Chameleon Colossus

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
From the Vault: Twenty (V13) Mythic Rare
Archenemy (ARC) Rare
Morningtide (MOR) Rare

Combos Browse all

Chameleon Colossus

Creature — Shapeshifter

Changeling *(This card is every creature type at all times.) *

Protection from black

: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

Price & Acquistion Set Price Alerts

C15

V13

ARC

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Chameleon Colossus Discussion

RazortoothMtg on Looking for creatures tha benefit ...

15 hours ago

Steel Hellkite, maybe Thundering Spineback, Scavenging Ooze, Deadeye Tracker, Arcanis the Omnipotent, Soul of New Phyrexia, Soul of Ravnica, Soul of Zendikar, Soul of Innistrad, Fertilid, Cryptbreaker, Geth, Lord of the Vault, Kalitas, Traitor of Ghet, Cemetery Reaper, Silklash Spider, Drana, Kalastria Bloodchief, Kalitas, Bloodchief of Ghet, Memnarch, Thrasios, Triton Hero, Polukranos, World Eater, Chameleon Colossus, Heroes' Bane, Viral Drake, Ant Queen, Champion of Stray Souls, Sphinx of Magosi, Stitcher Geralf, Oviya Pashiri, Sage Lifecrafter

Ruthless Knave has to have a way to go infinite with Training Grounds but I'm not sure how.

Magus of the Coffers goes infinite even without Training Grounds, but grounds does make it even better. Same with Palinchron.

Deadeye Plunderers + Training Grounds + Parallel Lives + Marrionette master is infinite damage. Replace Parallel lives with Doubling Season/Primal Vigor, or replace Master with Disciple of the Vault.

Deadeye Navigator would go infinite with a creature that produces 2 or more blue mana and a haste enabler, such as Concordant Crossroads. Kind of clunky as a 4-card combo, but it's on theme. ALso deadeye is just good to protect from removal.

Also Paradise Mantle + Pili-Pala + Training Grounds is infinite. You can replace Pili-Pala with Knacksaw Clique as well.

Remember with these infinite mana combos that infinite mana means infinite Tasigur activations, so you draw your whole deck, and you can mill everyone out with infinite Reality Shifts, which is a good removal spell on its own.

MegaMatt13 on Pussy Galore

2 days ago

Nice deck.

I would suggest Skyhunter Skirmisher strongly. 4/4 flying and double strike for 3 mana is great.

I would also suggest Chameleon Colossus as a finisher. even with Arahbo not on the field, he can become a 14/14 with eminence and then his own ability.

I have found you can actually do fine with fewer cats. I have 22 in my deck and have never had a problem with having backups. reducing your number a bit could make more room for removal and other utility cards.

how have you found Pride Sovereign? I have thought about cutting him. I don't put a lot of cats out at once so he usually doesn't get a big buff.

check out my deck at: Arahbo's Killer Kittens

NV_1980 on Pretty Kitty

1 week ago

You need to cut 21 cards to make this deck viable as a commander deck. I'd suggest you cut the following ones because they're either not in theme with your deck, too expensive for what they can do, counter productive or you simply already have better alternatives in your deck:

Hope this helps.

GeminiSpartanX on R\G land destruction

1 week ago

Hello! You commented on my deck RG Ponza, PPTQ WINNER!! the other day asking for advise, so here it goes!

Firstly, Ponza is a great deck, mostly because you can customize it to handle just about anything between good RG creatures and SB cards. Often you can use a variety of threats to win as long as your opponent can't develop their game plan in a timely manner due to your LD spells. That being said, I'm going to explain why certain builds and card choices have helped me be more competitive with the deck, and offer suggestions on how you can change your deck for a larger open meta.

The first thing I noticed in your list are the 2 MD Surgical Extractions. These slots are better as almost anything else. I know your idea is probably to use them as pseudo LD by exiling all of a certain type of fetchland from an opposing deck, but here it isn't worth the slots. Most people think that Ponza is a dedicated Land Destruction (LD) deck, but it really isn't. The LD is there simply to keep an opponent off-balance enough for you to land a large monster and beat down for the win. This is why all competitive lists run Blood Moon. Against an opponent that isn't mono-colored, Blood Moon will often slow them down enough that your huge threats can attack with impunity. So I'd look to replace the surgicals and a number of Molten Rains with a playset of Blood Moons as the first upgrade to the deck.

Once you do that, your mana needs to change. More basic forests and only 1 basic mountain along with your 8 fetches is the ideal for a Blood Moon deck. Almost every game you want a forest on turn 1 to play a mana dork or Utopia Sprawl. If you have blood moon, you want to always put your sprawl on a basic forest so it won't fall off if you play a moon and had a sprawl on a stomping ground for instance (since it wouldn't be a forest any longer). My list reflects a typical mana base for reference (although many people prefer to use 3 stomping grounds instead of 2 grounds and 1 Cinder Glade).

Now let's talk about your threats. You acknowledged that you see most lists run Stormbreath Dragon and Inferno Titan, and there is good reason for that. You want to make sure that your threats have an immediate impact on the board when you play them, or are otherwise incredibly hard to remove. Your choice of Predator Dragon isn't great since you really don't want to hamstring yourself by killing off your own mana dorks just for your opponent then Path your dragon and you've effectively 2-for-1'd or even 3-for-1'd yourself. Stormbreath Dragon's protection from white means that there are only a few commonly played removal spells in modern that are able to deal with it, and often they're not run as 4-ofs in the decks that use them (pretty much just Terminate and Dismember). A resolved Inferno Titan kills one or more of your opponent's creatures just for hitting the battlefield, or at the very least Lightning Bolts their face. I've won a few games just by getting my opponent low enough that the etb damage finished them off, or won under an Ensnaring Bridge thanks to that damage. Since you get that damage every time the titan attacks, he essentially swings in as a 9/6, with the ability to pump his attack so that often he gets in for 12 damage per attack if your opponent doesn't block. The titan is one of the fastest clocks to win the game, and affects the board in some way even if he gets removed. Other commonly good creatures in Ponza are Thragtusk and Obstinate Baloth since they gain life, have good bodies/abilities, and help shore up burn and other agro matchups.

Part 2 of your creature selection, is that you should include more big creatures to use. Right now your list only has 6 big threats to win with, and I think that number should be 10 or more. One of the ways this deck loses is by drawing too many LD spells and not finding a threat to close out the game with. Eventually your opponent will stick something and if you still haven't found a threat you'll have a tough time. I count Planeswalkers as threats, so if you look at my list I'm running 11 solid must-answer threats, with 2 Courser of Kruphix as support/card advantage slots. Some lists run Tireless Tracker in those slots, but I like how courser blocks better and gains life against agro and burn, and is naturally resistant to bolt. I also like how you don't need to sink additional mana into it to get the card advantage. To make space for the additional threats, I'd cut the remaining Molten Rains and the Boom/Busts. You don't need as high of a quantity of LD spells when you have Blood Moon, since moon often disables multiple lands at once. I recommend using a variety of threats from 3-6 converted mana cost so that you have options in games where you have trouble getting your 4th land or if your opponent kills your early mana creature. I'm testing out Carnage Tyrant myself, so that is a good one to keep in your 75 for now. If you do get the moons and make the changes to your LD spells that I suggested, then Goblin Dark-Dwellers becomes less good due to having fewer targets in most games and should be replaced with other threats.

Finally, on to your SB. You mentioned on my deck that you're still in the process of making it, which leads me to believe you may not be as familiar with what the good/bad matchups are. Affinity is a tough matchup, as is lantern control. For that reason, I would use Ancient Grudges over Destructive Revelrys. Since you're not a burn deck, the 2 damage from revelry doesn't matter as much, and being able to remove 2 artifacts with one card is great against the decks we want to beat. Mono-colored decks are also tough, with the worst being Merfolk since they present a fast clock and can disrupt our mana by putting Spreading Seas on whichever land we enchant with Utopia Sprawl. I run a single Choke in the SB just for them. Storm is also a tough matchup, so you'll need grave-hate on turns 1-2 to deal with them. Cage is good, but I like a split of both cage and Relic of Progenitus since relic is also good against Living End, which happens to be another bad matchup. Cage doesn't stop Living End decks, so I lean towards more relics for that reason. I also use a Scavenging Ooze in the SB for added utility/grave hate when I just want something for Snapcaster mage decks. Carnage Tyrant and more often Thrun, the Last Troll are used against control decks. Many people use Kitchen Finks against attrition decks like Jund or Death's Shadow, but I like Obstinate Baloth and Chameleon Colossus better since they are good main-deckable threats. I personally like Acidic Slime in the SB as a way to deal with enchantments, artifacts, and opposing large creatures (deathtouch). Any other SB slots are up to your discretion as to what you want to beat.

Well, I know I wrote a book here, but hopefully I explained some of the reasons why many lists look the way that they do. One way you could go with your list here is to make the Blood Moon change last, keeping the Molten Rains in place of them to allow you to use the dark-dwellers as threats until you make the change (since Moon just wins many games by itself). This is only if the list you currently have here is what you have irl. If you're buying cards for it, just start with the blood moon version since it's more viable in larger events. Good luck with Ponza!

If_infinite_combo_was_an_art on Meowwwwwwwwch

1 week ago

Why not Chameleon Colossus also what are the cats hunting for I feel there hunting for booty or are they hunting for your blood please specify.

Kinpa6Ansatsu on Gishath EDH Enchantment Rage Hate

1 week ago

Don't forget about the older dinosaurs that were errataed to be dinos and changeling creatures, notably: Magmasaur, Fungusaur, Deathmist Raptor, Mirror Entity, Chameleon Colossus, and Taurean Mauler.

Autumnstar on open the door! get on the floor!

2 weeks ago

I love the deck, but I definitely think that some of the dinosaurs that are included could be replaced with changelings instead.

For example, Shining Aerosaur is just awful statwise, and you would want to do want to play almost any other card on turn 5. I would also say that you have too many noncreature cards for a tribal deck but i'm not sure what I would take out personally considering the fact that all of the cards aside from a creature or two with poor stats are about the only issues i see personally.

And now, changelings that I personally would consider.

Changeling Titan:Technically a five mana 7/7.

Chameleon Colossus: It's a 4 mana 4/4 with protection from black which is already good, and for 4 mana you can double it's stats to finish off a game.

Crib Swap: This one isn't a spell, but since it's a tribal spell with changeling, it counts as a dinosaur to get cost reduction from Kinjalli's Caller or Otepec Huntmaster. Exiling a creature for two mana or one mana at instant speed is a good way to get around big indestructible creatures that you'd usually have to chaos warp.

Mirror Entity: It's got a pretty good activated ability that you can use to make all of your dinosaurs big, and your non-dino creatures dinosaurs to get even more tribal bonuses with them.

Taurean Mauler: Player cast spell= Dino get big

clayperce on Serious Ponza

3 weeks ago

WizardOfTheNorthernCoast,
Sorry it took me so long to reply!

Thanks so much for pointing out Todd's video! It's now included in in the 'Primers and videos' section.

It looks like Todd based his decklist on Dlt006's deck (5-0 in MTGO Competitive Modern Constructed League, 8/29/2017). Dlt006 used 21 lands, so it obviously works OK, but I love having as many Lands as I can stand with Tireless Tracker ... it's never really flooding when she's on the board, it's just slow card draw. :-)

I mention Tracker in the 'Great cards I'm not using and why' section, saying: Just barely misses the cut. Tracker is kind of a Bolt-magnet, because opponents know she's a Threat that Must Be Answered. But if left unchecked, the card draw and +1/+1 counters are amazing. In my current meta, Chameleon Colossus is just barely better. I tested with this deck: Tireless Ponza. Incidentally, it has 21 Lands, but I didn't really think about it during testing, so I'm not sure that's the best number.

I don't have a strong opinion on Wurmcoil Engine. I really hate playing against it, but I've never actually tested it in Ponza. Like you mention with Path, it's probably just a meta call.

Thanks again!

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