|Commander / EDH||Legal|
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|From the Vault: Twenty||Mythic Rare|
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Creature — Shapeshifter
Changeling *(This card is every creature type at all times.) *
Protection from black
: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
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|Have (9)||tragic_slip , DarkAndFluffy , Tiddilywinkus , Hootiequack , pskinn01 , CAPT.Shock , sonnet666 , DarkMagician , abby315|
Chameleon Colossus Discussion
2 hours ago
Oloro_Magic I have had problems with infect in the past, when I try to race it, then it is always just barely 1 turn faster than me and since I have basically no removal, if it has any creature with evasion (Inkmoth Nexus or Blighted Agent) then I am almost forced to race it. Thragtusk has helped in the past against removal heavy decks and helped me pull through to victory on a top deck or just saved me with the life-gain a really surprising amount of times, Chameleon Colossus is another anti-removal card, but I agree that both of them could always be taken out for something better. I'll try out Heroic Intervention in place of them and Selfless Spirit and see how it goes.
2 hours ago
Elfball is generally quick enough to kinds dodge Blood Moon seeing how your elves make the mana you need, ad ideally you aren't playing many lands anyway so if I had Blood Moon in the side I probably wouldn't side it in unless I am really scared of Shaman of the Pack for some reason, and even then it isn't a permanent fix. Drop Kataki, War's Wage for another Reclamation Sage and then Heroic Intervention is the only good replacement to Selfless Spirit nut if you are only ever going to cheat it out I guess it could stay though it seems like a bad idea considering you shouldn't be playing white mana. You have other cards like Thragtusk, Chameleon Colossus, and Melira, Sylvok Outcast (unless you actually still have to face infect) that aren't really needed in the sideboard that could clear up some space for the Heroic Intervention.
2 days ago
Nice deck :) Just made my own Arahbo deck: Arahbo's Killer Kittens
You may want to consider Chameleon Colossus. He will count as a cat and can get absolutely massive.
Double Strike is also very valuable. Duelist's Heritage may be helpful.
4 days ago
I'm going to be building Arahbo when he comes out...thanks for the inspiration :)
Would you consider Chameleon Colossus as another shapeshifter (counts as a cat) that could be pumped huge?
1 week ago
Hey clayperce, I'm glad to hear that you checked it out on MTGO! Most importantly, I'm glad you had a blast playing it.
The mono-green mana base keeps the cost down without sacrificing power, so I hope the deck is accessible to lots of people like yourself. The recent addition of Tezzeret's Gambit really took the deck to the next level by keeping gas in the tank. Most hands have a strong line of play if one looks for it.
I am always willing to make tweaks and the current build feels very consistent and flexible. Chameleon Colossus seems like it might have a place in the sideboard against against Death's Shadow. As for Spike Feeder, I think it might be outclassed by Life Goes On and Scrounging Bandar.
And thanks for the feature!
1 week ago
So I gave this deck a quick spin on MTGO, and it's a TOTAL blast to play. And you're right about the power level ... so far I'm 1-1 vs. Eldrazi Tron, 2-1 vs. 4c Allies, 2-1 vs. BG Elves ... and that's with a TON of misplays, plus I'm positive my mulligans are sub-optimal.
For Death's Shadow, you might try Chameleon Colossus in the side. I run 3x in the main in RG Ponza (my primary deck) and it's AMAZING in the match-up. I's also hilarious vs. Merfolk and Elves, since Lord of Atlantis and Elvish Champion affect it as well.
Thanks tons for building this! +1 and a Feature from me!
2 weeks ago
2 weeks ago
First off I want to say I love the deck! I had one for the longest time and enjoyed it quite a bit!!!
So lets talk card choices,
I think i like the rest of the tri-land cycle (Savage Lands) over the vivid cycle. They always produce different color mana and can't run out of charges.
Once you start upgrading those options Cascading Cataracts might be a cut. It doesn't allow you to cast Horde of Notions on curve and the mana fixing shouldn't be such a concern once you upgrade a bit.
I'm not convinced Amulet of Vigor is necessary either. If you're just running it to untap ETB tapped lands it's effect is kinda wasted i think. Haven't played it like this so if you have good experiences with it keep it in!
Hoofprints of the Stag is soooo slow
Metallic Mimic is a small effect in a big game
is Stigma Lasher necessary?
Malignus is just a big beater, no extra effects
Grave Sifter could be cut for a cheaper card
Now onto the possible additions!!
Frost Lynx, Wispmare, Forgotten Ancient, Nevermaker, Spitemare, Ingot Chewer, Lord of Extinction, Whisperwood Elemental, AEthersnipe, Bane of Progress, Greenwarden of Murasa, Rubblehulk, Chameleon Colossus, Crib Swap, Nameless Inversion, Taurean Mauler,
Buried Alive is like a triple tutor.
You could do with some more mass creature kill i think. 4 mana Wrath of God, Day of Judgment and Damnation allow you to cast them then your commander on back to back turns. plus they're cheap enough to cast then cast something else. Aura Shards is really good too