|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Uncommon|
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Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to that creature's controller.
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Searing Blood Discussion
5 days ago
You should try out Goblin Chainwhirler instead of Rabblemaster. She combos nicely with Soul-Scar Mage and with her first strike, she can kill creatures up to 6 toughness when combined with a bolt. I would also recommend some number of Ash Zealot, maybe taking out 2 Searing Blood.
geoffw on 3rd Degree
1 week ago
I wonder how well the X-spells and Reverberate will work here. Burn generally wants to be able to operate on as few lands as possible and end the game quickly, and these all need you to draw a lot of lands over many turns to become useful. They also have an additional anti-synergy with Shard Volley which wants to eat any extra lands you find.
Other budget creatures to consider for burn include Keldon Marauders (guaranteed 2 damage, max 5), Hellspark Elemental, and Abbot of Keral Keep. I might also consider the new Ghitu Lavarunner. It works well in pauper, so it at least might not be terrible in modern as a budget replacement for Goblin Guide.
I personally like to have at least two Magma Jet to scry land away or dig for whatever I need, and I like anything with the name "searing," such as Searing Blood or Searing Blaze (honorable mention to Smash to Smithereens), though these are sometimes better for sideboards until you know whether your opponent is playing valid targets.
Has anyone tested Flame of Keld for this type of deck yet?
1 week ago
Definitely replace Lightning Strike with Skullcrack. if you're going for a budget deck, you can add Hellspark Elemental, and Spark Elemental. I'd play Searing Blaze in the main, and add a couple Searing Blood to the sideboard.
2 weeks ago
Seeing as it's two mana for two damage, Reality Hermorrhage is pretty lame. Its main advantage - getting around Protection from Red - doesn't much matter if you're pointing most of your burn at your opponent. You might prefer Flames of the Blood Hand, Searing Blood, Exquisite Firecraft or Magma Jet.
You also might as well turn one or two of your mountains into Ramunap Ruins. The extra reach in the late game could come in handy!
3 weeks ago
I'm not sure that the Lava Spikes are worth it. You can be an aggro deck with the surprise of a combo I suppose but Lava Spike doesn't prevent you from dying, make tokens, filter cards, or help towards the ultimate goal of firing your combo cannon off. Maybe something like Magma Jet, Searing Blaze, Searing Blood, Abrade, Flame Slash, Roast, etc? I've also had a good time brewing and talking about this sweet archetype :D
3 weeks ago
You could add your win rates and stats overall and against specific decks from the meta. And maybe explain a bit of your more "odd" choices like main Deflecting Palm, Searing Blood, Thunderous Wrath and Browbeat.
4 weeks ago
The rest of the cards I have in my burn deck that differ from your list revolved around me emptying my hand to allow ensnaring bridge to protect me. They may or may not meet your criteria (and most probably don't as they just double the initial lightning bolt but some are direct damage) but thought I'd list them anyway:
Cursed Scroll, Isochron Scepter, Firestorm, Fire Servant, Hazoret the Fervent, Masticore, Dual Casting, Harness the Storm, Pyromancer Ascension, Valakut, the Molten Pinnacle, Increasing Vengeance, Searing Blood, Skullcrack, Thunderous Wrath, Harsh Mentor
2 months ago
Thanks! I'll check that out. And I'll try out Searing Blood