Swift Warden

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Swift Warden

Creature — Merfolk Warrior

Flash

When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Swift Warden Discussion

hkhssweiss on Kumena's Tyranny

1 week ago

With the curve he is running, 35 is generally enough. I would say add one more land but it is a minor difference. Not to mention also that Kumena himself is a draw engine, land drops shouldn't be a issue.

I do agree that for your first EDH built, it looks really solid. Some suggestions for the budget I would recommend are:

Thada Adel, Acquisitor - She can steal ramp from your opponents or just steal their things in general :P

Swift Warden - A cheap way to protect Kumena.

Jungleborn Pioneer - Makes that extra token to activate Kumena's card draw faster.

Cosi's Trickster - Just a one drop merfolk that can bigger everytime your opponents tutor.

Cursecatcher - Makes your opponent's really think about tapping out, and most of the time they forget.

Mystic Remora - Taxing card draw.

Growing Rites of Itlimoc  Flip - Budget Gaea's Cradle

Cards that I would recommend investing in getting when you have a bit more leeway with budget:

Sylvan Library: Card draw is insane, since you have low cmc you will drop your hand faster, therefore you need just as much refill.

Natural Order: Access to your more higher cost green creatures, ex. Tishana for burst card draw, Seedborn for the untaps, etc.


Hope that helps!

You can take a look at my combo version to gain more insight :p

Kumena the Savage One (Combo)

hueylicious on Budget UG Merfolk (Rotation-proof)

3 months ago

Looks good so far, to answer your question about lands, we know we will get shocks in Guilds of Ravnica as well as guild gates, unfortunately Breeding Pool wont be printed in the first set, Simic Guildgate probably wont be either so waiting around wont be too helpful. I've noticed you've not included Hinterland Harbor its 2-3 dollars and will often enter untapped, I think it'd be a good pickup for you.

There are actually a couple of cards I think you have in your sideboard that might be more playable in your main-deck. I'd swap your copies of Seafloor Oracle with Tempest Caller, while your deck can quickly build up a big board, none of your cards are superstars when it comes to power. Tempest Caller Can often be the card that lets your creatures through for a win, particularly against the angels, dragons and knights in the format. Back to Seafloor Oracle, its good but it really shines against decks with no creatures, namely control. Another change i'd consider is bringing Merfolk Trickster to your main deck, similar to Tempest Caller it can let you slip through lethal damage and it can also save you in certain situations, I'd consider swapping them with the Swift Wardens despite them being playable.

Due to the decks in standard at the moment i think its more important to main board for creature match-ups and sideboard for control. The scariest cards from control are the removals. Naturalize is great due to the presence of enchantment removal like Seal Away, Ixalan's Binding etc etc. Swift Warden is good for single target removals but it is 3 mana, I think for an aggro deck cards like Blossoming Defense is great while we have it as well as Dive Down, they're also both useful in situational mid-range match-ups. Another really scary card against you is Settle the Wreckage, you have negate which is the right answer for it, i would also consider adding a few copies of Spell Pierce, they're most likely going to tap out for Settle the Wreckage as turn 4-5 is where you can be swinging lethal and having both Negate and Spell Pierce just makes it more reliable they wont be able to resolve it. Not to mention that 1 mana difference actually means something for you, you can throw out an extra 1 drop, or save for a removal next turn if you decide to play Dive Down or Blossoming Defense. Another card you might consider for the control match-up is Kopala, Warden of Waves, if nothing else this card is annoying, Fatal Push is 3 mana to remove a 2 drop Teferi, Hero of Dominaria requires 2 mana to activate his -3 and if they want to cast Ixalan's Binding they need to wait untill turn 6.

In what you would take away from the sideboard. Merfolk Trickster and Tempest Caller would be in your main deck. I probably wouldn't include the Swift Warden, they're good but not really necessary. Unless you main deck Unsummon I don't think you need it. Finally, Gaea's Blessing is nice but if a game has stretch on to the point where you have all copies of your best card in your graveyard, you've probably already lost. If you really need a card engine Chart a Course or Curious Obsession are much better options for this deck.

Pabs4444 on Deeproot Tree

4 months ago

Seafloor Oracle seems nice as it can generate a lot of card advantage, but it seems too easily removable. turn 4 is a crucial turn, and it feels really bad to have oracle killed by any of the 2 cmc kill spells (abrade, lightning strike, Cast down, etc). Perhaps in the SB to get an advantage against control. Swift Warden is also good against single target removal. Blossoming Defense is amazing while still in the format. IDK how much you want to go into the counters plan, but Hadana's Climb  Flip could go well in the deck. Deeproot Waters seems slow as it often does not do anything the turn it hits the battlefield along with how going wide feels brutal against Chainwhirler and all the sweepers control has. Both Merfolk Branchwalker and Jadelight Ranger are phenomenal. They even see play in non-tribal decks. I highly recommend both. Good luck with the deck!

KongMing on Deck Mill Engaged - 40 Card Mill - M19

4 months ago

Yeah, Swift Warden is good, too. There's also dive down for less mana, but that doesn't give you a body on the board for Tishana later.

TheTrueSchmamook on Deck Mill Engaged - 40 Card Mill - M19

4 months ago

I was thinking Swift Warden in sideboard?

But that would be nice until rotation. I might try it!

TheTrueSchmamook on Deck Mill Engaged - 40 Card Mill - M19

4 months ago

I was thinking Swift Warden in sideboard?

But that would be nice until rotation. I might try it!

krotank on UG Merstorm Brawl

7 months ago

Can't help but feel like Forerunner of the Heralds is better than Waker of the Wilds. Swift Warden can also play nicely with all the instants the deck has, and can double up for protection. Really like the deck, it's tough to decide between Kumena or Jhoira for a stormy type deck in Brawl!

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