Appetite for the Unnatural


Format Legality
Standard Legal
Frontier Legal
Modern Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Kaladesh Common

Combos Browse all

Appetite for the Unnatural


Destroy target artifact or enchantment. You gain 2 life.

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Appetite for the Unnatural Discussion

Neotrup on Hazoret's Favor on Vehicles

21 hours ago

Your Cultivator's Caravan will most likely still be a creature, as a crew ability wears off during the cleanup step which is after the end step.

However, assuming your Cultivator's Caravan is a creature because it's enchanted with Siege Modification, you target it with the ability of Hazoret's Favor, and then your opponent casts Appetite for the Unnatural targeting the Siege Modification (during combat, not in response), then you will still have to sacrifice Cultivator's Caravan at the beginning of your next end step, because the ability doesn't care if the creature stays a creature. If they cast Appetite for the Unnatural in response to the ability, it will cause the ability to be countered due to a lack of a legal target, so the delayed trigger ability that causes the sacrifice will never be created.

alulien on Energy Gods

1 day ago

What? JacesAlly2016, you're very silly.

Winding Constrictor was in the 4th place deck at PT Amonkhet. So I have a hard time agreeing with you that it died with the release and that it should be cut. Obviously it will be boarded out in matchups where the opponent uses -1/-1 counters, but the incredible advantage it gives in every other matchup far outweighs the few matchups (none at my shop...) where it's bad.

Yes, Evolving Wilds helps Revolt Fatal Push, but Harnessed Lightning can help with those higher cmc creatures. And Evolving Wilds is just slow, and losing tempo sucks - I would much rather play a tapped land turn 1 and then begin to curve out, or play Attune with Aether to help fix/gain energy.

Why would I cut Hazoret the Fervent for Bontu the Glorified? You have no reasoning for that suggestion and then say I should probably just cut black, which directly contradicts your idea. What's the deal?

I'm confident my sideboard is able to take care of artifacts with 4x Dispossess (Aetherworks Marvel isn't a threat if I'm removing it before it can resolve, and multiples allow for the possibility of hitting Heart of Kiran as well) and 2x Appetite for the Unnatural. Also, Magma Spray has performed much better for me vs. zombies than Incendiary Flow would being sorcery speed and 2 cmc; an ideal turn 3 play vs zombies is 2 drop and hold 1 R for the Spray.

I welcome constructive criticism, and I challenge you to provide some sort of substance to support your suggestions.

clayperce on Steaming Tar Pit

5 days ago

Maybe some Artifact-hate for Aetherworks Marvel? I like Natural Obsolescence personally, but others swear by Appetite for the Unnatural, Manglehorn, and Release the Gremlins, so I think the pros and cons all kind of even out.

And Sweltering Suns for the Zombie hordes, maybe?

Draw well!

Guardians on Need sideboard help for this ...

6 days ago

I think that 3-4 Glorybringer is the best amount. It is very good in most game 1's and is almost always a live draw. It does kind of compete with chandra as a two red mana spell that when resolved demands an answer. I might try 3/2, or 4/1You probably should also have 3-4 Bristling Hydra if control decks are prevalent.

Your plan is to be agressive, but not Lathnu Hellion and Voltaic Brawler agressive. I think 2-4 Channeler Initiate is a good spot to be in,as it is pretty sweet at ramping and getting deep-fiends out.

You probably should run Whirler Virtuoso over Electrostatic Pummeler, you have no Blossoming Defense and no way to make it huge unless you get huge amounts of energy.

Oath of Nissa also probably isn't worth it, you could run Channeler Initiate over it

I'm not sure if you are really attached to Fling, i might cut it if you aren't too attached

My suggestions for the mainboard

+1 Glorybringer (take out a chandra if you want 4)

+1 Bristling Hydra

+2 Whirler Virtuoso

+1 Lumbering Falls

+4 Channeler Initiate

+2 Blossoming Defense/Magma Spray depending on how prevelant control, zombies, mardu, or aetherworks re in your meta

+2 Game Trail

+1 Forest

+1 Manglehorn (it's great at stopping vehicles, Aetherworks Marvel, and other random stuff like clues with its etb)/+1 Whirler Virtuoso

-3 Oath of Nissa

-2 Spirebluff Canal

-1 Cinder Glade

-3 Electrostatic Pummeler

-3 Voltaic Brawler

-3 Fling

Sideboard comments:

Kozilek's Return vs Sweltering Suns/Radiant Flames: Return is only really good against really good against super-aggro decks. Zombies has Transgress the Mind to get rid of cards like Elder Deep-Fiend so return won't be flashed back. It is true, however that Sweltering Suns kills your stuff, so maybe find something else. Chandra, Flamecaller could be good. Or a different card that is good against zombies. Skysovereign is one of those cards, especially good on t4 with a mana dork. I also don't know how prevalent zombies is in your area.

On the topic of control hosers: Bristling Hydra is very good against most control decks, Glorybringer is good against planeswalker control decks, Prowling Serpopard is great against UR, UW, and other blue decks, and Tireless Tracker is good in general. i'd stick with 2-3 of the cat snake for right now, and maybe 1 tracker. You already have it in the main right now so...

+1 Bristling Hydra (very hard for tower, UR control, and sometimes mardu to beat)

+2 Manglehorn/Release the Gremlins (Over Appetite for the Unnatural Manglehorn is especially good as a pre-Deep-Fiend play) You could stick with appetite though.

+2 Sweltering Suns/Radiant Flames/Chandra, Flamecaller

+1 Tireless Tracker

+1 Skysovereign, Consul Flagship

+1 Negate?

-3 Whirler Virtuoso (cuz it's going in the main)

-2 Kozilek's Return

-1 Baral's Expertise

-2 Appetite for the Unnatural

Side note: If you want to keep Fling and stuff, it's your choice. I'm only giving advice. If so:

MB changes:

+1 Voltaic Brawler

+2 Blossoming Defense

+1 Bristling Hydra

+1 Lumbering Falls

+2 Game Trail

+1 Forest

+1 Anything

-3 Electrostatic Pummeler

-3 Oath of Nissa

-2 Spirebluff Canal

-1 Cinder Glade

Side Side Note: Lumbering Falls is great against control! (and in general) Throw em in!

Changes I definitely advocate for:

CUT Electrostatic Pummeler

Add some hexproof stuff like Bristling Hydra, Lumbering Falls, and Blossoming Defense

Skysovereign, Consul Flagship in the side

Kozilek's Return out for Flamecaller, Sweltering Suns, or Radiant Flames

Keep calm and brew on

Moby_Copperfield on R/G Wolves

1 week ago

With the release of Amonkhet, I think the advantage of Appetite for the Unnatural is it hits enchantments such as Liliana's Mastery, New Perspectives and Drake Haven.

Also, in a pinch, you can destroy your own Unbridled Growth or Howlpack Resurgence to regain life.

clayperce on G-R Werewolves

1 week ago

Sweltering Suns for the Zombie hordes, maybe?

And maybe some more Artifact-hate for Vehicles and Aetherworks Marvel? I like Natural Obsolescence personally, but others swear by Natural State, Appetite for the Unnatural (I see the 3x in your 75), Manglehorn, and Release the Gremlins, so I think the pros and cons all kind of even out.

Draw well!

Orangepanda01 on Hydra power

1 week ago

why is Hardened Scales not in this deck, i would take out Rancor, and Scourge of Skola Vale . some other good additions would be Beast Within for removal instead of Aim High and Appetite for the Unnatural. to add to the tribal support i would also add Coat of Arms or Metallic Mimic as a 4 of over the broodmasters and 2 other cards of your choosing. otherwise cool deck.

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