|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Uncommon|
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Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to that creature's controller.
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Searing Blood Discussion
2 weeks ago
3 weeks ago
eh... want to say this nicely... but... Your manacurve is way too heavy for what I think you try to do, and your support cards are too expensive on top of that. Also, the support cards doesn't really do as much good for your aggro strategy, as you'd like.
You're going to win by dealing creature damage, right? And to win by following that plan, you need to play creatures faster than your opponent... right? so why do you have 7 cmc 1, 4 cmc 2, and all of 12 cmc 3 creatures? That's like the backwards curve, to be honest. The reason having a more low-cost creatures are important, apart from pure speed, is that you want to be able to play a creature and something more each turn - creature and removal, for example.
Example from burn on what you should do as an aggro deck:
turn 1: mountain, Monastery Swiftspear, attack for 1
End of turn 2, this burn deck has dealt 10 damage, spending 3 cards, apart from land (and the swiftspear is still in play). Good luck to any opponent who wants to fetch-shock after that.
Your support cards are 14 pieces of removal, and 3 discard spells. None of that is Lightning Bolt, which is removal and damage... the discard spells should be Inquisition of Kozilek, or Duress if you go for a budget build. the way you have it now, you seemingly do what control/midrange decks do: trade cards for cards (aggro decks trade cards for life). Lyzolda, the Blood Witch is your only source of cardadvantage after all the 1-for-1 trades your removal cards make. And keeping a 3/1 creature alive in modern is hard.
For support cards, I'd suggest:
For creatures... I don't know. But lower cost is necessary.
1 month ago
Thanks, that was i hoped to hear. I used to run Searing Blood, but i left just one as a silver bullet exactly because it needs to destroy a creature in order to inflict damage to the opponent.
A question i must ask is what do you think about Loic Le Briand's decision of maindecking Shrine of Burning Rage instead of Eidolon of the Great Revel. I guess it was a meta call, but i am interested in every burn player's opinion.
1 month ago
Hi! Answering your question about going Boros
IMHO it's better to start with your manabase since it opens access to more spells. IMHO if you're gonna play real Boros Burn you have to start with upgrading to Boros Charm and Lightning Helix. Moreover, it makes you able to play Deflecting Palm, Kor Firewalker and Path to Exile in sideboard.
I've been playing Searing Blaze without fetches – it's really poor. I'd rather add more Lava Spikes. And no, Searing Blood can't really replace it because it CONDITIONALLY deals damage to player. It's better play neither Searing Blaze nor Searing Blood in this case. True burn strategy is to focus on dealing damage to the opponent ignoring his 1/, 2/ and sometimes even 3/* creatures. More focus on opponent = more damage to the opponent = faster win. Burn isn't an archetype that can win long running matches.
Hope it was helpful :) Feel free to reach me in case of other questions
1 month ago
I want to ask a similar question. I have a budget mono-R Burn I wanna be WB that i will probably try to upgrade into a Boros list in the future. Should i start replacing creatures with GG and Eidolon/Shrine or should i start from manabase and spells in order to cut Flames of the Blood Hand for Boros Charm and Magma Jet/Shard Volley for Lightning Helix?
Also, is it worth playing Searing Blaze without fetches (so dependant from land drops and at sorcery speed)? If not, can Searing Blood replace it? It misses Baral, Chief of Compliance, Spell Queller and Monastery Swiftspear if prowess is triggered, but it catches other Blaze's targets.
Any other suggestion is more than welcome.
2 months ago
Here are some suggestions off the top of my head. You are at 63 cards. And I'm fairly sure we've had the 60 card discussion before. :D
Consider the following changes:
-1 Bomber Corps
-1 Lightning Strike
-1 Thunderous Wrath
That drops you to 60 without any major changes to the the deck.
Here are some other cards I want you to consider:
Crash Through and Faithless Looting for card draw.
You are going to need a sideboard for more competitive environments. And the sideboard also works for testing maybe cards. Take a look at Legion Loyalist, Stonewright, Tormod's Crypt, Electrostatic Bolt, Smelt, Shattering Spree, Shattering Blow, Monastery Swiftspear, Skullcrack, Collateral Damage, Barrage of Expendables, Pyrite Spellbomb and Searing Blood as either main or sideboard cards.
3 Tormod's Crypt
2 Searing Blood
2 Shattering Blow
3 ???, not sure on this one.
Let me know what you think.
2 months ago
Shivan Gorge adds more opponent damage.
And Torment of Scarabs would be fun!