|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Uncommon|
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Creature — Merfolk Shaman
Other Merfolk you control get +1/+1.
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Merfolk Mistbinder Discussion
4 days ago
2 weeks ago
Have not played this one in any structured tournament or anything, but got some pretty good testing in. Your strategy is to hit the ground running and keep the pressure on. Get your creatures pumped up before turn 5 so you can compete with some of your opponents big creatures and use your Unsummon to bounce a Hazoret or Glorybringer, or protect your Merfolk Mistbinder from removal. I would say I was winning 50% of my matches against Mono Red.
3 weeks ago
Your mana is a little slow.
I wouldn't mind seeing two more lands, as you are often mana screwed on Turn 4, when you want to start casting your bigger threats.
Since those decks outpace yours by targetting your Creatures, and board wiping, some Blossoming Defense and Heroic Intervention in the Sideboard would be more useful than extra copies of your Creatures.
I would try this:
You can play around with this numbers, but I would not go lower than three copies of each.
Hope that helps.
3 weeks ago
Nice list. I understand your struggle with showing cards. But in modern tournament decks with Aether Vial, that mostly ran creatures with CMC 2 and only very few with CMC 3 like Merrow Reejerey and Kira, Great Glass-Spinner there is the Silvergill Adept called the best card, since it draws a card. But in MTGArena is another meta, than in modern, even more as long, as we stay in Ixalan block constructed instead of real Standart.
Since you dont want to run explore-cards, I would suggest to cut the Woodland Stream (they come tapped anyway) for Evolving Wilds to thin the deck and gives you a higher chance to draw non-land-spells with your Seafloor Oracle.
Also I see the opportunity to hold the sky clean by One With the Wind (also a nice tempo-buff) and by Siren Stormtamer which comes as counterspell with flying body. Those could go into the sideboard. I would cut the Spell Pierce since it is no hardcounter and only good in early game or if the opponent is mana screwed. Merfolk wants to run fast and in best case kill in our turn 4, but if we get into midrange we need answers.
So I also would rethink if I want to play the 4th card of most main-deck-drops or if I want to play additional answers your main deck dont have, like Tempest Caller as save finisher or Sorcerous Spyglass to knock down a planeswalker or an opponents Kumena, Tyrant. Maybe add something to bounce that also could bounce your own Folk to save it from kills or give +1/+1 counter again. Your actual sideboard may work in a block-constructed meta but it will be weaker, when this deck plays in a standart meta.
Also I would run all 4 Lords Merfolk Mistbinder mainboard. I would cut a Kopala, Warden of Waves since he is legendary and easy to play around (almost every time I had him out, the opponent could play around, so I cut him completly).
I hope I could help you, too. =)
3 weeks ago
Why do you only have 1 of some of the best merfolk? I would add a Deeproot Waters, as it is overpowered in merfolk decks. Add 1-2 more Deeproot Elite, Forerunner of the Heralds, Herald of Secret Streams, and Merfolk Mistbinder. Maybe remove Riverwise Augur and Merfolk Looter. Nice deck, keep up the good work, hope my suggestions help.
1 month ago
A few things I can say about your list. Merfolk Branchwalker and Silvergill Adept, They are both strong 2 drops that replace themselves when you play them, which is very important when it comes to Standard Merfolk. With cards like Deeproot Elite and Kumena, Tyrant of Orazca being the backbone of the archtype, you really need a way to keep playing as many merfolk as you can without running out of cards in your hand, because once you do, you stop making your board stronger. Kumena's Speaker is by far the best 1 drop you can play, whereas Jade Bearer and Mist-Cloaked Herald are both okay, but nowhere near as powerful as Speaker. Shapers of Nature is a card I feel has no place being in any Merfolk list, it is just a much worse Kumena. Merfolk Mistbinder is another card you really need to have 4 of, especially when you're playing Jungleborn Pioneer or Deeproot Waters , speaking of, running both in your list can seem fun, in my opinion Waters is a much too slow card to be playing despite how much value it can give you. Hadana's Climb, is in sort of the same way, much too slow despite how much value it can get you. The last piece of advice I really have is that Herald of Secret Streams isn't what you want to be playing for a way to close the game, it can be destroyed when you go attacking with all of your buffed fish making for some really bad blocks that can lose you the game. Tempest Caller is a much safer and more reliable way to close out the game. Other than that for budget reasons I can see why you're playing Woodland Streams over Botanical Sanctum and only 2 copies of Kumena. Best of luck with your fish list, if you need any more help, you know where to find me.
SCORE: 62 | 46 COMMENTS | 21803 VIEWS | IN 29 FOLDERS
1 month ago
1 month ago
+1 Merfolk Mistbinder, +1/+2Kumena, Tyrant of Orazca, +2 Merfolk Branchwalker, +3Silvergill Adept, +3 Blossoming Defense, -1 Deeproot Champion, -1 Verdurous Gearhulk, -2 Beneath the Sands, -4 Enter the Unknown, -1 Strength of the Pack, -2 Stinging Shot, -4 Evolving Wilds, +4 Botanical Sanctum, +1 Hashep Oasis, lowering the Forest count while raising the Island count, and cutting down to 22 land would be my suggestion.