Creature — Merfolk Wizard
As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay .
When Silvergill Adept enters the battlefield, draw a card.
Price & Acquistion
Silvergill Adept Discussion
6 days ago
There is no 'set' for the llanowar elves open house promo, you can find the ones for Ghalta, Primal Hunger and Silvergill Adept, but the Llanowar Elves promo looks like that. Could we get another version so that we can use the open house promo?
1 week ago
hi really like the idea! if you struggle against flyer and removal that's simple your playing simic G/U. so if I were you i'll make the deck more agro with card like , Silvergill Adept, Mist-Cloaked Herald, Blossoming Defense if you have the money try Kumena, Tyrant of Orazca and Nissa, Steward of Elements another Deeproot Waters could be usefull I dont really like Shapers of Nature and 4 Herald of Secret Streams is too much 2 should be plenty, card like Unsummon could help for the tempo value it give and you should repleace Wizard's Retort for Siren Stormtamer as it is a merfolk
1 week ago
Definitely need at least 3 Kumena, Tyrant of Orazca. I would also drop the Forerunner of the Heralds in favor of Deeproot Elite, and add Silvergill Adept as at least a 3 of for the card draw, and you definitely need Merfolk Mistbinder for the lord ability. Ancient Animus doesn't really fit your build because you don't have any legends, so I would honestly drop it. I would also drop Opt as you will have the card draw from the Adept. The last thing you might isadding in Tempest Caller for that late game push instead of banking on making your creatures unblockable. In the games that I played with Herald of Secret Streams I rarely lasted long enough to make it worth it (Those Goblin Chainwhirlers are insane!)
2 weeks ago
@edengstrom1 thanks for the tips, i replaced some cards and can already see the deck is getting better. Some Silvergill Adepts would be nice because of my Chasm Skulkers, but there's already a good amount of card draw in there...
2 weeks ago
I just made a Merfolk deck myself! Here a few suggestions depending on how much money you want to spend:
Silvergill Adept is a good two drop that draws a card when it comes in.
More Mutavaults would be good too, if that's in your budget. Unclaimed Territory seems like it might be worse than just having islands, since you only have blue spells and it will make it harder to cast your noncreature spells.
Hope that helps!
I just started playing Magic earlier this year too, and just play with friends. Feel free to check out my decks and tell me what you think.
2 weeks ago
It's also just a touch light on mana sources.
2 weeks ago
4 weeks ago
Hey, just so you know the Merfolk vs Goblin duel deck is not legal in Standard. Play it casually, but not in Standard.
Both duel decks can be streamlined, you're allowed to have up to 4 copies of a card in a deck. By streamlined I mean choosing some of the best cards in the deck and including more copies of those cards; in return cutting the less good cards. The decks are originally filled with 1 ofs(one copy of a card). A good upgrade for the Merfolk deck is including more copies of the Merfolk lords(Merfolk that give other Merfolk +1/+1). There's a few lords already in the deck, but they're only 1 ofs; you can have up to 4 copies of each of these lords in a deck.
Merfolk Sovereign is the only budget($1 or less) mono-blue Merfolk lord the rest are $3 or more if this matters. If using an islandwalk strategy then 4x Master of the Pearl Trident is one of the best upgrades you can make; he's a two drop lord who gives all other Merfolk islandwalk. Tidebinder Mage and Harbinger of the Tides are good one/two punch creature removal vs the Goblin deck. Tidebinder taps down a red creature, is a Merfolk body who can attack. Harbinger can bounce a tapped creature when it enters the battlefield(ETB) while also being a Merfolk body. Silvergill Adept is a great Merfolk because you'll get to cast it for only two mana. A 2/1 Merfolk that draws you a card for two mana is very good.
One thing I notice is there's a lot of three drops(cards that cost three mana) in the original Merfolk deck. I think just about all these three drops other than the Merfolk lords can be upgraded to two drops. This will speed up the over all game play letting Merfolk be faster. If most of the lords in the deck are three drops then playing more two drop Merfolk lets you more consistently have a Merfolk in play before you play a lord.
An exception to the high mana cost Merfolk is Seafloor Oracle. His ability is pretty powerful with Merfolk who have islandwalk or are unblockable they become a draw engine. Anytime a Merfolk does combat damage to your opponent you draw a card for each Merfolk that did damage, this can be a lot of card draw. Spreading Seas is more permanent ways to make sure your opponent has an island. Seas like Aquitect's Will also draws a card.
Budget upgrades to consider:
- 3x more Merfolk Sovereign
- 4x Silvergill Adept
- 3x more Tidebinder Mage
- 2-3x more Harbinger of the Tides
- 1x Seafloor Oracle
Semi-budget upgrades to consider:
Cards to consider cutting from original deck:
- Merfolk Wayfinder
- Merfolk Looter
- 2x Rootwater Hunter
- 2x Scroll Thief
- 3x Streambed Aquitects
- Inkfathom Divers
- Tidal Wave
- 2x Claustrophobia