|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||None|
|Promo Set (000)||None|
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Creature — Merfolk Wizard
As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay .
When Silvergill Adept enters the battlefield, draw a card.
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|Have (18)||LaKU , CastleSiege , Big-Foot , Wiggins , Enivid , Vergil_Redgrail , PhotogenicParasympathetic , corys , dplerner , Wolfninja , Esquire_ , orzhov_is_relatively_okay819 , Luiscencias , PTsmitty , RobbyFoxfur , AllDayTayTay , Kiortio , cooknathan|
|Want (14)||Blue_Otaku_No.1 , Hopper_2011 , Djricci97 , Chandelier , UncleJoe421 , Matgic , vaerth , coadster , B1ad3 , LeahStormsFury , elyria , Moonling , AgentCrazyDiamond , MasterRoach117|
Silvergill Adept Discussion
6 hours ago
I built a blue skewed merfolk build kind of like this that did fairly well at a TNM event. Here's the link to my deck: http://tappedout.net/mtg-decks/07-11-18-wizardfolk/. For card draw, I really like Silvergill Adept and Chart a Course instead of Kumena's Awakening. From your list I would cut 1-2 Kopala, Warden of Waves (especially since the double blue will be rough with your mana base), 1-2 Herald of Secret Streams and all the Kumena's Awakening. I would run the full 4 Kumena's Speaker since you're already skewed green and it and cut 1-2 Jade Bearer.
1 month ago
3 months ago
My first impression was that the 4 Spreading Seas should be switched out with 4 Aquitect's Will. Also two Silvergill Adepts should go and be replaced by 2 Streambed Aquitects. 1 Merfolk Trickster should be replaced by Bident of Thassa. two Cursecatchers should be replaced by two Counterspell. And one Harbinger of the Tides should be replaced by a Merfolk Sovereign. And also take out 2 Aether Vial and add in two more Sovereigns
3 months ago
3 months ago
Still gotta see what Ravnica brings us...
Obviously we won't have anything but Ixalan on up, so Amonkhet and Kaladesh cards are not to be included. I'm waiting for some of them juicy Ravnica spoilers to be revealed though because if the deck is going to work we need something from that set to fit it. Especially more draw triggerers.
Mystic Archaeologist is nice.
Been contemplating The Immortal Sun but at 6 mana it's kind of steep for what is basically a Dictate of Kruphix effect for this deck. It's obviously a powerful card though and does wonders against decks utilizing planeswalkers though it's vulnerable to eat removal right away.
Curator's Ward gives your Enchantments some removal protection. Not used for the draw clause but if you get use out of it all the better.
So far if you're not playing some form of hybrid control mill it's just not going to work. Play corrosion/rebuilding combo, kill everything or control everything, and draw your way to victory. Not enough draw triggers currently though.
And as for control mill that's not what I want to do though. I want a mill deck not a control deck with secondary mill. You end up doing more controlling than milling and if you’re going to focus on control then you would be better served to just have a beater creature finish them off the normal way.
Other Ideas I've contemplated for this mill deck;
Riverwise Augur + Naban, Dean of Iteration is a nice little ETB combo. Draw 6 cards mill 12 off their deck. Set up your next 4 draws. Allows you to get more from other ETB effects too paired with a Naban. Like Skyscanner and Silvergill Adept. Especially if using cards like Siren's Ruse to bounce and repeat the ETB effects. This is not very good but it is a different route to go.
Nezahal, Primal Tide punishes them for playing any Noncreature spell. It's costly though and I don't see it fitting in our curve.
4 months ago
Hey dude :)
really nice deck !
You'll probably lack some removals and/or counterspells in order to be efficient : Counterspell, Mana Leak, Memory Lapse, Remand, Pongify, Rapid Hybridization and Song of the Dryads are very efficient ones and quiet affordable.
I tried some games with Lullmage Mentor and in a multiplayer format it is kinda useless unless you have 20+ counterspells :/. If there is already 7 merfolks on the board the wrath is comin' !
Your curve is kinda low (which is good) so you probably won't need that much ramp. You can probably cut 1 or 2 thing in Growing Rites of Itlimoc Flip Cultivate Kodama's Reach Sol Ring Song of Freyalise and instead add creatures that will help you hit your lands each turns such as Silvergill Adept, Jadelight Ranger, Wistful Selkie or Merfolk Branchwalker. Thada Adel, Acquisitor is extra to steal the signets/sol rings of your opponents early game and powerfull stuff in end games.
Surgespanner is a must have in your deck and combine with some untap shenaningans and enough manas you'll be abble to bounce the whole board. Empress Galina is a blast in multiplayer and some Vedalken Orrery or Leyline of Anticipation will help you maximize the value of such key creatures that need to pass one turn in order to be effective. Opposition is a must have in blue heavy creatures wide decks and when you have the tools to untap your creatures it's even better :)
I really like the draw on Vanquisher's Banner furthermore it has an impact the time it enters the battlefield which is really nice
Merrow Commerce is really nice in duel but not that good in a multiplayer format.
If you wanna take a look at my builds (they're made for duel so it's kinda different but maybe you'll find interesting stuff) :
Commander / EDH*
SCORE: 1 | 46 VIEWS | IN 1 FOLDER
SCORE: 1 | 318 VIEWS | IN 1 FOLDER
Have fun !
4 months ago
I understand. I thing this for a competitve deck:
4 months ago
So here's the thing in standard creature decks have to be really low CMC cost and have as much value as possible. So the goal is the pack as 1,2, and 3 drops that you can in the deck that have as much value as possible. So Kumena, Tyrant of Orazca, Silvergill Adept, Kumena's Speaker, Blossoming Defense, and Mist-Cloaked Herald are all allstars in this deck because of that.
Anything that has for CMC or higher should greatly impact the game and should be few and far between, Tempest color is a win Con in this deck which is why I always suggest running at least one or two of it. However the oracle and Harold are just too expensive for what they do, especially when you play either of them and it's immediately answered with either a kill spell or counterspell. That means you've wasted your turn for on casting a creature that is a "win more" card and destroys your tempo.
Tempo in a creature deck is paramount, it's why control decks hurt creature decks so much.