Wake Thrasher

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Merfolk vs. Goblins (DDT) None
Eventide (EVE) Rare

Combos Browse all

Wake Thrasher

Creature — Merfolk Soldier

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

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Recent Decks

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Wake Thrasher Discussion

Vasseer on MagicalHacker - List of All 2-Card Infinite Combos

1 month ago

Infinite Reflection doesn't go infinite with any of the indicated cards as far as I can tell (doesn't affect tokens).

Wake Thrasher gets infinite power with Tidewater Minion and Aphetto Alchemist, (while all the cards are listed, the combo isn't)

Filigree Sages makes infinite mana with Prismatic Geoscope

Worldgorger Dragon makes infinite mana with Kiki-Jiki, Mirror Breaker (again cards are there combo isn't)

Seedcradle Witch makes infinite mana with Bloom Tender

Palinchron makes infinite mana with Mana Flare and Heartbeat of Spring

Aetherwind Basker makes infinite energy and combat steps with Lightning Runner

Reality Spasm makes infinite mana with Meletis Charlatan, Echo Mage, Reiterate, Mischievous Quanar and probably a bunch of other cards I can't remember.

DrukenReaps on Kumena Tyrant of Orazca or ...

2 months ago

Kumena is pretty nuts. Path of Discovery, Merrow Commerce, Deeproot Waters, Murkfiend Liege, Wake Thrasher, and Intruder Alarm all work together a little too well. The deck easily switches between combo and aggro strategies.

Tishana, Voice of Thunder is really nice too.

Senomar on Mermaid Man and The Barnacle Boys

3 months ago

Hey dude :)This really look like my first version of Kumena. After several plays with my friends I realize the deck :1 - is too fast and you afraid others players so you have take the aggro too quickly and you have turn 3 or 4 everybody against you2 - is extremely vulnerable to wraths and every multiplayers deck have a whole bunch of it. Furthermore, it's extremely difficult to catch back the game after a wrath

It seems like you want to develop the +1/+1 counters theme. If you do that you should put Razorfin Abolisher because it can both save any of your creature with a +1/+1 counter on it and bounce any of ennemie creature with a counter on it. Simic Fluxmage is a great tool too for this kind of deck.Kopala, Warden of Waves was in my first version but he is in fact kinda useless in multiplayers formats where people play with wraths and where big amount of mana are involved.Inspiring Call, Heroic Intervention, Steely Resolve, Fallowsage are must have in your deck. And of course Kiora's Follower because he's one of the best combo piece of the whole game.Master of Waves and Wake Thrasher are maybe the best merfolks ever.Merrow Commerce is strong in duel but you would prefer Quest for Renewal or Intruder Alarm in multiplayer format.True-Name Nemesis is bad in multiplayer because you're telling to one guy "you can't attack me so you have to attack the others" and others are just going to blast it because of the 1 hp. Furthermore, kinda expensive.Having unblockable creatures + islandwalk is maybe too much. I kicked the islandwalk part because it takes too many cards to run it and you can't properly attack the manabase of 3 people like you will do in duel.

Keep in mind that Merfolk lords don't give +1/+1 counters to your other creatures. It's periodic and once they got killed it's over. That doesn't really fit your deck theme (except for the tribal part)

I don't think I have the best version of Kumena but I have already done several changes and I enjoy playing with it a lot, take a look :)


Fishy Production Multi Kumena Combo

Commander / EDH* Senomar

SCORE: 1 | 311 VIEWS | IN 1 FOLDER


jpsuchecki on Kumena's wet slapping

3 months ago

Yeah, I have some ideas. There are a tons of ways you could do it, I'm just going to list a few. Merfolk is too vast to cover here.

I was going to suggest this card, but now i see it is a merfolk which makes it better: Vorel of the Hull Clade. It is worded strangely, but it effectively doubles the counters on the items listed. This would go well with your commander.

Also consider Bred for the Hunt, Hardened Scales, Inexorable Tide, Death's Presence.

Bow of Nylea and Bident of Thassa would work well with attack and card draw.

Also consider some of these merfolk. Deepchannel Mentor, Fallowsage, Master of the Pearl Trident, Master of Waves, Merfolk Sovereign, Merrow Harbinger, Merrow Reejerey, Silvergill Adept, Silvergill Douser, Thada Adel, Acquisitor, Tidebinder Mage, True-Name Nemesis, Wake Thrasher, and Wanderwine Prophets.

KINGofORESKOS on Trash Merfolk

3 months ago

aaronmcd16- This is a really great start to a deck, but I have a couple of suggestions. Increase Merfolk Mistbinder from 3-4, as almost every single card in your deck gets a boost from it, and their abilities can stack. Wake Thrasher is also really powerful in a deck with your type of mana curve, but isn't legal in Standard. Remove both Beneath the Sands, as mana fixing isn't an issue. And if you're going to do that, might as well take out your Deeproot Champion. Replace those empty slots with 2 more Vineshaper Mystics and the aforementioned Merfolk Mistbinder. Hope my suggestions help! Fantastic job, keep up the good work!

RazortoothMtg on More combo help!

5 months ago

Who's the commander? Is there a specific reason we need to be Esper? Because Impact Tremors, Purphoros, God of the Forge, Earthcraft, Glare of Subdual, Kyren Negotiations, and Llanowar Behemoth could all be good. It would also allow you to add Voyaging Satyr/Kiora's Follower + Intruder Alarm + Forbidden Orchard for another infinite, and allow you to add Birds of Paradise type cards so Puppet Conjurer type cards could be infinite.

For the Impact Tremors, you have Altar of the Brood kind of.

Tap for Token: Marrow-Gnawer (requires another rat to start), Skirsdag High Priest (requires Morbid and 2 other creatures to start)

Tap outlets: Galecaster Colossus, Hair-Strung Koto, Mothdust Changeling, Patron Wizard, Opposition,

Other cards that could be good: Wake Thrasher,

AkrosTheClear on The Art of Untapping

6 months ago

Actually LeaPlath it is quicker to simply get an Aphetto Alchemist or a Seeker of Skybreak out on turn two and on turn three play Wake Thrasher. Since those two can tap themselves and untap themselves I would have an infinite/infinite Wake Thrasher on turn 3 instead of 4.

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