Searing Blood


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Uncommon

Combos Browse all

Searing Blood


Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to that creature's controller.

Searing Blood Discussion

fuster on When a MTG player drops a mixtape (Primer)

6 days ago

Palinvigator I haven't played in a while, but DNT seems worse because of the extra support cards and Recruiter of the Guard turning the deck into a toolbox-style strategy. Miracles seems a lot better due to the top ban, and 12 post still seems easy to shit on (The eldrazi variant seems difficult to beat though; despite us being able to exploit their manabase to our advantage with Price of Progress , they run Chalice of the Void and can quickly outclass our creatures). These are all just my initial thoughts from seeing these matchups on paper though, I haven't really played any constructed format except commander in over a year now, and I haven't had the chance to see if the matchups actually play out like I think they would on paper. Last time I sat down for a competitive Legacy event was towards the beginning of 2018, right before the DRS ban.

Despite my lack of playing, there's not much new stuff that has come out for this deck in the last few years. Heck, I would still probably keep most of the sideboard as it is since this deck is still bad against dredge/reanimator strategies, and the extra removal of Smash to Smithereens and Searing Blood is still highly relevant if DNT has gained meta presence. The only new card that I think is worth considering at this point is Skewer the Critics as a replacement for Lava Spike in the main, and if the prominence of combo decks like Belcher and storm have gone down as a result of the Probe ban, the only Sideboard change I'd make is swapping Mindbreak Trap for either more Searing cards or Shattering Spree (depending on if DNT or Eldrazi are more prevalent in your local meta).

Gameplay wise, I don't think much (if anything) has changed with how you're supposed to play the deck and the general order to play your cards to maximize efficiency with your deck in a blind meta has not changed at all.

I don't feel right trying to update the deck and matchups list when I haven't had the time in my life to sit down and play the game recently though. Without the game time, I couldn't do the updates any justice. My best suggestion is to just build a stock list and try out Skewer the Critics and get reps in at an FNM if one is available for you nearby. You'll learn a lot more about how to play against certain decks through gameplay as opposed to reading about how someone else would play a matchup on the internet.

Catpocolypse on Thalia's Horde of Humans

4 weeks ago

I was mainboarding Blossoming Defense to defend against Sultai Contorl and a Mono Red Burn deck that made powerful use of Searing Blood .

TheVectornaut on Izzet Burn

1 month ago

I think it would be good to decide whether you want to be more of a highly aggressive red deck or a spells-matter Izzet deck since you have elements of both right now. Going mono-red would be cheaper, allowing you to have a simple mana base and run solid commons like Viashino Pyromancer . Red wizards isn't going to be as good as competitive burn, but it should suffice for a relatively casual metagame. Soul-Scar Mage would be one wizard to add. Then, I'd supplement Lightning Bolt and Wizard's Lightning with more burn ( Lava Spike , Searing Blood , Skullcrack , etc.) For Izzet, you probably want to replace the low-impact burn and blue cards for more guys that trigger on instant/sorcery casting. Young Pyromancer is the one that jumps to mind, and Crackling Drake has been performing quite well. The remaining spells should be mainly draw or ways to trigger your creatures. The jump start cards are a great place to start. Flashback is another solid way to do this with Faithless Looting being the Cream of the Crop , but do beware of a potential banning.

coctanic36 on Mono-Red Burn

1 month ago

It looks like a pretty good budget deck. Personally I would play more spells such as Searing Blaze Skullcrack Searing Blood . Also I would try Light Up the Stage , I think it's a really good card to give you extra gas. If you can get your hands on some Eidolon of the Great Revel and Goblin Guide I firmly believe they would perform well in this deck.

Lanzo493 on The Fire Nation

2 months ago

A great saying to go along with that is "the best defense is a good offense." Given your land count, it should be easy to get the landfall off of Searing Blaze which will both defend you and burn the opponent. As it stands, none of your defender creatures have the power to kill most attackers, so your opponent will usually be able to attack you freely. Searing Blood can also help if you feel like you need more control of the board. That's why they are such excellent cards.

Lanzo493 on The Fire Nation

2 months ago

I run mono red burn myself. One thing I love is all of the different bolt options there are. I'd up the Rift Bolt count to 4 as well as add 4 Skewer the Critics . If you want to, you can go the hyper aggressive route of entirely 1 mana spells with Shard Volley and Light Up the Stage . It works really well because everything off of light up the stage is super cheap and easy to play, and you can afford to sacrifice lands due to the low curve. I know they aren't instants, but outside of burning the turn 1 mana dork, burn is a largely linear and non-interactive deck. I prefer to use awesome 2 drops like Eidolon of the Great Revel , Searing Blaze , or Searing Blood . For your sideboard, I would switch out Relic of Progenitus with Tormod's Crypt , simply because you can use that 1 extra mana on a burn spell.

A word on Eidolon. Yes, he hurts you. No, it shouldn't matter. Your life total doesn't matter if your opponent is at 0. He'll hurt the opponent first, because you already tapped out and played all your spells. He's very effective if the opponent play Elves, Storm, Affinity, etc. The more competitive the deck, the better he does. He easily does 8 damage in a game. 8 for RR? That's an effective burn spell. It's like a cheaper version of Risk Factor .

Darth_Savage on Modern Ramunap Red Hollow One

2 months ago

If it were me Rift Bolt or Lava Spike as I already have them. Failing that Searing Blaze / Searing Blood are good value, Dismember can answer threats that red can't. Since I'm here I might as well add I'd probably run Alpine Moon rather than Molten Rain. The biggest land threat is the Urza tron lands and the baby moon isn't bad at answering them, or Damping Sphere which also works, but is anti-synergistic with Hollow One.

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Searing Blood occurrence in decks from the last year


All decks: 0.02%