Artifact Creature — Myr
When Perilous Myr dies (is put into a graveyard from the battlefield), it deals 2 damage to target creature, player or planeswalker.
|Want (2)||Cactusman , KingSavage|
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Masters 25 (A25)||Uncommon|
|Scars of Mirrodin (SOM)||Common|
Combos Browse all
|Commander / EDH||Legal|
Perilous Myr occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Perilous Myr Discussion
3 weeks ago
If you have either piece (and, in the Pattern's case, a disposable creature that you can enchant with it) and any sac outlet, you can fetch the remaining piece and go off:
sac the Giant again to get Felidar Guardian, flicker the Guide, reanimate the Giant again;
sac the Giant one last time to get Reveillark.
Now that you have Guide, Felidar and Lark on the battlefield, you can sac them (make sure Lark is the last one to go) to get them all back and flicker Guide to get the Giant back. Now the sky is the limit and you can cheat every single creature from your library and/or graveyard into the battlefield and loop their ETB/death triggers to your heart's content: Acidic Slime to get rid of all of your opponents artifacts, enchantments and lands, Perilous Myr for infinite damage, and so on.
This combo can also be done with Protean Hulk, naturally. I like it because tutoring for or drawing into Blasting Station and Altar of Dementia is surprisingly hard in a Selesnya deck, so it's nice to be able to win with your other sac outlets.
koizintec9 on Teshar
8 months ago
Karmic Guide and Reveillark can recur each other and create infinite etb triggers if you have a free sac outlet in play (e.g. Altar of Dementia ). In the specific case of having Altar in play, you mill out your opponents just by assembling these 3 cards. Since Reveillark also brings back another creature upon leaving the battlefield, you could loop, say, a Perilous Myr and have infinite damage on your opponents.
Also, I would recommend Emeria, The Sky Ruin , it may be a little above your budget, but it's a very strong land that helps with what your deck is already trying to do. It only doesn't see more play because of how restrictive it is with Plains.
10 months ago
It's important to include cards like Destructor Dragon and Perilous Myr , if at least one opponent have hexproof himself, via Shalai, Voice of Plenty or another permanent, like an enchantment, for example. Besides the hexproof problem, Destructor Dragon can get rid of every non-creature permanent your opponents might have, so, it's an excellent addition. Overall, very nice idea of a fun combo deck, I'm building myself one with the two cards I mentioned above.
1 year ago
I've following this deck since the very 1st day. I use Perilous Myr because it's a free drop and it can remove some annoying creatures and I went down to 2 copies with Sphinx of Foresight because they always stay in my hand doing nothing. If you ever update the deck, I'll be here
1 year ago
I haven't worked on the deck seriously in quite some time. With Modern Horizons released the deck might have also gotten some new tools. A damage focused deck running the Perilous Myrs could be viable, especially with things like Vesperlark being around now.
1 year ago
Nice deck, I think it has good potential.
I'm pretty sure you don't need 14 big boys to get the reanimator effect. If you really want the effect to happen I suggest something with dredge like Stinkweed Imp .
1 year ago
I like it! I have a couple of work in progress Glissa Tiny Leaders decks that are meant to have more theme than competitive bite. One is my "Drow" deck ( elves, spiders and infect). The other is my Phyrexian-themed "Herald of Compleation" deck (artifacts, zombies, horrors, recurring Perilous Myr and such). I see a few familiar cards from both here. I'll admit I hadn't even thought of the mill option. Love the Plague Stinger combo.
Most of us play multiplayer TL when we don't have the time or access for Commander, and I love brewing Tiny decks.