Persistent Petitioners

Persistent Petitioners

Creature — Human Advisor

, : Target player puts the top card of their library into their graveyard.

Tap four untapped Advisors you control: Target player puts the top twelve cards of their library into their graveyard.

A deck can have any number of cards named Persistent Petitioners.

Latest Decks as Commander

Persistent Petitioners Discussion

Necrosis24 on Card creation challenge

4 days ago

Ithra, Dread Weaver

Legendary Creature - Spider God

Indestructible, Reach, Infect

At the beginning of your end step create a 1/1 green Spider creature token with deathtouch for each poison counter you put on each opponent this turn.

, Sacrifice a creature: Remove any number of poison counters from target player. That player loses life equal to the number of counters removed this way.

Partner with legendary Cat

4/6


Create a goblin, beeble, or atog version of Persistent Petitioners .

Balaam__ on Red black knights

1 week ago

ModernMonday: Alright, so I think / Knights is an awesome design to build around, although it should be noted it’s not really tournament caliber on the competitive meter, especially not in the current Modern landscape. That said, you can certainly make something semi-competitive if you make wise choices. Think, ‘kitchen table competitive’.

At a glance, you already have some great cards here but you’ve also got a few that don’t really add much to your strategy. Terminate is solid (although if you include fetchlands than Fatal Push is arguably better). Echoing Return is not that helpful. You don’t really have a single key creature that is absolutely essential to your gameplan, and you’re also not running a 30-of Persistent Petitioners style deck. I’d cut it.

Night's Whisper or Sign in Blood > Foreboding Fruit if you’re in black. Red has lots of draw spells, some with additional options like Cathartic Pyre. Speaking of Red, Lightning Bolt is a class A spell all around. It retains its usefulness no matter when it’s drawn.

Aside from that, Knights <3 equipment. There are tons of Modern legal equippables that can augment your knights in various ways. Something like Shadowspear comes to mind, and then there are Knight-specific equips that give a bonus to that creature type (like Steelclaw Lance which you already have).

Lastly, as a general rule of thumb it’s better to pick a smaller number of specific creatures that work well together and run 3-or 4-ofs as opposed to a whole bunch of different creatures at 1 or 2 copies apiece. Your consistency is increased and the deck becomes more streamlined when you can reliably draw into something predictable and useful each turn. I’d pick maybe 4 or 5 different Knights you especially like and run 4 copies each. Hope this helps. Pay attention to the feedback various users give; there’s a plethora of extremely knowledgeable individuals on this site, and I know I myself have been given fantastic suggestions by other users that I’d never have thought of, and my decks have been markedly improved just from other people’s advice.

QuestionMarc on AND FURTHERMORE

1 month ago

I think you forgot to include like 25 Persistent Petitioners.

SufferFromEDHD on Bruvac - Petitioners Millmaster

2 months ago

I really like your build. Going to link mine now and then get back to yours Bruvac the Grandiloquent Millage Pillage

I too saw the sweet Persistent Petitioners synergy but did not commit quite like you did. Intruder Alarm makes it interesting. Thrumming Stone makes it stupid.

You have some pet instant/sorcery cards that I think could be upgraded for more on theme carnage:

Sakashima the Impostor Bruvac #2

Retraced Image this is my hidden tech in my list but it is statistically better in yours!

Visions of Beyond = is always Ancestral Recall in this deck.

Winds of Rebuke = technically better than Boomerang in this deck.

Archive Trap it's EDH. Everybody tutors. Mill 26 for free.

Long-Term Plans to get your engine pieces and all the cool cards I suggested ;)

MtgSalt on Shadowborn or (Deck can have …

3 months ago

I couldn't find any up to date Shadowborn Apostle so im opening this for that and any other cards a deck can have any number of.

Please Advertise your deck lists also.

sergiodelrio on Pauper Blue copy

4 months ago

I'm just gonna be painfully honest and tell you that your numbers don't check out at all.

1) You're playing 64 cards (without good reason) - This statistically decreases the odds of each individual card drawn and is generally avoided by reducing a deck to 60 cards, unless you want to decrease those odds on purpose.

2) You only have 20x Persistent Petitioners - Even in a 60 card deck, that's 1/3. Statistically, on average, if you want to see 4 copies of Persistent Petitioners in your hand, you need to see 12 cards. Without a lot of scrying or extra card draw, filtering etc., that means you usually have 4 copies by turn 4. This is quite late, since you then still need to keep your engine running for some turns.

3) You have no turn 1 play. In a broader sense, you don't have a pre-game before your Persistent Petitioners strategy is deployed.

In order to make this strategy (which I actually like) more viable, my advice would be that you shave the deck down to 60 cards and increase the number of Persistent Petitioners to 30. You don't need a bazillion protect spells, have 4-6 of those and you're good. If they kill your stuff, well you'll now be in the position to easily draw more. Have some card filtering like Brainstorm , Ponder , Opt , Serum Visions maybe 4-6 total of any of those as well. Since your deck curves out at 2 mana, and you're in blue and assuming you put scry/draw effects in there, you'll get away with decreasing your land count to 19-20 Islands.

Don't mean to bash you or your deck, this is supposed to be honest, constructive advice. Cheers!

rdean14 on Card creation challenge

6 months ago

I think Lucky Clover and Persistent Petitioners are great examples of this, but I want to go in a very different direction. In stead of the card rewarding a keyword or making the central card to a deck, I think this would be a real build-around card in standard at least, and a staple in modern.


Reclaim the Wilds

Sorcery

Return each land with an activated ability that isn't a mana ability from your graveyard to the battlefield tapped.


This would make a real archetype out of lands, especially sacrifice lands, like the Deserts in Amonkhet.


I'd like to see a nonbasic colorless common land

theFro on welcome to arcum asylum

9 months ago

oh, i forgot... Holdout Settlement and Survivors' Encampment are fun ways to turn your Persistent Petitioners into early turn dorks, too (although you can't sac 'em until the lattice comes down)... helps make sure you can accelerate into T3 Arcum Dagsson every game

Load more