Merrow Reejerey

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Merfolk vs. Goblins (DDT) Uncommon
Lorwyn (LRW) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Merrow Reejerey

Creature — Merfolk Soldier

Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Latest as Commander

Merrow Reejerey Discussion

Catpocolypse on Budget(ish) Simic Merfolk

2 days ago

I dont know how I've never thought about cards like Mutavault , Cavern of Souls and Collected Company in my Merfolk deck(Simic Merfolk), which is weird because i love tribal decks like humans: Thalia's Horde of Humans.

Have you ever thought about cards like Kiora's Follower or Merfolk Sovereign ? Along with Merrow Reejerey , you can have a lot of shenanigans going on.

hesperos on Merfolk

5 days ago

edengstrom1 I would say going with four Master of Waves , one Merrow Reejerey and three Spell Pierce would be even better. right now the format is running a ton of fast decks like Burn, Grixis Shadow and Phoenix decks so Merrow Reejerey is very clunky against those matchups. Spell Pierce on the other hand hoses those decks and helps against UW control, Jeskai control, Jund and Storm.

edengstrom1 on Merfolk

1 week ago

hesperos Yeah, you're probably right. I'm testing with 3 Master of Waves and 3 Merrow Reejerey , but it might end up 4 and 2. I've won several matches casting Master and vialing in Phantasmal Image copying Master.

Thanks for the input!

kurtyazu on Merfolk Time!

4 weeks ago

Hi Ouroboros_47

I played for a while with Silvergill Adept , but finally I changed it for Stonybrook Banneret for good.

I didn't used Lord of Atlantis or Master of the Pearl Trident taking instead Merrow Reejerey because of the cost, but maybe I should include one of them (I'm already using 5 Lords, Merfolk Mistbinder and Merrow Reejerey , so I'm not really eager to include two others).

And for sure, Aether Vial is out of my reach, at least, for now.

Thank you anyway!

edengstrom1 on Atlantean Assault

2 months ago

Merfolk was my first competitive deck as well! Very fun way to start playing.

Some suggestions I would have are Harbinger of the Tides and Merfolk Trickster to disrupt your opponents game plan while still playing creatures.

Harbinger of the Tides works great with Merrow Reejerey since the Reejerey can tap a creature when Harbinger is cast and then be returned to their hand.

Trickster is just a fantastic card that can be flashed in on your opponents turn that I would recommend for any Merfolk deck.

Hope that helps!! Have fun and welcome to Magic!!!

Spazik008 on

3 months ago

if they're at the point where they're tapping down my City of Brass with Merrow Reejerey I've probably already lost anyways.

Spathinator on Merfolk

3 months ago

I have toyed with using Harbinger of the Tides but prefer the Merrow Reejerey and tapping down my opponents creatures and swinging in for Islandwalk. At this stage i'm just teching in Merfolk Trickster in the sideboard as it is a good Tarmogoyf killer.

I might consider x3 Mistcaller as a tech option with all those meta decks that cheat their creatures in.

xyr0s on Merfolk

3 months ago

It's true that Master of Waves can steal games, but you don't need 4 of them. you have at least 8 cantrips in merfolk, sometimes more, meaning that you get to dig a bit into your deck over a whole game. And you really don't need Master of Waves on you opening hand (it's unlikely that you get to play it on turn 4 - calculate turn 5 as what you can reasonably expect). Turn 5 means you are 12 cards + cantrips into your deck. Let's say that is 14 cards or so - almost 25% of your deck. Without knowing how to do the exact math, I think you are more likely to have drawn one out of 3 copies, than not to have drawn any, by turn 5. Also worth considering: A single Master of Waves can steal a game. Merrow Reejerey on the other hand really shines when you have 2 of them in play: play a couple of merfolk, tap anything that could stop you from attacking, throw fish across the table, end of game. But tapping down 2 blockers/lands are a lot better than tapping 1 for each merfolk you play.

So I recommend cutting 1 Master of Waves and 1 Spell Pierce for the 2 Cursecatchers.

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Merrow Reejerey occurrence in decks from the last year

Modern:

All decks: 0.04%

Blue: 0.7%

Simic: 0.4%

Dimir: 0.2%

Commander / EDH:

All decks: 0.01%

Blue: 0.02%

Simic: 0.14%

Azorius: 0.04%

Bant: 0.02%