Thromok the Insatiable
Legendary Creature — Hellion
Devour X, where X is the number of creatures devoured this way. (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.)
Printings View all
|Planechase Anthology (PCA)||Mythic Rare|
|Planechase 2012 Edition (PC2)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Thromok the Insatiable occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
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Latest Decks as Commander
Thromok the Insatiable Discussion
4 months ago
Second crash328, Red could be fun for this.
I could see getting out of hand fast. Possibly
Iizuka the Ruthless
There's plenty of blue where you could possibly do something similiar with artifacts but I'd be curious what could be done with Jalira, Master Polymorphist with this theme. Maybe Thromok the Insatiable
5 months ago
For me, a friend gave me a legend that fit exactly what I wanted to do in tabletop. Thromok the Insatiable (I was super into the devour mechanic, my first time buy cards was the Jund precon).
This caught my attention and I at least felt obligated to try.
The other angle for me is I was struggling at the time to keep up with standard. I didnt have money to make something that I could actually play before rotations happened. I wasted so much time and money on cards that I would never really use again. And I knew that the vast majority of Modern was far out of my budget.
The draw for EDH was that there isnt a rotation, and budget can still do a lot. My cards that I was proud of but couldn't use, I could use again.
6 months ago
I mean you can kill someone with only 20 damage ? Great Deck BTW
6 months ago
9 months ago
The first card that came to my mind was Mycoloth , but you've added your list since I first saw this post and I see you've already got it. Good stuff!
Triskelavus is a bit costly mana-wise, but could be a good inclusion. Not only does it enter with its own counters, it also allows you to remove +1/+1 counters on it to create tokens that a) have flying, b) are artifacts (so have the extra synergy you're hoping for), and c) have a built-in sacrifice ability, which could come in handy.
Have you considered Avenger of Zendikar ? It has potential to give a lot of bodies up front, and puts +1/+1 counters on each of them for every landfall after. Might be a little too much work since you're not trying to max out landfall, but perhaps it'd be of use.
This might not be the right place to put Nacatl War-Pride , as triple green may be too much for a three color deck, but it's a card I think has great potential for commander. Every time it attacks you have a possible swarm of tokens at your disposal (depending on your opponents, of course), and since they aren't exiled until end of turn, you've time to sacrifice them for profit. Reyhan won't help on death unless you get counters on them (which you very well may), but with Death's Presence every token sac'ed gives three (or more) counters to play with.
I have Hooded Hydra in one of my edh decks (either Ghave, Guru of Spores or Thromok the Insatiable , but I forget which at the moment), and both decks play on similar themes to yours. The hydra gives tokens on death equal to the number of +1/+1 counters on it, which I think makes it ideal as a payoff card because it can leave you with board presence should it be killed. With that said, Hangarback Walker fills a similar role, requires no colored mana to use, and gives flying artifacts, so adding the hydra probably isn't necessary unless you want the redundancy.
Noosegraf Mob enters with +1/+1 counters and spits out a token when any player casts a spell, at the cost of one counter per instance. With your ability to put counters on it, perhaps it would be a good reusable source of token fodder.
Blade of Selves would be an interesting inclusion, allowing for multiple Winding Constrictor s in a turn, for example. Any sacrificing shenanigans would have to happen before end of combat, when the tokens are exiled, but the tokens themselves can be sacrificed for profit. The downside here is that you couldn't copy legendary creatures (such as Reyhan). Helm of the Host gets around the legendary restriction, and the tokens get to stick around, but at a much higher mana cost and slower rate of production.
A handful of artifacts that might be useful, especially with the proliferate you have, are Trigon of Infestation , Golem Foundry , and Titan Forge . Of these, I think the forge would be your best bet. Foundry requires casting artifacts to get your initial charge counter, and I don't think you've enough in your deck to count on that. Trigon enters with three counters initially, and can add more, but requires colored mana to activate for more counters, has a mana cost to produce the tokens, and the tokens aren't artifacts. Forge doesn't start with any counters, but only needs generic mana to add a charge and spits out 9/9(!)s, which can benefit from Steel Overseer .
My last suggestion doesn't create tokens, but is a card I've found useful for abusing +1/+1 counter multipliers ( Doubling Season specifically, in my case, but it would work with those in your deck just as well). Power Conduit allows you to remove a counter from a creature to put two (or three or so on) back, or onto another creature. I've also used it to "save" a +1/+1 counter from a creature that's been destroyed when no other creatures are on my field, storing it as a charge counter on the conduit itself until I have another creature to buff. It's limited to a single use per turn cycle, though, unless you can somehow untap it.
Sorry I've taken so long to post this. I read the question and started on my reply the day it was first posted, but have had to squeeze it in bit by bit on my limited chunks of free time. It doesn't help me much that I'm doing this all on a phone; both the research and reply would probably have been done a lot faster were I using an actual keyboard, lol. Not sure if any of this will help you, but they were things I might consider were I trying to build this sort of deck.
9 months ago
Hornet Queen , Dragon Broodmother and Avenger of Zendikar for when you need your creatures to creature more creatures. But creatures need lots of room to roam so I would add Kodama's Reach and Cultivate while putting in around four more lands to ensure you have enough space for the horde of screaming, gnashing and clawing gribblies. If someone wants to get rid of a 25 or larger power Thromok the Insatiable just give it to them with a Fling . If you have a large menagerie you could also try Burn at the Stake .
10 months ago
Huh, well first you have to drop a card and add your commander. The format requires a commander + 99.
I would definitely focus more on creatures than on sorceries/instants/anything else. Thromok the Insatiable lives and dies by whether or not you have a decent number of creatures. That said having theft effects would be a great way to feed him! Captivating Crew is a favorite of mine.
This page is great for seeing what the average deck plays along with him https://edhrec.com/commanders/thromok-the-insatiable
People also tend to average 36+ lands these days but having green can alleviate the need for more lands.
10 months ago
So I've been toying around with a Thromok deck and this is what I've put together with what I own.
Some things I'd like some help on:
- The Creature to Sorcery/Instant Ratio: So my ratio is about half and half and with that I feel like I can't lean totally into cards like Young Pyromancer or Duskwatch Recruiter Flip in the respective card type preferences. Should I just go one or the other? Or should I take out the more... "narrow" cards that focus on card type for more cards that make tokens regardless?
- Rhythm of the Wilds: This is a token deck. This doesn't work on tokens. Seems like it'd just be bad right? Well with all the creatures I run, plus haste on Thromok the Insatiable is neat, is it worth it? I guess this goes into some of the points I made in my first problem.
- How needed is artifact ramp in green?: I have an artifact deck otherwise, and I run most of my staple mana rocks in there. I could always proxy, but I personally don't like playing with cards I don't own unless I'm testing out a commander in an upcoming set (looking at you Feather!) This is aiming for 50%-75%, so would rocks be more necessary? I run some, but I'm wondering if cutting some more land ramp with more artifact ramp could make the deck more explosive and overall stronger.
These are the main problems I've run into, but any other suggestions such as lowering the average cmc and such is also welcome.