Seafloor Oracle

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Seafloor Oracle

Creature — Merfolk Wizard

Whenever a Merfolk you control deals combat damage to a player, draw a card.

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Seafloor Oracle Discussion

zenozia on Blue-Green FishPeople

4 days ago

Hi really like your list

for the mainboard only 2 reccomendation are Seafloor Oracle the draw power is crazy and Mist-Cloaked Herald with Deeproot Elite and Merfolk Mistbinder it's a really good agro option also it help activating Seafloor Oracle Ik you have Herald of Secret Streams but having this creature on turn 1 is really good

for the sideboard Blossoming Defense is a classic and Heroic Intervention can win you impossible matchup. Spell Pierce can counter combo or help you against the heavier deck

Hexaflexagon on standard merfolk budget

2 weeks ago

First problem I see here is that you only have 42 cards. If you bring that to a tournament, you won't be able to play it because the minimum card count for your deck is 60 cards. I would add:

Merfolk Mistbinder, Forerunner of the Heralds, Deeproot Elite, Deeproot Waters, Strength of the Pack, Reason // Believe, Mist-Cloaked Herald and Seafloor Oracle.

multimedia on Long John Silvergill's

3 weeks ago

Hey, great deck name I laughed :)

If you're worried about all the removal in current Standard then consider 4x Blossoming Defense? I think any green aggro deck should use 4x Defense main deck. The card is too good at protecting while at the same time pumping a creature which are two things that can reinforce an aggro strategy. Kumena is too important to get ahead in a game to not have some protection for him. Everything else is honestly expendable, but he's not. You're strategy is relying on Herald to stay alive so you can attack with unblockable Merfolk. Defense can keep Herald alive so you're not wrecked in combat if Herald is killed.

Consider 2x Nissa, Steward of Elements? One reason that Merfolk are not preforming very well in Standard is because games with them tend to stall out if the first aggro rush is stopped or Kumena is killed. This is the not the case with other aggro decks because they're packing top end threats. I think Nissa is a good way to recover from being stalled out or get ahead when not stalled.

Nissa can be a top end threat, for eight mana you can play Nissa and ultimate her right away making two lands 5/5s with flying is the kind of reach that can win you games. Getting Nissa out in the mid game can give you good advantage manipulating the top of your library ticking her loyalty up to ultimate range or 0 her and and get a potential Merfolk for free. Nissa has nice interaction with the explore Merfolk, Branchwalker and Jadelight able to explore and see if the top card or your library is a Merfolk to use her 0 ability on. Explore also clears lands from the top your library, worry less about using her 0 and only getting a land. Nissa can be a three drop Planeswalker with her +2, she's much better than Deeproot Waters.

Consider 2-4x Blink of an Eye? Blink is nice versatile tempo for blue. Being able to instant bounce a Planeswalker, a God or a Vehicle is very helpful; if you get to draw a card also great bonus.

Consider 2x Seafloor Oracle? Seafloor and Kumena's unblockable together can be a draw engine. This interaction with protection can put you ahead in a game. Turn three Jadelight, turn four Seafloor, attack with a 4/3 Jadelight is also a strong play.

Good luck with your deck.


multimedia on Merfolk Islandwalk deck

3 weeks ago

Hey, just so you know the Merfolk vs Goblin duel deck is not legal in Standard. Play it casually, but not in Standard.

Both duel decks can be streamlined, you're allowed to have up to 4 copies of a card in a deck. By streamlined I mean choosing some of the best cards in the deck and including more copies of those cards; in return cutting the less good cards. The decks are originally filled with 1 ofs(one copy of a card). A good upgrade for the Merfolk deck is including more copies of the Merfolk lords(Merfolk that give other Merfolk +1/+1). There's a few lords already in the deck, but they're only 1 ofs; you can have up to 4 copies of each of these lords in a deck.

Merfolk Sovereign is the only budget($1 or less) mono-blue Merfolk lord the rest are $3 or more if this matters. If using an islandwalk strategy then 4x Master of the Pearl Trident is one of the best upgrades you can make; he's a two drop lord who gives all other Merfolk islandwalk. Tidebinder Mage and Harbinger of the Tides are good one/two punch creature removal vs the Goblin deck. Tidebinder taps down a red creature, is a Merfolk body who can attack. Harbinger can bounce a tapped creature when it enters the battlefield(ETB) while also being a Merfolk body. Silvergill Adept is a great Merfolk because you'll get to cast it for only two mana. A 2/1 Merfolk that draws you a card for two mana is very good.

One thing I notice is there's a lot of three drops(cards that cost three mana) in the original Merfolk deck. I think just about all these three drops other than the Merfolk lords can be upgraded to two drops. This will speed up the over all game play letting Merfolk be faster. If most of the lords in the deck are three drops then playing more two drop Merfolk lets you more consistently have a Merfolk in play before you play a lord.

An exception to the high mana cost Merfolk is Seafloor Oracle. His ability is pretty powerful with Merfolk who have islandwalk or are unblockable they become a draw engine. Anytime a Merfolk does combat damage to your opponent you draw a card for each Merfolk that did damage, this can be a lot of card draw. Spreading Seas is more permanent ways to make sure your opponent has an island. Seas like Aquitect's Will also draws a card.


Budget upgrades to consider:

Semi-budget upgrades to consider:

Cards to consider cutting from original deck:

  • Merfolk Wayfinder
  • Merfolk Looter
  • 2x Rootwater Hunter
  • 2x Scroll Thief
  • 3x Streambed Aquitects
  • Inkfathom Divers
  • Concentrate
  • Tidal Wave
  • 2x Claustrophobia


x12721 on

2 months ago

Firstly, cut the non-merfolk cards (Soul of the Rapids, Waterknot, Castaway's Despair) and some of the weaker merfolk (Jade Guardian, Shaper Apprentice, Shapers of Nature, Vineshaper Mystic). Replace them with Deeproot Elite, Kumena, Tyrant of Orazca, Merfolk Mistbinder, and Silvergill Adept. Also consider Aquatic Incursion to ensure your merfolk have unblockable, and possibly Seafloor Oracle in place of Herald of Secret Streams.

Hexaflexagon on Simic Standard Merfolk V 2.0

3 months ago

Took out Enter the Unknown and replaced it with Shapers of Nature. Did the same with a Overgrown Armasaur and Seafloor Oracle

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