|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Mythic Rare|
|Planechase 2012 Edition (PC2)||Mythic Rare|
Combos Browse all
Thromok the Insatiable
Legendary Creature — Hellion
Devour X, where X is the number of creatures devoured this way. (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with X +1/+1 counters on it for each of those creatures.)
Price & Acquistion Set Price Alerts
|Have (9)||sonnet666 , Forkbeard , theilluminaire , mziter501 , mycheze , Wolfebladeelite , Esquire_ , PTsmitty , rockleemyhero|
|Want (6)||FoamEagle , jonnyfive82 , richardmv , Melmo , itheoryz , mlouden03|
Thromok the Insatiable Discussion
1 month ago
A couple of ideas:
1 month ago
My EDH cube has a +1/+1 counters theme running through it. Below are a list of the legends I use in it to push the cube in different directions.
It’s obviously supported with on-theme filler and not all the colors are represented here. White and green are probably the best places to get counters, and are slightly underrepresented in this list, but Voltron obviously fits into the +1/+1 counter theme well. Anyway, do what you will with this, and let me know if you have any questions.
4 months ago
Dragon Broodmother kann nicht dein Commander sein, Alternativen fuer ne Lifegain / Token / Devour Strategie waeren:
- Tana, the Bloodsower
- Ulasht, the Hate Seed
- Thromok the Insatiable (Skaliert exponentiell, mit Trample drauf kann der schnell Spiele beenden)
- Bloodspore Thrinax Must play in dem theme
- Dragonlair Spider
- Fresh Meat (Devourst 20 Tokens und bekommst 20 staerkere Tokens)
- Sylvan Offering
- Hellion Eruption (1/1 -> 4/4)
- Wolfbriar Elemental
- Chancellor of the Forge
- Hooded Hydra
- Release the Gremlins
- Hornet Nest (Denk dran wenn die nen 6 power mob blockt machtse auch 6 Tokens)
- Hornet Queen
- Stalking Vengeance
- Tempt with Vengeance
- Hellkite Hatchling
- Thunder-Thrash Elder
- Beacon of Creation
- Rampaging Baloths
- Sandwurm Convergence
- Parallel Lives kostet zwar bissl mehr aber lohnt sich hier
- Mitotic Slime 7 Bodies fr 5 Mana
- Fires of Yavimaya must play in Gruul
- Cultivate & Kodama's Reach sind Ramp staples in EDH
- Preyseizer Dragon
- Skullmulcher Brauchst bissl mehr Draw
- Growing Rites of Itlimoc Flip ist noch nice fuer Ramp
- Khalni Garden, Skarrg, the Rage Pits rein
- Yavimaya Hollow raus (Kostet 30-60 Euro) und lieber Kessig Wolf Run rein
- Contested Cliffs raus (Spielst zuwenig Beasts dazu) und Oran-Rief, the Vastwood rein um alle Tokens zu pumpen
- Mosswort Bridge wuerde gehen aber Kher Keep ist in der Strategie wahrscheinlich besser um excess mana gegen Token zu tauschen
- Fungal Reaches ist crap, bekommst genug Ramp durch Creatures und anderweitig
- Evolving Wilds & Terramorphic Expanse sind must pick in jedem multi-color deck, damit fixt man nicht nur Mana, sondern dnnt auch das Deck aus und erhht die Chance Karten die man braucht zu ziehen.
7 months ago
I feel as if Prossh, Skyraider of Kher is a better commander choice, because Sek'Kuar is restricted to only nontokens.
Thromok the Insatiable is another nice option, although he unfortunately lacks trample.
Mikaeus, the Unhallowed can be used to repeatedly sac non-human creatures
Tar Fiend is nice as well.
Unfortunately, most of my suggestions are mono-black, mainly because I only have experience with Endrek Sahr as a commander, although my Endrek Sahr EDH is centered around the same mechanic.
8 months ago
Thanks man a lot of those cards you mention are on my list but never heard of Thromok the Insatiable
8 months ago
My Omnath is creature based and basicly element tribal but some cards IMO are a must with Omnath and one of them is Zendikar's Roil&Thromok the Insatiable&Liege of the Tangle for fun Also you could use Abundance to sift through junk. Parallel Lives for more Omnath tokens Grazing Gladehart for hp Rampaging Baloths&Jaddi Lifestrider just because. ENJOY
9 months ago
Big and smashy fun. It's not a hydra, but Thromok the Insatiable seems like it would work well here.
9 months ago
I might be able to offer a bit of insight here. I'm new to EDH, but not new to Magic; I started during the original Ravnica block, played casually with the precon Simic deck from that block (the one with Experiment Kraj and the infamous Protean Hulk), ruined the deck by swapping in huge green creatures without any understanding of deck construction, and then lost interest a little after Lorwyn came out and the only person I had left to play with was a high school friend who seemed to take great joy in crushing me repeatedly with a vicious Selesnya Elf tribal deck. I recently got back into the game and just finished building my first deck for the format, using EDHREC for reference at times. I figured some thoughts on my building experience might be helpful to the discussion.
The only thing I knew I wanted to do was build a deck featuring my all-time favorite card, Mycoloth. A friend suggested using Thromok the Insatiable, which immediately caught my attention; I love the Devour ability, and that right there was a very potent use of it. The prospect of picking out 100 cards seemed very daunting to me; I was so used to 60-card decks with 2 or 4 of everything, if not entirely precon. I looked through the 400 or so cards I already owned, and besides basic lands, only 15 of them stood out as cards that could even conceivably fit the deck. I would need to research a lot.
At this point, I knew of 6 resources: MTG Wiki, EDHREC, TCC, TappedOut, magiccards.info, and Commander's Brew (specifically Episode 49: Gruul Tokens). I used TCC to pick out sleeves, a deckbox, and custom tokens. TCC's two-color mana base video showcased a base that was WAY out of my budget, while Commander's Brew's mana base used way too many taplands (Gruul's gotta have speed, yo!). I ended up building the mana base mostly on my own using MTG Wiki to pick out affordable nonbasic lands. For the rest of the deck, EDHREC was a big help, but was not the gospel.
At least one of you mentioned the synergy rating below each card. Looking at Thromok's page, I could not for the life of me figure out any rhyme or reason to the synergy ratings for each card, so I just ignored them. EDHREC made it easy to fill up the deck initially, but I knew that any given deck was not simply going to have most of the 100 most popular cards with a few oddball picks, that certain picks would need a specific build to support them (e.g. Krenko, Mob Boss would not work well in my deck given only 3 other cards in the deck produce Goblins), and that certain aspects that might be key in the deck would not be represented in the top picks.
Thromok's All-You-Can-Eat Buffet took a month to build, and in the end contained only 5 cards I already owned. I went from "how will I come up with ~90 cards to add to this?" to "how will I cut this down to just 100 cards from the ~150 here that all feel so essential?" I just counted, and here's some insights about the 61 non-land cards: the deck has 17 of the 28 Signature Cards/Top Cards from the EDHREC page. 14 cards in the deck aren't listed on the EDHREC page, of which 1 was suggested by a personal friend, 2 came from Commander's Brew's build, and 11 were handpicked by me while looking for solutions on magiccards.info and the like.
So I did lean on EDHREC pretty heavily, but did my best to think for myself too. I think I'll be able to go without it more as I become more experienced. I've got several ideas for future decks and I'm looking to challenge myself with each one, so maybe I'll build one with a challenge like "pick 50 cards excluding basic lands without looking at EDHREC."
Hope this helps!