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Cats! I wanted to get into EDH & liked the idea of Arahbo, Roar of the World as a Commander, then realized while building from singles that it was worth buying the pre-con deck even if I only used half of the cards! So I bought it, then augmented it- a LOT. I have gone through many iterations of this deck, & am fairly happy with the end result. There are I would love to include Sword of Feast and Famine and Sword of Light and Shadow, but the protection from my own colors (especially Arahbo and Duelist's Heritage) make them more of a hindrance than a boon; Lightning Greaves got cut for the same reason. I love getting Argentum Armor out if I can cheat on the cast/equip costs, but it has just been in my hand and too expensive too many times, so it got cut. I would prefer to have at least two board-wipes (Wrath of God & Austere Command), & I might get there eventually if I can figure out what I would cut. The amount of ramp and card draw seems to be pretty balanced at this point. Some notable over-performers that will be in every single iteration of this deck are: Duelist's Heritage, Sylvan Library, Sensei's Divining Top, Lifecrafter's Beastiary, Thawing Glaciers, Regal Caracal, Sigarda's Aid, Nazahn, Revered Bladesmith / Hammer of Nazahn, Bloodforged Battle-Axe, Quietus Spike, Sword of Fire and Ice, Umezawa's Jitte, Godsend, Sword of the Animist, Swiftfoot Boots, Traverse the Outlands, Lost Leonin, Balan, Wandering Knight, Brimaz, King of Oreskos, Adorned Pouncer, Skyhunter Skirmisher, Skyhunter Prowler, Mirri, Weatherlight Duelist, Mirri, Cat Warrior, Leonin Abunas, Puresteel Paladin, Chameleon Colossus, Genesis Wave, Thran Dynamo, Kodama's Reach / Cultivate, Skyshroud Claim, Mirari's Wake, Aura Shards / Qasali Slingers, Greater Good. The combination of either Sensei's Divining Top or Sylvan Library being out at the same time as Herald's Horn and/or Lifecrafter's Bestiary is REALLY nice. I would include Grafted Exoskeleton as a near-auto-include, but Infect draws a LOT of hate- and though the sac outlet is occasionally handy, it is more often annoying that my hexproof guy can be killed by destroying the equipment attached to him (If that creature is a Leonin Abunas equipped with Swiftfoot Boots, though, then it's pretty sweet lol). EDIT: Special thanks to Spirits & MegaMatt13 for the helpful advice! My deck is much stronger as a result, & performed very well at my first EDH outing- lovin' it!

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Definitely a learning experience! I did great on game one, but when I thought I had it locked down for the win on the next turn, every single person (including myself) got Exsanguinated for 34! For my pod during the actual "event," I kept a 2-land hand (which I will never do again), then missed my 3rd-5th land drops; had to Enlightened Tutor for Sylvan Library, then draw/cast it T5, so got a land with it on T6.. already behind by 3-mana of anti-ramp lol. We all got destroyed by a deck very similar to my own. Game 3 I rocked the board & won. People in this play group seem to hate the Infect mechanic, claiming it is broken & they "refuse" to play it themselves. I think that is bullsh*t, since it is like Ultra-Commander damage that you don't have immediate access to & have to actually find in your deck, then use other spells/abilities to pump/evade, and all Infect creatures have very little power for their CMC. Also, the Infect means NOTHING if you lose that infect creature without dealing 10 poison, then don't have another infect creature- at least with Commander damage it also counts as regular damage! Everyone else hitting the same person doesn't help your strategy unless they are also running infect, which is unlikely- & since it doesn't go to the Command Zone for immediate re-playability, using more cards to make it hexproof/indestructible is very necessary. Infect is a very powerful mechanic, but far far from broken in EDH. People think whatever they always lose to is broken, when really they are just refusing to pack answers for a mechanic that they are losing to. Whatever- they might complain, but I think it is totally fair game to pack Infect as a win-con. I did realize I need more card draw/recursion to be able to hit land drops & keep creatures on the board for equipping. Also more reliable ramping. Made necessary adjustments to the deck. I am on the fence about possibly adding Sword of Feast and Famine & Sword of Light and Shadow; both make Arahbo, Roar of the World's Eminence trigger pointless unless another Cat is out, and I frequently have just one massive creature on board (other enchantments also become less useful with those swords in play, specifically Duelist's Heritage, Asceticism, Reconnaissance, Gift of Immortality, Rancor, Greater Good, & even Godsend, so the swords might get cut.

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Revision 49 See all

(2 months ago)

-1 Kodama's Reach main
+1 Kutzil, Malamet Exemplar main
-1 Lifecrafter's Bestiary main
+1 Mana Crypt main
+1 Nature's Lore main
-1 Sensei's Divining Top main
+1 Sovereign Okinec Ahau main
-1 Strip Mine main
+1 Wild Growth main
Top Ranked
  • Achieved #19 position overall 6 years ago
Date added 6 years
Last updated 2 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

47 - 0 Rares

16 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.12
Tokens Adorned Pouncer 4/4 B, Cat 1/1 W w/ Lifelink, Cat 2/2 W, Cat Soldier 1/1 W, Copy Clone, Treasure
Folders EDH, Cat, Cats, Ideas and inspiration, EDH, Interesting Commander Decks, x - EDH inspiration (TraumWandler), Fun decks, Cat Decks, Copys
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