Jeskai Barricade

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Rules Q&A

Jeskai Barricade

Creature — Wall

Flash (You may cast this spell any time you could cast an instant.)

Defender

When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

TypicalTimmy on What makes a deck-worthy commander?

2 months ago

I tend to look for a Commander who does one thing extremely well that I can build off of. While multi-faceted Commanders such as Kenrith, the Returned King are really nice in their flexibility, for me personally, I struggle to draw their potential in. Some of the Commanders I have built in the past are:

  • Karametra, God of Harvests as an ETB Matters theme. Because she brings out lands, Landfall was a strong subtheme of the deck, since Landfall itself is limited. And yes this includes cards with "Landfall" not under such a name, such as Tireless Tracker and Zendikar's Roil. However, because I am also casting creatures, creature ETB is important, too. So Hornet Queen and Soul Sisters had their stay. Some cards, such as Avenger of Zendikar really exploded as they drew these two elements together. Lastly, because I wanted continuous use of my ETB effects, return-to-hand was also important. So Jeskai Barricade and similar effects were in play. What resulted was a, slow, well-oiled machine that could cast multiple ETB creatures per turn and explode a boardstate from nothing.

  • Oros, the Avenger was built as a Wrath's Matters build. This is because if you put deathtouch on Oros, his activation wrath's the board of all non-white creatures. To protect myself, every single creature in my deck had to have , in part or in whole. Then, the deck used every single card available in the game to permanently give Oros his deathtouch. In this way, I never had to hold back because I didn't have an instant or sorcery to cast. Or perhaps I did, but not enough mana to cast it and activate Oros in the same turn. So auras, equipment and permanent effects such as Deadly Wanderings. While cards such as Maze Abomination might sound good, being non-white meant it died the moment Oros resolved. So it becomes a one-time deal. Now, because of the sheer volume of mana required, the deck ran an absolute absurd amount of mana sources. I think I had like 17 mana rocks alone. For filler cards, any other wrath was used. This way, against decks, I could still hit the board hard.

Sidenote: If there are 7 creatures on the battlefield that Oros can hit, and he has lifelink, you just gained 3(7), or 21, life. That's how the deck stayed ahead. After I gained +200 life and nobody has any creatures left, I essentially could not be stopped.

  • Radha, Heart of Keld was a Voltron-esque build who focused on as many land tutors as I could possibly get out, focusing on all basic lands so nothing ETB tapped. She was given ample protection. And then I topped it off with giant doublers, such as Xenagos, God of Revels and Unleash Fury. What resulted from here was a deck whose goal was to TKO any opponent in a single shot. Yes, infect was used as well. The deck name was Thick Thighs Save Lives. Lol.

So, as you can see, what I look for is a Commander who focuses on ONE mechanic or ability, and I tie in two or three supporting elements to ensure it runs smoothly. By implementing the deck construction in this way, I absolutely ensure I never draw into duds. It's either a useful land, ramp, or synergy support. No card every becomes wasted in my hand.

^-^

TypicalTimmy on When You Get a Deck …

2 months ago

I enjoy building big ole stupid Timmy decks but every once in a while I love to reign them in and home them into perfection. Cut through the swath of Timmy trap cards and build true synergy where each piece is not only deadly on its own, but their compounded effect together is so brutal and savage that opponents drop one after another in rapid succession.

It's a thing of beauty.

Like when you play Karametra, God of Harvests and you bring out Emancipation Angel for because she costs less with Cloud Key, so you tutor a land and you do this multiple times per turn, churning put multiple tokens from landfall triggers with Rampaging Baloths and Scute Swarm with Anointed Procession in play and making giant tokens with Avenger of Zendikar or drawing a ton of cards with Garruk's Uprising.

Or for more bang for your buck, Jeskai Barricade and Whitemane Lion with, instead of Cloud Key, Oketra's Monument and now you get 1/1 tokens on top of it all.


As much as I love big dumb decks, a well oiled machine is more of my specialty. I love to solve puzzles, and if I look at the game like a puzzle, it is infinitely more fun for me. Even if (when) I lose, I had so much fun tutoring out literally every single land in my entire deck that I just do not care.

I derive entertainment value and fun from achieving goals, and not necessarily winning :)

TypicalTimmy on How do you build Karametra?

4 months ago

I had built my Karametra, God of Harvests with two main facets: The Landfall mechanic, and very massive creatures to put those lands to good use.

One clever trick you can do is loop Jeskai Barricade and Stonecloaker back and forth, bouncing each other. If you have an appropriate means of cost reduction, it becomes very efficient. For example, Oketra's Monument and Cloud Key would reduce their individual costs to a mere .

Each time one of these ETB, you bounce the other and tutor a Plains. If you have a means to have that Plains ETB untapped, or able to untap it, you can filter all of them from your library that turn. One method is Stone-Seeder Hierophant. Another is Amulet of Vigor.

These, in effect, allow you to cast Jeskai Barricade for just . Upon cast, you tutor a Plains. It ETB tapped and you either untap it with Amulet of Vigor or with Stone-Seeder Hierophant. From here, Jeskai Barricade ETB and you bounce Stonecloaker. Now, that Plains you just had ETB and got to untap can be tapped to add , allowing you to cast the Stonecloaker from your hand thanks to the cost reduction of Oketra's Monument and Cloud Key. From here, you tutor another Plains and repeat the whole process over again.

If you want lands that have , you can do this one of two ways:

Filtering into will assist you in getting green mana, but it won't allow you to tutor Forests.

However, what this will do is you can tutor Forest, and use the Forest to pay for to continue the combo mentioned above. If you do this, you can tutor every single land in your entire library in one single turn.

Unfortunately, Selesnya doesn't exactly have a means to give global haste. You'd want to rely on something such as Akroma's Memorial or something else. It gets pretty tricky and difficult and you're better off to try and secure the win via alt-wincon.

But, this whole setup is extremely flimsy. Just one piece being removed blows the entire combo up. Your table may not see what's going on the first one or two times, but they will catch on and the moment Jeskai Barricade drops for the first time, it'll be hit with a furious wave of removal. Once this happens, your entire deck is dead in the water.

That's why I no longer play Karametra. She definitely is a Timmy deck because she absolutely wants tons and tons of creatures slamming the field as quickly as possible... but she becomes super flimsy. Imagine getting 9 or 10 lands out by Turn 6 or 7. You drop something massive like a Desolation Twin and it gets hit with the first wave of removal. What happens is you become the biggest threat at the table, even when you have literally nothing. The reason this mentality sinks in is because your Commander has Indestructible, so most players are unequipped to handle her. Since her removal isn't an option, they hit your boardstate, instead.

You become a magnet for removal and hate, and you spend the rest of the game "catching up" and "doing nothing".

In my personal experience, she isn't fun to play because of this very reason. But... if you'd want to build her, that's how I did.

  • Landfall + that combo

...so Stonecloaker can bounce itself. No need to even have Jeskai Barricade. Jfc I am the biggest of dumb.

Still, you need cost reduction + filtering + land untapping... it's still a cumbersome problem and, like I said, one piece of removal blows the entire combo apart.

Magic_Faqs on They're In The Trees Man!

2 years ago

Love the deck! Doran has always been a favorite of mine. Just a few suggestions:

Jeskai Barricade - Fits the theme while also protecting a key creature from targeted removal or a board wipe.

Blind Obedience - a nice little way to ensure maximum damage is getting through to hit your opponents, plus the life gain is always nice.

Vivien, Champion of the Wilds - She is just amazing, especially when your opponent plays a sorcery speed board wipe and you just rebuild on their end step.

Towering Titan - If you decide to ever include more creatures with defender, definitely consider including this guy.

Enjoy, and welcome to Commander/EDH ;D

zephyr_chang on Flash Dance

2 years ago

Creatures are generally small, which would not be a problem if you can keep the opponent's board clear through bounces/counterspells/removals. Problem is, you only have 4 bounces Brazen Borrower, 3 counterspells Mystic Snake, and almost no removal (other than Ice-Fang Coatl, and I don't think you are running enough snow permanents to activate deathtouch all the time). So it might be tough to get through once opponent lands a blocker or two. You will need your draws to line up very nicely. Theoretically you can return some cards to your hand with Whitemane Lion and Quickling and Jeskai Barricade to cast them again, but that would be turn 3 at the quickest, and sets your tempo back.

I also don't think Omen of the Sea is strong enough for Modern outside of a control shell. Maybe you should play some 1-CMC cantrips instead? The 2-drop slot is too crowded and you have no 1-drops, which is also quite odd for a tempo deck.

Joking101 on Chulane iCameo (cEDH Primer)

2 years ago

@jaymc1130.

Amulet of Vigor is a neat tech, but the biggest issue is that Azorius Chancery, (along with the two other bounce lands) are absolutely and entirely unplayable in cEDH. The most important turns in cEDH are the first three, so each and every mana cannot be wasted. Otherwise you will lose the game to a turn three Demonic Consultation+Thassa's Oracle or Food Chain deck. Lands that enter the battlefield tapped must offer an unbelievably powerful effect (such as Boseiju, Who Shelters All), otherwise the mana inefficiency is too significant a cost.

Beyond that, you also want to assess the function of each card outside of the combo in which it is used. Cards that are useless outside of the combo (like Laboratory Maniac or Thassa's Oracle) are not ideal to run. Many decks choose to do so because they need to win, and these are very compact, but if we can avoid it, we will.

The reason I mention this is because Jeskai Barricade and Deputy of Acquittals don't offer any value outside of the combo. In our Cloudstone Curio line, it requires fewer land requirements and fewer creature requirements; Not only that, but it requires cards that we already want to play. It doesn't make sense to play cards specifically for combos, when instead we can play combos that layer into our deck with the cards we already want to be playing.

Hopefully that explanation makes sense.

jaymc1130 on Chulane iCameo (cEDH Primer)

2 years ago

How worthwhile would the Amulet of Vigor combo line be in a Chulane deck in a competitive setting?

The line typically plays as such:

Have Azorius Chancery and Amulet of Vigor in play (or any of the other 2 mana bounce lands), cast a creature like Jeskai Barricade (there are quite a few 2cmc or less creatures that can fulfill this role), draw a card, put a different bounce land into play and return the one already in play, Amulet triggers and untaps the new bounce land, Barricade type creature returns something like Deputy of Acquittals to hand, tap the new bounce land for mana, play the returned creature, repeat loop to draw out the whole deck.

There's some difficulty in assembling the cards needed for the engine to function in my opinion, but I don't play Chulane in competitive settings and never see this concept in any Chulane decks (competitive or otherwise) and was curious if there's a reason why other than it being difficult to assemble the needed Amulet, 2 lands, 2 creatures and Chulane in a timely fashion.

Load more
Have (0)
Want (2) Chillsta777 , theyounghansolo