|Commander / EDH||Legal|
Printings View all
|Welcome Deck 2016 (W16)||Uncommon|
|Khans of Tarkir (KTK)||Uncommon|
|Modern Masters (MMA)||Uncommon|
Combos Browse all
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Price & Acquistion Set Price Alerts
|Have (7)||thekingpinBR , ironax , Dsmonsta , TThors , orzhov_is_relatively_okay819 , XxCataclysmiCxX ,|
Incremental Growth Discussion
2 weeks ago
I was about to comment that you look short on lands then I realized you’re actually just short on cards in general. In case you’re new to Commander/EDH (if that’s the case welcome, I hope you enjoy your stay in the best format in MTG) usually for lands in an EDH deck you want somewhere between 35-39, depending on the deck. I usually start with 37 or 38 and take some out or add some in as I feel like I need them.
Quick disclaimer: I haven’t ever played with an Experiment Kraj deck so I’m not likely to be super helpful but I’ll do what I can. I would recommend going around this website some more and/or EDHrec to find some ideas. EDHrec in particular has been invaluable for me in the past, I would really recommend checking it out.
Incremental Growth could be great here as a way to spread counters around and get Kraj access to some more abilities.
Asceticism, while it may be a bit expensive, is very nice as a way to protect Kraj and all of the creatures that have counters on them.
Oran-Rief, the Vastwood is another way you could get counters on things.
A land all non-mono color EDH decks should have is Command Tower. It’s an always untapped dual land that doesn’t cost thousands of dollars and should be in pretty much all decks that have more than one color.
Murkfiend Liege (and Seedborn Muse if you’re willing to spend a little more, although it’s definitely worth it for untapping lands) could be pretty nice as well, as untapping Kraj on everyone else’s turn could be devastating.
I hope some of these ideas helped you. Even if they didn’t I would still recommend checking out EDHrec, it is incredibly helpful and a great resource. Good luck with your deck!
4 months ago
5 months ago
Just in case, if you don't have counters on everybody, as a last resort, try Oath of Ajani and Incremental Growth. To make up for less land, you can add Rishkar, Peema Renegade as it works quite well for your deck(I think).
6 months ago
Verdurous Gearhulk might be affordable and helpful, as well.
Have fun brewing!
7 months ago
7 months ago
I wonder about more counters-matter and recursion cards like:
- Animate Dead.
- Doomed Necromancer.
- Dread Return.
- Incremental Growth.
- Liliana, Death's Majesty.
- Liliana, the Last Hope.
- Mazirek, Kraul Death Priest.
- Phyrexian Reclamation.
- Sheoldred, Whispering One.
- Soul Exchange.
- Verdant Confluence.
- Vigor Mortis.
Have fun brewing!
9 months ago
The bolding in Pieguy's reply is not drawing attention to the important part of the card. Cackling Counterpart can only target one creature and therefore will only ever target Ink-Treader Nephilim if it does target him. The "if that spell only targets..." clause is so that you don't copy things with multiple targets like Incremental Growth.
The reason you will not get infinite copies of spells when you have two copies of Ink-Treader Nephilim out, be that tokens or if you just played two of them, is the part that specifies "Whenever a player casts..." You do not cast the copies, they are simply created on the stack. You only cast a copy if the thing making the copy specifically uses the word "cast".
11 months ago
First thing to work on is to identify which cards you have that are the weakest and strongest. Try to take note of which cards are good in your opening hand, and which cards you are happy to topdeck later in the game. If you find a card that isn't good in either situation, you should probably cut it.
Once you have found out which cards are the weakest, cut them out and try to get more of the good ones. Your deck has a lot of 1 and 2 of's, you should try to run four of all the best cards! 2-3 of good but more situational cards (stuff that is terrible in multiples, situational removal etc).
First problem I can identify with your deck is that you only have green sources outside of Lifespring Druid and Karametra's Favor, yet you play cards that require non-green mana. Khenra Charioteer, and Armadillo Cloak are both good cards, but not so good if you can never cast them! Pride Sovereign also requires white mana to activate.
Currently I'd remove the cards completely, as having 1 card of those colors each isn't a good idea. If you want to add white or red to the deck (I recommend only one for starters), then you should add a few more (Just a few), and also basic lands of those type.
Traverse the Ulvenwald isn't that good in your deck as it is currently, but it's also a $4.5 card. You should try to trade it away for a pile of $0.2-0.5 green rares to increase your available card pool.
Many of the cards are very sub-par, but I assume that is only because of your limited card pool, so I'll only point out the most egregious.
Incremental Growth is a decent card in a deck with +1/+1 counter synergy, but yours doesn't have a lot. It also requires you to have 3 creatures on the board at the same time, way too restrictive. I'd try to get something like Overrun instead.
Oakenform is just really bad!
Blisterpod is a cool card but doesn't really do enough on its own without added synergy.
You should probably try to get a few more removal spells in the deck, and a few better mana dorks. Golden Hind and Lifespring Druid are pretty bad in comparison to the really cheap and easily available Llanowar Druid. Some also amazing ramp creatures are Somberwald Sage and Sylvan Caryatid.
Wild Pair is also a great card, see if you can't build around synergizing with it further, for instance adding more cards with similar P/T that can tutor for your best creatures, like Soul of the Harvest and Pride Sovereign (If you stick with white).
Good luck with magic!