Chameleon Colossus


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
From the Vault: Twenty (V13) Mythic Rare
Archenemy (ARC) Rare
Morningtide (MOR) Rare

Combos Browse all

Chameleon Colossus

Creature — Shapeshifter

Changeling *(This card is every creature type at all times.) *

Protection from black

: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

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Recent Decks

Chameleon Colossus Discussion

clayperce on Need help building a deck ...

4 weeks ago

Elemental Bond may be good in a deck like that too.

I love Chameleon Colossus in any tribal deck that can run it, partly for the pro-Black but also since it'll pick up buffs from many of your opponents' Lords as well (e.g., +2/+2 and Haste from the Lovisa Coldeyes your Barbarian coworker will likely run).

Shared Animosity would take up a huge chunk of your budget, but it may be worth it. Door of Destinies is another solid option along the same lines.

I expect G1 will just be Big Beats from everyone, but winning the removal war (board wipes, especially) may be the key post-board. If so, cards like Heroic Intervention or even Guttural Response may be useful in the sideboard.

Color-specific hate (e.g., Choke and Flashfires) may be useful in the board as well.

Please keep us posted as the list evolves, and on how the tournament goes!

Epochalyptik on Protection from Black and Enchantments

1 month ago

If you link the cards in your question, it's easier for us to visualize your scenario.
Untamed Hunger
Chameleon Colossus

Protection from black doesn't do anything for Chameleon Colossus in this case. Your sister's green creature is the object dealing damage to CC. Untamed Hunger isn't doing anything to CC.

Note also that because Untamed Hunger gives the enchanted creature menace, you'll need to block with another creature as well as CC.

Some more information about protection (this excerpt from the MTG wiki):

Protection is commonly misunderstood as complete exemption from permanents, and effects created by cards, with the specified quality. However, protection is defined by a relatively narrow set of rules, which are often communicated using the mnemonic acronym DEBT. The object with protection cannot be:

  • Damaged by sources with the specified quality. (All such damage is prevented.)
  • Enchanted or equipped by permanents with the specified quality.
  • Blocked by creatures with the specified quality.
  • Targeted by spells with the specified quality, or by abilities from sources of that quality.

ZorrosRage on Go Green

2 months ago

I would possibly add one more land

have you considered these cards?

Polukranos, World Eater can add some removal

Kitchen Finks would a couple in the side

Primeval Titan big body with trample and more ramp. 1-2 would be good in this deck

Hornet Queen a lot of decks can't deal with her

Courser of Kruphix helps hit land drops with abig butt.

Primal Command good card with heavy ramp decks. Does a lot of things you need

Garruk Wildspeaker can help with devotion ramp and buff

Chameleon Colossus amazing in the size

Noa on Bloodbond Verminator

3 months ago

Cool idea, dude. Unfortunately if you want it to be viable in Modern I think you need the normal Rock package. 3 Inquisition of Kozileks, 2 Thoughtseize, 1 Abrupt Decay, 1 Maelstrom Pulse and 3 Fatal Push. You're just not fast enough to beat the fast decks in the format. I'd also play 2-3 Collective Brutality, because discarding Rat Colony to bring the back later with Bloodbond March is the way to go.

To find room for this, I'd lose 4 Drainpipe Vermin, 4 Ravenous Rats and the Aether Vials. Using Aether Vial to dump your hand quickly doesn't seem to have the same impact as in other decks, as you don't win with great speed. Control is also not a huge problem due to the addition of discard. I'd also take out 1 Grim Backwoods for another Overgrown Tomb. 2 of those is too many.

Sideboard should be 1x Maelstrom Pulse, 2x Chameleon Colossus for black decks (and in flavour), 2x Damnations, 2x Nihil Spellbomb (card draw is relevant vs Leyline), 3x Fulminator Mage for Tron, Surgical Extraction for combo/Tron, 2x Collective Brutality, 1x Deglamer/Unravel the Aether and 1x Golgari Charm.

I don't know if this meant to be budget because those cards obviously bump up the price, but I think that makes the deck viable, haha

Sorry for the over advice. It was meant to be short, but just kept going...

OriginLeon on ✨✨Doran's Evolving Woods ✨✨

4 months ago

Quantuman69 thank you for you comment and your support. As well as matchups go, I'll write a quick description for the ones I remember:

Good matchups for me:

  • Most of the multiple creatures aggro decks in general, maybe a little less burn decks since I already hurt myself quite a lot with fetches and four color curve. This deck holds quite the punch from non-flying aggro-based because of the high defense. Against Zoo it works quite well. Another good example is 8-whack, because since most goblins have a little higher power AND the bonuses thei gain are mostly power only, it has no effect if Doran is in play.

Average matches worth mentioning:

  • Auras and infect. Theese are delicate ones. I run little disruption in this version of the deck, but I also run 3 Spellskite on main deck, plus a Ghostly Prison on the sideboard. Mainly because of those cards I have good support for theese even first match, but I have to mind my mulligan choices.

  • Lantern control. This is a really annoying deck agains aggro-combo decks, and it can disrupt my game controlling my top. But the good thing is most of my creatures will be able to attack when Ensnaring Bridge is in play.

  • Affinity - This deck is really fast and delicate because of that. But I have a little advantage. The artifact creature that has battle cry and also Cranial Plating does not bother me at all, as they have no effect with Doran, the Siege Tower in play.My biggest problem here is the infect land, and also for that I run Spreading Seas on the sideboard.

Bad matchups:

  • Control: This is my most hated matchup, since My deck has a combo-like behavior needing Doran, the Siege Tower or Assault Formation to be in play every match if I want to win, but with no quick explosive win-con. Keeping them protected from removal with Spellskite and from sweepers with Gaddock Teeg and Selfless Spirit is key. (they are in main deck mainly because of this)

  • Death's Shadow: This is a complicated match, since the deck has too much control and at the same time big creatures I cannot afford to block. First matches are hardly won, but for second one i have Chameleon Colossus, and if he arrives there is little the opponent can do (example: Liliana of the Veil).

If I remember others worth mentioning I'll add it later. Good luck!

Karns_Pyromancer on Arahbo EDH

5 months ago

Alright, so Arahbo isn't all that great with loads of artifacts. Arahbo is a tribal general,so play into that theme a bit more.You really should run more creatures and ramp, I think. Your land count is fine, maybe even high. You've got 4 ramp spells and 3 Rocks.

Artifacts: I'd trim a few to get just rocks (You're running 3) and good equipment. Things to keep would be Sword of the Animist, Boots/Greaves, Bloodforged Battle-Axe and Heirloom blade. You want things which provide advantage beyond combat and are useful on any creature. I'd suggest Selesnya Signet, Commander's Sphere, Selesnya Cluestone and Mind Stone as they provide ramp and late game draw. Pillar of Origins is also an option. As for the maybeboard, I'd add only Thaumatic Compass  Flip and Vanquisher's Banner.

Creatures: This is one of those weird tribes where they have options, but not enough. I think Felidar Sovereign and Regal Caracal are great for you. I also like Mirror Entity and Chameleon Colossus. If there're any clones or things like Polyraptor you can use, I'd suggest looking into it.

Enchantments: Authority and Sigarda's Aid aren't that great here. Aid wants to be in a Sram or Balan deck, Authority wants a different format. I'm not sold on Zendikar's Resurgence either. I've limited experience with it outside of discarding it. I'd suggest running Quest for Renewal as I think you're aggressive enough for it. Growing Rites and Overwhelming Splendor are fine here, I think. I'd also suggest Growing Ranks, Beastmaster Ascension and anthem effects like Gaea's Anthem, True Conviction, Spear of Heliod, Collective Blessing, so on and so forth.

Instants: I think you're fine here. Settle the Wreckage and Selesnya Charm could be nice.

Planeswalkers: Ajani, Caller of the Pride could be fun. Ajani, Mentor of Heroes and Ajani, Valiant Protector also have uses here.

Sorceries: I don't think the maybeboard options are any good for you. Overrun is a oneshot anthem, and Appeal to Authority is a meh combat trick. I also dislike Harvest Season, Hunter's Prowess, Soul's Majesty and Rout. You should consider Sylvan Scrying, Wrath of God, Rishkar's Expertise, and stuff like Primal Command, Dromoka's Command, Righteous Confluence, Verdant Confluence, Crib Swap, etc. You really want versatility and some removal.

Feel free to test and play around with these or other cards. Don't feel like you need to cut something that's working just because I say so.

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