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Drowner of Secrets
Creature — Merfolk Wizard
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.
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Drowner of Secrets Discussion
1 month ago
Suggestions for merfolk with more tribal effects High Priority: Kopala, Warden of Waves, Merfolk Mistbinder, Lord of Atlantis, Lullmage Mentor, Deeproot Elite, Merrow Commerce, Stonybrook Banneret, and Merrow Reejerey.
2 months ago
One or both of these might be worth slotting in. Combined with Sygg you can basically make yourself immune to being attacked by a color of creature or direct damage. Only problem is colorless creatures, and giving protection from white creature damage since that would cause pariah to fall off. Though the shield still works. But Pariah can also be useful in a pinch to drop on some opponents indestructible creature to be immune to damage for awhile and is also a lot cheaper.
Aquitect's Will One Mana to cycle into another card while setting them up for easy island walking shenangins. Also triggers some merfolk tribal.
On that note Quicksilver Fountain could be fun for setting up island walk, in addition to slowly hosing decks that aren't mono blue by turning their lands to island. They're even stuck as simple islands if Quicksilver Fountain is removed. Only way to save them is to let all lands become islands.
Bident of Thassa Card Draw and fun combat manipulations.
If you're not worried about going too hard on the infinite combo I'd throw in an Intruder Alarm. Sets you up for infinite counterspells with lullmage mentor, or infinite tokens with the schoolmaster, or just gaining a shit ton of life with Judge of Currents. Though to maximize that I'd swap out your tap engine for Drowner of Secrets and Mothdust Changeling. Drowner of secrets, in addition to offering infinite mill potential combos as well, is just a nice card to easily dick people over whenever they vampyric tutor or otherwise search for a card to put on top of their library.
As for how to make room for shit, I've been eternally cursed to shit on all attempts to voltron. Also with how low the deck's mana curve is, you could slim down on mana rocks and maybe at the same time put in some Stony Silence or other artifact hate.
Maybe bring Dovescape back again, since you can still do tons of merfolk shenanagins with it in play.
6 months ago
Ik denk dat je sowieso naar meer creatures (merfolk) moet gaan. 19 creatures is echt te weinig voor een tribal deck. 30-35 creatures is een beetje de richting die je op zou moeten gaan.
Tips (Ook wat slechtere tips maar om het een beetje budget te houden):Voor untap: Intellectual Offering, Breaking Wave, Retreat to Coralhelm, Quest for Renewal, Merrow Commerce, Dramatic Reversal, Curse of Bounty, Benefactor's Draught (Kan ook tussen opponent's combat!)
Voor creatures:Deepchannel Mentor, Merrow Harbinger, Riverwise Augur, Seafloor Oracle, Surgespanner, Tempest Caller, Tidal Courier, Fallowsage, Drowner of Secrets, Jungleborn Pioneer, Merfolk Sovereign (Lord), Merrow Reejerey (Lord), Stonybrook Banneret, Lord of Atlantis(Lord), Master of the Pearl Trident (Lord), Merfolk Mistbinder (Lord), Coralhelm Commander (lord)
Qua versnelling, ik zag je van de week al Urban Evolution spelen, met alle exploration is dat prima acceleration in dit deck.
dan kan je ook gaan denken aan Explore, Enter the Unknown, Path of Discovery, Summer Bloom, Rites of Flourishing. ik weet niet of je Kiora, the Crashing Wave had maar dat is ook wel een goede voor in dit deck. Hou er wel rekening mee dat het dan een goed idee is om 38 a 40 land te gaan spelen voor een hogere pakkans. Landjes met cycling zorgen er dan weer voor dat je niet te veel land op hand houdt.
6 months ago
I did consider Drowner of Secrets, but ultimately decided against it since the deck has no mill plan or ways to synergize with our opponents' graveyards.
Also on my acquireboard is Empress Galina, who seems really strong in this deck, but is just a little pricey. Worth a consideration, I'd say.
6 months ago
Also... wouldn't be awesome playing a Drowner of Secrets?
8 months ago
I'm making a Intruder Alarm combo deck in Esper colors, and I need some consistency/more combos to think about. I have a secondary part of the combo which is Stonybrook Schoolmaster. I need some free tap outlets for him.
2) free tap outlets for Stonybrook Schoolmaster. Examples: Hermetic Study, Psionic Gift, Drowner of Secrets or Azami, Lady of Scrolls. I'd prefer damage like the first two, but mana, card draw, mill, more creatures, etc, all work too!
I'm also trying to find a Impact Tremors in Esper but am having trouble.
Thanks in advance!
10 months ago
Drowner of Secrets + Intruder Alarm + Stonybrook Schoolmaster makes infinite mill and infinite merfolk tokens, if Judge of Currents is in play you get infinite life. ( Mothdust Changeling can be used in place of Drowner of Secrets for infinite tapping if need be.) Merrow Reejerey can untap Azorius Chancery for extra mana when a merfolk is played, even the same turn you play the chancery.
10 months ago
I second Intruder Alarm, it enables a lot cool combos, for example:
Behold! Stonybrook Schoolmaster Add a Tap outlet and:
Drowner of Secrets, mill everyone!
Azami, Lady of Scrolls, draw everything!
Paradise Mantle on the Schoolmaster, gain infinite Mana!
Pump Wake Thrasher into Oblivion!