|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Rare|
|From the Vault: Twenty (V13)||Mythic Rare|
Combos Browse all
Creature — Shapeshifter
Changeling *(This card is every creature type at all times.) *
Protection from black
: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
Chameleon Colossus Discussion
1 week ago
I don't have enough experience with Elves to comment on your mainboard, but I've played a TON of Gruul, so here are a few thoughts for possible inclusion in the side:
- With all the Cindervines , I'm not sure there's a need for Destructive Revelry too. And FWIW, I prefer Ancient Grudge over Revelry for almost all metas anyways.
- I generally prefer Scavenging Ooze to Relic, especially vs. Dredge.
- If Burn is a challenge, Kitchen Finks is almost unbelievably broken with Rhythm of the Wild .
- If Grixis Shadow is a challenge, Chameleon Colossus is basically just game over for them. Especially since it's an Elf too :-D
Good luck (and good skill) with the brew!
1 month ago
Oh and you can run Sakashima the Impostor to get a second copy of Reaper King in play.
Finally there is Noxious Gearhulk . It would just be good utility and it would be another synergy card with Scarecrone.
1 month ago
1 month ago
Also, what is Eidolon of Blossoms doing in here? Also, Taurean Mauler and Chameleon Colossus are two of the best "werewolves," and you'll get some splash benefits for Fang of the Pack from some of your cards. You could use a couple of overrun effects in addition to Tribal Unity like Triumph of the Hordes and Craterhoof Behemoth , since it's the best way to close out the game with a creature deck.
2 months ago
wall of text warning, sorry i got a little carried away, i love Zacama, and been playing a lot of it so i couldn't resist trying to help another player out.
My thoughts on your artifacts:
Doubling Cube it's not very good in a zacama deck as it's not really recur-able like the other mana doublers.
Sunforger it's essentially 8 mana to tutor for an instant, that's mana better spend just drawing cards, or better tutors.
The Immortal Sun if you're trying to stop a lot of planeswalker in your meta, keep it, otherwise it's too expensive of a cast.
after you cut those artifacts add in Stony Silence and/or Null Rod which adds more stuff for your enlightned tutor to fetch. this will not really stop you other than your equipments, sol ring, and mana vault (which I MIGHT cut, up to you though on that one) which is waaay less important than everyone else's rocks that they're probably relying on more than you.
thoughts on Enchantments:
Aura Shards you're not running enough creatures to really benefit you, and Zacama IS aura shards.
Aggravated Assault + Bear Umbra is cute at best, but outside of that just a straight double strike is just better than wasting your time with this combo, other than Etali you don't really benefit from additional combat steps.
Dictate of Karametra, Heartbeat of Spring, Zhur-Taa Ancient don't help other players, unless your deck is fast enough to win on the turn these come out, you're helping 3 other players that's NOT you. that's a strict 3 to 1 disadvantage no matter how much more lands you have. if you really want another doubler, Zendikar Resurgent.
Sunbird's Invocation is another cute card, and in a zacama deck i feel like it's just more a "win-more" card than actually helping you advance your board state, specially for it's mana cost.
please let me know how successful you've been with Food Chain + Myth Unbound combo works out for you, i thought about it, but didn't pull the trigger for it yet. Also how is Shapers' Sanctuary working out for you? i like 1 drops, and ones that can draw you cards is even better. On average how many cards do you think you draw from that card per play?
Banefire is that to remove planeswalkers? if so that's actually pretty smart, i didn't think of using it that way, but it's good to have.
Plea for Guidance this is to get your aggravated assault/bear umbra or food chain/myth unbound combo i assume, any other combos i'm missing? it's pretty expensive to play, 6 mana to search, then another 6-14 mana to get those other combos going. If you decide to keep it, i recommend adding Abundance to combo with Sylvan Library pick up lands or non lands to your liking and not pay life.
other than that, i'd recommend more ramp spells and tutors:
Rampant Growth, Hunting Wilds (don't ever pay the kicker), and Traverse the Outlands gets crazy as soon as Zacama drops, Kodama's Reach and Cultivate wouldn't hurt. Hour of Promise ramps AND searches for ANY land.
Uncage the Menagerie can play well too, but you'll have to actually build your deck around it a bit more to actually be effective.
As far as creatures go, i recommend the mana dork squad, having a consistent turn 1 play every game will really affect your board state advantage, having 3 mana on turn 2 is a big difference, specially for all the ramp spells you want to be casting.
Chameleon Colossus is a great creature for mana sink, pump it up, then you can Soul's Majesty it, or similar effect with it.
Goreclaw, Terror of Qal Sisma and Spellbreaker Behemoth this is hit and miss. you only really have 7-10 creatures they actually affect, if you feel like you're running enough green, Emerald Medallion can be better value than goreclaw, and Vexing Shusher and Prowling Serpopard would affect more of your deck than spellbreaker.
Whitemane Lion combo's with Panharmonicon to infinitly bounce zacama for the same mana cost as Temur, if temur ever gets exiled. also having flash, can save a creature in case of a removal or something.
Garruk, Primal Hunter is pretty much another Soul's Majesty. it's worth the slot even for just a 1 time use draw card when your fatties are out.
Recursion, your deck is lacking pretty much every basic form of it. Eternal Witness and Regrowth are just green staples. and personally, i would cut Praetor's Counsel for Seasons Past it's cheaper to cast, and will get back most of what you need anyways.
also i would up your land count to 36-38 your deck's average CMC is too high to be greedy on lands.
Kessig Wolf Run is just another quality land.
2 months ago
A couple other amazing Dragons:
3 months ago
4 months ago
removal spells - Harsh Mercy is a clear winner here. Along those lines, Kindred Dominance would also be good. Artificial Evolution works really well, like the Amoeboid Changeling you already have listed. Obviously Mutavault,Cavern of Souls and Collected Company are big winners, but pricier. I'm sure you've seen it, but Dormant Sliver is good at keeping the party going, even in the face of removal, Sidewinder Sliver helps overcome tiny deathtouch-ers, and Chameleon Colossus seems weird, but is a beefy beefy boy in decks like this.
I want to put together a sliver EDH, but you really gotta have the queen, and I just can't drop that much on one card. >.< Maybe I'm cheap, but really everything is just about priorities.
Anyway, I'm new to tappedout, so let me know what you think!
Chameleon Colossus occurrence in decks from the last year
All decks: 0.0%
Commander / EDH:
All decks: 0.01%