Merfolk Mistbinder

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Merfolk Mistbinder

Creature — Merfolk Shaman

Other Merfolk you control get +1/+1.

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Merfolk Mistbinder Discussion

zenozia on Blue-Green FishPeople

4 days ago

Hi really like your list

for the mainboard only 2 reccomendation are Seafloor Oracle the draw power is crazy and Mist-Cloaked Herald with Deeproot Elite and Merfolk Mistbinder it's a really good agro option also it help activating Seafloor Oracle Ik you have Herald of Secret Streams but having this creature on turn 1 is really good

for the sideboard Blossoming Defense is a classic and Heroic Intervention can win you impossible matchup. Spell Pierce can counter combo or help you against the heavier deck

Kogarashi on Merfolks not Mermaids

5 days ago

Probably the best one I've seen yet.

Knowing you're working from a limited pool, do you have any other uncommon merfolk you could swap into this deck for better synergy? Merfolk Mistbinder, for instance?

matt1974 on Simic Merfolk

6 days ago

Definitely need at least 3 Kumena, Tyrant of Orazca. I would also drop the Forerunner of the Heralds in favor of Deeproot Elite, and add Silvergill Adept as at least a 3 of for the card draw, and you definitely need Merfolk Mistbinder for the lord ability. Ancient Animus doesn't really fit your build because you don't have any legends, so I would honestly drop it. I would also drop Opt as you will have the card draw from the Adept. The last thing you might isadding in Tempest Caller for that late game push instead of banking on making your creatures unblockable. In the games that I played with Herald of Secret Streams I rarely lasted long enough to make it worth it (Those Goblin Chainwhirlers are insane!)

merflock on Simic 'folk

1 week ago

Those are good ideas, but I prefer Jungleborn Pioneer as it is a good top deck after a wrath, and it provides more bodies for Deeproot Elite, Merfolk Mistbinder, and Kumena, Tyrant of Orazca. As for Curious Obsession, it could be good but it would mean going down some merfolk, making all the lords worse and Unclaimed Territory worse.

Hexaflexagon on standard merfolk budget

2 weeks ago

First problem I see here is that you only have 42 cards. If you bring that to a tournament, you won't be able to play it because the minimum card count for your deck is 60 cards. I would add:

Merfolk Mistbinder, Forerunner of the Heralds, Deeproot Elite, Deeproot Waters, Strength of the Pack, Reason // Believe, Mist-Cloaked Herald and Seafloor Oracle.

ReticleMouse on Merfolk

3 weeks ago

you have too many creatures and not enough instants/sorceries. I would consider adding more removal and removing cards like Vorel of the Hull Clade which is kind of useless in this deck you don't really use counters at all.

I would also suggest you remove Merfolk Mistbinder, Halimar Wavewatch, Deeproot Elite and Dakra Mystic. and consider replacing them with cards like Merrow Harbinger, Merrow Reejerey, Merfolk Sovereign, Lullmage Mentor or Wake Thrasher

maybe also consider Spreading Seas and Cavern of Souls

Mightyhulk1 on Simic Merfolk need suggestions

4 weeks ago

Ok there is a lot to be improved with this deck, so I’ll start by saying lower your curve. Merfolk is not a midrange strategy, successful lists are heavy aggro. That being said, 3 cost cards no longer can be your highest costed group. Add more 2 drop and 1 drop merfolk. There is that 1 drop 2/2 Merfolk from ixilan Kumena's Speaker and the value 2/1 Merfolk Branchwalker is a great tempo merfolk that lets you filter your deck or get rid of dead draws.

Another problem with the deck is the sporadic spread of merfolks, the 1 and 2 ofs merfolk. You need to pick your few best merfolk, and run 4 of them for consistency. Some great merfolk to run 4 of: Silvergill Adept Merfolk Mistbinder Lord of Atlantis Master of the Pearl Trident Merfolk Branchwalker. If you want to run the island walk lords, Spreading Seas is a must have. However, 1 and 2 ofs are not always terrible, because sometimes they can win you the game, but you don’t always need them clogging your hand. What comes to mind for me with merfolk is Master of Waves, which wouldn’t be bad to pick up 1 or 2 of.

The last thing I’ll touch on is lands. You want to have both blue and green open as early as possible, so look for lands that come in untapped that produce both. One cheap land that does this is Yavimaya Coast, there are others that are more expensive but that’s up to you. If your gonna run 22 lands, you have to lower your curve like I said before, as 24 is the golden number for magic with a perfect curve.

I don’t know if you’ll read all of this, I’m just trying to help you become a more experienced magic player with a better understanding of the game. If you found this helpful, follow my profile or upvote one of my decks. Welcome to magic, dude.

Hexaflexagon on Ultimate +1/+1

1 month ago

Merfolk Mistbinder? Forerunner of the Heralds? I'm not a big fan of Jace as he's soooooo expensive to get out and you're either going to be dying, dead, or winning when you cast him and he won't do much. Not a big fan of Shapers of Nature either. Where do you get the trample?

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