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Appetite for the Unnatural
Destroy target artifact or enchantment. You gain 2 life.
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Appetite for the Unnatural Discussion
2 days ago
3 days ago
And if you want more aggro, i believe you could try some more small cost creatures.When i think of deathtouch i think of Setessan Tactics and Spider Umbra. Which could work together with those creatures.
Or, you could work on more draw cards like Harmonize.
Here is a example about small creatures for your deck: your Increasing Savagery could work with Aquastrand Spider, Scute Mob, Solidarity of Heroes, and maybe Forced Adaptation. Also, you could use another planeswalker like Nissa, Voice of Zendikar.
Hope it was useful.
3 weeks ago
Im not really sure what to suggest for this deck.
Phytoburst is a fun one to play. I've enjoyed using it both in standard and now modern. I think Artisan's Sorrow is a bit better than Appetite for the Unnatural. It comes down to if you prefer scry or life gain really.
1 month ago
To see if these new Challenger decks can in fact be good out of box for $30 with no upgrades I've been testing Counter Surge vs the rest of the decks.
Counter Surge is good out of box it's wrecking the rest of them mostly because the manabase is so much better than Vehicle Rush and Second Sun Control because of 8x Golgari dual lands Aether Hub and Foul Orchard. Being able to produce enough energy to power Hub gives the deck a huge advantage.
3x Verdurous Gearhulk is basically not fair compared to the other decks. Blossoming Defense wrecks Hazoret Aggro. Glint-Sleeve Siphoner wrecks Second Sun Control because Aether Meltdown doesn't stop it from attacking gaining energy. Longtusk Cub and Walk the Plank are the worst cards in the deck and could easily be cut for Servant of the Conduit or Merfolk Branchwalker and Moment of Craving. 3x Dreamstealer is one too many.
Budget upgrades for Counter Surge:
- Cut 4x Cub for 4x Servant or Branchwalker
- Cut 1x Dreamstealer and 2x Walk the Plank for 3x Moment of Craving
- Cut 2x Appetite for the Unnatural for 2x Naturalize
- Cut 1x Slice in Twain for 1x Lost Legacy
- Cut 1x Cartouche of Ambition for 1x Crook of Condemnation
Vehicle Rush has a great decklist out of box, the best of the decks, but the manabase is shit. It's also missing Abrade in the 75 cards. The manabase is relying too much on Spire of Industry it needs 4x Inspiring Vantage. Aether Hub doesn't make sense for the deck other than using this land as an appealing reason to buy this product. Buy it for the complete decklist and put some money or trade into upgrading the manabase with Vantage. 4x Heart is a big draw it's still Standard legal for the rest of the year. A card or more could be printed in the next few sets that could break Heart again.
Budget upgrades for Vehicle Rush:
- Cut 3x Hub for 3x more Vantage
- Cut 2x Evolving Wilds for 1x more Dragonskull Summit and 1x more Swamp
- Cut 2x Lightning Strike for 2x Abrade
- Cut 3x Harsh Mentor for 1x more Abrade, 1x more Cast Out and 1x Ixalan's Binding
Hazoret Aggro is not good out of box it lacks punch; it needs Earthshaker Khenra and Invigorated Rampage to make up for having only one Hazoret. Harsh Mentor doesn't do enough for the deck to warrant main deck spots. It's a sideboard card in Vehicle Rush, but some reason it's a main deck card in Hazoret Aggro?
4x Fanatical Firebrand is very lackluster. 8x main deck burn spells that can go to the face and 4x Ahn-Crop Crasher are saving graces for the deck. Crasher is the best card in the deck because you draw it much more than singleton Hazoret, Chandra or Glorybringer. 4x Chandra's Defeat in the sideboard is strange as it hits very few cards vs all the other decks. 2x Defeat and 2x more Abrade is better to stop Verdurous and Heart. Buy this product purely for the three stand out cards: Chandra, Hazoret and Glorybringer.
Budget upgrades for Hazoret Aggro:
- Cut 3x Mentor for 3x Earthshaker
- Move 2x Pia Nalaar from sideboard to main deck replacing 2x Firebrand
- Cut 2x Magma Spray for 2x Invigorated Rampage
- New sideboard: 3x Spray, 2x Mentor, 2x more Abrade, 2x Defeat, 2x Kari Zev's Expertise, 2x more Rampage, 2x Key
Second Sun Control is the worst of the decks out of box. You need more time to cast Approach of the Second Sun better cards to delay your opponent. The manabase could be better needs budget 4x Meandering River or 2-4x Aether Hub or both. You need to be able to hit double white, but 12x Islands which includes 2x Ipnu Rivulet is not helping. Aether Meltdown and Glimmer of Genius can power Hub.
The lack of Essence Scatter in the 75 cards is confusing, to upgrade start by including 3-4x Scatter. Kefnet is not a very good second win condition, but it's the Mythic in the deck, can't cut it right? A second copy of Settle the Wreckage would of been better than a second Kefnet.
The best thing about Meltdown is flash, but overall it's not a good card because it doesn't prevent the creature enchanted by it from attacking which is not good vs Bomat Courier or Glint-Sleeve, two of the best cards in these decks vs Control. It is however good to stop Heart of Kiran, but I would cut some for Baffling End because it can exile Scrapheap Scrounger, Earthshaker, Dreamstealer as well as Glint-Sleeve or Bomat all these creatures are hard for Control to deal with. 4x Cast Out, 4x Censor, 4x Supreme Will, 3x Fumigate, 1x Settle the Wreckage and 4x Irrigated Farmland are the reasons to buy this product. This is a nice a starting core of a Control deck, but not sure it's worth an investment of $30.
If budget upgrading I would make a lot of changes. New main deck:
- 1x Kefnet
- 4x Censor
- 3x Scatter
- 3x Will
- 1x Cancel
- 4x Glimmer
- 1x Pull from Tomorrow
- 4x Cast
- 2x Baffling
- 2x Meltdown
- 1x Farm
- 3x Fumigate
- 2x Settle
- 3x Approach
- 4x Farmland
- 4x River
- 2x Hub
- 2x Ipnu
- 6x Island
- 6x Plains
- 2x Ruin
In the end, if I was to buy one of these decks to just play right out of box I would get Counter Surge. If I wanted the best constructed decklist I would buy Vehicle Rush, but it requires upgrading the manabase to compete with Counter Surge. If I want the most monetary value for my $30, but the deck is not good out of box then I would get Hazoret Aggro.
The only deck I would avoid is Second Sun Control because I feel it's no good out of box requiring too many upgrades and Kefnet is a let down. Too bad the Mythic wasn't Torrential Gearhulk.
2 months ago
Sorry for the misunderstanding! I should definitely do my research! But I suggest some Blossoming Defense because your opponent will definitely try to remove Regal Caracal and Pride Sovereign. Also, against Esper Approach and Gift decks, side boarding some artifact/enchantment removal will be necessary (Forsake the Worldly,Appetite for the Unnatural are good examples). You should also add a Bishop of Rebirth to rebuild after a board wipe common in Esper Gift/Approach decks such as Fumigate or Settle the Wreckage. Great deck daNoodalz!
2 months ago
I agree that Servant of the Conduit is still essential to the function of the deck, but you still need two other lands to put her on the battlefield. I can see you've put a fair amount of thought into the land count, which was my original worry, and I completely understand wanting to run the deck a little lean to keep the action coming. That's where I think Sheltered Thicket can help as a hedge bet on the land count. But I can see where you are trying to run fast as well as lean, so the tapped land may not fit your style.
I had not seriously considered Aethertorch Renegade, but I can definitely see that guy doing some serious work in this deck. As you mention, he comes in with plenty of energy, provides another body, and has some very useful energy abilities.
I think Destructive Tampering could be useful in the maindeck, although its 3-CMC cost may prohibit stringing together a couple more pump spells along with it (but Insult has the same drawback). The ability to prevent a bunch of ground creatures from blocking can win you the game, and its second mode to destroy an artifact will come in useful; I've been seeing plenty of Azor's Gateway Flip, Thaumatic Compass Flip, and Treasure Map Flip both online and at my LGS. Speaking of artifact removal, I have swapped out my Appetite for the Unnatural for Naturalize in the sideboards for all the decks I was running it in. In a deck with a lean land count like Pummeler, the one-lower CMC is usually significant. It's a great end-of-their-turn play against all the white removal: Cast Out, Ixalan's Binding, and Baffling End.
2 months ago
Love the mainboard!
I would however make some changes to your sideboard
Because of the high level creatures in your deck, you don't necessarily need spot removal like Eyeblight's Ending. Your biggest threat is a control deck or red-burn so I would replace Eyeblight's Ending with either Duress or Feed the Clan. Duress can handle any sort of counter/bounce spell and would be nice against possible graveyard hate cards. Feed the Clan is excellent for your deck since you run multiple big creatures.
I'm not sure why you like Appetite for the Unnatural, I think there are more efficient cards for artifact/enchantment removal. Ancient Grudge, Tranquility or Natural State would be better in my opinion.
Thanks for posting the deck!
2 months ago
I saw you were asking for help with sideboards. There are certain archetypes that you want to have answers for. Against control you want recursive threats or ways to fight your spells through, I saw your deck is budget and so my suggestions are: Duress, Negate, Spell Pierce (I would suggest less blue spells than a non-budget mana base). For aggro you want efficient removal and maybe even some lifegain, Essence Extraction, Moment of Craving, Cartouche of Ambition are all decent options. Further you want some stuff for artifact and enchantment removal and graveyard hate, my suggestions are Naturalize, Dissenter's Deliverance, Appetite for the Unnatural, Crook of Condemnation.
My 15 would look something like:
2x Negate, 1x Spell Pierce, 3x Duress, 2x Moment of Craving, 2x Naturalize, 2x Crook of Condemnation, 3x Hour of Glory