Creature — Merfolk Rogue
Blue creatures you control are unblockable.
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Deepchannel Mentor Discussion
1 week ago
z1ggyp1ggy on Iceman
1 month ago
- Illusionist's Bracers
- Trail of Evidence
- Echo Mage
- Void Shatter
- Engulf the Shore
- Llawan, Cephalid Empress
- Cephalid Retainer
- Insidious Will
- Summary Dismissal
- Tamiyo's Journal
- Confirm Suspicions
- Tamiyo, the Moon Sage
MOVE TO SIDEBOARD (10)
- Frost Lynx
- Ice Cage
- Icy Prison
- Phyrexian Ironfoot
- Phyrexian Snowcrusher
- Phyrexian Soulgorger
- Snow Fortress
- Thermal Flux
- Torpor Orb
REMOVE FROM SIDEBOARD (10)
6 months ago
If I was nominated king of your list, here's what I'd do to cut cards and swap others.
And set aside all your cards designed to give islandwalk, unblockable, or turn lands into islands. Reduce this to a more compact package with redundancy rather than "this only works if I also have..." type cards.
Devouring Light --> Reality Shift
8 months ago
Gotta say I'm kinda jealous of how budget you make your decks... That said! First thing I notice is, no Riptide Laboratory! That needs to go in if you're playing wizards.
Far as making things unblockable goes, I see Archetype of Imagination in the maybeboard, which could help. There's also a number of enchantments and artifacts you could add in favor of some of the random creatures you have that don't fit the wizard theme/don't have as much utility - stuff like Whispersilk Cloak, Aqueous Form, Spirit Mantle, Unquestioned Authority, and Spectra Ward all would make creatures unblockable or pretty much unblockable. Thassa, God of the Sea, of course. Godsend is super effective too, and a generally great card - no one wants to block unless they absolutely have to when that's equipped to a creature (and if that creature has vigilance... mmmmmm). Instant/sorcery wise, Artful Dodge and Crypsis could work. If you feel crazy Sun Quan, Lord of Wu effectively gives everything unblockable too (because really, almost no one except Vela the Night-Clad players are gonna play horsemanship), but he's a bit pricy and horsemanship doesn't really fit the idea... Rogue's Passage is decent-ish.
Last thought I have is since you're playing Derevi it might be a good idea to take advantage of his tappy abilities? Stuff like Winter Orb, Static Orb, Strionic Resonator, Tangle Wire and so on since he can get around those stax cards in various ways.
Helpful, hopefully? Best of luck!
10 months ago
Thank you KaraZoraEl!! First great user name. Second ya Riptide Shapeshifter is fun and it depends on the game on what I name. if i have a good board presence I name Rouge. So I get Deepchannel Mentor to make everything unblockable or Whale to get something big. This deck has been fun so far and after the challenge I might put in more money.
10 months ago
1 year ago
Looking at the deck again I think Sword of Body and Mind doesn't fit too well here.
I think you should remove these creatures:
Cursecatcher is way too specific.
Deep-Sea Kraken is slow.
Deepchannel Mentor costs a lot for its ability. Personally I think you have enough better aversion.
Mothdust Changeling takes a lot of help to make it good.
Silvergill Douser doesn't seem powerful enough.
Turtleshell Changeling is...meh. In EDH, getting in that possible 2 extra damage is not really worth it.