Angelic Wall

Angelic Wall

Creature — Wall

Defender (This creature can't attack.)

Flying

Latest Decks as Commander

Angelic Wall Discussion

Drcfan on Mono White Angels

7 months ago

Intro

  • Hm it doesnt seem to have a consistent plan nor a legit format. I would suggest to go for modern since it has a lot of cards in its pool and is the most common 60 cards format besides standard. I am an Angels Deck builder since 6 years, so i have a couple of suggestions. Of course that doesnt mean that you have to change something, i mean it is just a suggestion and all the mentioned cards wont fit anyway in a 60 cards deck. Try to make it more consistent if needed by playing 4-of or tutor effects.

  • Since you mentioned your friend plays burn, i will give you some cards that will make your winrate nearly 100% against burn. Burn has barely no chance against lifegain decks. Angels can be build in a lifegain way, which i am personally no fan of but many are, so here we go.

  • If you want to check out a non lifegain modern Angel deck, you can check out Devotion to White Angels.

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Kind Regards Drcfan

multimedia on Arcades, the Strategist - Defender Deck

2 years ago

Hey, for a prototype looks good, nice start.

My first suggestions are to improve the manabase. There's several budget lands to consider adding:

Chromatic Lantern , Sylvan Caryatid and Cryptolith Rite can also help the three color manabase. Currently you need an equal ratio of all three colors in the manabase to consistently play all the cards in the deck. This is not realistic without having more dual lands and more color fixing. cards are the most problematic here. Currently 14x Plains and 28x total basic lands is a lot for a three color manabase.

White is the primary color here as far as deck stats go, but that's deceiving because the cards you want to play the most in the early game are green (Farseek, Battlement, Guardian and other defenders who ramp). In my opinion for these reasons white and green should be a equal ratio for the manabase. Blue is the least important color as far as defender creatures, only really needing it for Arcades; wanting it for Wall of Denial , Tetsuko and Rift. Sure, there's some other good blue defender creatures, but none are any better than what green and white can offer.

My advice for the manabase is equal amount of white and green and only splash blue with more dual lands. Cut down on blue, add more dual lands that can make blue mana allowing you to decrease the amount of Islands. If decreasing blue in the manabase then cut mana cost cards and trim the overall amount of blue cards in the deck. By adding the above suggested lands, keeping lands that you're already playing and having only 2x Islands you can get 16+ blue sources in the manabase which is enough to support Arcades.


Two drop defender creatures to consider adding:

Other cards to consider:

If you like some of these suggestions I offer help to make cuts. Good luck with your deck.

ChRyKy on Impenetrable Shield [Aggro Combo]

2 years ago

Teferi's Time Twist is your new answer to Swords to Plowshares . Exile it first and bring it back stronger.

I still like the Skygate, it's a 2 drop blocker with reach that costs less than 20 cents. Angelic Wall gets no argument here, great card, I run it myself.

I know it's starting to move away from the theme of the deck, but with WAR now out and about, with many "give creatures +1/+1", Zegana, Utopian Speaker would fix your trample problems.

Ahhhh, the conundrums of deck building...

Vlasiax on Impenetrable Shield [Aggro Combo]

2 years ago

Thanks for showing up. I hadn't recently updated this deck so I must reconsider some cards.

Speaking of cards Wall of Swords and Tree of Redemption aren't worth their costs. The former dies to our most one-sided boardwipes while the latter doesn't have Trample so it's 13/13 that gets easily chump-blocked. That's why I'm more excited for cards like Angelic Wall or Wall of Runes since they have very 'low to the ground' CMC and aren't that much weaker.

I also used to run Slagwurm Armor but if you use it after you cast it during the same turn it's for +0/+6 without any protection, which screams "JUST SWORD ME MAN". Better option would be Lightning Greaves , which protects the general and combo pieces if needed.

Consulate Skygate might be an option but this is my more budget-oriented casual-competitive deck. Main reason to use it would be two words: Mox Opal , because it's upping the number of artifacts you play, while still being a Defender with all the benefits that come with it. Until then I'd stick to Angelic Wall since I'm a bit too afraid of creature removal.

Vlasiax on Nobody has the intention of building a Wall

2 years ago

Well I just lately tried to cut some of those big 0/X defenders for 0/x with abilities like i.e. Wall of Deceit for Angelic Wall or Fortified Rampart for Wall of Shards . I think that a little smaller wall with Flying might be better for both offense and defense.

Silence might be good in my deck because I have Intruder Alarm combo.

For boardwipes I actually cut Fell the Mighty because it doesn't deal with Vampires or little utility creatures that can later grow with Overrun effects. Cyclonic Rift and Slaughter the Strong are way better. Also Dusk can be discarded and used as reanimator or against Wheel decks like Nekusar - there is of course dilemma when it comes to casting it but sometimes losing commander is a necessary evil when payout is obliterating everyone else. Another copy of Arcades' effect is Beast Whisperer - 2/3 won't die from Dusk and other effects can be easily duplicated with High Alert and Assault Formation (I run both just to be sure that I reliabaly get them in game, might also add Enlightened Tutor for that reason).

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