Chameleon Colossus


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 Rare
From the Vault: Twenty Mythic Rare
Archenemy Rare
Morningtide Rare

Combos Browse all

Chameleon Colossus

Creature — Shapeshifter

Changeling *(This card is every creature type at all times.) *

Protection from black

: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

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Chameleon Colossus Discussion

ModernStormPlayer996 on Budget-ish Modern Elves

2 hours ago

Oloro_Magic I have had problems with infect in the past, when I try to race it, then it is always just barely 1 turn faster than me and since I have basically no removal, if it has any creature with evasion (Inkmoth Nexus or Blighted Agent) then I am almost forced to race it. Thragtusk has helped in the past against removal heavy decks and helped me pull through to victory on a top deck or just saved me with the life-gain a really surprising amount of times, Chameleon Colossus is another anti-removal card, but I agree that both of them could always be taken out for something better. I'll try out Heroic Intervention in place of them and Selfless Spirit and see how it goes.

What do you think of possibly adding Devoted Druid for the infinite combo with 2 of them and Ezuri, Renegade Leader or the infinite combo with Melira, Sylvok Outcast?

Oloro_Magic on Budget-ish Modern Elves

2 hours ago

Elfball is generally quick enough to kinds dodge Blood Moon seeing how your elves make the mana you need, ad ideally you aren't playing many lands anyway so if I had Blood Moon in the side I probably wouldn't side it in unless I am really scared of Shaman of the Pack for some reason, and even then it isn't a permanent fix. Drop Kataki, War's Wage for another Reclamation Sage and then Heroic Intervention is the only good replacement to Selfless Spirit nut if you are only ever going to cheat it out I guess it could stay though it seems like a bad idea considering you shouldn't be playing white mana. You have other cards like Thragtusk, Chameleon Colossus, and Melira, Sylvok Outcast (unless you actually still have to face infect) that aren't really needed in the sideboard that could clear up some space for the Heroic Intervention.

MegaMatt13 on Kitty Cat, Meow, Meow, Meow, Meow, Meow!

2 days ago

Nice deck :) Just made my own Arahbo deck: Arahbo's Killer Kittens

Couple suggestions:

You may want to consider Chameleon Colossus. He will count as a cat and can get absolutely massive.

Double Strike is also very valuable. Duelist's Heritage may be helpful.

Heroic Intervention and Selfless Spirit could protect your kittens.

MegaMatt13 on My Actual-Factual Pet Deck

4 days ago

I'm going to be building Arahbo when he comes out...thanks for the inspiration :)

Would you consider Chameleon Colossus as another shapeshifter (counts as a cat) that could be pumped huge?

Gandolfini on Hangarback Howlpack

1 week ago

Hey clayperce, I'm glad to hear that you checked it out on MTGO! Most importantly, I'm glad you had a blast playing it.

The mono-green mana base keeps the cost down without sacrificing power, so I hope the deck is accessible to lots of people like yourself. The recent addition of Tezzeret's Gambit really took the deck to the next level by keeping gas in the tank. Most hands have a strong line of play if one looks for it.

I am always willing to make tweaks and the current build feels very consistent and flexible. Chameleon Colossus seems like it might have a place in the sideboard against against Death's Shadow. As for Spike Feeder, I think it might be outclassed by Life Goes On and Scrounging Bandar.

And thanks for the feature!

clayperce on Hangarback Howlpack

1 week ago

So I gave this deck a quick spin on MTGO, and it's a TOTAL blast to play. And you're right about the power level ... so far I'm 1-1 vs. Eldrazi Tron, 2-1 vs. 4c Allies, 2-1 vs. BG Elves ... and that's with a TON of misplays, plus I'm positive my mulligans are sub-optimal.

For Death's Shadow, you might try Chameleon Colossus in the side. I run 3x in the main in RG Ponza (my primary deck) and it's AMAZING in the match-up. I's also hilarious vs. Merfolk and Elves, since Lord of Atlantis and Elvish Champion affect it as well.

Also, have you considered Spike Feeder? I like it in BG Corpsejack Menace shell, but I'm not sure if it'd be as good here.

Thanks tons for building this! +1 and a Feature from me!

hoardofnotions on Horde of Notions: Tribe of Elementals

2 weeks ago

First off I want to say I love the deck! I had one for the longest time and enjoyed it quite a bit!!!

So lets talk card choices,

I think i like the rest of the tri-land cycle (Savage Lands) over the vivid cycle. They always produce different color mana and can't run out of charges.

If you want budget fetch lands look at the mirage cycle (Mountain Valley) They might be better than Evolving Wilds/Terramorphic Expanse. especially once you add the check lands Canopy Vista

Once you start upgrading those options Cascading Cataracts might be a cut. It doesn't allow you to cast Horde of Notions on curve and the mana fixing shouldn't be such a concern once you upgrade a bit.

I'm not convinced Amulet of Vigor is necessary either. If you're just running it to untap ETB tapped lands it's effect is kinda wasted i think. Haven't played it like this so if you have good experiences with it keep it in!

Animist's Awakening, Explore, Shard Convergence, Manalith, Sylvan Caryatid, Embodiment of Spring, Brighthearth Banneret, seem like bad ramp spells.

Destructive Revelry could be Hull Breach

Hoofprints of the Stag is soooo slow

Metallic Mimic is a small effect in a big game

is Stigma Lasher necessary?

Coat of Arms could bite you, like against Avenger of Zendikar (which by the way is an elemental you should run!)

Malignus is just a big beater, no extra effects

Grave Sifter could be cut for a cheaper card

Gaea's Revenge and Supreme Exemplar are just more big dudes that aren't good enough in my opinon

Now onto the possible additions!!

Frost Lynx, Wispmare, Forgotten Ancient, Nevermaker, Spitemare, Ingot Chewer, Lord of Extinction, Whisperwood Elemental, AEthersnipe, Bane of Progress, Greenwarden of Murasa, Rubblehulk, Chameleon Colossus, Crib Swap, Nameless Inversion, Taurean Mauler,

Haakon, Stromgald Scourge-really clever with changeling spells like Nameless Inversion and Crib Swap.

Buried Alive is like a triple tutor.

Karmic Guide is a loop with Reveillark.

mana doublers are good too, Mirari's Wake, Mana Reflection,

other recursion could be good too, Meren of Clan Nel Toth is a beast, Phyrexian Reclamation is cheap and good.

sac outlets are cool with repeatable reanimation, create some loops. some good sac outlets are Goblin Bombardment, Disciple of Griselbrand

You could do with some more mass creature kill i think. 4 mana Wrath of God, Day of Judgment and Damnation allow you to cast them then your commander on back to back turns. plus they're cheap enough to cast then cast something else. Aura Shards is really good too

if you want to add a bunch of nonelementals you could add Ashes of the Fallen to make them elementals. If you go this route maybe add Eternal Witness as a cheaper greenwarden

Rings of Brighthearth is better than Illusionist's Bracers i think because it copies any activated ability, like fetch lands and plansewalkers.

You could upgrade some of your ramp to Cultivate and Kodama's Reach

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