White Plume Adventurer

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

White Plume Adventurer

Creature — Orc Cleric

When White Plume Adventurer enters the battlefield, you take the initiative.

At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

Crow_Umbra on The Ghost of Kamigawa

1 year ago

Totally understandable Althuran. Isshin can do a lot with attack triggers, I think I should have reframed my question a bit more specifically. Are you looking to:

From my own experience playing Isshin, I think he's strongest when you focus on one of the avenues above, and sprinkle in bits of the other avenues for support, especially given what you tend to encounter in your playgroup or local meta.

Phyrexian Arena being cheaper is definitely nice. I will say though that Arena is at its best when played around turn 2-3 if you can pull it off. In later game it feels kinda clunky to wait a whole turn to draw a card, especially if you are in a position where you need answers more immediately. Tome of Legends does have the need to pay and tap to draw, but the trade off is that you can then be selective with when you draw.

All draw options have drawbacks that make them more or less reliable, as well as faster/slower. I guess it depends which potential drawbacks you are most willing to trade off for in your own play experience.

Crow_Umbra on Isshin, Two Heavens as One [Politic]

1 year ago

Lmfao that's awesome EvolutionBaby. How are you liking Jan Jansen, Chaos Crafter? I threw together a theoretical list a while ago, that was basically just a combination of my Osgir, the Reconstructor deck and treasure support from my Prosper, Tome-Bound deck.

Monarch is a lot of fun, and it's much easier to keep track of for sure. I considered White Plume Adventurer for my Party deck, but left it out (for now), because of the whole Monarch house rule being introduced. I didn't want to create headaches of having to track both Initiative and Monarch at the same time.

EvolutionBaby on Isshin, Two Heavens as One [Politic]

1 year ago

Crow-Umbra I played White Plume Adventurer during my last game night, but with different deck, Jan Jansen, Chaos Crafter. I was able to make a deal with a guy who missed a land drop, and… that was it. I pulled an infinite combo two turns later ;) anyway the initiative have a politics potential, but in my opinion, it’s a little bit weaker then monarch.

Crow_Umbra on Isshin, Two Heavens as One [Politic]

1 year ago

Oooo a Goad Isshin list. Glad to see some twists in addition to go-wide Isshin lists.

There's plenty of cool tech out there for Isshin. I have a few things for you to consider for your theme:

There's def more forced combat & Monarch stuff out there if you're interested. Monarch & Initiative ( White Plume Adventurer) could also be a fun way to introduce politics & get people to swing at each other.

My playgroup has a house rule where every game has Monarch in it by end of turn 3 by default. It's made our games much more dynamic & interactive, also adds a big political element to negotiating swings to get Monarch.

Phule451 on Dungeon Deck

1 year ago

Surprised you’re not running Radiant Solar, White Plume Adventurer, or Nadaar, Selfless Paladin to really make the dungeoneering theme work best. Also, Lae'zel's Acrobatics and Cloudshift can help the blink. And if you’ve got a bit of a budget for upgrades Displacer Kitten is an adorable and efficient way to flicker your stuff.

Oeselbroesel on Very Much Blink

1 year ago

I thought about an Abdel combo deck yesterday and came across this one. Love the budget nature of it and want to suggest some more cards that fit the description:

Inquisitor Exarch: Life gain or life drain? Why not both

Reality Acid:

A card I've dreaded since I have seen brago players use it. This will end the game, as all your opponents permanents will be gone. Riftwing Cloudskate, Spine of Ish Sah do the same trick. Tho the spine is mana intensive

Lavinia of the Tenth: she is an excellent control card that blocks your opponents mana rocks/dorks and many other things. You have plenty of blink cards in this deck, so you can surely do that every turn until you go infinite

Nadaar, Selfless Paladin/Radiant Solar/White Plume Adventurer: infinite dungeon ventures also wins the game

betomindslav on The Dungeon Master | Sefris Reanimator

1 year ago

+1 to your deck! My build is heavily based yours and is a hit at my LGS. I was wondering if you were planning to update your list here with the release of the Baldur's Gate set later this week? Specifically I was looking at Rilsa Rael, Kingpin, Dungeon Delver, and White Plume Adventurer. It'd be super cool to how your list changes (if any).

Of note, Ledger Shredder has been good in my deck. And Raffine, Scheming Seer along with Raffine's Tower.

Anyway, many thanks for reading and many thanks for all your decks here!