Stonybrook Banneret


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Common

Combos Browse all

Stonybrook Banneret

Creature — Merfolk Wizard


Merfolk spells and Wizard spells you cast cost {{1}} less to cast.

Stonybrook Banneret Discussion

Desertrose92 on I Talk to the Wind

1 month ago

Several of your combo pieces do not synergie well with Adeliz, the Cinder Wind 's ability. E.g. Ghitu Journeymage is almost only useful during the combo. Outside of it they are not evasive enough to get past opponents' creatures to reliably make use of the commander's +1/+1s. Wizards such as Neurok Invisimancer or Thalakos Seer can make the +1/+1s count every turn, and are instagibs once you are comboing off.

Also, why no Stonybrook Banneret ? It fits both perfectly in a wizard tribe deck and synergies with the commander's abilities due to Islandwalk well.

Drowner Initiate and Ghitu Journeymage are two more cards I would cut. Instead I would add Merchant of Secrets , it's much more useful during regular play and almost as useful during the combo.

Two other cards that fit well within this deck are Compulsive Research and Deep Analysis . Once you are comboing with two Archaeomancer / Izzet Chronarch / Salvager of Secrets / Scrivener you can mill your opponents with those two cards.

Relic of Progenitus can shot yourself in the foot if you are exiling a card you still need from your own graveyard. An possible alternative is Tormod's Crypt .

FrancoisParfait on Inalla, Wizard Doubler

1 month ago

For sure, the copying thing is where her strength lies - thus Naban, Dean of Iteration , like you said, and Panharmonicon and such.

Funny thing too, I actually had Naru Meha, Master Wizard and Stonybrook Banneret in the deck but changed them out for other things, I forget what, but I'll have to reconsider adding them now that I think about it.

I know I took out Stonybrook because it lacked an etb effect and that seems main value you get from the tokens that Inalla makes. I took out Naru probably to switch to a non-legendary creature because Inalla can't make a token of her. But she does give everything +1/+1, which definitely helps if I ever wanted to attack with the wizards.

Puppeteer Clique is a good idea, too. I'll have to figure out what to take out to add him in.

Thanks for the suggestions!

austintayshus on Inalla, Wizard Doubler

1 month ago

Looks like a fun deck! I've never played an Inalla deck but I think her strength comes from copying wizards with enter-the-battlefield effects. You may want to focus more on that than anything else? It might play similar to a Roon of the Hidden Realm deck. I think your Naban, Dean of Iteration could be an unofficial Lieutenant of this deck.

I'd recommend maybe adding Puppeteer Clique or Naru Meha, Master Wizard or Stonybrook Banneret . Those might be fun in this deck?

andrewkelly239 on Merfolk/Islandwalk/+1/+1

2 months ago

Consider running more like Kodama's Reach , Journey of Discovery , Farseek or Explosive Vegetation . Fertilid is a viable replacement as not only is it a body, but you can respond to damage dealt to it by removing one of it's +1's, plus with this +1 build you can get more use out of it. Proliferate is a mechanic you may consider running in this deck if you wind up spec'ing into +1. I would sideboard your counterspells for the moment and add more like Whelming Wave . Engulf the Shore is a solid spell that does nearly the same. (Plus I really like the similar artworks.) Drop Retraction Helix outright. Cursecatcher is good at diffusing instants and also counts as a merfolk.

Merfolk Spy has a decent saboteur ability. Many cards you may want to consider running instead of non-merfolk have "When ~this creature~ deals combat damge to a player, _". Given the evasive nature of this deck, I would consider looking for more of them. A good example would be Riptide Pilferer .

There's some auto-includes I'd consider as well-- Stonybrook Banneret , Wanderwine Prophets , Combine Guildmage seems like it would provide some synergy here, Kopala, Warden of Waves seems like you'd want it, but doesn't bring synergy. I'd consider dropping Master of Waves for Lullmage Mentor

momikulski on Merfolk commander

2 months ago

So a lot of what you’re doing is solid, there is a pretty great synergy level here, and no real problematic cards though there are some cards that are less than optimal.

For example Ichor Wellspring spring and the Guild Globe . Being in blue means there are just better options for drawing. Card draw can come from Cold-Eyed Selkie , Tatyova, Benthic Druid , Seafloor Oracle or Fallowsage who has synergies with your commander, also Prime Speaker Zegana who is just super good with +1+1. There are also spells which are just super good in blue like Ponder

You also have some room to improve your synergies with +1+1 and proliferate. Jiang Yanggu, Wildcrafter for example while not a merfolk is just great for the deck.

And there are some amazing lords (creatures that give all of a creature type +1/+1) in the merfolk tribe Like Merrow Reejerey and Merfolk Sovereign which are the inexpensive ones that you aren't already using.

A card that goes super well with your commander is Merrow Commerce .

Tutoring (searching for a specific merfolk from your deck) can increase consistency substantially so Seahunter despite the price tag is incredible, cheaper versions include Tidal Courier and Merrow Harbinger

Ramp is important and there are a couple cards that are used in most green decks, like Cultivate and Kodama's Reach . There is also a handful of cards that speed you up as well like Stonybrook Banneret , and I might consider some artifact acceleration like Simic Signet or Commander's Sphere

Shaper of Nature is a solid mana dump (a card that lets you spend excess mana at will

I'd use Vanquisher's Banner over Glass of the Guildpact , because you’re only really running a handful of multi-colored creatures. But it is a bit more expensive

Beast Within is super strong removal cause it’s in green and blue which don’t have great answers for problem creatures

On the wish list is Hardened Scales cause its so good with +1 +1 and proliferate

As for lands there are a couple of lands that help you and are reasonably priced Simic Growth Chamber , Evolving Wilds , Terramorphic Expanse , Lumbering Falls , and Oran-Rief, the Vastwood .

Gidgetimer on Merfolk Tribal Card Interaction

3 months ago

You can link cards so that we can see them with a hoverover by just putting the name in double brackets.

Stonybrook Banneret

Harbinger of the Tides

Yes, when determining how much a spell costs you apply additional costs before cost reductions, so you add then subtract for a total casting cost of .

Raging_Squiggle on Merfolk Tribal Card Interaction

3 months ago

Yes it would. When determining the total casting cost of a spell, you first take the Casting cost or Alternate cost, add any Additional Costs, and subtract any Cost Reductions. The “formula” would look like this:

CC+AddC-CR=what you pay.

Using this for your question, we take the casting cost of , add the additional cost of to give it flash, and subtract the from Stonybrook Banneret , for a grand total of to pay.

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Stonybrook Banneret occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.21%