|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||None|
|Promo Set (000)||None|
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Creature — Merfolk Wizard
As an additional cost to cast Silvergill Adept, reveal a Merfolk card from your hand or pay .
When Silvergill Adept enters the battlefield, draw a card.
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|Have (14)||LaKU , CastleSiege , Big-Foot , Enivid , Vergil_Redgrail , PhotogenicParasympathetic , corys , dplerner , PTsmitty , orzhov_is_relatively_okay819 , Esquire_ , TheLazyGrim , Kiortio , Wiggins|
|Want (4)||Chandelier , Matgic , Bulldawg1310 , GeminiSpartanX|
Silvergill Adept Discussion
1 day ago
Firstly, cut the non-merfolk cards (Soul of the Rapids, Waterknot, Castaway's Despair) and some of the weaker merfolk (Jade Guardian, Shaper Apprentice, Shapers of Nature, Vineshaper Mystic). Replace them with Deeproot Elite, Kumena, Tyrant of Orazca, Merfolk Mistbinder, and Silvergill Adept. Also consider Aquatic Incursion to ensure your merfolk have unblockable, and possibly Seafloor Oracle in place of Herald of Secret Streams.
4 days ago
Merfolk can use a decent counterspell so hopefully Trickster and Retort will breathe some new life into mono blue folk!
4 days ago
Well, there are currently 23 wizards in standard:
Only a few are any good and you have to play merfolk in blue to play Silvergill Adept, which is the currently best Wizard in Standard.
I think it will get there. Sulfur falls is being reprinted in DOminaria, so do not get it at 10 dollars.
1 week ago
i think you are right and Aether Vial will not have enough impact in Commander Format.Silvergill Adept i agree also it doesnt have too much Power for Commander.The Enchantement i will try out myself but not in the first version of my Deck.
One more Card i will include in my Deck and what i think you should do too Steely Resolve ... of course its a little more expensive but the Value is nice. If you dont want to spend that much money maybe Asceticismis an Alternative ?
1 week ago
Creatures with ETB effects, vigilance, and simply hanging back to block are things Harbinger doesn't deal with very well. Trickster, on the other hand, can deal with pretty much any creature that's in the way of your attackers very efficiently, to say nothing of its defensive applications. If you can't see how tapping a creature down AND removing its abilities is better than a bounce effect that requires the target be tapped (not even going to touch on how the flash doesn't cost extra, but that's obviously a huge deal), I don't know what else to tell you. It really should be obvious.
As for incorporation, it's pretty easy to be honest. You take a playset of all of the Merfolk you want (Cursecatcher, Harbinger of the Tides, Lord of Atlantis, Master of the Pearl Trident, Master of Waves, Merfolk Trickster, Merrow Reejerey, Silvergill Adept), add Aether Vial and Spreading Seas, and that's the deck. Just add lands.
1 week ago
You want some Modern Wizards?
Someone finna play that wizard counterspell. Probably Merfolk.
1 week ago
Patolea Thank you for the suggestions. I have been toying with the idea of removing the Counter Package. Ultimately, it isn't really helpful unless Metallic Mimic or Deeproot Elite make a turn 2 or 3 appearance. I really like the suggestion of Intruder Alarm. Not so much to lock out my opponents but to really punish my opponents for playing creatures. Great suggestions! I will post when I re-work in the deck!
derhealman Thank you for the suggestions as well. I originally considered adding in a control package in the deck. However, ultimately, there was not enough room. Unless I landed a Flash Utility card, I could not effectively save mana for control and fuel my board with the merfolk to exploit Kumena's abilities.
I do not run islandwalk enabling mainly because I swing with buffed merfolk for indirect removal. (Also, in my local LGS meta, there are not as many creature-based decks to play around.)
Cursecatcher may have a home in the deck (especially with the Masters 25 reprint), but I do not play Silvergill Adept. It does not bring enough value over some of the cards already in the deck. However, it is another merfolk, so I will review including it back in.
Lightning Greaves and Swiftfoot Boots are great utility cards that I struggle to include every time I check for Commander Protection. What would you suggest removing to include them? So far, I haven't had trouble with Kumena being removed; but I can completely acknowledge that if it was removed consistently, the game is over for me.
Arcane Adaptation is great in this deck. At first, I removed it for the very reason you suggest "just add more merfolk" instead. However, there are a fair number of non-merfolk deck that benefit from Arcane Adaptation (including the elemental tokens from Master of Waves). Additionally, with Priest of Titania, Arcane Adaptation allows me to combo and go infinite with Staff of Domination and a few other infinite mana exploiters.
1 week ago
I would even go more into the Control Direction as Board Wipes will kill your Deck ...I would recommend you following Cards for control:Force of Will , Pact of Negation, Familiar's Ruse, Negate, Swan Song
Lifecrafter's Bestiary i would add as good Card Draw.
And i have a question :
What is good in playing Arcane Adaptation? Maybe i dont understand that Card. just add more Merfolks to your Deck, there are some good ones still missing.