Swift Warden

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Swift Warden

Creature — Merfolk Warrior

Flash

When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Swift Warden Discussion

krotank on UG Merstorm Brawl

1 month ago

Can't help but feel like Forerunner of the Heralds is better than Waker of the Wilds. Swift Warden can also play nicely with all the instants the deck has, and can double up for protection. Really like the deck, it's tough to decide between Kumena or Jhoira for a stormy type deck in Brawl!

x12721 on Blue-Green Merfolk (Standard 2018)

3 months ago

First of all, the TappedOut competitive meter is broken (You can make a new deck with no cards in it and it will be rated as 85%). Don't pay any attention to it.


On to the actual deck: two of the best merfolk in this format are Kumena, Tyrant of Orazca and Jadelight Ranger. I see you have two Kumena, but you could go with three or even four of them. The Ranger is pricey, but is an amazing card that should be a four-of. Another good card is Merfolk Branchwalker. You should also up the Adepts to four copies, as it is a very good card. Merfolk need good draw, because most of the time you'll be dumping your hand very early in the game. Forerunner of the Heralds can act as copies five and six for Kumena and the Adepts as well, and will soon become a powerful threat on it's own. If I were you, I'd cut the River Sneaks, Tempest Callers, and Curious Obsessions. You may also want to consider Aquatic Incursion in place of some of the Deeproot Waters. Most of your merfolk have the potential to become huge, and making them unblockable as well can mean a quick end for your opponent. Finally, Botanical Sanctum is strictly better than Woodland Stream.


For a sideboard, Kopala, Warden of Waves is excellent against targeted removal. Some amount of Blossoming Defense, Dive Down, and/or Heroic Intervention is also a good idea, and could even find it's way into the mainboard. Crashing Tide is great pseudo-removal, and it can be used to save your own creatures in a pinch (Unsummon is cheaper, but doesn't draw you a card) or be used to abuse ETB triggers. Of course, Naturalize is a sideboard staple as well, and Panharmonicon could lead to some ridiculous plays. Swift Warden is effectively Defense on a stick, and is still a merfolk. Seafloor Oracle could be used as extra draw if you see yourself doing lots of combat damage. Unfortunately, is lacking in permanent removal, and there's not much you can do about that, outside of splashing for Fatal Push and similar. However, you do have the advantage of playing counterspells such as Negate, Essence Scatter, and Spell Pierce. Finally, another "lord" effect for you is Metallic Mimic, which also synergizes well with Hadana's Climb  Flip.


Hopefully these suggestions help, and if you have any questions, feel free to let me know!

Shoku on Simic Merfolk- Competetive

3 months ago

Hey, just stopped by because you mentioned it on my deck. I have some insight on the deck that might be beneficial to you.

  1. I noticed you said this list is more midrange than agro, and because of that I think 20 lands is nowhere near enough. In my list 21 is a good number because I almost never need more than 4 in a game. I also have Merfolk Branchwalker to help me hit my lands. I'd recommend them in your list too, because a 3/2 for 2 or a 2/1 for 2 that draws you a card are both really good outcomes.

  2. Also because you're midrange, I think that 11 1 drop creatures may be too many. I personally run 3 Mist-Cloaked Herald and 2 Jade Bearer along with my 4 Kumena's Speaker, which is by far the best 1 drop of the 3. For your other 1 drops, I think you might need another Unsummon just for constancy, and I'd also swap out your main deck Negates for Spell Pierce but keeping the ones in your sideboard.

  3. In your list I would go with Deeproot Waters over Jungleborn Pioneer because the former will give you more value as the game goes on.

  4. I like the Swift Wardens, to go along with them though I would recommend Blossoming Defense as a good way to also protect your creatures.

  5. 4 Kumena, best amount!

  6. I would drop Tempest Caller down to 2 or 3 copies, it's not a card you want multiples of. Alternatively I've seen people run Watertrap Weaver which is actually pretty decent despite how it might look at first glance.

  7. Finally the sideboard, I would drop the Jade Guardian in favor of more Swift Wardens. I would also replace Silent Gravestone for either Crook of Condemnation or Scavenger Grounds, Gravestone doesn't stop a lot of things like GPG which I find my deck has a rough time against with cards like Gifted Aetherborn, Angel of Invention, and Aethersphere Harvester. For that reason I also sideboard in Naturalize as it also helps against most Orzov, Esper, Etc. tokens lists.

Hope everything I've said can help, I might be wrong on some stuff but I think I might be able to help you get closer to what you're going for.


U/G(Simic) Rivals of Ixalan Merfolk

Standard Shoku

SCORE: 78 | 49 COMMENTS | 26008 VIEWS | IN 37 FOLDERS


KINGofORESKOS on Merfolk time

3 months ago

Add another Kumena, Tyrant of Orazca, because there is low chance you'll draw the one that you have. Maybe replace some of your instants with River Heralds' Boon. Consider Deeproot Waters. Make it 3 Herald of Secret Streams. Take away all Swift Wardens as some merfolks already have hexproof, and it's only till end of turn. Replace it with Kopala, Warden of Waves, since his effect is permanent. But, remember, he's a legendary creature, so have 2-3 of him, not 1 or 4. Nice deck, keep up the good work, hope my suggestions help!

Enticer on

4 months ago

You don't have many counterspells in your deck, just 4 Admiral's Order. Becuase of this, Jungleborn Pioneer may not be as good for you as Swift Warden.

Heres my take on the same idea: http://tappedout.net/mtg-decks/unblockable-merfolk-standard/

Nice build! +1

MulveStar on Welcome to the jungle

4 months ago

Nice, great addition with Swift Warden doing the job of Blossoming Defense and adding to your creature heavy plan. I like! now if I could just convince you to run 4x Woodland Stream and 2x Botanical Sanctum it would be perfect lol. Dive Down is still way worse then Blossoming Defense. Much luck in your future matches my friend.

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