Creature — Merfolk Soldier
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
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Wake Thrasher Discussion
2 weeks ago
Who's the commander? Is there a specific reason we need to be Esper? Because Impact Tremors, Purphoros, God of the Forge, Earthcraft, Glare of Subdual, Kyren Negotiations, and Llanowar Behemoth could all be good. It would also allow you to add Voyaging Satyr/Kiora's Follower + Intruder Alarm + Forbidden Orchard for another infinite, and allow you to add Birds of Paradise type cards so Puppet Conjurer type cards could be infinite.
Other cards that could be good: Wake Thrasher,
1 month ago
Actually LeaPlath it is quicker to simply get an Aphetto Alchemist or a Seeker of Skybreak out on turn two and on turn three play Wake Thrasher. Since those two can tap themselves and untap themselves I would have an infinite/infinite Wake Thrasher on turn 3 instead of 4.
2 months ago
I second Intruder Alarm, it enables a lot cool combos, for example:
Behold! Stonybrook Schoolmaster Add a Tap outlet and:
Drowner of Secrets, mill everyone!
Azami, Lady of Scrolls, draw everything!
Paradise Mantle on the Schoolmaster, gain infinite Mana!
Pump Wake Thrasher into Oblivion!
2 months ago
3 months ago
Since I can't figure out how else to display them, here is my "acquire" list that will replace other cards in the deck: