Creature — Merfolk Shaman
Other Merfolk you control get +1/+1.
Printings View all
|Rivals of Ixalan (RIX)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Merfolk Mistbinder occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.01%
Merfolk Mistbinder Discussion
3 days ago
7 months ago
Huge essay-comment incoming
I try not to spend over $50 dollars on my decks unless it's for a specific reason or if I already own the cards, then I don't have to spend money getting those. (I know, it's super budget compared to some of your decks)
Aerial Responder is really good, but I decided that it worked better with more copies of Odric, and he made the deck easy to stop, as one removal spell ends it all. I traded it in for Veteran Swordsmith because, 1. The tokens need some way to further impact the board, and Field Marshal was a little too expensive (among other things).
With Preeminent Captain , I felt that it didn't do enough for me to warrant slots in the deck. It's really good, but with bigger Soldiers, and that isn't this deck's strategy.
Tajic, Blade of the Legion would be an all-star in this deck. If I could make the curve work, it would be a great addition. Except for one thing. I'm holding out for a Frontier-like format (w/ a banlist this time) that I can play all of my decks in more competitively. I dislike Standard's Rotation, but the speed of play is really fun. On the flipside, I like the lack of Rotation in Modern, but it plays too fast and only the good netdecks survive. (I really, really hate netdeckers. I need to upload a video about that...) I am willing to bet that the Frontier-like format would only include new-bordered cards, so unless Tajic is reprinted... :(
All things considered, you had wonderful advice, but my budget currently won't handle decks that price. However, you piqued my interest with the Mentor of the Meek . It looks like a good fit, but I don't want to mess up the curve too much, so I would have to ditch Tajic or the Swordsmith. If Wizards printed a two mana lord in Throne of Eldraine, Theros 2, or Lorwyn 2, then I would rework the deck to accommodate the lord and the Mentor. (preferably similar to Chief of the Edge , Legion Lieutenant , or Merfolk Mistbinder )
Thanks for the help.
10 months ago
I feel like splashing green just for Merfolk Mistbinder and Tamiyo, Collector of Tales isn't correct but I can't think of any card that buffs your guys in mono-blue to replace it. Going mono would however improve your mana base slightly and would make Tempest Djinn an option.
Ashiok seems bad just because few decks care about graveyards or searching and you don't care about getting milled either. Kefnet is cool as a 4/5 but being both legendary and resistant to removal I'd suggest swapping out a couple of him for Sphinx of Foresight . Narset, Parter of Veils is a great sideboard card right now.
Apart from that, I like your card choices. This strategy definitely has it's advantages.
1 year ago
Looks sweet! Simic is one of the more interesting colour combinations!
Just looking at the deck I have several cheap cards that spring to mind:
Opt could work, for you to cycle through your deck quickly. With 24 lands in such a fast-paced deck, controlling your draws will allow you to keep up tempo. An end of turn Opt gives you super-high value. Scry 1, draw one, and draw another on your turn.
Pteramander is also a potential heavy hitter that can be dropped turn 1, and quickly be transformed into a 5/5 flyer.
Dive Down has already been recommended, so no need to go into that.
Was also thinking Curious Obsession . Don't know how well it would play in your deck though, but throwing one on a Mist-Cloaked Herald turn two, you'll start building up your ward much faster than your opponent.
Overall, I think it looks like a sweet deck! Love the straightforward and simple design, no wacky combos or complicated mechanics. It's a cheap deck that can win games, I like it!
1 year ago
I love Sovereign's Bite in Rakdos aggro, but the issue with using it here is that we can't target creatures with it. It does activate spectacle and help pad our life total, but the three damage would be better spent tidying up the board. Lighting Strike lets us either activate spectacle for 2 mana instead of the 4 that ToH would take, or remove a Steam Kin, Benalish Marshal, or other problem on the board. Also with Sovereign's Bite being sorcery speed, vs the other card that fills its slot, Lighting Strike, it hinders one's ability to hold open a Vraska's, Bedevil, Shock, etc. which can be important if the opponent drops a Merfolk Mistbinder or a Golgari Raiders or something. Also Sovereign's is one short of killing the opponent if they go to 4. And since we put them to four, getting in that 3 damage earlier is useless. It is a highly counter-intuitive card in this deck.
Risk factor is out of the question here. This deck is designed to waste no deck space on worrying about the opponent's life total. The win-con of this deck puts the opponent to 4 life. No ifs, ands, or buts. 4. Therefore This deck is designed to waste zero deck space on worrying about the opponent's life. Aside from I-GI to trigger ToH, we don't interact with the opponent's life at all, until we sack I-GI for lethal. They can play Archway Angel and go to 40 life, we don't care. We know we will get them back don to 4 with one card, whatever their life total at the time. We just Lava Coil the Angel and keep waiting to draw Captive Audience. So Risk factor is useless. Since we deal no damage to them to speak of until the CA trigger, we will virtually never draw cards with RF. We do damage which doesn't matter to us or them, and we gain no card advantage. Dead card. There are a few situations where say the opponent has a deck with no life-gain, has shocked themselves a few times for lands, and we have one or three I-GI ticking away at them, then a RF would either draw us some cards or get the opponent closer to dying to I-GI, but these situations would be quite rare. So since the only point would be to enable spectacle, a Shock would be better than Risk factor, as it only costs 1 mana, and we can hopefully afford to cast something exiled with ToH.
The same thing mostly applies to Sword Point Diplomacy, but there is one interesting interaction. I did consider Sword Point for this deck. The thing is, if they want to deny us all 3 cards, they have to take 9 damage. That is almost half their starting life total. Very rarely will an opponent want to take that much damage, or just more damage than necessary in general. So what are they likely to give us? Lands. Rarely is an opponent willing to bolt themselves to deny you a card that doesn't damage them or improve your board state. Thus Sword Point specifically acts as some ramp, card draw, and in particular, allows us to hit our land drops to ensure casting CA as soon as possible. This card is especially effective turn 3, as the opponent won't really have caught on yet to what the heck our deck is, and we are wielding very threatening, damage-heavy colors. If we are landscrewed though, they will likely bolt themselves to prevent us getting out of that hole, so yeah.
But because we are running I-GI for an instant-speed finisher, ToH is far better card for card draw, as it combos perfectly with a card which is part of the other combo.
1 year ago
Creatures to cut:
Merfolk Looter - doesnt give overall card advantage for 2 mana + only once each turn
Seafloor Oracle - not that many merfolk attacking
Merfolk Branchwalker - doesnt drop a land and only draws if land revealed
Deep-Sea Kraken - only a 6/6 for either 10 mana or a long delay that can be prepared for
Merfolk Mistbinder - not enough merfolk to make the +1/+1 impactful
Inkwell Leviathan - 9 mana for a beatstick, no real extra effects but several keywords
Cursecatcher - 1 drop potential counter, but only costs 1 to stop it
Reef Worm - useful blocker but requires dying to be highly useful - could be better to use for 3 mana
Merfolk Trickster - can stop ability based creature going off in a turn, but only once till end of turn - situationally useful
instants to cut:
Grapple with the Past - not much other non-land graveyard interaction so limiting
debate on most the counterspells - better ones in slot but depends on price/availability
enchantments to cut:
The Mending of Dominaria - not enough sacking of lands to make value, can lose you other cards
Curse of Verbosity - helps opponents too, may be better in slot but still potentially decent card draw
Ordeal of Nylea - 3 turns to activate so slow but gives double land drop
maybe sorceries to cut:
Beneath the Sands - better in slot for 3 mana maybe
Karn's Temporal Sundering - again, better extra turns in slot - depends on price/availability
1 year ago
Is this the Fish deck you're using?
2 COMMENTS | 58 VIEWS
The reason you're losing is you're not playing the two strongest cards for the deck (which are also the reason you play the deck in the first place)!
4x Breeding Pool (or Simic Guildgate if you're on a budget)
4x Hinterland Harbor
4x Unclaimed Territory
2x Benthic Biomancer
4x Kumena, Tyrant of Orazca
4x Kumena's Speaker
4x Merfolk Branchwalker
4x Merfolk Mistbinder
1x Merfolk Trickster
4x Mist-Cloaked Herald
4x Silvergill Adept
1x Tempest Caller
3x Watertrap Weaver
1x Zegana, Utopian Speaker
2x Carnage Tyrant
4x Dive Down
1x Merfolk Trickster
1x Sentinel Totem
1x Shapers' Sanctuary
2x Sorcerous Spyglass
2x Spell Pierce
2x Thrashing Brontodon
You should have no problems steamrolling non-red aggro decks, control, and have okay match-ups against midrange. You won't beat RDW/Burn, so if you get paired up against them don't sweat it if you lose. R/W variants are easier to beat. Just keep Goblin Chainwhirler in mind and don't get 10-for-1'd by overextending with 1/1s.
Spell Pierce and Dive Down laugh in the face of boardwipes (like Deafening Clarion or Settle the Wreckage ) because you can often just go full HAM and keep 1 mana open, which will force your opponent to tap out for the wipe. They get BTFO'd and you kill them anyway.
You should still get a Kumena, Tyrant of Orazca even if you decide to play EDH because he's a powerhouse of a general.
1 year ago
Seems like you'd want 4 x Deeproot Waters and only 2 x Simic Ascendancy . Why? Because of deeproot elite, which should also be a 4x. Get your tyrants out and it'll be hella difficult to deal with, but the card draw, from the hexproof tokens and then the +1/+1 counters from tyrant's third ability gets sick. Plus, with your Merfolk Mistbinder s, they grow big, quick.
I like it.