Appetite for the Unnatural
Destroy target artifact or enchantment. You gain 2 life.
Price & Acquistion Set Price Alerts
Appetite for the Unnatural Discussion
22 hours ago
Thanks for your input. I think I was thinking too much when I decided to put Never//Return in the deck. I guess I just liked having the option of it also being able to remove a planeswalker from play. I neglected to put my sideboard up just because I figured I was gonna do some tinkering after I got some feed back. Definitely rolling with Appetite for the Unnatural though.
1 day ago
You could actually afford to drop a Forest or two to add in an extra Longtusk Cub/Servant of the Conduit or two, since your CMC is so low. And you are right, Harnessed Lightning is much better in your deck than things like Never since it's both instant speed and costs one less. Not to mention Harnessed can actually gain you energy in early game since you don't need 3 damage to kill some threats.
As someone who also runs energy, you may want to sideboard in some enchantment removal in case your opponent is running Solemnity. Things like Natural State or Appetite for the Unnatural would work well.
2 days ago
5 days ago
Are you speaking about the New Perspectives/Approach of the Second Sun combo deck? If so, I've played against it a couple times, though never with Pummeler. So please take my theory-crafting here with skepticism! But here are some thoughts:
- New Perspectives is the key, so Instant-speed Enchantment removal is probably the best answer. Which I guess means Appetite for the Unnatural. Or Negate in Temur Pummeler.
- They can't combo off if they're dead. Which means you've got until turn 5 or maybe 6 to kill them. Aggressive mul'ing for a fast hand may actually be the best plan.
- IDK what the deck will look like in HOU Standard of course, but in AKH Standard they usually ran 4x Censor, 4x Sweltering Suns and 4x Haze of Pollen mainboard, and 3x Negate in side. Any of which can just wreck your plans. Of these, I personally think Haze is the most frustrating ... being Hazed after pumping up Pummeler just rots. Insult, Fling, and Dispel (in a Temur build) are all great vs. Haze. Or just drop the Pummelers post-board and add Lathnu Hellion/Glorybringer/beater of choice, and just keep hitting. Eventually they'll run out of Hazes, and every turn they're holding up a Haze is one they're not comboing off :-)
Good luck (and good skill) in the match-up!
1 week ago
darkember375 will do. Nice part about playing green is we have access to both Natural State and Appetite for the Unnatural. How do you manage to keep your hand full? Do you just use The Scorpion God for card draw? or do you find yourself topdecking a lot
1 week ago
Couple more things, I'm not sure if you know or not but Grasp of Darkness does not add -1/-1 counters to a creature, it simply reduces thier power and toughness. Also, you might want a few more burn spells for the second ability on Soul-Scar Mage to activate. As for sideboard, the deck I'll be making has Never / Return to deal with planeswalkers and Appetite for the Unnatural for artifacts. It's been a couple months since I played or seen anyone play so I can't tell you which specific decks are strong in the current standard. If you want to see my decklist for comparison it's called Negative Snakes and is built around the same concept. I also got some of the same advice I gave you in my previous comment.
2 weeks ago
Not sure how I feel about the Samut planeswalker....would rather have more Ammit Eternal, Banewhip Punisher or Claim / Fame. Consuming Fervor is a cool idea. Instead of Manglehorn, you should play Appetite for the Unnatural. Way better.