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Creature — Merfolk Rogue
Blue creatures you control are unblockable.
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Deepchannel Mentor Discussion
3 weeks ago
That is exactly what my deck did. It rarely killed with creatures. Always comboing out and going infinite. Just looked it up, played 54 creatures. Every creature is ramp in Animar. Cards like Hardened Scales get you the counters faster. Soul of the Harvest and Primordial Sage draw you a ton of cards. Haste enablers like Maelstrom Wanderer allowing you to tap your manadorks while bouncing and replaying them and Purphoros, God of the Forge kills the table. Or throw in a Deepchannel Mentor to make Animar unblockable and swing for 21 commander damage in a single hit.
2 months ago
I would say if you're digging Tetsuko for the turns after your ninjas Ninjutsu, it might just be better to run Deepchannel Mentor. There's only 10 creatures in your current list that do not benefit from Deepchannel, while there's 16 that don't benefit from Tetsuko. Plus there's the added bonus of Deepchannel's CMC being a bit higher to give Yuriko's trigger a better punch when you reveal it.
7 months ago
Colorless creatures like artifact creatures and Eldrazi are also very hard to block with Vela's intimidate. I made an Eldrazi Ninja Vela deck, so I can recommend Deepfathom Skulker, Oblivion Sower, Sire of Stagnation, and Distended Mindbender as being quite useful. You can check out that deck for more inspiration.
Commander / EDH
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7 months ago
Yeah, I have some ideas. There are a tons of ways you could do it, I'm just going to list a few. Merfolk is too vast to cover here.
I was going to suggest this card, but now i see it is a merfolk which makes it better: Vorel of the Hull Clade. It is worded strangely, but it effectively doubles the counters on the items listed. This would go well with your commander.
Also consider some of these merfolk. Deepchannel Mentor, Fallowsage, Master of the Pearl Trident, Master of Waves, Merfolk Sovereign, Merrow Harbinger, Merrow Reejerey, Silvergill Adept, Silvergill Douser, Thada Adel, Acquisitor, Tidebinder Mage, True-Name Nemesis, Wake Thrasher, and Wanderwine Prophets.
8 months ago
You might be right. Thought of Deepchannel Mentor as kind of a finish. And the only creatures that do not profit of this effect are Copperhorn Scout, Deeproot Elite and Forerunner of the Heralds. I think my creatures won't become that huge, Deepchannel Mentor might be an option to win the game with my Overrun spells. I'll test both I think.
8 months ago
I think Deepchannel Mentor is not great in this deck as it is not mono blue and spending six mana on a 2/2 is not great value. I would like to see your arguments for that card.
8 months ago
Ik denk dat je sowieso naar meer creatures (merfolk) moet gaan. 19 creatures is echt te weinig voor een tribal deck. 30-35 creatures is een beetje de richting die je op zou moeten gaan.
Tips (Ook wat slechtere tips maar om het een beetje budget te houden):Voor untap: Intellectual Offering, Breaking Wave, Retreat to Coralhelm, Quest for Renewal, Merrow Commerce, Dramatic Reversal, Curse of Bounty, Benefactor's Draught (Kan ook tussen opponent's combat!)
Voor creatures:Deepchannel Mentor, Merrow Harbinger, Riverwise Augur, Seafloor Oracle, Surgespanner, Tempest Caller, Tidal Courier, Fallowsage, Drowner of Secrets, Jungleborn Pioneer, Merfolk Sovereign (Lord), Merrow Reejerey (Lord), Stonybrook Banneret, Lord of Atlantis(Lord), Master of the Pearl Trident (Lord), Merfolk Mistbinder (Lord), Coralhelm Commander (lord)
Qua versnelling, ik zag je van de week al Urban Evolution spelen, met alle exploration is dat prima acceleration in dit deck.
dan kan je ook gaan denken aan Explore, Enter the Unknown, Path of Discovery, Summer Bloom, Rites of Flourishing. ik weet niet of je Kiora, the Crashing Wave had maar dat is ook wel een goede voor in dit deck. Hou er wel rekening mee dat het dan een goed idee is om 38 a 40 land te gaan spelen voor een hogere pakkans. Landjes met cycling zorgen er dan weer voor dat je niet te veel land op hand houdt.
8 months ago
Once again thank you for the amazing feedback. Alright i might have misread that then, but i think i will primarily work with untap effects, unblockable and a very little sub theme with +1/+1 counters to utilize other effects and gain more damage since the merfolks don't have crazy power so the attacks with unblockable will be more effective. I have never really worked with these themes before and they synergies perfectly with Kumena :)
Deepchannel Mentor I agree that the CMC takes it down some places, and with the multiple islandwalk merfolk, its effect is not out of the world. Altough it has done some work for me in my playtesting against my own decks, so once i have gotten the cards around release i will see how it plays out in my Meta. But it is on my possible cuts list, altough it's one that is a bit higher on the list to might stay.
Fallowsage: It has already done a lot of work for me in my playtesting and i really like it, so i think this one will stay. Its perfect when you drop this on curve with Kumena and then tap it to make kumena unblockable and draw a card at the same time. I do see the strong potential in Sage of Fables and if i find enough things to cut, it is going right in. Maybe swap it with either Triton Shorestalker or Mist-Cloaked Herald, although i do like these one drop unblockables :)
Grimoire Thief: Good point, i will take it into account, i am trying to run a lot of untap abilities so it might turn out to be good. Intially i thought i could use it in a responds to a board wipe, but i might have blanked for a second when i read it the first time :)
Riverwise Augur/Silvergill Adept: I agree, Riverwise Augur has already been cut for some of your previous suggestions to increase the potential of Islandwalk. Suprisingly Silvergill Adept has done very little work in EDH, i often draw it before i have my engine up and running and as the only merfolk in hand so here it is useless at least, so i think it will be cut very soon once i figure the number of cuts and adds :) But then i can use it in a standard deck i might want to try out :)
Time Warp/Savor the Moment: Yes, i kinda wanted to try out some extra turn plays as i have never done that before with my limited play of blue, but i do have Wanderwine Prophets who will likely do some of that work very excellently, and then i could maybe use them in a heavy control EDH build i am thinking of building :)
Neurok Stealthsuit: It would be an interesting include, but i have realised it does not synergies very well and you are right about the mana cost as well. I hope i can find my copy of Plaxcaster Frogling somewhere, cause i really like this one as a utility creature :)