|Commander / EDH||Legal|
Printings View all
|Duel Decks: Merfolk vs. Goblins (DDT)||None|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Merfolk Soldier
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
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Merrow Reejerey Discussion
1 week ago
I just made a Merfolk deck myself! Here a few suggestions depending on how much money you want to spend:
Silvergill Adept is a good two drop that draws a card when it comes in.
More Mutavaults would be good too, if that's in your budget. Unclaimed Territory seems like it might be worse than just having islands, since you only have blue spells and it will make it harder to cast your noncreature spells.
Hope that helps!
I just started playing Magic earlier this year too, and just play with friends. Feel free to check out my decks and tell me what you think.
3 weeks ago
you have too many creatures and not enough instants/sorceries. I would consider adding more removal and removing cards like Vorel of the Hull Clade which is kind of useless in this deck you don't really use counters at all.
I would also suggest you remove Merfolk Mistbinder, Halimar Wavewatch, Deeproot Elite and Dakra Mystic. and consider replacing them with cards like Merrow Harbinger, Merrow Reejerey, Merfolk Sovereign, Lullmage Mentor or Wake Thrasher
3 months ago
Hello there! I'm ideally looking to sell the following cards, but if you have anything on the wants list in my binder, I'd be more than willing to trade as well. This listing is cross-posted, so comment soon to guarantee cards you'd like!
- FOIL Torrential Gearhulk - $14.00
- Karador, Ghost Chieftain - $7.50
- Bloodbraid Elf - $6.50
- Eternal Witness - $5.50
- Homeward Path - $4.00
- Torment of Hailfire - $3.00
Merfolk vs. Goblins cards
- Master of the Pearl Trident - $4.50
- Merrow Reejerey - $3.50
- Warren Instigator - $2.75
- Goblin Rabblemaster - $2.75
- Goblin Chieftain - $2.00
- Krenko, Mob Boss - $2.00
- Master of Waves - $1.50
Thanks in advance!
3 months ago
i strongly disagree with the recommendation of Fallowsage however. its a 2/2 for 4 mana. thats a pretty bad start. and Merrow Reejerey is best used to tap down an opponents blockers, not your own blockers. Opt or Serum Visions would be better if you really need the card draw.
3 months ago
3 months ago
Creatures with ETB effects, vigilance, and simply hanging back to block are things Harbinger doesn't deal with very well. Trickster, on the other hand, can deal with pretty much any creature that's in the way of your attackers very efficiently, to say nothing of its defensive applications. If you can't see how tapping a creature down AND removing its abilities is better than a bounce effect that requires the target be tapped (not even going to touch on how the flash doesn't cost extra, but that's obviously a huge deal), I don't know what else to tell you. It really should be obvious.
As for incorporation, it's pretty easy to be honest. You take a playset of all of the Merfolk you want (Cursecatcher, Harbinger of the Tides, Lord of Atlantis, Master of the Pearl Trident, Master of Waves, Merfolk Trickster, Merrow Reejerey, Silvergill Adept), add Aether Vial and Spreading Seas, and that's the deck. Just add lands.
3 months ago
PeterB6729 Honestly I'm gonna say not, the first cut I would make are the Merfolk Sovereigns for either Kumena's Speaker or Cursecatcher, and I would probably go down 1-2 Merrow Reejerey for 1-2 of the other 1-drop not already in the deck. But when I was building Merfolk it was before Cursecatcher announced for M25 and it was a $10 card when it should be a <$6 card and would've kicked up the deck's price by $40 for no reason (price matters to me because I'm a college student and half to spend wisely). It is nice knowing that you will more consistently hit that immediate 2-5 power swing with having more lords, but it slows down the deck by a turn way too often for me to be able to justify it. You basically start by playing a turn behind if you don't have Vial and that's really rough in Modern.
4 months ago
Yeah, I have some ideas. There are a tons of ways you could do it, I'm just going to list a few. Merfolk is too vast to cover here.
I was going to suggest this card, but now i see it is a merfolk which makes it better: Vorel of the Hull Clade. It is worded strangely, but it effectively doubles the counters on the items listed. This would go well with your commander.
Also consider some of these merfolk. Deepchannel Mentor, Fallowsage, Master of the Pearl Trident, Master of Waves, Merfolk Sovereign, Merrow Harbinger, Merrow Reejerey, Silvergill Adept, Silvergill Douser, Thada Adel, Acquisitor, Tidebinder Mage, True-Name Nemesis, Wake Thrasher, and Wanderwine Prophets.