|Commander / EDH||Legal|
Printings View all
|Duel Decks: Merfolk vs. Goblins (DDT)||None|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Merfolk Soldier
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Price & Acquistion Set Price Alerts
|Have (8)||LaKU , fireborne1986 , SketchyScribbler , Vergil_Redgrail , CastleSiege , DarkMagician , corys , JasYper|
|Want (4)||Willis1994 , Matgic , Big-Foot , Bulldawg1310|
Merrow Reejerey Discussion
1 week ago
Hello there! I'm ideally looking to sell the following cards, but if you have anything on the wants list in my binder, I'd be more than willing to trade as well. This listing is cross-posted, so comment soon to guarantee cards you'd like!
- FOIL Torrential Gearhulk - $14.00
- Karador, Ghost Chieftain - $7.50
- Bloodbraid Elf - $6.50
- Eternal Witness - $5.50
- Homeward Path - $4.00
- Torment of Hailfire - $3.00
Merfolk vs. Goblins cards
- Master of the Pearl Trident - $4.50
- Merrow Reejerey - $3.50
- Warren Instigator - $2.75
- Goblin Rabblemaster - $2.75
- Goblin Chieftain - $2.00
- Krenko, Mob Boss - $2.00
- Master of Waves - $1.50
Thanks in advance!
1 week ago
i strongly disagree with the recommendation of Fallowsage however. its a 2/2 for 4 mana. thats a pretty bad start. and Merrow Reejerey is best used to tap down an opponents blockers, not your own blockers. Opt or Serum Visions would be better if you really need the card draw.
1 week ago
1 week ago
Creatures with ETB effects, vigilance, and simply hanging back to block are things Harbinger doesn't deal with very well. Trickster, on the other hand, can deal with pretty much any creature that's in the way of your attackers very efficiently, to say nothing of its defensive applications. If you can't see how tapping a creature down AND removing its abilities is better than a bounce effect that requires the target be tapped (not even going to touch on how the flash doesn't cost extra, but that's obviously a huge deal), I don't know what else to tell you. It really should be obvious.
As for incorporation, it's pretty easy to be honest. You take a playset of all of the Merfolk you want (Cursecatcher, Harbinger of the Tides, Lord of Atlantis, Master of the Pearl Trident, Master of Waves, Merfolk Trickster, Merrow Reejerey, Silvergill Adept), add Aether Vial and Spreading Seas, and that's the deck. Just add lands.
2 weeks ago
PeterB6729 Honestly I'm gonna say not, the first cut I would make are the Merfolk Sovereigns for either Kumena's Speaker or Cursecatcher, and I would probably go down 1-2 Merrow Reejerey for 1-2 of the other 1-drop not already in the deck. But when I was building Merfolk it was before Cursecatcher announced for M25 and it was a $10 card when it should be a <$6 card and would've kicked up the deck's price by $40 for no reason (price matters to me because I'm a college student and half to spend wisely). It is nice knowing that you will more consistently hit that immediate 2-5 power swing with having more lords, but it slows down the deck by a turn way too often for me to be able to justify it. You basically start by playing a turn behind if you don't have Vial and that's really rough in Modern.
1 month ago
Yeah, I have some ideas. There are a tons of ways you could do it, I'm just going to list a few. Merfolk is too vast to cover here.
I was going to suggest this card, but now i see it is a merfolk which makes it better: Vorel of the Hull Clade. It is worded strangely, but it effectively doubles the counters on the items listed. This would go well with your commander.
Also consider some of these merfolk. Deepchannel Mentor, Fallowsage, Master of the Pearl Trident, Master of Waves, Merfolk Sovereign, Merrow Harbinger, Merrow Reejerey, Silvergill Adept, Silvergill Douser, Thada Adel, Acquisitor, Tidebinder Mage, True-Name Nemesis, Wake Thrasher, and Wanderwine Prophets.
1 month ago
Ik denk dat je sowieso naar meer creatures (merfolk) moet gaan. 19 creatures is echt te weinig voor een tribal deck. 30-35 creatures is een beetje de richting die je op zou moeten gaan.
Tips (Ook wat slechtere tips maar om het een beetje budget te houden):Voor untap: Intellectual Offering, Breaking Wave, Retreat to Coralhelm, Quest for Renewal, Merrow Commerce, Dramatic Reversal, Curse of Bounty, Benefactor's Draught (Kan ook tussen opponent's combat!)
Voor creatures:Deepchannel Mentor, Merrow Harbinger, Riverwise Augur, Seafloor Oracle, Surgespanner, Tempest Caller, Tidal Courier, Fallowsage, Drowner of Secrets, Jungleborn Pioneer, Merfolk Sovereign (Lord), Merrow Reejerey (Lord), Stonybrook Banneret, Lord of Atlantis(Lord), Master of the Pearl Trident (Lord), Merfolk Mistbinder (Lord), Coralhelm Commander (lord)
Qua versnelling, ik zag je van de week al Urban Evolution spelen, met alle exploration is dat prima acceleration in dit deck.
dan kan je ook gaan denken aan Explore, Enter the Unknown, Path of Discovery, Summer Bloom, Rites of Flourishing. ik weet niet of je Kiora, the Crashing Wave had maar dat is ook wel een goede voor in dit deck. Hou er wel rekening mee dat het dan een goed idee is om 38 a 40 land te gaan spelen voor een hogere pakkans. Landjes met cycling zorgen er dan weer voor dat je niet te veel land op hand houdt.