Merfolk Mistbinder

Merfolk Mistbinder

Creature — Merfolk Shaman

Other Merfolk you control get +1/+1.

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Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Merfolk Mistbinder occurrence in decks from the last year


All decks: 0.09%

Commander / EDH:

All decks: 0.01%

Merfolk Mistbinder Discussion

Skullblade248 on The Boros 21st Infantry Division

7 months ago

Huge essay-comment incoming

I try not to spend over $50 dollars on my decks unless it's for a specific reason or if I already own the cards, then I don't have to spend money getting those. (I know, it's super budget compared to some of your decks)

Aerial Responder is really good, but I decided that it worked better with more copies of Odric, and he made the deck easy to stop, as one removal spell ends it all. I traded it in for Veteran Swordsmith because, 1. The tokens need some way to further impact the board, and Field Marshal was a little too expensive (among other things).

With Preeminent Captain , I felt that it didn't do enough for me to warrant slots in the deck. It's really good, but with bigger Soldiers, and that isn't this deck's strategy.

Tajic, Blade of the Legion would be an all-star in this deck. If I could make the curve work, it would be a great addition. Except for one thing. I'm holding out for a Frontier-like format (w/ a banlist this time) that I can play all of my decks in more competitively. I dislike Standard's Rotation, but the speed of play is really fun. On the flipside, I like the lack of Rotation in Modern, but it plays too fast and only the good netdecks survive. (I really, really hate netdeckers. I need to upload a video about that...) I am willing to bet that the Frontier-like format would only include new-bordered cards, so unless Tajic is reprinted... :(

All things considered, you had wonderful advice, but my budget currently won't handle decks that price. However, you piqued my interest with the Mentor of the Meek . It looks like a good fit, but I don't want to mess up the curve too much, so I would have to ditch Tajic or the Swordsmith. If Wizards printed a two mana lord in Throne of Eldraine, Theros 2, or Lorwyn 2, then I would rework the deck to accommodate the lord and the Mentor. (preferably similar to Chief of the Edge , Legion Lieutenant , or Merfolk Mistbinder )

Thanks for the help.

stensiagamekeeper on River Sneak Merfolk

10 months ago

I feel like splashing green just for Merfolk Mistbinder and Tamiyo, Collector of Tales isn't correct but I can't think of any card that buffs your guys in mono-blue to replace it. Going mono would however improve your mana base slightly and would make Tempest Djinn an option.

Ashiok seems bad just because few decks care about graveyards or searching and you don't care about getting milled either. Kefnet is cool as a 4/5 but being both legendary and resistant to removal I'd suggest swapping out a couple of him for Sphinx of Foresight . Narset, Parter of Veils is a great sideboard card right now.

Apart from that, I like your card choices. This strategy definitely has it's advantages.

gnizz00 on Ultra Budget Glue Deck (standard)

1 year ago

Looks sweet! Simic is one of the more interesting colour combinations!

Just looking at the deck I have several cheap cards that spring to mind:

Merfolk Trickster - would combo well with Merfolk Mistbinder .

Opt could work, for you to cycle through your deck quickly. With 24 lands in such a fast-paced deck, controlling your draws will allow you to keep up tempo. An end of turn Opt gives you super-high value. Scry 1, draw one, and draw another on your turn.

Pteramander is also a potential heavy hitter that can be dropped turn 1, and quickly be transformed into a 5/5 flyer.

Have you thought about counterspells? Essence Capture and Negate are some great cards that are cheap and effective.

Dive Down has already been recommended, so no need to go into that.

Was also thinking Curious Obsession . Don't know how well it would play in your deck though, but throwing one on a Mist-Cloaked Herald turn two, you'll start building up your ward much faster than your opponent.

Overall, I think it looks like a sweet deck! Love the straightforward and simple design, no wacky combos or complicated mechanics. It's a cheap deck that can win games, I like it!

Arkan_Dreamwalker on Captivated Audience

1 year ago

I love Sovereign's Bite in Rakdos aggro, but the issue with using it here is that we can't target creatures with it. It does activate spectacle and help pad our life total, but the three damage would be better spent tidying up the board. Lighting Strike lets us either activate spectacle for 2 mana instead of the 4 that ToH would take, or remove a Steam Kin, Benalish Marshal, or other problem on the board. Also with Sovereign's Bite being sorcery speed, vs the other card that fills its slot, Lighting Strike, it hinders one's ability to hold open a Vraska's, Bedevil, Shock, etc. which can be important if the opponent drops a Merfolk Mistbinder or a Golgari Raiders or something. Also Sovereign's is one short of killing the opponent if they go to 4. And since we put them to four, getting in that 3 damage earlier is useless. It is a highly counter-intuitive card in this deck.

Risk factor is out of the question here. This deck is designed to waste no deck space on worrying about the opponent's life total. The win-con of this deck puts the opponent to 4 life. No ifs, ands, or buts. 4. Therefore This deck is designed to waste zero deck space on worrying about the opponent's life. Aside from I-GI to trigger ToH, we don't interact with the opponent's life at all, until we sack I-GI for lethal. They can play Archway Angel and go to 40 life, we don't care. We know we will get them back don to 4 with one card, whatever their life total at the time. We just Lava Coil the Angel and keep waiting to draw Captive Audience. So Risk factor is useless. Since we deal no damage to them to speak of until the CA trigger, we will virtually never draw cards with RF. We do damage which doesn't matter to us or them, and we gain no card advantage. Dead card. There are a few situations where say the opponent has a deck with no life-gain, has shocked themselves a few times for lands, and we have one or three I-GI ticking away at them, then a RF would either draw us some cards or get the opponent closer to dying to I-GI, but these situations would be quite rare. So since the only point would be to enable spectacle, a Shock would be better than Risk factor, as it only costs 1 mana, and we can hopefully afford to cast something exiled with ToH.

The same thing mostly applies to Sword Point Diplomacy, but there is one interesting interaction. I did consider Sword Point for this deck. The thing is, if they want to deny us all 3 cards, they have to take 9 damage. That is almost half their starting life total. Very rarely will an opponent want to take that much damage, or just more damage than necessary in general. So what are they likely to give us? Lands. Rarely is an opponent willing to bolt themselves to deny you a card that doesn't damage them or improve your board state. Thus Sword Point specifically acts as some ramp, card draw, and in particular, allows us to hit our land drops to ensure casting CA as soon as possible. This card is especially effective turn 3, as the opponent won't really have caught on yet to what the heck our deck is, and we are wielding very threatening, damage-heavy colors. If we are landscrewed though, they will likely bolt themselves to prevent us getting out of that hole, so yeah.

But because we are running I-GI for an instant-speed finisher, ToH is far better card for card draw, as it combos perfectly with a card which is part of the other combo.

PLAX101 on Tatyova

1 year ago

Creatures to cut:

Merfolk Looter - doesnt give overall card advantage for 2 mana + only once each turn

Seafloor Oracle - not that many merfolk attacking

Merfolk Branchwalker - doesnt drop a land and only draws if land revealed

Deep-Sea Kraken - only a 6/6 for either 10 mana or a long delay that can be prepared for

Merfolk Mistbinder - not enough merfolk to make the +1/+1 impactful

maybe creatures:

Inkwell Leviathan - 9 mana for a beatstick, no real extra effects but several keywords

Cursecatcher - 1 drop potential counter, but only costs 1 to stop it

Reef Worm - useful blocker but requires dying to be highly useful - could be better to use for 3 mana

Merfolk Trickster - can stop ability based creature going off in a turn, but only once till end of turn - situationally useful

instants to cut:

Grapple with the Past - not much other non-land graveyard interaction so limiting

debate on most the counterspells - better ones in slot but depends on price/availability

enchantments to cut:

Hadana's Climb  Flip - not the biggest impact for in damage difference and takes 3 turns to flip

The Mending of Dominaria - not enough sacking of lands to make value, can lose you other cards

maybe enchantments:

Curse of Verbosity - helps opponents too, may be better in slot but still potentially decent card draw

Ordeal of Nylea - 3 turns to activate so slow but gives double land drop

maybe sorceries to cut:

Beneath the Sands - better in slot for 3 mana maybe

Karn's Temporal Sundering - again, better extra turns in slot - depends on price/availability

sylvannos on Newbie needs help getting into ...

1 year ago

Is this the Fish deck you're using?

Merfolk return

Standard* Farel


The reason you're losing is you're not playing the two strongest cards for the deck (which are also the reason you play the deck in the first place)!

Those cards are Deeproot Waters and Kumena, Tyrant of Orazca . You should have 4 of each. I'd recommend the following decklist:

4x Breeding Pool (or Simic Guildgate if you're on a budget)
5x Forest
4x Hinterland Harbor
6x Island
4x Unclaimed Territory

2x Benthic Biomancer
4x Kumena, Tyrant of Orazca
4x Kumena's Speaker
4x Merfolk Branchwalker
4x Merfolk Mistbinder
1x Merfolk Trickster
4x Mist-Cloaked Herald
4x Silvergill Adept
1x Tempest Caller
3x Watertrap Weaver
1x Zegana, Utopian Speaker

Other Spells:
1x Spell Pierce
4x Deeproot Waters

2x Carnage Tyrant
4x Dive Down
1x Merfolk Trickster
1x Sentinel Totem
1x Shapers' Sanctuary
2x Sorcerous Spyglass
2x Spell Pierce
2x Thrashing Brontodon

You should have no problems steamrolling non-red aggro decks, control, and have okay match-ups against midrange. You won't beat RDW/Burn, so if you get paired up against them don't sweat it if you lose. R/W variants are easier to beat. Just keep Goblin Chainwhirler in mind and don't get 10-for-1'd by overextending with 1/1s.

Spell Pierce and Dive Down laugh in the face of boardwipes (like Deafening Clarion or Settle the Wreckage ) because you can often just go full HAM and keep 1 mana open, which will force your opponent to tap out for the wipe. They get BTFO'd and you kill them anyway.

Watertrap Weaver and Tempest Caller can often end the game just by creating so much tempo, especially against decks that rely on smaller amounts of large creatures.

You should still get a Kumena, Tyrant of Orazca even if you decide to play EDH because he's a powerhouse of a general.

TinkererEDH on

1 year ago

Seems like you'd want 4 x Deeproot Waters and only 2 x Simic Ascendancy . Why? Because of deeproot elite, which should also be a 4x. Get your tyrants out and it'll be hella difficult to deal with, but the card draw, from the hexproof tokens and then the +1/+1 counters from tyrant's third ability gets sick. Plus, with your Merfolk Mistbinder s, they grow big, quick.

I like it.

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