Searing Blood

Searing Blood

Instant

Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to that creature's controller.

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Trade

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Set Rarity
Born of the Gods (BNG) Uncommon

Combos Browse all

Legality

Format Legality
Duel Commander Legal
Heirloom Legal
Modern Legal
Tiny Leaders Legal
MTGO Legal
Pioneer Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Block Constructed Legal
Magic Duels Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Unformat Legal
Oathbreaker Legal
Hero Legal
Leviathan Legal
Canadian Highlander Legal
Casual Legal
2019-10-04 Legal

Searing Blood occurrence in decks from the last year

Modern:

All decks: 0.02%

Searing Blood Discussion

Daveslab2022 on Haste lays Waste

2 days ago

I would drop flame sweep since it kills most of your stuff. Probably more burn spells like Rift Bolt idk how expensive it is but Lightning Strike or Searing Blood

I would also drop banefire- it’s cool it concept to drop 6 mana and deal 5 damage but that’s just not cost efficient. I would play spells that deal more damage per mana. Lava Spike is good

amicdeep on How cheap can burn be without being bad?

3 weeks ago

Considering the lack of fetchlands you could probably trigger Searing Blood more consistently than blaze.

Also the new Chandra's Incinerator may be worth a serious look in a month or so when it drops in price

Clashboy15 on RU Sprite Dragon?

2 months ago

Improbable Alliance is probably not very good for this deck, since this is an aggressive deck and alliance if for tempo decks, so definitely cut it. Cut Thrill of Possibility because it requires you to have at least two cards in hand and costs two mana, which is bad for a prowess deck. Also cut Flame Sweep and Keep Safe because first of all, 2/3 of your creatures don't have flying and secondly, this is an aggro deck and you should be killing your opponent before you need flame sweep. Keep safe is interesting, but again, it costs 2 mana and is not really an effective counterspell, since it is so situational. Also cut 2 Light Up the Stage and 4 Skewer the Critics because they often dont trigger prowess. You will usually be casting them after combat, which is pretty bad.

So, you cut around 11 cards, what should you replace them with? Well, to start off put two Dreadhorde Arcanist. It is a wizard and will let you recast spells, triggering prowess at the same time. Put in 1 Treasure Cruise. Although it doesn't synergize too well with dreadhorde arcanist, there's a reason why this card got banned in modern. Because you'll be casting so much cheap 1 mana instants/sorceries, this should easiley be a one mana Ancestral Recall . So now there's 8 more cards to replace. Add 4 Crash Through, as it will draw you a card for just 1 mana, triggers prowess and gives your big creatures trample. It's a must include in any pioneer prowess deck. Next, add 2 Warlord's Fury or 1 of that and one The Royal Scions. This depends on personal preference, if you want a late game play, the scions is fine. Personally, I would use just two Warlord's Fury. Finally, put in two Spell Pierce. It is basically keep safe but cheaper and less situational. For example, it can counter key noncreature spells in a combo deck, counter a big planeswalker, counter a board wipe, or just any non creature spell, all of which can not be done by keep safe.

Lastly, the sideboard needs some work. Take out all the cards in the current sideboard. Add two Pithing Needle. It can deal with pretty much any card in the format. 3 Grafdigger's Cage or Tormod's Crypt for some much needed graveyard hate. Remember, all these cards trigger prowess as well! Put 4 Abrade in the sideboard, as it can deal with creatures pretty effectively and can kill artifacts as well. 1 Disdainful Stroke for matchups with more beefy spells. 2 Mystical Dispute because of how overpowered simic and a lot of other blue decks is. 1 Aether Gust because again, simic is really powered (also deals with lots of other cards in pioneer by countering them or bouncing them). For the last 2 cards, add Searing Blood.

Joe_Ken_ on Working on Homebrew MTG Plane ...

3 months ago

So here is the basic ideas for a homebrew setting for a MTG plane I am trying to get done by next Fall when me and some of my EDH crowd will be playing a DND campaign. I’d love any input and ideas anyone could pitch.

Nexus- A plane located in the center of the blind eternities. The local inhabitants are primarily humans although there are tribes known as the Sparkborn that supposedly came from the Maelstrom of Nexus an always ongoing storm that brings individuals and unknown entities to the plane.

The Sparkborn are people that have been pulled from other planes through the blind eternities whether by seemingly random chance, experimenting with interplanar technology, or a failed ignition of a planeswalker spark (something that I’m sort of workshopping an idea of). One thing that all of them have in common is that they have difficulties remembering anything from their home plane and look to have been scarred by what look like tendrils of pure mana leaving the dull glowing gashes across some areas of their bodies.

Pretty much have marks looking kinda like the Searing Blood art but with less gushing and can be in the separate colors of mana.

The Maelstrom of Nexus: An always occurring thunderstorm on the plane that would seem to randomly spit out strange creatures and other entities that have never been seen before, having a strange link to the blind eternities and stretching out leylines of mana that will overlap with other planes moving through the blind eternities, causing incomplete spark ignitions for specific individuals.

What is unknown is that the Malestrom is the world soul of the plane and it has intentionally been doing this to try and summon individuals to the plane of Nexus that may could aid in repairing its ruptured leylines.

Henryclay30 on Budget Rakdos Burn

4 months ago

Thy should consider the mystical tome known by the name of Searing Blood for thine side board. It is excellent for smiting fools and dealing damage upon thine foes.

Hynx on It's cheap, it's red, it burns and other stuff

6 months ago

Shard Volley & magmatic insight seems counter intuitive to your 3+ mana curve cards. do you run into mana problems for those guys? ironcrag pyromancer only actives on the second draw, in a turn, not every second draw, so you might have better success with Prophetic Ravings over Magmatic Insight. with you already having discard/draw library searingcycling does scry benefit you much with Magma Jet? I'd personally dump 2 and use Searing Blood. I'd dump Shard Volley in favor of Skullcrack drop 2 needle drop for Searing Blaze. thats my personal take on this awesome deck idea, to tweak it. but i fully respect your ability to call me wrong for what ever reason, i may be missing with your deck build

snishi on Blue Moon

6 months ago

1/31/2020 FNM

First time playing Modern since War of the Spark. Wasn't too sure of the meta at my LGS so I packed a little too much gy hate.

Round 1 vs. Dredge

Opponent was playing Dredge with Ox of Agonas.

Game 1:

Blood Moon on t3 limited his options which I Remand-ed back to his hand. No green meant no Life from the Loam to get his 5th land to hard cast the ox. Bounced 4 Prized Amalgam via Thing in the Ice  Flip Flip and attacked for lethal after some burn to the face.

Sideboard for Game 2:

Out: 4 Opt, 1 Force of Negation, 1 Serum Visions

In: 2 Grafdigger's Cage, 2 Anger of the Gods, 2 Ashiok, Dream Render

Game 2:

Started with an Anger of the Gods, Remand, Thing in the Ice, 3 lands, and a Lightning Bolt. T3 opponent casts Cathartic Reunion discarding 2 Stinkweed Imp and a Golgari Thug to dredge for 14. My T3 I remove Narcomoeba, 3 Prized Amalgams and a Bloodghast with Anger of the Gods. Drew the second Anger to keep his board clear. Tried to block Awoken Horror but when I showed Cryptic Command + Mystic Sanctuary he scooped with ~7 card left in library.

Round 2 vs. Eldrazi Tron

Game 1:

Opponent couldn't get t3 tron but managed a Chalice of the Void on 1, no can-trips or bolts for me. Played a Karn, Scion of Urza and decided to take an Expedition Map to try to get tron instead of a Mind Stone (He forgot that he couldn't cast it with Chalice). Remand-ed a Thought-Knot Seer twice and Cryptic-ed his Reality Smasher which flipped a Thing. Tried to stabilize with a Walking Ballista but before attacks I Archmage's Charm-ed to gain control of his only blocker. Game 2.

Sideboard:

Out: 3 Opt

In: Damping Sphere, Summary Dismissal, Ceremonious Rejection

Game 2:

I had my only Snow-Covered Mountain in my opening hand which threw off my t3 Archmage's Charm and t4 Cryptic. I got lucky when my opponent still couldn't get tron until t5. Couldn't counter a Thought-Knot Seer and he took a titi but I also had a Magmatic Sinkhole to remove it. Kept countering his threats until I managed to get Ral, Izzet Viceroy out, -3 his Ballista on 1, he pings Ral and I keep using his +1 and countering his spells until I managed to ult Ral. He scoops.

Round 3 vs. Rakdos Vampires

Game 1:

Opponent was playing a vampire-themed midrange deck with Vampire Nocturnus, Gifted Aetherborn, Stromkirk Captain, Kalitas, Traitor of Ghet, Sorin, Imperious Bloodlord along with the standard black cards like Liliana of the Veil, Fatal Push, Dark Confidant, and Thoughtseize. T1 Cavern of Souls was a pain but I could still draw a card with remand to dig for removal which I found in a bolt + snapcaster. I won with another snapcaster + bolt.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods

Game 2:

Removed Kalitas with sinkhole and Force of Negation-ed his lotv when he tried to remove a titi which he did push later. Stabilized at 7 life by slamming a blood moon to get rid of Stensia Bloodhall and Lavaclaw Reaches but next turn he played Chandra, Awakened Inferno which I removed via bolt + sinkhole. Had to race him and beat him to death with a snapcaster and a Brazen Borrower. Won at 2 life.

Round 4 vs. Boros Burn

Game 1:

Had to remand a Boros Charm twice until t4 blood moon. Stabilized at 2 life but almost died to Searing Blood on my titi. Beat him to death with an awoken horror.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods. At this point I didn't have any Dragon's Claw in my sideboard so I knew this was my worst match.

Game 2:

Had to mull to 6 which opponent was happy about. Fought through two Eidolon of the Great Revel and stabilized at 6 life. Slammed Ral, -3 on Monastery Swiftspear, and +1 until he ulted, countering every burn spell without using a snapcaster. Opponent scooped after I used bolt + mystic sanctuary + ral emblem. Showed me a hand of 3 Searing Blood + 1 Path to Exile (from sb to get rid of titi).

Overall:

I did not lose a single game this FNM but I knew I got very lucky vs Eldrazi Tron Game 2 and burn both games.

Changes to mainboard:

Out: 1 Snow-Covered Mountain In: 1 Steam Vents

Note: Even though most lists run 1 Mountain it still felt really bad having it in my opening hand. This time I wasn't punished but I can't rely on that every time. An additional steam vents keeps me at 5 red sources without blood moon and it acts as an additional Island for Mystic Sanctuary

Changes to sideboard:

Out: Relic of Progenitus In: Shenanigans

Note: Tonight I wasn't against a Stoneforge Mystic deck that my friend uses so I was pretty vulnerable to any artifact deck. Since I already have 6 cards in the sideboard that hate on graveyard decks and only ceremonious rejection for artifacts, I decided to put a recurrable hate card that can help deal with a variety of decks.

snishi on

6 months ago

Keeping a running record of how my Blue Moon deck works and how it evolves over time.

1/31/2020 FNM

First time playing Modern since War of the Spark. Wasn't too sure of the meta at my LGS so I packed a little too much gy hate.

Round 1 vs. Dredge

Opponent was playing Dredge with Ox of Agonas.

Game 1:

Blood Moon on t3 limited his options which I Remand-ed back to his hand. No green meant no Life from the Loam to get his 5th land to hard cast the ox. Bounced 4 Prized Amalgam via Thing in the Ice  Flip and attacked for lethal after some burn to the face.

Sideboard for Game 2:

Out: 4 Opt, 1 Force of Negation, 1 Serum Visions

In: 2 Grafdigger's Cage, 2 Anger of the Gods, 2 Ashiok, Dream Render

Game 2:

Started with an Anger of the Gods, Remand, Thing in the Ice, 3 lands, and a Lightning Bolt. T3 opponent casts Cathartic Reunion discarding 2 Stinkweed Imp and a Golgari Thug to dredge for 14. My T3 I remove Narcomoeba, 3 Prized Amalgams and a Bloodghast with Anger of the Gods. Drew the second Anger to keep his board clear. Tried to block Awoken Horror but when I showed Cryptic Command + Mystic Sanctuary he scooped with ~7 card left in library.

Round 2 vs. Eldrazi Tron

Game 1:

Opponent couldn't get t3 tron but managed a Chalice of the Void on 1, no can-trips or bolts for me. Also played a Karn, Scion of Urza and decided to take an Expedition Map to try to get tron instead of a Mind Stone (He forgot that he couldn't cast it with Chalice). Remand-ed a Thought-Knot Seer twice and Cryptic-ed his Reality Smasher which flipped a Thing. Tried to stabilize with a Walking Ballista but before attacks I Archmage's Charm-ed to gain control of his only blocker. Game 2.

Sideboard:

Out: 3 Opt

In: Damping Sphere, Summary Dismissal, Ceremonious Rejection

Game 2:

I had my only Snow-Covered Mountain in my opening hand which threw off my t3 Archmage's Charm and t4 Cryptic. I got lucky when my opponent still couldn't get tron until t5. Couldn't counter a Thought-Knot Seer and he took a titi but I also had a Magmatic Sinkhole to remove it. Kept countering his threats until I managed to get Ral, Izzet Viceroy out, -3 his Ballista on 1, he pings Ral and I keep using his +1 and countering his spells until I managed to ult Ral. He scoops.

Round 3 vs. Rakdos Vampires

Game 1:

Opponent was playing a vampire-themed midrange deck with Vampire Nocturnus, Gifted Aetherborn, Stromkirk Captain, Kalitas, Traitor of Ghet, Sorin, Imperious Bloodlord along with the standard black cards like Liliana of the Veil and Thoughtseize. T1 Cavern of Souls was a pain but I could still draw a card with remand to dig for removal which I found in a bolt + snapcaster. I won with another snapcaster + bolt.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods

Game 2:

Removed Kalitas with Sinkhole and Force of Negation-ed his lotv when he tried to remove a titi which he did remove later. Stabilized at 7 life by slamming a Blood Moon to get rid of Stensia Bloodhall and Lavaclaw Reaches but next turn he played Chandra, Awakened Inferno which I removed via bolt + sinkhole. Had to race him and beat him to death with a snapcaster and a borrower. Won at 2 life.

Round 4 vs. Boros Burn

Game 1:

Had to remand a Boros charm twice until t4 blood moon. Stabilized at 2 life but almost died to Searing Blood on my titi. Beat him to death with an awoken horror.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods. At this point I didn't have any Dragonclaws in my sideboard so I knew this was my worst match.

Game 2:

Had to mull to 6 which opponent was happy about. Fought through two Eidolon of the Great Revel and stabilized at 6 life. Slammed Ral, -3 on Swiftspear, and +1 until he ulted, countering every burn spell without using a snapcaster. Opponent scooped after I used bolt + mystic sanctuary + ral emblem. Showed me a hand of 3 Searing Blood + 1 path (from sb to get rid of titi).

Overall:

I did not lose a single game this FNM but I knew I got very lucky vs Eldrazi Tron Game 2 and burn both games.

Changes to mainboard:

Out: 1 snow-covered mountain In: 1 snow-covered island

Changes to sideboard:

Out: TBD, probably relic In: dragon's claw

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