|Commander / EDH||Legal|
Printings View all
|Welcome Deck 2016 (W16)||Uncommon|
|Khans of Tarkir (KTK)||Uncommon|
|Modern Masters (MMA)||Uncommon|
Combos Browse all
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
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Incremental Growth Discussion
1 month ago
First thing to work on is to identify which cards you have that are the weakest and strongest. Try to take note of which cards are good in your opening hand, and which cards you are happy to topdeck later in the game. If you find a card that isn't good in either situation, you should probably cut it.
Once you have found out which cards are the weakest, cut them out and try to get more of the good ones. Your deck has a lot of 1 and 2 of's, you should try to run four of all the best cards! 2-3 of good but more situational cards (stuff that is terrible in multiples, situational removal etc).
First problem I can identify with your deck is that you only have green sources outside of Lifespring Druid and Karametra's Favor, yet you play cards that require non-green mana. Khenra Charioteer, and Armadillo Cloak are both good cards, but not so good if you can never cast them! Pride Sovereign also requires white mana to activate.
Currently I'd remove the cards completely, as having 1 card of those colors each isn't a good idea. If you want to add white or red to the deck (I recommend only one for starters), then you should add a few more (Just a few), and also basic lands of those type.
Traverse the Ulvenwald isn't that good in your deck as it is currently, but it's also a $4.5 card. You should try to trade it away for a pile of $0.2-0.5 green rares to increase your available card pool.
Many of the cards are very sub-par, but I assume that is only because of your limited card pool, so I'll only point out the most egregious.
Incremental Growth is a decent card in a deck with +1/+1 counter synergy, but yours doesn't have a lot. It also requires you to have 3 creatures on the board at the same time, way too restrictive. I'd try to get something like Overrun instead.
Oakenform is just really bad!
Blisterpod is a cool card but doesn't really do enough on its own without added synergy.
You should probably try to get a few more removal spells in the deck, and a few better mana dorks. Golden Hind and Lifespring Druid are pretty bad in comparison to the really cheap and easily available Llanowar Druid. Some also amazing ramp creatures are Somberwald Sage and Sylvan Caryatid.
Wild Pair is also a great card, see if you can't build around synergizing with it further, for instance adding more cards with similar P/T that can tutor for your best creatures, like Soul of the Harvest and Pride Sovereign (If you stick with white).
Good luck with magic!
2 months ago
One glaring problem: Commander decks NEED to be 100 cards, no more and no less. If you're building for theme, take out some of the more expensive non-tarkir cards. If you don't care that much, take out some of the cards that don't synergize well. For example, you have like 3 Warrior creatures in the deck, so Herald of Dromoka doesn't really help you. There are better 2-drop creatures in white and quite possibly in Tarkir blocks.
Cards I would consider taking out: Herald of Dromoka, Seek the Horizon, Wing Storm (this one can go to sideboard for anti-flying decks), Pinion Feast (same as Wing Storm), Fleetfeather Sandals, Life's Finale (since your deck is creature focused, you don't want symmetrical board wipes), Incremental Growth, Abzan Skycaptain (only benefits when it dies, not when it enters, so it doesn't help immediately), Longshot Squad to sideboard, Krosan Reclamation.
I would also recommend taking out Fertile Thicket for a forest, and taking out 2 swamps.
4 months ago
3 cards I'm considering are Raised by Wolves Predator's Rapport and Incremental Growth I just need to work on what to swap out. I don't have a very good feel for how many "fight target creature" cards I need. I also wonder if 16 creatures is too few...
5 months ago
Just some random thoughts, sorry for the disorder. I don't really have time to organize this atm.
You're extremely light on way to interact with _non_creatures. You're gonna feel real silly as a green deck when you're facing an Asceticism and you don't have so much as a Reclamation Sage to deal with one enchantment. Consider taking out the tapping subtheme and adding Decimate, Beast Within, Hull Breach, or similar cards. Get Cyclonic Rift in there too. You need Turn to Frog much less than more noncreature interaction. Most any creature you can target, you can steal, one way or another, and the ones you can't probably aren't numerous enough to make Turn to Frog worth it.
17/39 is a lot of etb tapped lands. Try to replace some guildgates and Smoldering Crater at least, swap them for untapped dual lands, or conditionally untappeds or basics. I would guess that, while also etb tapped, the U and G vivid lands would serve better than guildgates. High Market has great utility with your gameplan. Opal Palace is possible, it helps with Yasova's power.
FYI, you can tag cards into multiple categories, so Helm of Possession, Grab the Reins, and Demonmail Hauberk can both go under Sacrificing as well. You might want even more sac outlets and fewer steal effects. Your general gives you the second but not the first, so the rest of your deck should provide more of the first and less of the second to ensure you have one of each every turn. It seems like you can do better than Barrin, Master Wizard. What about Ooze Garden? There's always the classics Fling and Birthing Pod.
You need card draw too, and a generous amount. A hand with 4 Threaten effects is a lot worse than one with 3 threaten effects and a Harmonize. At the very least, no Tibalt please. He doesn't even count as a steal effect, he's too slow for that. Shamanic Revelation, Rishkar's Expertise, and Treasure Cruise are all options. Skullclamp can turn your enemy's dorks into cards for you, or just pump up Yasova and give her death insurance. Add some more like Elvish Mystic of your own for more consistency out of the clamp. Life's Legacy and Momentous Fall do double duty. If Yasova is out, Life's Legacy is probably better than a hand of three threatens.
Under your ramp package, Temur Banner should be Commander's Sphere and Nissa's Pilgrimage should be Cultivate to fix your colors. You've got a pretty high curve, so adding even more ramp and bringing down the curve would help. Better to play a spell with 80% power than have a 100% power spell stuck in hand for three turns. Think about exchanging Clone Legion, Nissa's Renewal, and one of the expensive threaten effects with Rampant Growth, Farseek, and Primal Growth which gives another sac outlet. With more cheap fixing, you can run more basics, and therefor fewer etb tapped lands.
Rancor is nice for helping the general, much more efficient than Incremental Growth I think. Stormsurge Kraken seems pretty intimidating but it doesn't advance the gameplan and Yasova herself is pretty easy to remove.
6 months ago
If you want to build up creatures, definitely consider Earthen Arms, Cached Defenses, and Incremental Growth. I usually use them with Winding Constrictor or Jack, but Hardened scales works just as well.
7 months ago
Oi! Whatcha think you're doing!? This is my thing ;P
I'd say you stray from the Abzan theme a bit, but meh.
Servant of the Scale is nice here, basically your modular without the artifact limitation while also being Abzan.
Tuskguard Captain goes well with your idea of adding bonuses.
Ivorytusk Fortress if you thought about splashing Abzan's last color.
Dragonscale General can do some nice things for you, such as reloading a Ballista or Triskelion that just fired. Works rather beautifully if you also got a Fortress down.
Daghatar the Adamant can help with counter movement, which is nice with Hardened Scales out.
Mer-Ek Nightblade will tip those Ballista shots in creature poison.
Incremental Growth (Khans of Tarkir version for theme) isn't a bad choice if you think you can get the mana.
Durable Handicraft if you're fine with breaking theme a bit more.
In general, if you're going to use Walking Ballista or Triskelion, you really benefit from more counter movement and placement. A lot of this deck though wants to be independent, with many creatures that beef themselves. Knowing you, I think you'll have more fun spreading effects (first strike, lifelink, trample, flying, reach, and deathtouch are all available off the top of my head) for anyone with a single counter.
7 months ago
I considered the last two but found them to be extremely mediocre in testing. Alms just drained where ultimately I could just use fatal push in its place. Verduous IS a tantalizing idea, but rishkar is just a good filler creature that helps us ramp to Incremental Growth, which functions as Verduous in this deck. It adds, without snek, 6 power to the board vanilla and with a snek an incredible 12 power. Which for 5 mana beats verduous's board presence.