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Krackin' Kumena and His Value Machine

Commander / EDH GU (Simic) Merfolk Tribal

GullyFoyle57


Maybeboard


Based on Jimmy's Kumena Tribal deck from Game Knights - Jimmy's Kumena l Game Knights #14.

A note on the main board, this is representative of what I actually have paper-format in my deck box so I can analyse the stats and figure out how to improve it from play testing. The maybe board is split between upgrades I intend to do when I have the $$$ and the cards are available and cards that are a bit pricey and might not find their way into this deck. There are also a bunch of other cards that seem like they would be a good fit.

So far the deck is running ok, the best value to be found is getting any combination of Seahunter , Kiora's Follower , Surgespanner and my commander out. Sneaking in other Merfolk and being able to bounce creatures at instant speed, twice in other player's turns is fantastic. Compared to the original Netdeck, I've decided to double down on more global untap effect Paradox Engine and Curse of Bounty (for it's obvious politics!) seem like a good fit.

Currently my Merfolk feel a little fragile, so I'm looking at running a few more counterspells and as soon as I can afford one, get a Cyclonic Rift . I'm always avoiding blocking attacks so I have Merfolk to tap next turn which in turn leaves me a little vulnerable.

WinCon is to build up enough mass of Merfolk to start swinging big, ideally unblockable. As a kicker the deck runs Triumph of the Hordes that might just get rid of the player in the most commanding position.

Thoughts and suggestions welcome!

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Revision 1 See all

(4 years ago)

Date added 5 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

26 - 0 Rares

30 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.09
Tokens Beast 3/3 G, Copy Clone, Merfolk 1/1 U w/ Hexproof
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