|Commander / EDH||Legal|
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|Duel Decks: Merfolk vs. Goblins (DDT)||None|
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Creature — Merfolk Soldier
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
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Wake Thrasher Discussion
1 month ago
Infinite Reflection doesn't go infinite with any of the indicated cards as far as I can tell (doesn't affect tokens).
2 months ago
2 months ago
Kumena is pretty nuts. Path of Discovery, Merrow Commerce, Deeproot Waters, Murkfiend Liege, Wake Thrasher, and Intruder Alarm all work together a little too well. The deck easily switches between combo and aggro strategies.
Tishana, Voice of Thunder is really nice too.
3 months ago
Hey dude :)This really look like my first version of Kumena. After several plays with my friends I realize the deck :1 - is too fast and you afraid others players so you have take the aggro too quickly and you have turn 3 or 4 everybody against you2 - is extremely vulnerable to wraths and every multiplayers deck have a whole bunch of it. Furthermore, it's extremely difficult to catch back the game after a wrath
It seems like you want to develop the +1/+1 counters theme. If you do that you should put Razorfin Abolisher because it can both save any of your creature with a +1/+1 counter on it and bounce any of ennemie creature with a counter on it. Simic Fluxmage is a great tool too for this kind of deck.Kopala, Warden of Waves was in my first version but he is in fact kinda useless in multiplayers formats where people play with wraths and where big amount of mana are involved.Inspiring Call, Heroic Intervention, Steely Resolve, Fallowsage are must have in your deck. And of course Kiora's Follower because he's one of the best combo piece of the whole game.Master of Waves and Wake Thrasher are maybe the best merfolks ever.Merrow Commerce is strong in duel but you would prefer Quest for Renewal or Intruder Alarm in multiplayer format.True-Name Nemesis is bad in multiplayer because you're telling to one guy "you can't attack me so you have to attack the others" and others are just going to blast it because of the 1 hp. Furthermore, kinda expensive.Having unblockable creatures + islandwalk is maybe too much. I kicked the islandwalk part because it takes too many cards to run it and you can't properly attack the manabase of 3 people like you will do in duel.
Keep in mind that Merfolk lords don't give +1/+1 counters to your other creatures. It's periodic and once they got killed it's over. That doesn't really fit your deck theme (except for the tribal part)
I don't think I have the best version of Kumena but I have already done several changes and I enjoy playing with it a lot, take a look :)
Commander / EDH*
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3 months ago
Yeah, I have some ideas. There are a tons of ways you could do it, I'm just going to list a few. Merfolk is too vast to cover here.
I was going to suggest this card, but now i see it is a merfolk which makes it better: Vorel of the Hull Clade. It is worded strangely, but it effectively doubles the counters on the items listed. This would go well with your commander.
Also consider some of these merfolk. Deepchannel Mentor, Fallowsage, Master of the Pearl Trident, Master of Waves, Merfolk Sovereign, Merrow Harbinger, Merrow Reejerey, Silvergill Adept, Silvergill Douser, Thada Adel, Acquisitor, Tidebinder Mage, True-Name Nemesis, Wake Thrasher, and Wanderwine Prophets.
3 months ago
aaronmcd16- This is a really great start to a deck, but I have a couple of suggestions. Increase Merfolk Mistbinder from 3-4, as almost every single card in your deck gets a boost from it, and their abilities can stack. Wake Thrasher is also really powerful in a deck with your type of mana curve, but isn't legal in Standard. Remove both Beneath the Sands, as mana fixing isn't an issue. And if you're going to do that, might as well take out your Deeproot Champion. Replace those empty slots with 2 more Vineshaper Mystics and the aforementioned Merfolk Mistbinder. Hope my suggestions help! Fantastic job, keep up the good work!
5 months ago
Who's the commander? Is there a specific reason we need to be Esper? Because Impact Tremors, Purphoros, God of the Forge, Earthcraft, Glare of Subdual, Kyren Negotiations, and Llanowar Behemoth could all be good. It would also allow you to add Voyaging Satyr/Kiora's Follower + Intruder Alarm + Forbidden Orchard for another infinite, and allow you to add Birds of Paradise type cards so Puppet Conjurer type cards could be infinite.
Other cards that could be good: Wake Thrasher,
6 months ago
Actually LeaPlath it is quicker to simply get an Aphetto Alchemist or a Seeker of Skybreak out on turn two and on turn three play Wake Thrasher. Since those two can tap themselves and untap themselves I would have an infinite/infinite Wake Thrasher on turn 3 instead of 4.