|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Uncommon|
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Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to that creature's controller.
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Searing Blood Discussion
1 day ago
Here are some suggestions off the top of my head. You are at 63 cards. And I'm fairly sure we've had the 60 card discussion before. :D
Consider the following changes:
-1 Bomber Corps
-1 Lightning Strike
-1 Thunderous Wrath
That drops you to 60 without any major changes to the the deck.
Here are some other cards I want you to consider:
Crash Through and Faithless Looting for card draw.
You are going to need a sideboard for more competitive environments. And the sideboard also works for testing maybe cards. Take a look at Legion Loyalist, Stonewright, Tormod's Crypt, Electrostatic Bolt, Smelt, Shattering Spree, Shattering Blow, Monastery Swiftspear, Skullcrack, Collateral Damage, Barrage of Expendables, Pyrite Spellbomb and Searing Blood as either main or sideboard cards.
3 Tormod's Crypt
2 Searing Blood
2 Shattering Blow
3 ???, not sure on this one.
Let me know what you think.
2 days ago
Shivan Gorge adds more opponent damage.
And Torment of Scarabs would be fun!
1 week ago
Wynasty84 How fun, welcome to the game! I may not be the best player there is, but if you ever have any questions, feel free to ask me!
One other goblin suggestions that you should consider is Goblin King, he's great against red decks so he makes good SB material. I would decrease your Krenkos to 2x, since you won't be able to have more than one of him in play at the same time, and tempo is really important in a goblin deck! You should aim to win at turn 4, everything later than that and your opponent will have the upper hand and your only way to win past that will be to draw a Goblin Grenade or have som other burn. I would replace Collateral Damage entirely with Lightning Bolts!, since they won't sacrifice your poor little Gobbos. If you need more burn than that i would recommend Skullcrack or Searing Blood. I would probably cut Hordeling Outburst since turn 3 you like something that attacks directly or gives a boost to the rest of your goblins. I had Krenko's Command in my goblin deck earlier, but replaced it with Mogg War Marshal, since it's a bit more resilient against sweepers and if you cast it at turn 3 or later it's a perfect target for the grenade. I would probably cut Reverberate, too since it's a card that doesn't do anything on it's own, which can be problematic if you're playing a fast deck.
Please tell me how Contested War Zone works in the deck! I've been thinking about adding it to my goblin deck, but I'm afraid that the colorless mana will be a prolem, so I'm interested in knowing if it's good :)
3 weeks ago
First off, I'm impressed at how well you've done with a non-meta, jank homebrew list, it looks very slow for modern but not with mana dorks and the like!
I play both decks you asked about, you're right to be running Ancient Grudge vs affinity, some alternatives or additional hate for artifacts
Thats about all you can do vs affinity in gruul colors, destroy artifacts and/or creatures
Both decks are bad matchups for you because they outspeed you by a lot, and unfortunately most of the hoser spells are in white, i.e.
As far as burn, theres not much you can do outside of leyline to prevent a Lightning Bolt in your face, you CAN however try and stabilize with cards like Feed the Clan or Obstinate Baloth, Kitchen Finks, the latter 2 which you already have plus thragtusk
especially if the burn player doesnt have access to green, where they would respond with Atarka's Command to stop the lifegain, so take care if the burn player has RG open
I feel like Shatterstorm would perform better in this deck, since you dont have to wait a turn to steel artifacts and it usuallu sweeps nearly their entire board, plus its cheaper on mana and can be cast turn 3 with a mana dork, which is usually when affinity is all in if they havent won yet
You should definitely run 4 Lightning Bolt and maybe a Searing Blaze and/or Searing Blood, since all 3 can kill an Inkmoth Nexus equipped with Cranial Plating that would otherwise be lethal, as well as major burn threats like Eidolon of the Great Revel, good ol' goblin guide and monastery swiftspear, and you can wait until they declare attacks to answer the creatures
But yea, a slower homebrew is going to have trouble with top 5 aggro decks, hope that helps your matchups against them!
Best of luck next modern tournament
3 weeks ago
You may want look at Bedlam Reveler good late game, Shrine of Burning Rage good mid/late game, Monastery Swiftspear good 1 drop, Searing Blood good for creature removal plus killing a creature. More lightning bolts Skullcrack , Rift Bolt. Deck fixing Magma Jet. Fun finisher Thunderous Wrath
3 weeks ago
You disregarded Searing Blaze because of your lack of Landfall triggers, but what about Searing Blood?
1 month ago
I would replace any number of Guttersnipe / Firebrand Archer for 2-4 Harsh Mentor if ur on semi budget, if not i would go for Eidolon of the Great Revel. Also Goblin Guide is great but expensive.Searing Blaze and Shrine of Burning Rage is good. Soul-Scar Mage is great if you are looking to go more creature removal style. Shard Volley looks bad but is actually just a lightning bolt, because you can sacrifice a tapped land and that can be the last 3 damage you need to finish them off. Also Skullcrack is great against ur worst enemy, lifegain. Magma Jet is great because its 2 damage and lets you get rid of extra lands/spells you dont need. Searing Blood is just another Searing Blaze and is almost as good.
A much more powerful version of this deck can be achieved for not a lot more using white or black for Boros Charm and Lightning Helix and Deflecting Palm is good against almost all creature decks and lots of other decks because you can redirect spells like Lightning Bolt. it is amazing against Emrakul, the Aeons Torn because it does not target him. And if you play competitively you will know the deck Bogles and realize that it just beats them. it also beats the deck Death's Shadow.
Black is good for Bump in the Night
I would just cut back on Grim Lavamancer, to 1-3, Firebrand Archer to 0-2 Guttersnipe to 0-2, I like Young Pyromancer so that could stay but if ur looking for cuttables you can go to 2-3 Browbeat is not great and would go 1-2 tops, Arc Trail is just god awful, no offense, and I would cut to 0. Rift Bolt and Lava Spike are amazing and Sunscorched Desert is whatever but if you are going into a second color I would cut them down to 0-2. Lightning Bolt is a must have and