND the bonuses thei gain are mostly power only, it has no effect if Doran is in play.
Average matches worth mentioning:
Auras and infect. Theese are delicate ones. I run little disruption in this version of the deck, but I also run 3 Spellskite on main deck, plus a Ghostly Prison on the sideboard. Mainly because of those cards I have good support for theese even first match, but I have to mind my mulligan choices.
Lantern control. This is a really annoying deck agains aggro-combo decks, and it can disrupt my game controlling my top. But the good thing is most of my creatures will be able to attack when Ensnaring Bridge is in play.
Affinity - This deck is really fast and delicate because of that. But I have a little advantage. The artifact creature that has battle cry and also Cranial Plating does not bother me at all, as they have no effect with Doran, the Siege Tower in play.My biggest problem here is the infect land, and also for that I run Spreading Seas on the sideboard.
Control: This is my most hated matchup, since My deck has a combo-like behavior needing Doran, the Siege Tower or Assault Formation to be in play every match if I want to win, but with no quick explosive win-con. Keeping them protected from removal with Spellskite and from sweepers with Gaddock Teeg and Selfless Spirit is key. (they are in main deck mainly because of this)
Death's Shadow: This is a complicated match, since the deck has too much control and at the same time big creatures I cannot afford to block. First matches are hardly won, but for second one i have Chameleon Colossus, and if he arrives there is little the opponent can do (example: Liliana of the Veil).
If I remember others worth mentioning I'll add it later. Good luck!
2 months ago
Alright, so Arahbo isn't all that great with loads of artifacts. Arahbo is a tribal general,so play into that theme a bit more.You really should run more creatures and ramp, I think. Your land count is fine, maybe even high. You've got 4 ramp spells and 3 Rocks.
Artifacts: I'd trim a few to get just rocks (You're running 3) and good equipment. Things to keep would be Sword of the Animist, Boots/Greaves, Bloodforged Battle-Axe and Heirloom blade. You want things which provide advantage beyond combat and are useful on any creature. I'd suggest Selesnya Signet, Commander's Sphere, Selesnya Cluestone and Mind Stone as they provide ramp and late game draw. Pillar of Origins is also an option. As for the maybeboard, I'd add only Thaumatic Compass Flip and Vanquisher's Banner.
Creatures: This is one of those weird tribes where they have options, but not enough. I think Felidar Sovereign and Regal Caracal are great for you. I also like Mirror Entity and Chameleon Colossus. If there're any clones or things like Polyraptor you can use, I'd suggest looking into it.
Enchantments: Authority and Sigarda's Aid aren't that great here. Aid wants to be in a Sram or Balan deck, Authority wants a different format. I'm not sold on Zendikar's Resurgence either. I've limited experience with it outside of discarding it. I'd suggest running Quest for Renewal as I think you're aggressive enough for it. Growing Rites and Overwhelming Splendor are fine here, I think. I'd also suggest Growing Ranks, Beastmaster Ascension and anthem effects like Gaea's Anthem, True Conviction, Spear of Heliod, Collective Blessing, so on and so forth.
Sorceries: I don't think the maybeboard options are any good for you. Overrun is a oneshot anthem, and Appeal to Authority is a meh combat trick. I also dislike Harvest Season, Hunter's Prowess, Soul's Majesty and Rout. You should consider Sylvan Scrying, Wrath of God, Rishkar's Expertise, and stuff like Primal Command, Dromoka's Command, Righteous Confluence, Verdant Confluence, Crib Swap, etc. You really want versatility and some removal.
Feel free to test and play around with these or other cards. Don't feel like you need to cut something that's working just because I say so.
2 months ago
ZorrosRage I have been trying out Throne of the God-Pharaoh in this deck. I think it might be good in the sideboard against control. I think I should add Chameleon Colossus as well, especially if Death's Shadow continues to be popular in my local meta.
2 months ago
Alright, heres some suggestions.
Id drop the mana rocks, like Commander's Sphere, Talisman of Unity for ramp like Nature's Lore, Skyshroud Claim, etc. This will make your Ramp package better at color fixing and providing a more permanent ramp to your mana.
Lastly, staples in your colors: Worldly Tutor, Enlightened Tutor, Eladamri's Call, Rishkar's Expertise, Wrath of God, Aura Shards, Eternal Witness... you could also consider something like Greater Good for those late game post-combat tricks.
Ill keep brainstorming, but I hope this helps you with your brewing!
2 months ago
Some good dinosaurs that appear to be missing: Trapjaw Tyrant, Thrashing Brontodon (need to have some answers in your deck for other people's stuff), Temple Altisaur, Verdant Sun's Avatar, Ranging Raptors, Wakening Sun's Avatar (boardwipe dinosaur!), Thundering Spineback, and some of my favourite "dinosaurs" Taurean Mauler and Chameleon Colossus.
2 months ago
Nice deck! Good to see you have the infinite mana combo in there. I wish I had a Gaea's Cradle!
I find getting going can be the hardest part - once I have Sliver Overlord in play I can search for my combo pieces and win.
So, with that in mind, having more mana acceleration like Harrow, Skyshroud Claim or Cryptolith Rite would be beneficial I think. Sliver Hive is great fixing in my opinion, or even Unclaimed Territory . If you have the means, Mana Echoes can get ridiculous very quickly.
In terms of what you could cut, there are definitely some slivers that could be replaced by mana rocks or mana acceleration. In addition, I find that either I win outright or get completely shut down by being ganged up on, so cantrips and/or counterspells don't tend to be of much use. BUT, whether they are useful depends on your metagame and what decks you are playing against. Having Cavern of Souls or Boseiju, Who Shelters All in there might alleviate your concerns over having your important slivers countered.
Other protection measures could include Asceticism, Privileged Position, or Eldrazi Monument (indestructible is a beautiful thing, and with Sliver Queen or Sliver Hive you don't have to worry about having tokens to sacrifice).
Hope this helps!
2 months ago
For all your ramp, Ponza does want a top end/finisher. Inferno Titan is often played, but Ponza decks also typically use Stormbreath Dragon (although I sometimes prefer Thundermaw Hellkite, depending on the meta, as it can sweep Lingering Souls's tokens). Some other efficient finishers that you could sideboard into: Chameleon Colossus, Thrun, the Last Troll