Inquisitor Exarch

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Inquisitor Exarch

Creature — Phyrexian Cleric

When Inquisitor Exarch enters the battlefield, choose one - You gain 2 life; or target opponent loses 2 life.

MDN 133 / 101
Vexing Devil feature for Vexing Boros

Oeselbroesel on Very Much Blink

1 year ago

I thought about an Abdel combo deck yesterday and came across this one. Love the budget nature of it and want to suggest some more cards that fit the description:

Inquisitor Exarch: Life gain or life drain? Why not both

Reality Acid:

A card I've dreaded since I have seen brago players use it. This will end the game, as all your opponents permanents will be gone. Riftwing Cloudskate, Spine of Ish Sah do the same trick. Tho the spine is mana intensive

Lavinia of the Tenth: she is an excellent control card that blocks your opponents mana rocks/dorks and many other things. You have plenty of blink cards in this deck, so you can surely do that every turn until you go infinite

Nadaar, Selfless Paladin/Radiant Solar/White Plume Adventurer: infinite dungeon ventures also wins the game

DemonDragonJ on Should I Keep these Cards …

2 years ago

As long as I am asking about cards in that deck, one combo of which I am very fond is Emiel the Blessed , Peregrine Drake , and Inquisitor Exarch , which is another instant-win combo; is that combo too mana-intensive?

Mortlocke on New hubs to be added

2 years ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.


enpc on Saffi Eriksdotter

3 years ago

Omega505: I wasn't saying that you should add the Crucible of Worlds + Skullclamp + Dryad Arbor package. What I was saying is that because you don't run it, Dryad Arbor by itself is a lot weaker in the deck. And again, because you're not running a full suite of the fetches, this makes Lotus Cobra not as good in the deck. That's why I am saying you could easily remove both Lotus Cobra and Dryad Arbor and instead run Inquisitor Exarch (for the boonweaver combo line) and a better land.

A few other things - you're currently running both Woodland Bellower and Soul of the Harvest in an attempt to smoosh Nillstan's list and my list together.

I run Woodland Bellower because of the Yisan deployment line (laid out here: Just Stay Dead: cEDH Edition - please note that this list isn't maintained as it's being ported over to my main list). If you're not running the Yisan line, which you're not, then you don't need bellower. Even inside the line you can run either of the two or even just fail to find at 6 mana and go straight to seven with Protean Hulk or Boonweaver Giant if you were already running them in the deck. But since I was only looking at running one of those effetcs and outside of combo Woodland Bellower was better, I chose it as my combo piece. Long story short, you don't need it here.

As a general rule, Nillstan's list and my list work quite differently, and really focus on different things. I would recommend picking one of the two play stytles and pushing more towards that than trying to sit in the middle of the two. It's just not worth it. My list deliberately shed all of the nonbo sac outlets like Fanatical Devotion to make space for other utility and draw, whereas the boonweaver combo line relies on these as cheap sac outlets to give the deck lots of combo redundancy. Basically you're getting not much of the benefits and a lot of the drawbacks.

enpc on Saffi Eriksdotter

3 years ago

Nillstan: You'd be surprised, my list was actually built for a competitive setting (which is where most of the testing came from too). While it doesn't sport the boonweaver line, it still can (and has) played turn 5 wins, which is what most competitive Saffi lists aim for and the deck is "goldfish lethal" generally by turn 4. Please don't think this is me trying to undermine you list but I don't personally buy into the turn 2 hypothetical win - while it can happen in a vacuum you need to either get a god hand or you have to mulligan much more aggressively than you would in an actual game. To some extent, this is also applicable even for turn 3-4 wins, though these start moving into the realm of actually game possible.

Ultimately the whole deck speed decision comes down to the inclusion of the boonweaver combo - adding it into the deck definitely gives you the benefit of a potentially more explosive staret and quick combo assembly. The tradeoff here is however that you end up having to devote a lot of card slots to making it viable as the primary combo in the deck. Unfortunately, a lot of these cards don't really serve much of a purpose outside of the boonweaver line. I made the call not to include the line in my list and instead devote all of the slots to card advantage instead. Yes, it makes the deck a bit slower but it also helps with consistency.

Omega505: a few recommendations I would make here:

Either add Altar of the Brood or cut Loyal Retainers. Because the Retainers/Saffi loop doesn't actually use a sac outlet, the only card in the deck which the loop currently works with is Soul of the Harvest. You could add Skullclamp (which I would recommend doing anyway) but I just don't think you need retainers.

I would also cut Selesnya Sanctuary - you run enough other ETB tapped lands and this card is just too slow for anything outside of a casual list. Personally I would also drop the Dryad Arbor. You don't run Protean Hulk, nor do you run the Skullclamp + Crucible of Worlds draw engine. You also don't have enough fetches to take advantage of Lotus Cobra properly. As for it's place in the boonweaver combo, just add Inquisitor Exarch instead. Not only does it work with Reveillark and any sac outlet, but it cuts down the number of cards required in the chain, making it overall more resilient.

ShieldOfHolyShadows on UW Cycling

4 years ago

Though, if I were to add any ETB effect, I'd probably go with something like Inquisitor Exarch which serves as both an anti-aggro tool and an alternate wincon.

Sounded on Seasons Past Chulane

4 years ago

Hey! Thank you for taking your time to check my brew, much appreciated!

Poly_raptor, my main reason for not playing Aetherflux Reservoir is that I'm trying to go winconless and Aetherflux is a red flag which basically says: "I win" on it, kind of.

Goretast, I think I have enough dorks and the reason why I don't play Glimpse of Nature is that it does only draws my deck, but doesn't allow me to put lands in play which limits my capability to win on the spot. Maybe I'm wrong?

Shrieking Drake isn't here because I run tutors, so there's less need for redundancy.

Ranger-Captain of Eos is good, but only fetches me 1cmc creatures. It can be good for Mother of Runes though? I don't have many 1cmc creatures.

Also, I made some changes:

  1. Increased lands from 30 to 34. I'm not sure 30 lands are enough..

  2. Swapped Cloud of Faeries to Sailor of Means as a way to produce infinite mana. Sailor also functions as a nice blocker, whereas CoF was too frail.

  3. Took out Winds of Rebuke for Loaming Shaman because the Shaman can work as a swiss knife of sort against graveyard strategies and it can refill our library which can be occasionally useful. I think I prefer it to Noxious Revival ?

  4. I added Inquisitor Exarch as a secondary wincon. If someone can't be killed because he has hexproof or his permanents are indestructibles, or my graveyard has been exiled or whatever, then I just have to kill them with repeated life loss. I think that this should actually become the primary wincon, given how well it synergizes with Chulane, Aluren and Curio as ETB. What do you think?

DarkEinherjar on Running Away From Death

5 years ago

Protean Hulk (or Boonweaver Giant + Pattern of Rebirth) + sac outlet = craziness.

  1. Sac one of the above creatures to get Karmic Guide. Bring the creature back;
  2. Sac the creature again to get Fiend Hunter, exile Karmic Guide, then sac Fiend Hunter to get Karmic Guide AND the creature back;
  3. Sac the creature once more to get Reveillark.

From now on, you have Karmic Guide and Reveillark together, so you can reanimate all creatures in your graveyard that have 2 or less power. By using Fiend Hunter to "flicker" Karmic Guide, as shown in step 2, you can keep cheating every single creature from your deck and graveyard into the battlefield and can sac them and bring them back at will. You can then use Acidic Slime to blow up all of your opponents' artifacts, enchantments and lands, use Fiend Hunter to exile their creatures permanently (sac the Hunter in response to the ETB trigger; the exile creature won't come back) or kill them with Inquisitor Exarch or Perilous Myr.

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